--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| 	Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]

AddCSLuaFile("shared.lua")
include('shared.lua')
/*-----------------------------------------------
	*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
	No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
	without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
-----------------------------------------------*/
ENT.Model = {"models/vj_hlr/sven/babygarg.mdl"} -- The game will pick a random model from the table when the SNPC is spawned | Add as many as you want
ENT.StartHealth = 500
ENT.HullType = HULL_HUMAN
ENT.VJ_IsHugeMonster = false -- Is this a huge monster?
ENT.VJC_Data = {
    ThirdP_Offset = Vector(15, 0, -15), -- The offset for the controller when the camera is in third person
}
ENT.CustomBlood_Particle = {"vj_hlr_blood_yellow"}

ENT.MeleeAttackDamage = 20 -- How close does it have to be until it attacks?
ENT.MeleeAttackDamageType = DMG_SLASH -- How close does it have to be until it attacks?
ENT.MeleeAttackDistance = 35 -- How close does it have to be until it attacks?
ENT.MeleeAttackDamageDistance = 125 -- How far does the damage go?

ENT.WorldShakeOnMoveAmplitude = 6 -- How much the screen will shake | From 1 to 16, 1 = really low 16 = really high
ENT.WorldShakeOnMoveRadius = 750 -- How far the screen shake goes, in world units
ENT.WorldShakeOnMoveDuration = 0.4 -- How long the screen shake will last, in seconds
	-- ====== Sound File Paths ====== --
-- Leave blank if you don't want any sounds to play
ENT.SoundTbl_FootStep = {"vj_hlr/hl1_npc/babygarg/gar_step1.wav","vj_hlr/hl1_npc/babygarg/gar_step2.wav"}
ENT.SoundTbl_Idle = {"vj_hlr/hl1_npc/babygarg/gar_breathe1.wav","vj_hlr/hl1_npc/babygarg/gar_breathe2.wav","vj_hlr/hl1_npc/babygarg/gar_breathe3.wav","vj_hlr/hl1_npc/babygarg/gar_idle1.wav","vj_hlr/hl1_npc/babygarg/gar_idle2.wav","vj_hlr/hl1_npc/babygarg/gar_idle3.wav","vj_hlr/hl1_npc/babygarg/gar_idle4.wav","vj_hlr/hl1_npc/babygarg/gar_idle5.wav"}
ENT.SoundTbl_Alert = {"vj_hlr/hl1_npc/babygarg/gar_alert1.wav","vj_hlr/hl1_npc/babygarg/gar_alert2.wav","vj_hlr/hl1_npc/babygarg/gar_alert3.wav"}
ENT.SoundTbl_BeforeMeleeAttack = {"vj_hlr/hl1_npc/babygarg/gar_attack1.wav","vj_hlr/hl1_npc/babygarg/gar_attack2.wav","vj_hlr/hl1_npc/babygarg/gar_attack3.wav"}
ENT.SoundTbl_MeleeAttackExtra = {"weapons/cbar_hitbod1.wav","weapons/cbar_hitbod2.wav","weapons/cbar_hitbod3.wav"}
ENT.SoundTbl_MeleeAttackMiss = {"vj_hlr/hl1_npc/zombie/claw_miss1.wav","vj_hlr/hl1_npc/zombie/claw_miss2.wav"}
ENT.SoundTbl_Pain = {"vj_hlr/hl1_npc/babygarg/gar_pain1.wav","vj_hlr/hl1_npc/babygarg/gar_pain2.wav","vj_hlr/hl1_npc/babygarg/gar_pain3.wav"}
ENT.SoundTbl_Death = {"vj_hlr/hl1_npc/babygarg/gar_die1.wav","vj_hlr/hl1_npc/babygarg/gar_die2.wav"}

ENT.BreathSoundPitch = VJ_Set(130, 130)

-- Custom
ENT.Garg_Type = 1
/*-----------------------------------------------
	*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
	No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
	without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
-----------------------------------------------*/