--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| 	Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]

AddCSLuaFile()

SWEP.HoldType           = "grenade"

if CLIENT then
   SWEP.PrintName       = "grenade_smoke"
   SWEP.Slot            = 3

   SWEP.ViewModelFlip   = false
   SWEP.ViewModelFOV    = 54

   SWEP.Icon            = "vgui/ttt/icon_nades"
   SWEP.IconLetter      = "Q"
end

SWEP.Base               = "weapon_tttbasegrenade"

SWEP.WeaponID           = AMMO_SMOKE
SWEP.Kind               = WEAPON_NADE

SWEP.UseHands           = true
SWEP.ViewModel          = "models/weapons/cstrike/c_eq_smokegrenade.mdl"
SWEP.WorldModel         = "models/weapons/w_eq_smokegrenade.mdl"

SWEP.Weight             = 5
SWEP.AutoSpawnable      = true
SWEP.Spawnable          = true
-- really the only difference between grenade weapons: the model and the thrown
-- ent.

function SWEP:GetGrenadeName()
   return "ttt_smokegrenade_proj"
end
