--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| 	Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]

/*--------------------------------------------------
	*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
	No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
	without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
AddCSLuaFile()
if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end

ENT.Base 			= "base_gmodentity"
ENT.Type 			= "anim"
ENT.PrintName 		= "Wooden Board"
ENT.Author 			= "DrVrej"
ENT.Contact 		= "http://steamcommunity.com/groups/vrejgaming"
ENT.Purpose 		= "Used for defending a certain area from enemies, SNPCs will attack it when close."
ENT.Instructions 	= "Don't change anything."
ENT.Category		= "VJ Base"

ENT.Spawnable = true
ENT.AdminOnly = false

ENT.VJ_AddEntityToSNPCAttackList = true
---------------------------------------------------------------------------------------------------------------------------------------------
if CLIENT then
	function ENT:Draw()
		self:DrawModel()
	end
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if !SERVER then return end

ENT.Model = {"models/props_debris/wood_board05a.mdl"}
ENT.StartHealth = 50
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:Initialize()
	if self:GetModel() == "models/error.mdl" then
	self:SetModel(Model(VJ_PICK(self.Model))) end
	self:PhysicsInit(SOLID_VPHYSICS)
	self:SetMoveType(MOVETYPE_VPHYSICS)
	self:SetSolid(SOLID_VPHYSICS)
	//self:SetCollisionGroup(COLLISION_GROUP_NONE)
	self:SetUseType(SIMPLE_USE)
	self:SetMaxHealth(self.StartHealth)
	self:SetHealth(self.StartHealth)
	
	local phys = self:GetPhysicsObject()
	if phys and IsValid(phys) then
		phys:Wake()
	end
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:PhysicsCollide(data, physobj)
	//self:EmitSound("physics/cardboard/cardboard_box_impact_soft"..math.random(1,5)..".wav")
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:Use(activator, caller)
	if IsValid(activator) && activator:IsPlayer() then
		activator:PickupObject(self)
	end
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:OnTakeDamage(dmginfo)
	self:GetPhysicsObject():AddVelocity(dmginfo:GetDamageForce() * 0.05)
	self:SetHealth(self:Health() - dmginfo:GetDamage())
	if self:Health() <= 0 then self:DoDeath() end
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:DoDeath()
	local effectData = EffectData()
	effectData:SetOrigin(self:GetPos())
	util.Effect("VJ_Small_Dust1", effectData)
	self:Remove()
end