--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| 	Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]

att.PrintName = "Forced Reset Trigger"

att.Icon = Material("entities/att/arccw_uc_forcedresettrigger.png", "mips smooth")
att.Description = "Trigger system that pushes back against the shooter's finger, allowing them to fire much more rapidly. By the definition of the ATF, this does not count as full-automatic, for the time being at least."
att.Desc_Pros = {
    "uc.auto"
}
att.Desc_Cons = {
    "uc.frcd_visrec"
}
att.Desc_Neutrals = {
}
att.Slot = "uc_fg"
att.AutoStats = true
att.SortOrder = 2

att.Hook_Compatible = function(wep)
    if wep:GetIsManualAction() or wep.TriggerDelay then return false end

    -- for i, v in pairs(wep.Firemodes) do
    --     if !v then continue end
    --     if !v.Mode then continue end
    --     if v.Mode == 2 then
    --         -- Not available if gun has automatic firemode
    --         return false
    --     -- elseif v.Mode < 0 then
    --     --     -- Use burst variant
    --     --     return false
    --     end
    -- end
end

att.Override_Firemodes_Priority = 100
att.Override_Firemodes = {
    {
        PrintName = "fcg.frcd",
        Mode = 2,
    },
    {
        Mode = 0
    }
}

--att.Mult_RPM = 1.25
att.Mult_RecoilSide = 1.25
att.Mult_VisualRecoilMult = 2
att.Mult_MalfunctionMean = .85

att.AttachSound = "arccw_uc/common/gunsmith/internal_modification.ogg"

att.ExcludeFlags = {"needsmanual"}