--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| 	Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]

if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.Base 						= "weapon_vj_base"
SWEP.PrintName					= "K-3"
SWEP.Author 					= "DrVrej"
SWEP.Contact					= "http://steamcommunity.com/groups/vrejgaming"
SWEP.Purpose					= "This weapon is made for Players and NPCs"
SWEP.Instructions				= "Controls are like a regular weapon."
SWEP.Category					= "VJ Base"
	-- Main Settings ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.MadeForNPCsOnly 			= true -- Is this weapon meant to be for NPCs only?
SWEP.WorldModel					= "models/vj_weapons/w_k3.mdl"
SWEP.HoldType 					= "ar2"
	-- World Model ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.WorldModel_UseCustomPosition = true -- Should the gun use custom position? This can be used to fix guns that are in the crotch
SWEP.WorldModel_CustomPositionAngle = Vector(-10, 0, 180)
SWEP.WorldModel_CustomPositionOrigin = Vector(-10, -8, -61)
	-- Primary Fire ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.Primary.Damage				= 12 -- Damage
SWEP.Primary.Force				= 1 -- Force applied on the object the bullet hits
SWEP.Primary.ClipSize			= 45 -- Max amount of bullets per clip
SWEP.Primary.Ammo				= "357" -- Ammo type
SWEP.Primary.Sound				= {"vj_weapons/k3_armenian/k3_fire.wav"}
SWEP.Primary.DistantSound		= {"vj_weapons/k3_armenian/k3_fire_dist.wav"}
SWEP.PrimaryEffects_MuzzleAttachment = "muzzle"
SWEP.PrimaryEffects_ShellAttachment = 2
SWEP.PrimaryEffects_ShellType = "VJ_Weapon_RifleShell1"