--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| 	Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]

AddCSLuaFile()

ENT.Base                      = "arccw_ammo"
ENT.RenderGroup               = RENDERGROUP_TRANSLUCENT

ENT.PrintName                 = "Plinking Ammo"
ENT.Category                  = "ArcCW - Ammo"

ENT.Spawnable                 = true
ENT.Model                     = "models/items/arccw/plinking_ammo.mdl"

ENT.AmmoType = "plinking"
ENT.AmmoCount = 100

ENT.DetonationDamage = 10
ENT.DetonationRadius = 128
ENT.DetonationSound = nil

DEFINE_BASECLASS(ENT.Base)
function ENT:DetonateRound()
    BaseClass.DetonateRound(self)
    self:EmitSound("weapons/pistol/pistol_fire2.wav", 70, 175, 0.8)
end