--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| 	Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]

"EffectList"
{



	"Info"
	{
		"CategoryName" "Source Engine / Garry's Mod"
	
		"EffectOptions"
		{
			"Beams"
			"
			!UTILEFFECT!AirboatGunHeavyTracer
			!UTILEFFECT!AirboatGunTracer
			!UTILEFFECT!AR2Tracer
			!UTILEFFECT!GunshipTracer
			!UTILEFFECT!HelicopterTracer
			!UTILEFFECT!StriderTracer
			!UTILEFFECT!Tracer
			!UTILEFFECT!GaussTracer
			!UTILEFFECT!LaserTracer
			!UTILEFFECT!ToolTracer

			vortigaunt_beam
			vortigaunt_beam_arc_cp1_0
			vortigaunt_beam_arc_cp1_1
			vortigaunt_beam_arc_cp1_2
			vortigaunt_beam_arc_cp1_3
			vortigaunt_beam_arc_cp1_4
			vortigaunt_beam_arc_cp1_5
			vortigaunt_beam_arc_cp1_6
			vortigaunt_beam_b
			vortigaunt_beam_charge
			vortigaunt_glow_charge_cp1_beam
			vortigaunt_glow_charge_cp1_beam2
			vortigaunt_glow_charge_cp1_beam3
			vortigaunt_glow_charge_cp1_beam4
			vortigaunt_glow_charge_cp1_beam5
			vortigaunt_glow_charge_cp1_beam6
			"

			"Tracers"
			"			
			!UTILEFFECT!AirboatGunHeavyTracer
			!UTILEFFECT!AirboatGunTracer
			!UTILEFFECT!AR2Tracer
			!UTILEFFECT!GunshipTracer
			!UTILEFFECT!HelicopterTracer
			!UTILEFFECT!StriderTracer
			!UTILEFFECT!Tracer
			!UTILEFFECT!GaussTracer
			!UTILEFFECT!LaserTracer
			!UTILEFFECT!ToolTracer

			vortigaunt_beam
			vortigaunt_beam_arc_cp1_0
			vortigaunt_beam_arc_cp1_1
			vortigaunt_beam_arc_cp1_2
			vortigaunt_beam_arc_cp1_3
			vortigaunt_beam_arc_cp1_4
			vortigaunt_beam_arc_cp1_5
			vortigaunt_beam_arc_cp1_6
			vortigaunt_beam_b
			vortigaunt_beam_charge
			vortigaunt_glow_charge_cp1_beam
			vortigaunt_glow_charge_cp1_beam2
			vortigaunt_glow_charge_cp1_beam3
			vortigaunt_glow_charge_cp1_beam4
			vortigaunt_glow_charge_cp1_beam5
			vortigaunt_glow_charge_cp1_beam6
			"
		}

		"UtilEffects"
		{
			"Antlion gib, old" 		"!UTILEFFECT!AntlionGib"
			"Blood, red" 			"!UTILEFFECT!BloodImpact"
			"Blood, yellow"			"!UTILEFFECT!BloodImpact!COLOR1!"
			"Blood, zombie"			"!UTILEFFECT!BloodImpact!COLOR2!"
			"Blood, synth"			"!UTILEFFECT!BloodImpact!COLOR3!"
			"Blood, strider" 		"!UTILEFFECT!StriderBlood"
			"Explosion" 			"!UTILEFFECT!Explosion"
			"Explosion (silent)" 		"!UTILEFFECT!Explosion!FLAG4!"
			"Explosion, combine mortar" 	"!UTILEFFECT!AR2Explosion"
			"Explosion, helicopter bomb" 	"!UTILEFFECT!HelicopterMegaBomb"
			"Muzzle flash, SMG (scalable)"	"!UTILEFFECT!MuzzleEffect"
			"Muzzle flash, airboat" 	"!UTILEFFECT!AirboatMuzzleFlash"
			"Muzzle flash, helicopter" 	"!UTILEFFECT!ChopperMuzzleFlash"
			"Muzzle flash, strider" 	"!UTILEFFECT!StriderMuzzleFlash"
			"Muzzle flash, gunship" 	"!UTILEFFECT!GunshipMuzzleFlash"
			"Muzzle flash, shotgun" 	"!UTILEFFECT!MuzzleFlash!FLAG1!"
			"Muzzle flash, SMG" 		"!UTILEFFECT!MuzzleFlash!FLAG2!"
			"Muzzle flash, pistol" 		"!UTILEFFECT!MuzzleFlash!FLAG3!"
			"Muzzle flash, AR2"		"!UTILEFFECT!MuzzleFlash!FLAG5!"
			//"Muzzle flash, hunter" 	"!UTILEFFECT!HunterMuzzleFlash"  //doesn't create an effect, just a small dynamic light
			"Impact, AR2" 			"!UTILEFFECT!AR2Impact"
			"Impact, glass" 		"!UTILEFFECT!GlassImpact"
			//"Impact, crossbow" 		"!UTILEFFECT!BoltImpact"
			"Impact, stunstick" 		"!UTILEFFECT!StunstickImpact"
			//"Impact, gunship (??)" 	"!UTILEFFECT!GunshipImpact"  //not sure if this is used by anything - just makes a small flashing sprite for half a second
			"Impact, antlion guard" 	"!UTILEFFECT!HunterDamage"
			"Combine ball, bounce" 		"!UTILEFFECT!cball_bounce"
			"Combine ball, explode"		"!UTILEFFECT!cball_explode"
			"Shell" 			"!UTILEFFECT!ShellEject"
			"Shell, shotgun" 		"!UTILEFFECT!ShotgunShellEject"
			"Shell, rifle" 			"!UTILEFFECT!RifleShellEject"
			"Water, gunshot splash" 	"!UTILEFFECT!gunshotsplash"
			"Water, surface explosion" 	"!UTILEFFECT!WaterSurfaceExplosion"
			"Water, splash" 		"!UTILEFFECT!watersplash"
			"Water, splash" 		"!UTILEFFECT!watersplash!FLAG1!"
			"Water, ripple" 		"!UTILEFFECT!waterripple"
			"Sparks" 			"!UTILEFFECT!Sparks"
			"Sparks, manhack" 		"!UTILEFFECT!ManhackSparks"
			"Sparks, crossbow load" 	"!UTILEFFECT!CrossbowLoad"
			"Sparks, metal" 		"!UTILEFFECT!MetalSpark"
			"Sparks, electric" 		"!UTILEFFECT!ElectricSpark"
			"Tesla" 			"!UTILEFFECT!TeslaHitBoxes"
			"Balloon pop" 			"!UTILEFFECT!balloon_pop"
			"Vortigaunt dispel" 		"!UTILEFFECT!VortDispel"
			"Dust, thumper"			"!UTILEFFECT!ThumperDust"
			"Dust, wheel" 			"!UTILEFFECT!WheelDust"
			"Shake ropes" 			"!UTILEFFECT!ShakeRopes"
			"Tracer, airboat heavy" 	"!UTILEFFECT!AirboatGunHeavyTracer"
			"Tracer, airboat" 		"!UTILEFFECT!AirboatGunTracer"
			"Tracer, AR2" 			"!UTILEFFECT!AR2Tracer"
			"Tracer, gunship" 		"!UTILEFFECT!GunshipTracer"
			"Tracer, helicopter" 		"!UTILEFFECT!HelicopterTracer"
			"Tracer, strider" 		"!UTILEFFECT!StriderTracer"
			"Tracer" 			"!UTILEFFECT!Tracer"
			"Tracer, gauss" 		"!UTILEFFECT!GaussTracer"
			"Tracer, laser" 		"!UTILEFFECT!LaserTracer"
			"Tracer, toolgun" 		"!UTILEFFECT!ToolTracer"
			//bullet impact effects need to be used in a very specific way to function
			//"Impact" 			"!UTILEFFECT!Impact"  //standard bullet impact
			//"Impact, helicopter" 		"!UTILEFFECT!HelicopterImpact"  //added sparks
			//"Impact, airboat" 		"!UTILEFFECT!AirboatGunImpact"  //added sparks
			//"Impact, gauss" 		"!UTILEFFECT!ImpactGauss"  //larger dust particles
			//"Impact, jeep" 		"!UTILEFFECT!ImpactJeep"  //larger dust particles
			//"Impact, gunship" 		"!UTILEFFECT!ImpactGunship"  //larger dust particles
			"Blood spray, red (specks only)"	"!UTILEFFECT!bloodspray!FLAG1!"
			"Blood spray, red (small mist only)"	"!UTILEFFECT!bloodspray!FLAG2!"
			"Blood spray, red, small mist"		"!UTILEFFECT!bloodspray!FLAG3!"
			"Blood spray, red (large mist only)"	"!UTILEFFECT!bloodspray!FLAG4!"
			"Blood spray, red, large mist"		"!UTILEFFECT!bloodspray!FLAG5!"
			"Blood spray, yellow (specks only)"	"!UTILEFFECT!bloodspray!FLAG1!!COLOR1!"
			"Blood spray, yellow (small mist only)" "!UTILEFFECT!bloodspray!FLAG2!!COLOR1!"
			"Blood spray, yellow, small mist"	"!UTILEFFECT!bloodspray!FLAG3!!COLOR1!"
			"Blood spray, yellow (large mist only)" "!UTILEFFECT!bloodspray!FLAG4!!COLOR1!"
			"Blood spray, yellow, large mist"	"!UTILEFFECT!bloodspray!FLAG5!!COLOR1!"
			"Blood spray, pink (specks only)"	"!UTILEFFECT!bloodspray!FLAG1!!COLOR2!"
			"Blood spray, pink (small mist only)"	"!UTILEFFECT!bloodspray!FLAG2!!COLOR2!"
			"Blood spray, pink, small mist"		"!UTILEFFECT!bloodspray!FLAG3!!COLOR2!"
			"Blood spray, pink (large mist only)" 	"!UTILEFFECT!bloodspray!FLAG4!!COLOR2!"
			"Blood spray, pink, large mist"		"!UTILEFFECT!bloodspray!FLAG5!!COLOR2!"
			"Blood spray, black (specks only)"	"!UTILEFFECT!bloodspray!FLAG1!!COLOR3!"
			"Blood spray, black (small mist only)" 	"!UTILEFFECT!bloodspray!FLAG2!!COLOR3!"
			"Blood spray, black, small mist"	"!UTILEFFECT!bloodspray!FLAG3!!COLOR3!"
			"Blood spray, black (large mist only)" 	"!UTILEFFECT!bloodspray!FLAG4!!COLOR3!"
			"Blood spray, black, large mist"	"!UTILEFFECT!bloodspray!FLAG5!!COLOR3!"
			//"Tesla zap" 			"!UTILEFFECT!TeslaZap"  //doesn't seem to do anything
			//"Command pointer" 		"!UTILEFFECT!CommandPointer"  //doesn't seem to do anything
			//"Smoke" 			"!UTILEFFECT!Smoke"  //big, permanent, multicolored smoke effect. probably a stress test or something
			//"RPG shot down" 		"!UTILEFFECT!RPGShotDown"  //all this does is play a sound effect
			//"Impact, gravity gun" 	"!UTILEFFECT!PhyscannonImpact"  //doesn't seem to do anything
			//"Blood, hud blood splat" 	"!UTILEFFECT!HudBloodSplat"  //commented out in the SDK, doesn't do anything
			//"Tracer, hunter (beta)" 	"!UTILEFFECT!HunterTracer"  //it's the same as the other combine tracers only broken
			//"Impact, ragdoll" 		"!UTILEFFECT!RagdollImpact"  //doesn't seem to do anything
			//"HL1 shell eject"		"!UTILEFFECT!HL1ShellEject"  //doesn't seem to do anything
			//"HL1 gib" 			"!UTILEFFECT!HL1Gib"  //spits out gib models with broken textures? maybe you need half-life source mounted or something.
			//"HL1 " 			"!UTILEFFECT!HL1GaussWallImpact2"  //these next ones don't do anything, but console spam says they're supposed to be spitting out
			//"HL1 " 			"!UTILEFFECT!HL1GaussWallImpact1"  //models, so again, maybe I just need half-life source
			//"HL1 " 			"!UTILEFFECT!HL1GaussWallPunchExit"
			//"HL1 " 			"!UTILEFFECT!HL1GaussWallPunchEnter"
			//"HL1 " 			"!UTILEFFECT!HL1GaussReflect"
			//"HL1 " 			"!UTILEFFECT!HL1GaussBeamReflect"
			//"HL1 " 			"!UTILEFFECT!HL1GaussBeam" //doesn't seem to do anything
			//"Shell, " 			"!UTILEFFECT!EjectBrass_338Mag"  //i think these shell effects are from counter-strike or something? they're nearly the same as the
			//"Shell, " 			"!UTILEFFECT!EjectBrass_762Nato"  //hl2 ones, except they collide with the model they eject from, so let's skip these
			//"Shell, " 			"!UTILEFFECT!EjectBrass_556"
			//"Shell, " 			"!UTILEFFECT!EjectBrass_57"
			//"Shell, " 			"!UTILEFFECT!EjectBrass_12Gauge"
			//"Shell, " 			"!UTILEFFECT!EjectBrass_9mm"
			//"" 				"!UTILEFFECT!ParticleTracer"  //i think these are internal things used to play .pcf effects, actually
			//"" 				"!UTILEFFECT!ParticleEffectStop"
			//"" 				"!UTILEFFECT!ParticleEffect"
			//"Camera flash"		"!UTILEFFECT!camera_flash"  //doesn't do anything except create an obnoxious dynamic light
			"Sparks, entity remove"		"!UTILEFFECT!entity_remove"
			"Sparks, inflator tool"		"!UTILEFFECT!inflator_magic"
			//"Physgun freeze"		"!UTILEFFECT!phys_freeze"  //creates a halo effect around the entity, absolutely not
			//"Physgun unfreeze"		"!UTILEFFECT!phys_unfreeze"  //creates a halo effect around the entity, absolutely not
			"Prop spawn"			"!UTILEFFECT!propspawn"
			"Impact, toolgun"		"!UTILEFFECT!selection_indicator"
			"Impact, toolgun (ring only)"	"!UTILEFFECT!selection_ring"
			//"Wheel indicator"		"!UTILEFFECT!wheel_indicator"  //doesn't work, requires an "axis" value which we're not giving it
			//"Depth of Field node"		"!UTILEFFECT!dof_node"  //causes an error
			//""				"!UTILEFFECT!"
			
		}
	}



"antlion_blood.pcf"
"
AntlionGib
AntlionGibTrails
"



"blood_impact.pcf"
"
blood_advisor_pierce_spray
blood_advisor_pierce_spray_b
blood_advisor_pierce_spray_c
blood_advisor_puncture
blood_advisor_puncture_withdraw
blood_advisor_shrapnel_impact
blood_advisor_shrapnel_spray_1
blood_advisor_shrapnel_spray_2
blood_advisor_shrapnel_spurt_1
blood_advisor_shrapnel_spurt_2
blood_antlionguard_injured_heavy
blood_antlionguard_injured_heavy_
blood_antlionguard_injured_heavy_tiny
blood_antlionguard_injured_light
blood_antlionguard_injured_light_tiny
blood_drip_synth_01
blood_drip_synth_01b
blood_drip_synth_01c
blood_impact_antlion_01
blood_impact_antlion_worker_01
blood_impact_green_01
blood_impact_green_01_chunk
blood_impact_green_01_droplets
blood_impact_green_02_chunk
blood_impact_green_02_droplets
blood_impact_green_02_glow
blood_impact_red_01
blood_impact_red_01_chunk
blood_impact_red_01_droplets
blood_impact_red_01_goop
blood_impact_red_01_mist
blood_impact_red_01_smalldroplets
blood_impact_synth_01
blood_impact_synth_01_arc
blood_impact_synth_01_arc2
blood_impact_synth_01_arc2
blood_impact_synth_01_arc4
blood_impact_synth_01_arc_parent
blood_impact_synth_01_arc_parents
blood_impact_synth_01_armor
blood_impact_synth_01_droplets
blood_impact_synth_01_dust
blood_impact_synth_01_short
blood_impact_synth_01_spurt
blood_impact_yellow_01
blood_impact_zombie_01
blood_spurt_synth_01
blood_spurt_synth_01b
blood_zombie_split
blood_zombie_split_spray
blood_zombie_split_spray_tiny
blood_zombie_split_spray_tiny2
vomit_barnacle
vomit_barnacle_b
"



"burning_fx.pcf"
"
burning_character
burning_character_b
burning_character_c
burning_character_d
burning_character_e
"



"combineball.pcf"
"
combineball
"



"error.pcf"
"
error
"



"fire_01.pcf"
"
burning_engine_01
burning_engine_fire
burning_gib_01
burning_gib_01_drag
burning_gib_01_follower1
burning_gib_01_follower2
burning_gib_01b
burning_vehicle
burning_wood_01
burning_wood_01b
burning_wood_01c
embers_large_01
embers_large_02
embers_medium_01
embers_medium_03
embers_small_01
env_embers_large
env_embers_medium
env_embers_medium_spread
env_embers_small
env_embers_small_spread
env_embers_tiny
env_fire_large
env_fire_large_b
env_fire_large_smoke
env_fire_large_smoke_b
env_fire_medium
env_fire_medium_b
env_fire_medium_smoke
env_fire_medium_spread
env_fire_medium_spread_b
env_fire_random_puff
env_fire_small
env_fire_small_b
env_fire_small_base
env_fire_small_coverage
env_fire_small_coverage_b
env_fire_small_coverage_base
env_fire_small_coverage_base_smoke
env_fire_small_coverage_c
env_fire_small_coverage_smoke
env_fire_small_smoke
env_fire_tiny
env_fire_tiny_b
env_fire_tiny_smoke
explosion_huge
explosion_huge_b
explosion_huge_burning_chunks
explosion_huge_c
explosion_huge_d
explosion_huge_e
explosion_huge_f
explosion_huge_flames
explosion_huge_flames_b
explosion_huge_g
explosion_huge_h
explosion_huge_i
explosion_huge_j
explosion_huge_k
explosion_huge_smoking_chunks
explosion_silo
fire_jet_01
fire_jet_01_flame
fire_large_01
fire_large_02
fire_large_02_filler
fire_large_02_fillerb
fire_large_base
fire_medium_01
fire_medium_01_glow
fire_medium_02
fire_medium_02_nosmoke
fire_medium_03
fire_medium_03_brownsmoke
fire_medium_base
fire_medium_burst
fire_medium_heatwave
fire_small_01
fire_small_02
fire_small_03
fire_small_base
fire_small_flameouts
fire_verysmall_01
smoke_burning_engine_01
smoke_exhaust_01
smoke_exhaust_01a
smoke_exhaust_01b
smoke_gib_01
smoke_large_01
smoke_large_01b
smoke_large_02
smoke_large_02b
smoke_medium_01
smoke_medium_02
smoke_medium_02 Version #2
smoke_medium_02b
smoke_medium_02b Version #2
smoke_medium_02c
smoke_medium_02d
smoke_small_01
smoke_small_01b
"



"gmod_effects.pcf"
"
generic_smoke
"



"//impact_fx.pcf"  //this pcf isn't included in the manifest, and for good reason! almost all the effects use some outdated renderer and spew errors in the console when you try to use them.
"
impact_antlion
impact_computer
impact_computer_smoke
impact_concrete
impact_concrete_child_base
impact_concrete_child_smoke
impact_dirt
impact_dirt_child_base
impact_dirt_child_bounce
impact_dirt_child_burst
impact_dirt_child_burst2
impact_dirt_child_smoke
impact_generic_burn
impact_generic_burst
impact_generic_burst_2
impact_generic_smoke
impact_metal
impact_metal_child_base
impact_metal_child_glow
impact_metal_child_glow2
impact_metal_child_smoke
impact_ricochet
impact_wood
impact_wood_child_base
impact_wood_child_burn
impact_wood_child_smoke
impact_wood_noflecks
ricochet_sparks
"



"rocket_fx.pcf"
"
Rocket_Smoke
Rocket_Smoke_Trail
"



"train_steam.pcf"  //this pcf isn't actually in the manifest, even the default source one, i guess it's some unused thing
"
steam_train
"



"vortigaunt_fx.pcf"
"
vortigaunt_beam
vortigaunt_beam_arc_cp1_0
vortigaunt_beam_arc_cp1_1
vortigaunt_beam_arc_cp1_2
vortigaunt_beam_arc_cp1_3
vortigaunt_beam_arc_cp1_4
vortigaunt_beam_arc_cp1_5
vortigaunt_beam_arc_cp1_6
vortigaunt_beam_b
vortigaunt_beam_charge
vortigaunt_charge_token
vortigaunt_charge_token_b
vortigaunt_charge_token_c
vortigaunt_charge_token_d
vortigaunt_glow_beam_cp0
vortigaunt_glow_beam_cp0b
vortigaunt_glow_beam_cp1
vortigaunt_glow_beam_cp1b
vortigaunt_glow_charge_cp0
vortigaunt_glow_charge_cp1
vortigaunt_glow_charge_cp1_beam
vortigaunt_glow_charge_cp1_beam2
vortigaunt_glow_charge_cp1_beam3
vortigaunt_glow_charge_cp1_beam4
vortigaunt_glow_charge_cp1_beam5
vortigaunt_glow_charge_cp1_beam6
vortigaunt_glow_charge_cp1b
vortigaunt_hand_glow
vortigaunt_hand_glow_b
"



"water_impact.pcf"
"
slime_splash_01
slime_splash_01_droplets
slime_splash_01_reversed
slime_splash_01_surface
slime_splash_02
slime_splash_03
water_bubble_ambient_1
water_bubble_trail_1
water_foam_01
water_foam_01b
water_foam_01c
water_foam_01d
water_foam_line_long
water_foam_line_longb
water_foam_line_longc
water_foam_line_longd
water_foam_line_short
water_foam_line_shortb
water_foam_line_shortc
water_foam_line_shortd
water_gunk_1
water_impact_bubbles_1
water_impact_bubbles_1b
water_impact_bubbles_1c
water_impact_bubbles_1d
water_splash_01
water_splash_01_droplets
water_splash_01_refract
water_splash_01_surface1
water_splash_01_surface2
water_splash_01_surface3
water_splash_01_surface4
water_splash_02
water_splash_02_animated
water_splash_02_continuous
water_splash_02_droplets
water_splash_02_droplets Version #2
water_splash_02_froth
water_splash_02_froth2
water_splash_02_refract
water_splash_02_surface2
water_splash_02_surface4
water_splash_02_vertical
water_splash_03
water_splash_leakypipe_silo
water_splash_leakypipe_silo_froth2
water_splash_leakypipe_vertical
water_trail_medium
water_trail_medium_b
"



}