--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| 	Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]

/*--------------------------------------------------
	*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
	No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
	without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
AddCSLuaFile()

ENT.Base 			= "prop_vj_animatable"
ENT.Type 			= "anim"
ENT.PrintName 		= "Xen Hair"
ENT.Author 			= "DrVrej"
ENT.Contact 		= "http://steamcommunity.com/groups/vrejgaming"
ENT.Purpose 		= "Used to make simple props and animate them, since prop_dynamic doesn't work properly in Garry's Mod."
ENT.Instructions 	= "Don't change anything."
ENT.Category		= "VJ Base"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if !SERVER then return end

function ENT:CustomOnInitialize()
	self:SetModel("models/vj_hlr/hl1/hair.mdl")
	self:SetMoveType(MOVETYPE_NONE)
	self:SetSolid(SOLID_NONE)
	self:ResetSequence("Spin")
end