--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| 	Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]

if (!file.Exists("autorun/vj_base_autorun.lua","LUA")) then return end
---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.Base 						= "weapon_vj_base"
SWEP.PrintName					= "MP 40"
SWEP.Author 					= "DrVrej"
SWEP.Contact					= "http://steamcommunity.com/groups/vrejgaming"
SWEP.Purpose					= "This weapon is made for Players and NPCs"
SWEP.Instructions				= "Controls are like a regular weapon."
SWEP.Category					= "VJ Base"
	-- Client Settings ---------------------------------------------------------------------------------------------------------------------------------------------
if CLIENT then
SWEP.Slot						= 2 -- Which weapon slot you want your SWEP to be in? (1 2 3 4 5 6) 
SWEP.SlotPos					= 4 -- Which part of that slot do you want the SWEP to be in? (1 2 3 4 5 6)
SWEP.SwayScale 					= 1 -- Default is 1, The scale of the viewmodel sway
SWEP.UseHands					= true
end
	-- Main Settings ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.ViewModel					= "models/vj_weapons/c_mp40.mdl"
SWEP.WorldModel					= "models/vj_weapons/w_mp40.mdl"
SWEP.HoldType 					= "smg"
SWEP.ViewModelFOV				= 45 -- Player FOV for the view model
SWEP.Spawnable					= true
SWEP.AdminSpawnable				= false
	-- Primary Fire ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.Primary.Damage = 5 -- Damage
SWEP.Primary.PlayerDamage = "Double" -- Only applies for players | "Same" = Same as self.Primary.Damage, "Double" = Double the self.Primary.Damage OR put a number to be different from self.Primary.Damage
SWEP.Primary.Force = 5 -- Force applied on the object the bullet hits
SWEP.Primary.ClipSize = 32 -- Max amount of bullets per clip
SWEP.Primary.Recoil = 0.3 -- How much recoil does the player get?
SWEP.Primary.Delay = 0.1 -- Time until it can shoot again
SWEP.Primary.Automatic = true -- Is it automatic?
SWEP.Primary.Ammo = "SMG1" -- Ammo type
SWEP.Primary.Sound = {"vj_weapons/mp_40/mp40_single.wav"}
SWEP.Primary.DistantSound = {"vj_weapons/mp_40/mp40_single_dist.wav"}
SWEP.PrimaryEffects_MuzzleAttachment = 1
SWEP.PrimaryEffects_ShellAttachment = 2
SWEP.PrimaryEffects_ShellType = "VJ_Weapon_RifleShell1"
	-- Deployment Settings ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.HasDeploySound = false -- Does the weapon have a deploy sound?
	-- Reload Settings ---------------------------------------------------------------------------------------------------------------------------------------------
SWEP.Reload_TimeUntilAmmoIsSet	= 2.1 -- Time until ammo is set to the weapon