Files
wnsrc/lua/arccw/shared/attachments/uc_ubgl_hk79.lua

179 lines
5.3 KiB
Lua
Raw Permalink Normal View History

2024-08-05 18:40:29 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
att.PrintName = "HK79 Underbarrel Grenade Launcher"
att.AbbrevName = "HK79 Grenade Launcher"
att.Icon = Material("entities/att/acwatt_uc_ubgl_hk79.png", "mips smooth")
att.Description = "Single-shot long-barreled underbarrel grenade launcher designed for the G3. The trigger is on the side, and the barrel release is on the bottom. Fires specialized 40x46mm grenade types."
att.Ignore = true
att.SortOrder = -100000
att.AutoStats = true
att.Desc_Pros = {
}
att.Slot = "uc_ubgl"
att.ExcludeFlags = {"uc_noubgl"}
att.LHIK = true
att.ModelOffset = Vector(3.2, 0, -1.5)
att.Model = "models/weapons/arccw/atts/uc_ubgl_hk79_3.mdl"
att.SelectUBGLSound = ""
att.ExitUBGLSound = ""
att.UBGL = true
att.UBGL_PrintName = "UBGL"
att.UBGL_Automatic = false
att.UBGL_MuzzleEffect = "muzzleflash_m79"
att.UBGL_Ammo = "smg1_grenade"
att.UBGL_RPM = 120
att.UBGL_Recoil = 2
att.UBGL_Capacity = 1
att.LHIK_GunDriver = 2
att.LHIK_CamDriver = 3
local pretty = GetConVar("arccw_uc_infiniteubwammo")
att.Hook_ModifyAttBodygroups = function(wep, data)
if wep:GetBuff_Override("UC_UseClassicHK79Mount") then
data.element.Model:SetBodygroup(1, 1)
end
end
local function Ammo(wep)
return (pretty:GetBool() and 9999 or wep:GetOwner():GetAmmoCount("smg1_grenade"))
end
att.Hook_LHIK_TranslateAnimation = function(wep, key)
if key == "idle" then
if wep:GetInUBGL() then
return "idle_armed"
else
return "idle"
end
end
end
att.Hook_ShouldNotSight = function(wep)
if wep:GetInUBGL() then
return true
end
end
att.Hook_OnSelectUBGL = function(wep)
wep:SetNextSecondaryFire(CurTime() + 0.7)
if (game.SinglePlayer() and SERVER) or (!game.SinglePlayer() and CLIENT and IsFirstTimePredicted()) then
wep:DoLHIKAnimation("to_armed", 0.7)
wep:PlaySoundTable({
{s = "arccw_uc/common/rattle_b2i_rifle.ogg", t = 0},
{s = "arccw_uc/common/raise.ogg", t = 0.2},
{s = "arccw_uc/common/grab.ogg", t = 0.5},
})
end
end
att.Hook_OnDeselectUBGL = function(wep)
wep:SetNextSecondaryFire(CurTime() + 0.7)
if (game.SinglePlayer() and SERVER) or (!game.SinglePlayer() and CLIENT and IsFirstTimePredicted()) then
wep:DoLHIKAnimation("to_idle", 0.7)
wep:PlaySoundTable({
{s = "arccw_uc/common/rattle_b2i_rifle.ogg", t = 0},
{s = "arccw_uc/common/shoulder.ogg", t = 0.4},
})
end
end
att.UBGL_Fire = function(wep, ubgl)
if wep:Clip2() <= 0 then return end
local owner = wep:GetOwner()
local class = wep:GetBuff_Override("UBGL_Entity") or "arccw_uc_40mm_hv"
local vel, dmg = 2500, 130
-- hacky
if class == "arccw_uc_40mm_hv" then
vel = vel * 2
dmg = dmg * 0.85
elseif class == "arccw_uc_40mm_dp" then
dmg = dmg * 0.6
elseif class == "arccw_uc_40mm_airburst" then
vel = vel * 0.75
end
local proj = wep:FireRocket(class, vel)
if SERVER then
proj.Damage = dmg -- lower than the m79 (200) for balance reasons
end
wep:MyEmitSound(")^/arccw_uc/common/40mm/fire-0" .. math.random(1, 6) .. ".ogg", 100, 100, 1, CHAN_WEAPON)
wep:MyEmitSound(")^/arccw_uc/common/40mm/fire-dist-0" .. math.random(1, 6) .. ".ogg", 149, 100, 0.5, CHAN_BODY)
wep:MyEmitSound(")^/arccw_uc/common/40mm/mech-0" .. math.random(1, 6) .. ".ogg", 149, 100, 0.5, CHAN_AUTO)
if game.SinglePlayer() and SERVER or (!game.SinglePlayer() and CLIENT and IsFirstTimePredicted()) then
wep:DoEffects()
wep:DoLHIKAnimation("fire")
end
wep:SetClip2(wep:Clip2() - 1)
wep:DoEffects()
end
att.UBGL_Reload = function(wep, ubgl)
if wep:Clip2() >= 1 then return end
if Ammo(wep) <= 0 then return end
wep:SetNextSecondaryFire(CurTime() + 3)
local holy = (game.SinglePlayer() and SERVER) or (!game.SinglePlayer() and CLIENT and IsFirstTimePredicted())
if holy then
wep:DoLHIKAnimation("reload", 3)
wep:PlaySoundTable({
{s = { "arccw_uc/common/rattle1.ogg", "arccw_uc/common/rattle2.ogg", "arccw_uc/common/rattle3.ogg" }, t = 0},
{s = "arccw_uc/common/40mm/203open.ogg", t = 0.2},
{s = "arccw_uc/common/magpouch_replace_small.ogg", t = 0.9},
{s = "arccw_uc/common/40mm/203insert.ogg", t = 1.7},
{s = "arccw_uc/common/shoulder.ogg", t = 2.0},
{s = "arccw_uc/common/40mm/203close.ogg", t = 2.2},
{s = "arccw_uc/common/shoulder.ogg", t = 2.7},
})
end
local reserve = Ammo(wep)
reserve = reserve + wep:Clip2()
local clip = 1
local load = math.Clamp(clip, 0, reserve)
if (!pretty:GetBool()) then
wep:GetOwner():RemoveAmmo(1, "smg1_grenade")
end
wep:SetClip2(load)
end
att.Mult_SightTime = 1.2
att.Mult_SpeedMult = 0.9
att.Mult_SightedSpeedMult = 0.85
att.ToggleLockDefault = true
att.ToggleStats = {
{
PrintName = "High Velocity",
UBGL_Entity = "arccw_uc_40mm_hv"
},
{
PrintName = "Dual Purpose",
UBGL_Entity = "arccw_uc_40mm_dp"
},
{
PrintName = "Airburst",
UBGL_Entity = "arccw_uc_40mm_airburst"
},
}