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Lua
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2024-08-04 23:54:45 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ENT.Base = "npc_vj_tank_base"
ENT.Type = "ai"
ENT.PrintName = "M1A1 Abrams"
ENT.Author = "DrVrej"
ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
ENT.Purpose = "Spawn it and fight with it!"
ENT.Instructions = "Click on the spawnicon to spawn it."
ENT.Category = "Half-Life Resurgence"
---------------------------------------------------------------------------------------------------------------------------------------------
net.Receive("vj_hlr1_m1a1abrams_moveeffects", function()
local ent = net.ReadEntity()
if IsValid(ent) then
ent.Emitter = ParticleEmitter(ent:GetPos())
ent.MoveSmokeEffect1 = ent.Emitter:Add("particles/smokey", ent:GetPos() + ent:GetForward()*-180 + ent:GetRight()*80 + ent:GetUp()*1)
ent.MoveSmokeEffect1:SetVelocity(ent:GetForward()*math.Rand(100,200) + Vector(math.Rand(5,-5),math.Rand(5,-5),math.Rand(5,-5)) + ent:GetVelocity())
ent.MoveSmokeEffect1:SetDieTime(4)
ent.MoveSmokeEffect1:SetStartAlpha(30)
ent.MoveSmokeEffect1:SetEndAlpha(0)
ent.MoveSmokeEffect1:SetStartSize(math.Rand(12,20))
ent.MoveSmokeEffect1:SetEndSize(math.Rand(60,80))
ent.MoveSmokeEffect1:SetRoll(math.Rand(-0.2,0.2))
ent.MoveSmokeEffect1:SetColor(80,60,20)
ent.MoveSmokeEffect1:SetAirResistance(300)
ent.MoveSmokeEffect1:SetGravity(Vector(0,0,50))
ent.MoveSmokeEffect2 = ent.Emitter:Add("particles/smokey", ent:GetPos() + ent:GetForward()*-180 + ent:GetRight()*-80 + ent:GetUp()*1)
ent.MoveSmokeEffect2:SetVelocity(ent:GetForward()*math.Rand(100,200) + Vector(math.Rand(5,-5),math.Rand(5,-5),math.Rand(5,-5)) + ent:GetVelocity())
ent.MoveSmokeEffect2:SetDieTime(4)
ent.MoveSmokeEffect2:SetStartAlpha(30)
ent.MoveSmokeEffect2:SetEndAlpha(0)
ent.MoveSmokeEffect2:SetStartSize(math.Rand(12,20))
ent.MoveSmokeEffect2:SetEndSize(math.Rand(60,80))
ent.MoveSmokeEffect2:SetRoll(math.Rand(-0.2,0.2))
ent.MoveSmokeEffect2:SetColor(80,60,20)
ent.MoveSmokeEffect2:SetAirResistance(300)
ent.MoveSmokeEffect2:SetGravity(Vector(0,0,50))
ent.Emitter:Finish()
end
end)