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wnsrc/lua/arccw/shared/attachments/uc_fg_underwater.lua

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2024-08-05 18:40:29 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
att.PrintName = "Sealed Bolt"
att.Icon = Material("entities/att/acwatt_uc_sealedbolt.png", "smooth mips")
att.Description = "Watertight modifications that allow the weapon to fire underwater."
att.Desc_Pros = {
}
att.Desc_Cons = {
}
att.Desc_Neutrals = {
}
att.Slot = {"uc_fg", "uc_fg_singleshot"}
att.AutoStats = true
att.SortOrder = 3
att.Override_CanFireUnderwater = true
att.Hook_AddShootSound = function(wep)
if wep:GetOwner():WaterLevel() >= 3 then
wep:MyEmitSound("weapons/underwater_explode" .. math.random(3, 4) .. ".wav", 70, math.random(60, 80), 0.5, CHAN_AUTO)
end
end
att.Hook_PreDoEffects = function(wep)
if wep:GetOwner():WaterLevel() >= 3 then
return true
end
end
att.M_Hook_Mult_ShootPitch = function(wep, data)
if wep:GetOwner():WaterLevel() >= 3 then
data.mult = data.mult * 0.6
end
end
att.AttachSound = "arccw_uc/common/gunsmith/internal_modification.ogg"