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wnsrc/lua/entities/obj_vj_hlr1_probed_needle.lua

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2024-08-04 23:54:45 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
/*--------------------------------------------------
*** Copyright (c) 2012-2023 by DrVrej, All rights reserved. ***
No parts of this code or any of its contents may be reproduced, copied, modified or adapted,
without the prior written consent of the author, unless otherwise indicated for stand-alone materials.
--------------------------------------------------*/
AddCSLuaFile()
ENT.Type = "anim"
ENT.Base = "obj_vj_projectile_base"
ENT.PrintName = "Probe Droid Needle"
ENT.Author = "DrVrej"
ENT.Contact = "http://steamcommunity.com/groups/vrejgaming"
ENT.Information = "Projectiles for my addons"
ENT.Category = "Projectiles"
if CLIENT then
local Name = "Probe Droid Needle"
local LangName = "obj_vj_hlr1_probed_needle"
language.Add(LangName, Name)
killicon.Add(LangName,"HUD/killicons/default",Color(255,80,0,255))
language.Add("#"..LangName, Name)
killicon.Add("#"..LangName,"HUD/killicons/default",Color(255,80,0,255))
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
if !SERVER then return end
ENT.Model = {"models/vj_hlr/hla/pb_dart.mdl"} -- The models it should spawn with | Picks a random one from the table
ENT.DoesDirectDamage = true -- Should it do a direct damage when it hits something?
ENT.DirectDamage = 15 -- How much damage should it do when it hits something
ENT.DirectDamageType = DMG_POISON -- Damage type
ENT.DecalTbl_DeathDecals = {"Impact.Concrete"}
ENT.OnCollideSoundPitch = VJ_Set(100, 100)
local defAng = Angle(0 ,0, 0)
-- Custom
ENT.Needle_Heal = false -- Is this a healing needle?
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomPhysicsObjectOnInitialize(phys)
phys:SetMass(1)
phys:EnableGravity(false)
phys:EnableDrag(false)
phys:SetBuoyancyRatio(0)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnInitialize()
if self.Needle_Heal == true then
self.DoesDirectDamage = false
else
ParticleEffect("vj_hlr_spit_drone_spawn_old", self:GetPos(), defAng, nil)
ParticleEffectAttach("vj_hlr_spit_drone", PATTACH_ABSORIGIN_FOLLOW, self, 0)
end
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnPhysicsCollide(data, phys)
local hitEnt = data.HitEntity
if IsValid(hitEnt) then
self.SoundTbl_OnCollide = {"vj_hlr/hl1_weapon/crossbow/xbow_hitbod1.wav", "vj_hlr/hl1_weapon/crossbow/xbow_hitbod2.wav"}
-- Only for healing
if self.Needle_Heal == false or !IsValid(self:GetOwner()) then return end
if self:GetOwner():Disposition(hitEnt) then
self.SoundTbl_OnCollide = {"items/smallmedkit1.wav"}
hitEnt:RemoveAllDecals()
local friHP = hitEnt:Health()
hitEnt:SetHealth(math.Clamp(friHP + 40, friHP, hitEnt:GetMaxHealth()))
end
else
self.SoundTbl_OnCollide = {"vj_hlr/hl1_weapon/crossbow/xbow_hit1.wav"}
local spike = ents.Create("prop_dynamic")
spike:SetModel("models/vj_hlr/hla/pb_dart.mdl")
spike:SetPos(data.HitPos + data.HitNormal + self:GetForward()*-5)
spike:SetAngles(self:GetAngles())
spike:Activate()
spike:Spawn()
timer.Simple(6, function() if IsValid(spike) then spike:Remove() end end)
end
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:CustomOnDoDamage(data, phys, hitEnt)
-- Only for attacks
if self.Needle_Heal == true then return end
VJ_ApplySpeedEffect(hitEnt, 0.2, 5)
end
---------------------------------------------------------------------------------------------------------------------------------------------
function ENT:DeathEffects(data, phys)
if self.Needle_Heal == true then return end
ParticleEffect("vj_hlr_spit_drone_impact", self:GetPos(), defAng, nil)
end