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wnsrc/gamemodes/darkrp/plugins/vortigaunts/sh_plugin.lua

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2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PLUGIN = PLUGIN
local ix = ix
local CAMI = CAMI
PLUGIN.name = "Vortigaunt Features"
PLUGIN.description = "Adds certain features to vortigaunt."
PLUGIN.author = "Fruity, Adolphus"
PLUGIN.BATCH = 50
PLUGIN.vortalEnergyPerAntlion = 5
PLUGIN.vortalEnergyPerPlayer = 15
PLUGIN.passiveVortalEnergyIncome = 0.1
PLUGIN.passiveVortalEnergyTime = 8
PLUGIN.vortalEnergyPerAntlion = 5
PLUGIN.vortalEnergyPerPlayer = 15
PLUGIN.passiveVortalEnergyIncome = 0.1
PLUGIN.passiveVortalEnergyTime = 8
PLUGIN.vortnotes = {}
PLUGIN.voidChar = 13827
PLUGIN.voidKey = 34217
game.AddParticles( "particles/wn_vortigaunt_fx_blue.pcf" )
game.AddParticles( "particles/wn7_vort_shield.pcf" )
PrecacheParticleSystem( "vort_shield_parent" )
PrecacheParticleSystem("vort_meditation")
CAMI.RegisterPrivilege({
Name = "Helix - Manage Vortessence Menu",
MinAccess = "admin"
})
CAMI.RegisterPrivilege({
Name = "Helix - Set Vortigaunt Allow Reset Collar",
MinAccess = "admin"
})
CAMI.RegisterPrivilege({
Name = "Helix - Shackles Self Release",
MinAccess = "superadmin"
})
ix.flag.Add("N", "Vortigaunt nulled", function(client, isGiven)
client:SetNetVar("ixVortNulled", isGiven)
end)
ix.flag.Add("q", "Bouclier Vortigaunt", function(client, isGiven) return end)
ix.flag.Add("f", "Can unlock shackles.", function(client, isGiven)
client:SetNetVar("ixVortUnlock", isGiven and isGiven or nil)
end)
ix.lang.AddTable("english", {
optVortSensingDisable = "Désactiver la détection Vort",
optdVortSensingDisable = "Si la detection vort doit être désactivé.",
})
ix.lang.AddTable("french", {
optVortSensingDisable = "Désactiver la détection Vort",
optdVortSensingDisable = "Si la detection vort doit être désactivé.",
})
ix.option.Add("vortSensingDisable", ix.type.bool, true, {
category = "other",
hidden = function()
return !LocalPlayer():IsVortigaunt()
end,
bNetworked = true
})
ix.config.Add("maxVortalEnergy", 100, "Maximum vortal energy amount available for vortigaunts.", nil, {
data = {min = 1, max = 500},
category = "Vortigaunts"
})
ix.config.Add("maxVortEnergyPerMinuteOfDefaultMeditation", 10, "Default VE income per every minute of meditation in percents.", nil, {
data = {min = 1, max = 100},
category = "Vortigaunts"
})
ix.config.Add("maxVortEnergyPerMinuteOfAdvancedMeditation", 30, "Default VE income per every minute of meditation in percents for 50lvl vortessence vorts.", nil, {
data = {min = 1, max = 100},
category = "Vortigaunts"
})
ix.config.Add("additionalVortalEnergyDrainPerPointOfArmor", 1, "Additional VE drain per point of armor.", nil, {
data = {min = 1, max = 100},
category = "Vortigaunts"
})
ix.config.Add("vortalEnergyTickTime", 8, "How many seconds it takes to update vortal energy data for vorts.", nil, {
data = {min = 1, max = 8},
category = "Vortigaunts"
})
ix.config.Add("vortBeamAdditionalDamage", 1, "Vort beam damage.", function(oldValue, newValue)
for _, v in ipairs(ents.FindByClass("ix_vortbeam")) do
v.Primary.Damage = newValue
end
end, {
data = {min = 1, max = 250},
category = "Vortigaunt Beam SWEP"
})
ix.config.Add("advancedBeamDamage", 1, "Advanced beam damage.", function(oldValue, newValue)
for _, v in ipairs(ents.FindByClass("ix_vortbeam")) do
v.Primary.Damage = newValue
end
end, {
data = {min = 1, max = 500},
category = "Advanced Vortigaunt Beam SWEP"
})
ix.config.Add("vortSlamBaseDamage", 40, "Vort slam damage.", function(oldValue, newValue)
for _, v in ipairs(ents.FindByClass("ix_vortslam")) do
v.Primary.Damage = newValue
end
end, {
data = {min = 40, max = 250},
category = "Vortigaunt Slam SWEP"
})
ix.char.RegisterVar("collarID", {
field = "collarID",
fieldType = ix.type.string,
default = nil,
bNoDisplay = true,
OnSet = function(self, value)
local client = self:GetPlayer()
if (IsValid(client)) then
local character = client:GetCharacter()
local genericdata = character:GetGenericdata()
self.vars.collarID = value
if (genericdata) then
genericdata.collarID = value
character:SetGenericdata(genericdata)
character:Save()
end
end
end,
OnGet = function(self, default)
local collarID = self.vars.collarID
return collarID
end
})
ix.char.RegisterVar("collarItemID", {
field = "collarItemID",
fieldType = ix.type.number,
default = nil,
bNoDisplay = true
})
ix.char.RegisterVar("vortalEnergy", {
field = "vortalEnergy",
fieldType = ix.type.number,
default = ix.config.Get("maxVortalEnergy", 100),
isLocal = true,
bNoDisplay = true,
OnSet = function(self, value)
local client = self:GetPlayer()
if !client:IsVortigaunt() then
return "No."
end
if (IsValid(client)) then
self.vars.vortalEnergy = value
net.Start("ixCharacterVarChanged")
net.WriteUInt(self:GetID(), 32)
net.WriteString("vortalEnergy")
net.WriteType(self.vars.vortalEnergy)
net.Send(client)
end
end,
OnAdjust = function(self, client, data, value, newData)
if !client:IsVortigaunt() then return "No." end
newData.vortalEnergy = value
end
})
ix.char.RegisterVar("BioticPDA", {
field = "BioticPDA",
fieldType = ix.type.string,
default = "N/A",
bNoDisplay = true,
OnSet = function(self, value)
local client = self:GetPlayer()
if (!client:IsVortigaunt()) then
return
end
if (IsValid(client)) then
self.vars.BioticPDA = value
net.Start("ixCharacterVarChanged")
net.WriteUInt(self:GetID(), 32)
net.WriteString("BioticPDA")
net.WriteType(self.vars.BioticPDA)
net.Send(client)
end
end
})
ix.command.Add("ToggleVortalSensing", {
description = "Toggle vortal sensing.",
OnRun = function(self, client, arguments)
local bDisabled = ix.option.Get(client, "vortSensingDisable", true)
ix.option.Set(client, "vortSensingDisable", !bDisabled)
client:Notify("Vous avez " .. (bDisabled and "activé" or "désactivé") .. " vortal-sensil.")
end,
OnCheckAccess = function(self, client)
return client:IsVortigaunt()
end
})
ix.command.Add("ToggleVortalVision", {
description = "Toggle vortal vision.",
OnRun = function(self, client, arguments)
if !client:GetLocalVar("vortalVision") then
client:SetLocalVar("vortalVision", true)
client:Notify("You have enabled vortal vision.")
netstream.Start(client, "ToggleVortalVision", true)
else
client:SetLocalVar("vortalVision", false)
client:Notify("You have disabled vortal vision.")
netstream.Start(client, "ToggleVortalVision", false)
end
end,
OnCheckAccess = function(self, client)
return client:IsVortigaunt()
end
})
ix.command.Add("VortStun", {
description = "Stun someone in front of you.",
OnRun = function(self, client)
local percentage = 10 / 100
if !client:HasVortalEnergy(10 + (percentage * client:Armor())) then
return client:NotifyLocalized("You don't have enough vortal energy.")
end
local forward = client:EyeAngles():Forward()
local tr = util.QuickTrace(client:EyePos(), forward * 128, client)
if !IsValid(tr.Entity) or !tr.Entity:IsPlayer() or tr.Entity.ixRagdoll or !tr.Entity:Alive() then
return client:NotifyLocalized("Invalid target!")
end
if tr.Entity:IsVortigaunt() and tr.Entity:GetNetVar("ixVortMeditation") then
return client:NotifyLocalized("Can't stun meditating vort!")
end
if client:GetNetVar("ixVortMeditation") then
return client:NotifyLocalized("Can't stun while meditating!")
end
ParticleEffectAttach("vortigaunt_charge_token", PATTACH_POINT_FOLLOW, client, client:LookupAttachment("rightclaw"))
client:PlayGestureAnimation(client:LookupSequence("gest_heal"))
timer.Simple(2.25, function()
if (!IsValid(client) or !IsValid(tr.Entity) or tr.Entity.ixRagdoll) or !tr.Entity:Alive() then
if IsValid(client) then
client:StopParticles()
end
return
end
if tr.Entity:IsVortigaunt() and tr.Entity:GetNetVar("ixVortMeditation") then
client:StopParticles()
return client:NotifyLocalized("Can't stun meditating vort!")
end
if client:GetNetVar("ixVortMeditation") then
client:StopParticles()
return client:NotifyLocalized("Can't stun while meditating!")
end
client:TakeVortalEnergy(10 + (percentage * client:Armor()))
tr.Entity:SetRagdolled(true, 30)
client:GetCharacter():DoAction("vort_beam_practice")
client:EmitSound( "npc/vort/health_charge.wav", 100, 150, 1, CHAN_AUTO )
client:StopParticles()
end)
end,
OnCheckAccess = function(self, client)
if client:IsVortigaunt() and !client:GetNetVar("ixVortNulled") then return true end
end
})
ix.command.Add("VortUnlock", {
description = "Unlock someone's shackles.",
OnRun = function(self, client)
local forward = client:EyeAngles():Forward()
local tr = util.QuickTrace(client:EyePos(), forward * 128, client)
if !IsValid(tr.Entity) or !tr.Entity:IsPlayer() or !tr.Entity:IsVortigaunt() or !tr.Entity:Alive() then
return client:NotifyLocalized("Invalid target!")
end
ParticleEffectAttach("vortigaunt_charge_token", PATTACH_POINT_FOLLOW, client, client:LookupAttachment("rightclaw"))
client:PlayGestureAnimation(client:LookupSequence("gest_heal"))
timer.Simple(2.25, function()
if (!IsValid(client) or !IsValid(tr.Entity) or !tr.Entity:IsVortigaunt()) or !tr.Entity:Alive() then
if IsValid(client) then
client:StopParticles()
end
return
end
client:EmitSound( "npc/vort/health_charge.wav", 100, 150, 1, CHAN_AUTO )
client:StopParticles()
local character = tr.Entity:GetCharacter()
local usedOnItems = {"Vortigaunt Collar", "Vortigaunt Shackles", "Vortigaunt Hooks"}
local foundSomething = false
local collarID = false
for _, v in pairs(character:GetInventory():GetItems()) do
if table.HasValue( usedOnItems, v.name ) and v:GetData("equip") == true and v:GetData("Locked") then
if v:GetData("collarID") then
collarID = v:GetData("collarID")
end
v:SetData("Locked", false)
foundSomething = true
end
end
if foundSomething then
ix.combineNotify:AddImportantNotification(collarID and "WRN:// Vortigaunt shackles have received critical damage. Collar ID: #" .. collarID or "WRN:// Vortigaunt shackles have received critical damage. Collar ID: UNKNOWN.", Color(255, 81, 0), tr.Entity, tr.Entity:GetPos())
tr.Entity:NotifyLocalized("Your shackles are no longer locked and can be taken off..")
else
tr.Entity:NotifyLocalized("You are not wearing any locked shackles..")
return
end
client:GetCharacter():DoAction("vort_beam_practice")
end)
end,
OnCheckAccess = function(self, client)
if client:IsVortigaunt() and client:GetNetVar("ixVortUnlock") then return true end
end
})
ix.command.Add("EnterMeditation", {
description = "Toggle vortal meditation and restore your vortal energy.",
OnRun = function(self, client)
if client:GetNetVar("ixVortMeditation") then
PLUGIN:ExitVortalMeditation(client)
else
PLUGIN:EnterVortalMeditation(client)
end
end,
OnCheckAccess = function(self, client)
if client:IsVortigaunt() and !client:GetNetVar("ixVortNulled") then return true end
end
})
ix.command.Add("SetBioticPDA", {
description = "Set access to either CWU or CMU datapad.",
arguments = {
ix.type.character,
ix.type.string
},
adminOnly = true,
OnRun = function(self, client, character, data)
if character:IsVortigaunt() then
if (data and data == "CWU" or data and data == "CMU") then
character:SetBioticPDA(data)
character:SetData("BioticPDA", data)
client:NotifyLocalized("Biotic PDA access set to " .. data)
else
client:NotifyLocalized("You must specify either 'CMU' or 'CWU'!")
return false
end
else
client:NotifyLocalized("The character provided is not a vortigaunt!")
return false
end
end,
OnCheckAccess = function(self, client)
return CAMI.PlayerHasAccess(client, "Helix - Manage Vortessence Menu")
end
})
ix.command.Add("SetVortAllowResetCollar", {
description = "Allows a Vortigaunt to reset their datafile from previous data after equipping a fake collar.",
arguments = {
ix.type.character,
ix.type.bool
},
adminOnly = true,
OnRun = function(self, client, character, bool)
if (character:GetFaction() == FACTION_VORT and character:GetBackground() != "Biotic" and character:GetBackground() != "Collaborator") then
if (bool) then
character:SetData("CanResetFakeCollarDatafile", true)
else
character:SetData("CanResetFakeCollarDatafile", false)
end
ix.log.AddRaw("[FAKE COLLAR] " .. client:Nick() .. " changed SetVortAllowResetCollar for " .. character:GetName() .. " to " .. tostring(bool))
end
end,
OnCheckAccess = function(self, client)
return CAMI.PlayerHasAccess(client, "Helix - Set Vortigaunt Allow Reset Collar")
end
})
ix.anim.SetModelClass("models/willardnetworks/vortigaunt.mdl", "vortigaunt")
ix.util.Include("sh_hooks.lua")
ix.util.Include("cl_hooks.lua")
ix.util.Include("cl_plugin.lua")
ix.util.Include("sv_hooks.lua")
ix.util.Include("meta/sh_character.lua")
ix.util.Include("meta/sh_player.lua")
ix.config.Add("VortHealMin", 5, "Valeur minimale pour la santé qui peut être guérie par Vortessence" , nil, {
data = {min = 1, max = 100},
category = "Soins - Vortigaunt"
})
ix.config.Add("VortHealMax", 20, "Valeur sanitaire maximale qui peut être guérie par Vortessence" , nil, {
data = {min = 1, max = 100},
category = "Soins - Vortigaunt"
})
ix.config.Add("VortShieldRecharge", 20, "Combien de temps faut-il pour recharger le bouclier anti-vortex" , nil, {
data = {min = 1, max = 200},
category = "Bouclier - Vortigaunt"
})
ix.config.Add("VortShieldHealth", 500, "Quelle est la santé du vortex" , nil, {
data = {min = 1, max = 1000},
category = "Bouclier - Vortigaunt"
})
ix.config.Add("extractEffectDuration", 1800, "How many seconds stays extract effect." , nil, {
data = {min = 1, max = 3800},
category = "Vortigaunts"
})
ix.config.Add("blacklistSCAmount", 50, "If vort collar have a negative SC point and its below this value - vort collar being blacklisted." , nil, {
data = {min = 1, max = 999},
category = "Vortigaunts"
})
ix.command.Add("vortessence", {
description = "Ouvrir le menu vortessence comme Vortessence.",
OnCheckAccess = function(self, client)
local faction = client:GetCharacter():GetFaction()
if (faction == FACTION_VORT and !client:GetNetVar("ixVortNulled")) or CAMI.PlayerHasAccess(client, "Helix - Manage Vortessence Menu") then
return true
end
return false
end,
OnRun = function(self, client)
PLUGIN:RefreshVortessence(client)
end
})
ix.command.Add("UnlockShackles", {
description = "Silently unlock shackles of a certain vort.",
arguments = {
ix.type.character,
},
adminOnly = true,
OnRun = function(self, client, character)
local foundSomething = false
local usedOnItems = {"Vortigaunt Collar", "Vortigaunt Shackles", "Vortigaunt Hooks"}
if character:IsVortigaunt() then
for _, v in pairs(character:GetInventory():GetItems()) do
if table.HasValue( usedOnItems, v.name ) and v:GetData("equip") == true and v:GetData("Locked") then
v:SetData("Locked", false)
foundSomething = true
end
end
if foundSomething then
character:GetPlayer():NotifyLocalized("Your shackles are no longer locked and can be taken off..")
return false
else
character:GetPlayer():NotifyLocalized("You are not wearing any locked shackles..")
return false
end
else
character:GetPlayer():NotifyLocalized("You are not a vortigaunt!")
return false
end
end
})
ix.command.Add("SetVortalEnergy", {
description = "Sets vortal energy to certain vortigaunt.",
arguments = {
ix.type.character,
ix.type.number,
},
adminOnly = true,
OnRun = function(self, client, character, value)
if character:IsVortigaunt() then
client:NotifyLocalized("You just setted " .. value .. " of vortal energy to " .. character:GetName())
character:SetVortalEnergy(math.Clamp(value, 0, 100))
else
client:NotifyLocalized("Your target is not a vortigaunt!")
end
end
})
ix.command.Add("AddVortalEnergy", {
description = "Adds vortal energy to certain vortigaunt.",
arguments = {
ix.type.character,
ix.type.number,
},
adminOnly = true,
OnRun = function(self, client, character, value)
if character:IsVortigaunt() then
client:NotifyLocalized("You just added " .. value .. " of vortal energy to " .. character:GetName())
character:AddVortalEnergy(math.Clamp(value, 0, 100))
else
client:NotifyLocalized("Your target is not a vortigaunt!")
end
end
})
ix.command.Add("TakeVortalEnergy", {
description = "Takes vortal energy from certain vortigaunt.",
arguments = {
ix.type.character,
ix.type.number,
},
adminOnly = true,
OnRun = function(self, client, character, value)
if character:IsVortigaunt() then
client:NotifyLocalized("You just took " .. value .. " of vortal energy from " .. character:GetName())
character:TakeVortalEnergy(math.Clamp(value, 0, 100))
else
client:NotifyLocalized("Your target is not a vortigaunt!")
end
end
})
function PLUGIN:CharacterLoaded(character)
if (SERVER) then
character:SetBioticPDA(character:GetData("BioticPDA", "N/A"))
end
end