mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 21:53:46 +03:00
124 lines
3.9 KiB
Lua
124 lines
3.9 KiB
Lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local PLUGIN = PLUGIN
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ix.crystals = ix.crystals or {}
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--[[
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The POWAAAH
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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⠀⠀⠀⠀⠀⠀⣠⡶⠀⣸⣇⠀⢶⣄⠀⠀⠀⠀⠀⠀
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⠀⠀⠀⢀⣠⣾⣿⠃⢠⣿⣿⡄⠘⣿⣷⣄⡀⠀⠀⠀
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⠀⢀⣴⣿⣿⣿⡿⠀⣼⣿⣿⣧⠀⢿⣿⣿⣿⣦⡀⠀
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⠠⣈⠙⠻⢿⣿⠃⢰⣿⣿⣿⣿⡆⠘⣿⡿⠟⠋⣁⠄
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⠀⣿⣿⣶⣤⡀⠀⠉⠉⠉⠉⠉⠉⠀⢀⣤⣶⣿⣿⠀
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⠀⢹⣿⣿⣿⣧⠀⣿⣿⣿⣿⣿⣿⠀⣼⣿⣿⣿⡏⠀
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⠀⢸⣿⣿⣿⣿⠀⣿⣿⣿⣿⣿⣿⠀⣿⣿⣿⣿⡇⠀
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⠀⠈⣿⣿⣿⣿⠀⣿⣿⣿⣿⣿⣿⠀⣿⣿⣿⣿⠁⠀
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⠀⠀⢻⣿⣿⣿⠀⣿⣿⣿⣿⣿⣿⠀⣿⣿⣿⡟⠀⠀
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⠀⠀⢸⣿⣿⣿⠀⣿⣿⣿⣿⣿⣿⠀⣿⣿⣿⡇⠀⠀
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⠀⠀⠘⣿⣿⣿⠀⣿⣿⣿⣿⣿⣿⠀⣿⣿⣿⠃⠀⠀
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⠀⠀⠀⢻⣿⣿⠀⢹⣿⣿⣿⣿⡏⠀⣿⣿⡟⠀⠀⠀
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⠀⠀⠀⠀⠙⢿⠀⢸⣿⣿⣿⣿⡇⠀⡿⠋⠀⠀⠀⠀
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⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀
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]]--
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hook.Add("EntityRemoved", "StopCrystalSound", function(ent)
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if (ent.isCrystal) then
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ent:StopSound(ent.loopSound)
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end
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end)
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function ix.crystals:OnTakeDamage(ent, damageInfo)
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local player = damageInfo:GetAttacker()
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if IsValid(player) and player:IsPlayer() then
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ent:TriggerReaction(damageInfo)
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if player:GetActiveWeapon():GetClass() == "tfa_nmrih_pickaxe" then
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if !ent.oreLeft then
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ent.oreLeft = math.random(4, 6);
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end
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if !ent.strikesRequired then
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ent.strikesRequired = math.random(2, 3);
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end
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ent.strikesRequired = ent.strikesRequired - 1;
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if ent.strikesRequired <= 0 then
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local entPos = ent:GetPos();
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local character = player:GetCharacter()
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local inventory = character:GetInventory()
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local pickaxe = inventory:HasItem("pickaxe")
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if (pickaxe and pickaxe:GetData("equip")) then
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pickaxe:DamageDurability(1)
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end
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if (!character:GetInventory():Add(istable(ent.LootCrystal) and table.Random(ent.LootCrystal) or ent.LootCrystal)) then
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ix.item.Spawn(ent.LootCrystal and table.Random(ent.LootCrystal) or ent.LootCrystal, player)
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end
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player:Notify("You harvest some shards from the crystal.")
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ent:EmitSound(table.Random({"vj_hlr/fx/glass1.wav","vj_hlr/fx/glass2.wav","vj_hlr/fx/glass3"}));
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ent.oreLeft = ent.oreLeft - 1;
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ent.strikesRequired = math.random(4, 6);
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end
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if ent.oreLeft <= 0 then
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ent:EmitSound(table.Random({"vj_hlr/fx/glass1.wav","vj_hlr/fx/glass2.wav","vj_hlr/fx/glass3"}));
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ent:OnDestroyed()
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end
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end
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end
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end
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function ix.crystals:OnUse(ent, activator, caller)
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end
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function ix.crystals:OnRemove(ent, activator, caller)
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end
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function ix.crystals:StartEffect(ent)
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if ent.loopEffect then
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ParticleEffect(ent.loopEffect, ent:GetPos(), Angle(0, 0, 0), ent)
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end
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local entityID = ent:EntIndex()
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timer.Create("EffectTimer_" .. entityID, 1, 0, function()
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if not IsValid(ent) then
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timer.Remove("EffectTimer_" .. entityID)
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return
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end
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end)
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end
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function ix.crystals:StopEffect(ent)
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local entityID = ent:EntIndex()
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if timer.Exists("EffectTimer_" .. entityID) then
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timer.Remove("EffectTimer_" .. entityID)
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end
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end
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function ix.crystals:OnInitialize(ent)
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ix.crystals:StartEffect(ent)
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ent:OnInitialize()
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end
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