mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 21:53:46 +03:00
489 lines
13 KiB
Lua
489 lines
13 KiB
Lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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imgui = {}
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imgui.skin = {
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background = Color(0, 0, 0, 0),
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backgroundHover = Color(0, 0, 0, 0),
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border = Color(255, 255, 255),
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borderHover = Color(255, 127, 0),
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borderPress = Color(255, 80, 0),
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foreground = Color(255, 255, 255),
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foregroundHover = Color(255, 127, 0),
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foregroundPress = Color(255, 80, 0),
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}
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local devCvar = GetConVar("developer")
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function imgui.IsDeveloperMode()
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return not imgui.DisableDeveloperMode and devCvar:GetInt() > 0
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end
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local _devMode = false -- cached local variable updated once in a while
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function imgui.Hook(name, id, callback)
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local hookUniqifier = debug.getinfo(4).short_src
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hook.Add(name, "IMGUI / " .. id .. " / " .. hookUniqifier, callback)
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end
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local localPlayer
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local gState = {}
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local function shouldAcceptInput()
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-- don't process input during non-main renderpass
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if render.GetRenderTarget() ~= nil then
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return false
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end
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-- don't process input if we're doing VGUI stuff (and not in context menu)
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if vgui.CursorVisible() and vgui.GetHoveredPanel() ~= g_ContextMenu then
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return false
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end
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return true
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end
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imgui.Hook("PreRender", "Input", function()
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-- calculate mouse state
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if shouldAcceptInput() then
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local useBind = input.LookupBinding("+use", true)
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local attackBind = input.LookupBinding("+attack", true)
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local USE = useBind and input.GetKeyCode(useBind)
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local ATTACK = attackBind and input.GetKeyCode(attackBind)
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local wasPressing = gState.pressing
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gState.pressing = (USE and input.IsButtonDown(USE)) or (ATTACK and input.IsButtonDown(ATTACK))
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gState.pressed = not wasPressing and gState.pressing
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end
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end)
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hook.Add("NotifyShouldTransmit", "IMGUI / ClearRenderBounds", function(ent, shouldTransmit)
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if shouldTransmit and ent._imguiRBExpansion then
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ent._imguiRBExpansion = nil
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end
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end)
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local traceResultTable = {}
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local traceQueryTable = { output = traceResultTable, filter = {} }
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local function isObstructed(eyePos, hitPos, ignoredEntity)
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local q = traceQueryTable
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q.start = eyePos
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q.endpos = hitPos
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q.filter[1] = localPlayer
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q.filter[2] = ignoredEntity
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local tr = util.TraceLine(q)
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if tr.Hit then
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return true, tr.Entity
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else
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return false
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end
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end
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function imgui.Start3D2D(pos, angles, scale, distanceHide, distanceFadeStart)
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if not IsValid(localPlayer) then
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localPlayer = LocalPlayer()
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end
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if gState.shutdown == true then
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return
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end
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if gState.rendering == true then
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print(
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"[IMGUI] Starting a new IMGUI context when previous one is still rendering" ..
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"Shutting down rendering pipeline to prevent crashes.."
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)
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gState.shutdown = true
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return false
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end
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_devMode = imgui.IsDeveloperMode()
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local eyePos = localPlayer:EyePos()
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local eyePosToPos = pos - eyePos
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-- OPTIMIZATION: Test that we are in front of the UI
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do
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local normal = angles:Up()
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local dot = eyePosToPos:Dot(normal)
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if _devMode then gState._devDot = dot end
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-- since normal is pointing away from surface towards viewer, dot<0 is visible
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if dot >= 0 then
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return false
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end
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end
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-- OPTIMIZATION: Distance based fade/hide
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if distanceHide then
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local distance = eyePosToPos:Length()
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if distance > distanceHide then
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return false
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end
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if _devMode then
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gState._devDist = distance
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gState._devHideDist = distanceHide
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end
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if distanceHide and distanceFadeStart and distance > distanceFadeStart then
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local blend = math.min(math.Remap(distance, distanceFadeStart, distanceHide, 1, 0), 1)
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render.SetBlend(blend)
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surface.SetAlphaMultiplier(blend)
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end
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end
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gState.rendering = true
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gState.pos = pos
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gState.angles = angles
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gState.scale = scale
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cam.Start3D2D(pos, angles, scale)
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-- calculate mousepos
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if not vgui.CursorVisible() or vgui.IsHoveringWorld() then
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local tr = localPlayer:GetEyeTrace()
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local eyepos = tr.StartPos
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local eyenormal
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if vgui.CursorVisible() and vgui.IsHoveringWorld() then
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eyenormal = gui.ScreenToVector(gui.MousePos())
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else
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eyenormal = tr.Normal
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end
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local planeNormal = angles:Up()
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local hitPos = util.IntersectRayWithPlane(eyepos, eyenormal, pos, planeNormal)
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if hitPos then
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local obstructed, obstructer = isObstructed(eyepos, hitPos, gState.entity)
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if obstructed then
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gState.mx = nil
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gState.my = nil
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if _devMode then gState._devInputBlocker = "collision " .. obstructer:GetClass() .. "/" .. obstructer:EntIndex() end
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else
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local diff = pos - hitPos
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-- This cool code is from Willox's keypad CalculateCursorPos
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local x = diff:Dot(-angles:Forward()) / scale
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local y = diff:Dot(-angles:Right()) / scale
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gState.mx = x
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gState.my = y
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end
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else
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gState.mx = nil
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gState.my = nil
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if _devMode then gState._devInputBlocker = "not looking at plane" end
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end
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else
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gState.mx = nil
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gState.my = nil
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if _devMode then gState._devInputBlocker = "not hovering world" end
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end
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if _devMode then gState._renderStarted = SysTime() end
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return true
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end
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function imgui.Entity3D2D(ent, lpos, lang, scale, ...)
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gState.entity = ent
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local ret = imgui.Start3D2D(ent:LocalToWorld(lpos), ent:LocalToWorldAngles(lang), scale, ...)
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if not ret then
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gState.entity = nil
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end
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return ret
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end
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local function calculateRenderBounds(x, y, w, h)
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local pos = gState.pos
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local fwd, right = gState.angles:Forward(), gState.angles:Right()
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local scale = gState.scale
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local firstCorner, secondCorner =
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pos + fwd * x * scale + right * y * scale,
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pos + fwd * (x + w) * scale + right * (y + h) * scale
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local minrb, maxrb = Vector(math.huge, math.huge, math.huge), Vector(-math.huge, -math.huge, -math.huge)
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minrb.x = math.min(minrb.x, firstCorner.x, secondCorner.x)
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minrb.y = math.min(minrb.y, firstCorner.y, secondCorner.y)
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minrb.z = math.min(minrb.z, firstCorner.z, secondCorner.z)
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maxrb.x = math.max(maxrb.x, firstCorner.x, secondCorner.x)
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maxrb.y = math.max(maxrb.y, firstCorner.y, secondCorner.y)
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maxrb.z = math.max(maxrb.z, firstCorner.z, secondCorner.z)
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return minrb, maxrb
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end
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function imgui.ExpandRenderBoundsFromRect(x, y, w, h)
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local ent = gState.entity
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if IsValid(ent) then
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-- make sure we're not applying same expansion twice
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local expansion = ent._imguiRBExpansion
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if expansion then
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local ex, ey, ew, eh = unpack(expansion)
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if ex == x and ey == y and ew == w and eh == h then
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return
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end
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end
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local minrb, maxrb = calculateRenderBounds(x, y, w, h)
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ent:SetRenderBoundsWS(minrb, maxrb)
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if _devMode then
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print("[IMGUI] Updated renderbounds of ", ent, " to ", minrb, "x", maxrb)
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end
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ent._imguiRBExpansion = {x, y, w, h}
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else
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if _devMode then
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print("[IMGUI] Attempted to update renderbounds when entity is not valid!! ", debug.traceback())
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end
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end
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end
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local devOffset = Vector(0, 0, 30)
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local devColours = {
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background = Color(0, 0, 0, 200),
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title = Color(78, 205, 196),
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mouseHovered = Color(0, 255, 0),
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mouseUnhovered = Color(255, 0, 0),
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pos = Color(255, 255, 255),
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distance = Color(200, 200, 200, 200),
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ang = Color(255, 255, 255),
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dot = Color(200, 200, 200, 200),
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angleToEye = Color(200, 200, 200, 200),
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renderTime = Color(255, 255, 255),
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renderBounds = Color(0, 0, 255)
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}
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local function developerText(str, x, y, clr)
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draw.SimpleText(
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str, "DefaultFixedDropShadow", x, y, clr, TEXT_ALIGN_CENTER, nil
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)
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end
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local function drawDeveloperInfo()
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local camAng = localPlayer:EyeAngles()
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camAng:RotateAroundAxis(camAng:Right(), 90)
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camAng:RotateAroundAxis(camAng:Up(), -90)
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cam.IgnoreZ(true)
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cam.Start3D2D(gState.pos + devOffset, camAng, 0.15)
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local bgCol = devColours["background"]
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surface.SetDrawColor(bgCol.r, bgCol.g, bgCol.b, bgCol.a)
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surface.DrawRect(-100, 0, 200, 140)
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local titleCol = devColours["title"]
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developerText("imgui developer", 0, 5, titleCol)
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surface.SetDrawColor(titleCol.r, titleCol.g, titleCol.b)
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surface.DrawLine(-50, 16, 50, 16)
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local mx, my = gState.mx, gState.my
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if mx and my then
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developerText(
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string.format("mouse: hovering %d x %d", mx, my),
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0, 20, devColours["mouseHovered"]
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)
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else
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developerText(
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string.format("mouse: %s", gState._devInputBlocker or ""),
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0, 20, devColours["mouseUnhovered"]
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)
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end
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local pos = gState.pos
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developerText(
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string.format("pos: %.2f %.2f %.2f", pos.x, pos.y, pos.z),
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0, 40, devColours["pos"]
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)
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developerText(
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string.format("distance %.2f / %.2f", gState._devDist or 0, gState._devHideDist or 0),
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0, 53, devColours["distance"]
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)
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local ang = gState.angles
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developerText(string.format("ang: %.2f %.2f %.2f", ang.p, ang.y, ang.r), 0, 75, devColours["ang"])
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developerText(string.format("dot %d", gState._devDot or 0), 0, 88, devColours["dot"])
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local angToEye = (pos - localPlayer:EyePos()):Angle()
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angToEye:RotateAroundAxis(ang:Up(), -90)
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angToEye:RotateAroundAxis(ang:Right(), 90)
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developerText(
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string.format("angle to eye (%d,%d,%d)", angToEye.p, angToEye.y, angToEye.r),
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0, 100, devColours["angleToEye"]
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)
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developerText(
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string.format("rendertime avg: %.2fms", (gState._devBenchAveraged or 0) * 1000),
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0, 120, devColours["renderTime"]
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)
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cam.End3D2D()
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cam.IgnoreZ(false)
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local ent = gState.entity
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if IsValid(ent) and ent._imguiRBExpansion then
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local ex, ey, ew, eh = unpack(ent._imguiRBExpansion)
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local minrb, maxrb = calculateRenderBounds(ex, ey, ew, eh)
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render.DrawWireframeBox(vector_origin, angle_zero, minrb, maxrb, devColours["renderBounds"])
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end
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end
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function imgui.End3D2D()
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if gState then
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if _devMode then
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local renderTook = SysTime() - gState._renderStarted
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gState._devBenchTests = (gState._devBenchTests or 0) + 1
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gState._devBenchTaken = (gState._devBenchTaken or 0) + renderTook
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if gState._devBenchTests == 100 then
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gState._devBenchAveraged = gState._devBenchTaken / 100
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gState._devBenchTests = 0
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gState._devBenchTaken = 0
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end
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end
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gState.rendering = false
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cam.End3D2D()
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render.SetBlend(1)
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surface.SetAlphaMultiplier(1)
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if _devMode then
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drawDeveloperInfo()
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end
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gState.entity = nil
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||
|
|
end
|
||
|
|
end
|
||
|
|
|
||
|
|
function imgui.CursorPos()
|
||
|
|
local mx, my = gState.mx, gState.my
|
||
|
|
return mx, my
|
||
|
|
end
|
||
|
|
|
||
|
|
function imgui.IsHovering(x, y, w, h)
|
||
|
|
local mx, my = gState.mx, gState.my
|
||
|
|
return mx and my and mx >= x and mx <= (x + w) and my >= y and my <= (y + h)
|
||
|
|
end
|
||
|
|
function imgui.IsPressing()
|
||
|
|
return shouldAcceptInput() and gState.pressing
|
||
|
|
end
|
||
|
|
function imgui.IsPressed()
|
||
|
|
return shouldAcceptInput() and gState.pressed
|
||
|
|
end
|
||
|
|
|
||
|
|
-- String->Bool mappings for whether font has been created
|
||
|
|
local _createdFonts = {}
|
||
|
|
|
||
|
|
-- Cached IMGUIFontNamd->GModFontName
|
||
|
|
local _imguiFontToGmodFont = {}
|
||
|
|
|
||
|
|
local EXCLAMATION_BYTE = string.byte("!")
|
||
|
|
function imgui.xFont(font, defaultSize)
|
||
|
|
-- special font
|
||
|
|
if string.byte(font, 1) == EXCLAMATION_BYTE then
|
||
|
|
|
||
|
|
local existingGFont = _imguiFontToGmodFont[font]
|
||
|
|
if existingGFont then
|
||
|
|
return existingGFont
|
||
|
|
end
|
||
|
|
|
||
|
|
-- Font not cached; parse the font
|
||
|
|
local name, size = font:match("!([^@]+)@(.+)")
|
||
|
|
if size then size = tonumber(size) end
|
||
|
|
|
||
|
|
if not size and defaultSize then
|
||
|
|
name = font:match("^!([^@]+)$")
|
||
|
|
size = defaultSize
|
||
|
|
end
|
||
|
|
|
||
|
|
local fontName = string.format("IMGUI_%s_%d", name, size)
|
||
|
|
_imguiFontToGmodFont[font] = fontName
|
||
|
|
if not _createdFonts[fontName] then
|
||
|
|
surface.CreateFont(fontName, {
|
||
|
|
font = name,
|
||
|
|
size = size
|
||
|
|
})
|
||
|
|
_createdFonts[fontName] = true
|
||
|
|
end
|
||
|
|
|
||
|
|
return fontName
|
||
|
|
end
|
||
|
|
return font
|
||
|
|
end
|
||
|
|
|
||
|
|
function imgui.xButton(x, y, w, h, borderWidth, borderClr, hoverClr, pressColor)
|
||
|
|
local bw = borderWidth or 1
|
||
|
|
|
||
|
|
local bgColor = imgui.IsHovering(x, y, w, h) and imgui.skin.backgroundHover or imgui.skin.background
|
||
|
|
local borderColor =
|
||
|
|
((imgui.IsPressing() and imgui.IsHovering(x, y, w, h)) and (pressColor or imgui.skin.borderPress))
|
||
|
|
or (imgui.IsHovering(x, y, w, h) and (hoverClr or imgui.skin.borderHover))
|
||
|
|
or (borderClr or imgui.skin.border)
|
||
|
|
|
||
|
|
surface.SetDrawColor(bgColor)
|
||
|
|
surface.DrawRect(x, y, w, h)
|
||
|
|
|
||
|
|
if bw > 0 then
|
||
|
|
surface.SetDrawColor(borderColor)
|
||
|
|
|
||
|
|
surface.DrawRect(x, y, w, bw)
|
||
|
|
surface.DrawRect(x, y + bw, bw, h - bw * 2)
|
||
|
|
surface.DrawRect(x, y + h-bw, w, bw)
|
||
|
|
surface.DrawRect(x + w - bw + 1, y, bw, h)
|
||
|
|
end
|
||
|
|
|
||
|
|
return shouldAcceptInput() and imgui.IsHovering(x, y, w, h) and gState.pressed
|
||
|
|
end
|
||
|
|
|
||
|
|
function imgui.xCursor(x, y, w, h)
|
||
|
|
local fgColor = imgui.IsPressing() and imgui.skin.foregroundPress or imgui.skin.foreground
|
||
|
|
local mx, my = gState.mx, gState.my
|
||
|
|
|
||
|
|
if not mx or not my then return end
|
||
|
|
|
||
|
|
if x and w and (mx < x or mx > x + w) then return end
|
||
|
|
if y and h and (my < y or my > y + h) then return end
|
||
|
|
|
||
|
|
local cursorSize = math.ceil(0.3 / gState.scale)
|
||
|
|
surface.SetDrawColor(fgColor)
|
||
|
|
surface.DrawLine(mx - cursorSize, my, mx + cursorSize, my)
|
||
|
|
surface.DrawLine(mx, my - cursorSize, mx, my + cursorSize)
|
||
|
|
end
|
||
|
|
|
||
|
|
function imgui.xTextButton(text, font, x, y, w, h, borderWidth, color, hoverClr, pressColor)
|
||
|
|
local fgColor =
|
||
|
|
((imgui.IsPressing() and imgui.IsHovering(x, y, w, h)) and (pressColor or imgui.skin.foregroundPress))
|
||
|
|
or (imgui.IsHovering(x, y, w, h) and (hoverClr or imgui.skin.foregroundHover))
|
||
|
|
or (color or imgui.skin.foreground)
|
||
|
|
|
||
|
|
local clicked = imgui.xButton(x, y, w, h, borderWidth, color, hoverClr, pressColor)
|
||
|
|
|
||
|
|
font = imgui.xFont(font, math.floor(h * 0.618))
|
||
|
|
draw.SimpleText(text, font, x + w / 2, y + h / 2, fgColor, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
|
||
|
|
|
||
|
|
return clicked
|
||
|
|
end
|
||
|
|
|
||
|
|
return imgui
|