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wnsrc/gamemodes/helix/plugins/charcreation/sh_plugin.lua

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2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PLUGIN = PLUGIN
PLUGIN.name = "Char Creation Necessities"
PLUGIN.author = "Fruity"
PLUGIN.description = "Required stuff for the char creation such as gender etc."
PLUGIN.TIMER_DELAY = PLUGIN.TIMER_DELAY or 60
ix.util.Include("sv_plugin.lua")
ix.util.Include("cl_plugin.lua")
ix.util.Include("matproxies/sv_matproxies.lua")
ix.util.Include("matproxies/sh_matproxies.lua")
ix.util.Include("matproxies/cl_matproxies.lua")
ix.lang.AddTable("english", {
optUseImmersiveGlasses = "Utilisez des lunettes",
optdUseImmersiveGlasses = "Utilisez des lunettes, brouillant la vue de votre personnage s'il a besoin de lunettes et n'en porte pas."
})
ix.lang.AddTable("french", {
optUseImmersiveGlasses = "Utilisez des lunettes",
optdUseImmersiveGlasses = "Utilisez des lunettes, brouillant la vue de votre personnage s'il a besoin de lunettes et n'en porte pas."
})
ix.lang.AddTable("spanish", {
optdUseImmersiveGlasses = "Utiliza las gafas de inmersión, difuminando la vista de tu personaje si necesita gafas y no las lleva puestas.",
optUseImmersiveGlasses = "Utilizar gafas inmersivas"
})
ix.char.RegisterVar("glasses", {
field = "glasses",
fieldType = ix.type.bool,
default = false,
isLocal = true,
bNoDisplay = true
})
ix.char.RegisterVar("canread", {
field = "canread",
fieldType = ix.type.bool,
default = true,
isLocal = true,
bNoDisplay = true
})
ix.char.RegisterVar("beardProgress", {
field = "beard",
fieldType = ix.type.number,
default = 0,
bNoNetworking = true,
bNoDisplay = true
})
ix.allowedHairColors = {
gris = {
Color(244,233,230),
Color(221,202,195),
Color(182,170,165),
Color(151,132,126),
Color(111,101,98),
Color(126,122,121),
Color(89,89,89)
},
marrons = {
Color(95,52,39),
Color(101,66,56),
Color(62,50,47),
Color(80,69,66),
Color(138,106,96),
Color(164,149,137),
Color(85,72,56),
Color(83,61,50)
},
blonds = {
Color(223,186,155),
Color(172,129,94),
Color(145,124,109),
Color(229,200,170),
Color(203,191,177),
Color(184,151,120),
Color(230,206,168),
Color(255,216,149)
},
["teinte de bleu"] = {
Color(161,165,167),
Color(125,132,135)
}
}
ix.char.RegisterVar("hair", {
field = "hair",
fieldType = ix.type.table,
default = {},
isLocal = true,
bNoDisplay = true,
OnValidate = function(self, data, payload, client)
if !payload.hair or payload.hair and !istable(payload.hair) then
return false, "Vous n'avez pas sélectionné les cheveux/la couleur des cheveux !"
end
if !istable(payload.hair) then
return false, "Quelque chose s'est mal passé avec la sélection de cheveux!"
end
if !payload.hair.hair then
return false, "Vous n'avez pas sélectionné les cheveux!"
end
if !payload.hair.color then
return false, "Vous n'avez pas sélectionné la couleur des cheveux!"
end
local found = false
for _, v in pairs(ix.allowedHairColors) do
if !table.HasValue(v, payload.hair.color) then continue end
found = true
break
end
if !found then
return false, "Vous n'avez pas sélectionné de couleur de cheveux autorisée !"
end
if !isnumber(payload.hair.hair) then
return false, "Vous n'avez pas sélectionné de poil autorisé !"
end
return true
end,
OnGet = function(self, default)
local hair = self.vars.hair
return hair or {}
end,
OnAdjust = function(self, client, data, value, newData)
newData.hair = value
end
})
ix.config.Add("forceImmeseriveGlasses", true, "Forcer l'effet des lunettes, même si le client désactive l'option pour eux.", nil, {
category = "Personnages"
})
do
local CHAR = ix.meta.character
function CHAR:HasGlasses()
for _, v in pairs(self:GetInventory():GetItems()) do
if (v.glasses and v:GetData("equip")) then
return true
end
end
return false
end
end
ix.char.vars["model"].OnDisplay = function(self, container, payload) end
ix.char.vars["model"].OnValidate = function(self, value, payload, client)
local faction = ix.faction.indices[payload.faction]
if (faction) then
local gender = payload.gender
local models
if gender == "male" and faction:GetModelsMale(client) then
models = faction:GetModelsMale(client)
elseif gender == "female" and faction:GetModelsFemale(client) then
models = faction:GetModelsFemale(client)
else
models = faction:GetModels(client)
end
if (!payload.model or !models[payload.model]) then
return false, "Vous n'avez pas sélectionné de modèle !"
end
else
return false, "Vous n'avez pas sélectionné de modèle!"
end
end
ix.char.vars["model"].OnAdjust = function(self, client, data, value, newData)
local faction = ix.faction.indices[data.faction]
if (faction) then
local gender = data.gender
local model
if gender == "male" and faction:GetModelsMale(client) then
model = faction:GetModelsMale(client)[value]
elseif gender == "female" and faction:GetModelsFemale(client) then
model = faction:GetModelsFemale(client)[value]
else
model = faction:GetModels(client)[value]
end
if (isstring(model)) then
newData.model = model
elseif (istable(model)) then
newData.model = model[1]
end
end
end
ix.char.vars["model"].ShouldDisplay = function(self, container, payload)
local faction = ix.faction.indices[payload.faction]
if faction then
local gender = payload.gender
if gender == "male" and faction:GetModelsMale(LocalPlayer()) then
return #faction:GetModelsMale(LocalPlayer()) > 1
elseif gender == "female" and faction:GetModelsFemale(LocalPlayer()) then
return #faction:GetModelsFemale(LocalPlayer()) > 1
else
return #faction:GetModels(LocalPlayer()) > 1
end
end
end
-- Registers the var "Gender"
ix.char.RegisterVar("gender", {
field = "gender",
fieldType = ix.type.string,
default = "male",
bNoDisplay = true,
OnSet = function(self, value)
local client = self:GetPlayer()
if (IsValid(client)) then
self.vars.gender = value
-- @todo refactor networking of character vars so this doesn't need to be repeated on every OnSet override
net.Start("ixCharacterVarChanged")
net.WriteUInt(self:GetID(), 32)
net.WriteString("gender")
net.WriteType(self.vars.gender)
net.Broadcast()
end
end,
OnGet = function(self, default)
local gender = self.vars.gender
return gender or 0
end,
OnValidate = function(self, data, payload, client)
local faction = ix.faction.indices[payload.faction]
if (payload.gender == "female" or payload.gender == "male") then
return true
end
if faction then
if faction:GetNoGender(client) == true then
return true
end
end
return false, "Vous n'avez pas sélectionné de sexe !"
end,
OnAdjust = function(self, client, data, value, newData)
newData.gender = value
end
})
ix.char.vars["data"].OnValidate = function(self, datas, payload, client)
local faction = ix.faction.indices[payload.faction]
if faction then
if (!payload.data["background"] or payload.data["background"] == "") and faction:GetNoBackground(client) != true then
return false, "Vous n'avez pas sélectionné votre background !"
end
if faction:GetNoGenetics(client) then
return true
end
if !payload.data.age or payload.data["age"] == "" then
return false, "Vous n'avez pas sélectionné votre âge !"
end
if !payload.data.height or payload.data["height"] == "" then
return false, "Vous n'avez pas sélectionné votre taille !"
end
if faction.name != "Vortigaunt" then
if !payload.data["couleur des yeux"] or payload.data["couleur des yeux"] == "" then
return false, "Vous n'avez pas sélectionné la couleur de vos yeux !"
end
end
if payload.data.skin < 0 then
return false, "Vous n'avez pas sélectionné de skin valide !"
end
if payload.data.groups then
if payload.data.groups["2"]then
if payload.data.groups["2"] < 0 then
return false, "Vous n'avez pas sélectionné de torse valide !"
end
end
if payload.data.groups["3"] then
if payload.data.groups["3"] < 0 then
return false, "Vous n'avez pas sélectionné de pantalon valide !"
end
end
end
if faction:GetNoAppearances(client) then
return true
end
if faction:GetReadOptionDisabled(client) then
return true
end
end
return true
end
ix.char.vars["data"].OnAdjust = function(self, client, datas, value, newData)
newData.data = value
end