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wnsrc/gamemodes/helix/plugins/willardinterface/derma/cl_subpanel.lua

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2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local DEFAULT_PADDING = 0
local DEFAULT_ANIMATION_TIME = 1
local DEFAULT_SUBPANEL_ANIMATION_TIME = 0.5
-- parent subpanel
local PANEL = {}
function PANEL:Init()
self:SetSize(ScrW(), ScrH())
end
function PANEL:SetTitle(text, bNoTranslation, bNoUpper)
if (text == nil) then
if (IsValid(self.title)) then
self.title:Remove()
end
return
elseif (!IsValid(self.title)) then
self.title = self:Add("DLabel")
self.title:SetFont("ixTitleFont")
self.title:SizeToContents()
self.title:SetTextColor(ix.config.Get("color") or color_white)
end
local newText = bNoTranslation and text or L(text)
newText = bNoUpper and newText or newText:utf8upper()
self.title:SetText(newText)
self.title:SizeToContents()
end
function PANEL:SetLeftPanel(panel)
self.left = panel
end
function PANEL:GetLeftPanel()
return self.left
end
function PANEL:SetRightPanel(panel)
self.right = panel
end
function PANEL:GetRightPanel()
return self.right
end
function PANEL:OnSetActive()
end
vgui.Register("ixSubpanel", PANEL, "EditablePanel")
-- subpanel parent
DEFINE_BASECLASS("EditablePanel")
PANEL = {}
AccessorFunc(PANEL, "padding", "Padding", FORCE_NUMBER)
AccessorFunc(PANEL, "animationTime", "AnimationTime", FORCE_NUMBER)
AccessorFunc(PANEL, "subpanelAnimationTime", "SubpanelAnimationTime", FORCE_NUMBER)
AccessorFunc(PANEL, "leftOffset", "LeftOffset", FORCE_NUMBER)
function PANEL:Init()
self.subpanels = {}
self.childPanels = {}
self.currentSubpanelX = DEFAULT_PADDING
self.targetSubpanelX = DEFAULT_PADDING
self.padding = 0
self.leftOffset = 0
self.animationTime = DEFAULT_ANIMATION_TIME
self.subpanelAnimationTime = DEFAULT_SUBPANEL_ANIMATION_TIME
end
function PANEL:SetPadding(amount, bSetDockPadding)
self.currentSubpanelX = amount
self.targetSubpanelX = amount
self.padding = 0
if (bSetDockPadding) then
self:DockPadding(0, 0, 0, 0)
end
end
function PANEL:Add(name)
local panel = BaseClass.Add(self, name)
if (panel.SetPaintedManually) then
panel:SetPaintedManually(true)
self.childPanels[#self.childPanels + 1] = panel
end
return panel
end
function PANEL:AddSubpanel(name)
local id = #self.subpanels + 1
local panel = BaseClass.Add(self, "ixSubpanel")
panel.subpanelName = name
panel.subpanelID = id
panel:SetTitle(name)
self.subpanels[id] = panel
self:SetupSubpanelReferences()
return panel
end
function PANEL:SetupSubpanelReferences()
local lastPanel
for i = 1, #self.subpanels do
local panel = self.subpanels[i]
local nextPanel = self.subpanels[i + 1]
if (IsValid(lastPanel)) then
lastPanel:SetRightPanel(panel)
panel:SetLeftPanel(lastPanel)
end
if (IsValid(nextPanel)) then
panel:SetRightPanel(nextPanel)
end
lastPanel = panel
end
end
function PANEL:SetSubpanelPos(id, x)
local currentPanel = self.subpanels[id]
if (!currentPanel) then
return
end
local paddingW = (ScrW() - currentPanel:GetWide()) / 2
local topPushDown = ScreenScale(75 / 3)
if currentPanel.avoidPadding != true then
currentPanel:SetPos(paddingW, topPushDown)
end
local _, oldY = currentPanel:GetPos()
currentPanel:SetPos(x, oldY)
-- traverse left
while (IsValid(currentPanel)) do
local left = currentPanel:GetLeftPanel()
if (IsValid(left)) then
left:MoveLeftOf(currentPanel, self.padding + self.leftOffset)
end
currentPanel = left
end
currentPanel = self.subpanels[id]
-- traverse right
while (IsValid(currentPanel)) do
local right = currentPanel:GetRightPanel()
if (IsValid(right)) then
right:MoveRightOf(currentPanel, self.padding)
end
currentPanel = right
end
end
function PANEL:SetActiveSubpanel(id, length)
if (isstring(id)) then
for i = 1, #self.subpanels do
if (self.subpanels[i].subpanelName == id) then
id = i
break
end
end
end
local activePanel = self.subpanels[id]
if (!activePanel) then
return false
end
if (length == 0 or !self.activeSubpanel) then
self:SetSubpanelPos(id, self.padding + self.leftOffset)
else
local x, _ = activePanel:GetPos()
local target = self.targetSubpanelX + self.leftOffset
self.currentSubpanelX = x + self.padding + self.leftOffset
self:CreateAnimation(length or self.subpanelAnimationTime, {
index = 420,
target = {currentSubpanelX = target},
easing = "outQuint",
Think = function(animation, panel)
panel:SetSubpanelPos(id, panel.currentSubpanelX)
end,
OnComplete = function(animation, panel)
panel:SetSubpanelPos(id, target)
end
})
end
self.activeSubpanel = id
activePanel:OnSetActive()
return true
end
function PANEL:GetSubpanel(id)
return self.subpanels[id]
end
function PANEL:GetActiveSubpanel()
return self.subpanels[self.activeSubpanel]
end
function PANEL:GetActiveSubpanelID()
return self.activeSubpanel
end
function PANEL:Slide(direction, length, callback, bIgnoreConfig)
local _, height = self:GetParent():GetSize()
local x, _ = self:GetPos()
local targetY = direction == "up" and 0 or height
self:SetVisible(true)
if (length == 0) then
self:SetPos(x, targetY)
else
length = length or self.animationTime
self.currentY = direction == "up" and height or 0
self:CreateAnimation(length or self.animationTime, {
index = -1,
target = {currentY = targetY},
easing = "outExpo",
bIgnoreConfig = bIgnoreConfig,
Think = function(animation, panel)
local currentX, _ = panel:GetPos()
panel:SetPos(currentX, panel.currentY)
end,
OnComplete = function(animation, panel)
if (direction == "down") then
panel:SetVisible(false)
end
if (callback) then
callback(panel)
end
end
})
end
end
function PANEL:SlideUp(...)
self:SetMouseInputEnabled(true)
self:SetKeyboardInputEnabled(true)
self:OnSlideUp()
self:Slide("up", ...)
end
function PANEL:SlideDown(...)
self:SetMouseInputEnabled(false)
self:SetKeyboardInputEnabled(false)
self:OnSlideDown()
self:Slide("down", ...)
end
function PANEL:OnSlideUp()
end
function PANEL:OnSlideDown()
end
function PANEL:Paint(width, height)
for i = 1, #self.childPanels do
self.childPanels[i]:PaintManual()
end
end
function PANEL:PaintSubpanels(width, height)
for i = 1, #self.subpanels do
self.subpanels[i]:PaintManual()
end
end
-- ????
PANEL.Remove = BaseClass.Remove
vgui.Register("ixSubpanelParent", PANEL, "EditablePanel")