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wnsrc/gamemodes/darkrp/plugins/stalkers/sh_anims.lua

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2024-08-04 23:54:45 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PLUGIN = PLUGIN
ix.anim.stalker = {
normal = {
[ACT_MP_STAND_IDLE] = {ACT_IDLE, ACT_IDLE},
[ACT_MP_CROUCH_IDLE] = {ACT_IDLE, ACT_IDLE},
[ACT_MP_WALK] = {ACT_WALK, ACT_WALK},
[ACT_MP_CROUCHWALK] = {ACT_WALK, ACT_WALK},
[ACT_MP_RUN] = {ACT_WALK, ACT_WALK},
[ACT_LAND] = {ACT_IDLE, ACT_IDLE},
attack = ACT_MELEE_ATTACK1
},
smg = {
[ACT_MP_STAND_IDLE] = {ACT_IDLE, ACT_IDLE},
[ACT_MP_CROUCH_IDLE] = {ACT_IDLE, ACT_IDLE},
[ACT_MP_WALK] = {ACT_WALK, ACT_WALK},
[ACT_MP_CROUCHWALK] = {ACT_WALK, ACT_WALK},
[ACT_MP_RUN] = {ACT_WALK, ACT_WALK},
[ACT_LAND] = {ACT_IDLE, ACT_IDLE},
attack = ACT_MELEE_ATTACK1
},
}
ix.anim.SetModelClass("models/stalker.mdl", "stalker")