mirror of
https://github.com/lifestorm/wnsrc.git
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99 lines
2.3 KiB
Lua
99 lines
2.3 KiB
Lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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util.AddNetworkString("ixOpenHandSignalMenu")
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util.AddNetworkString("ixGestureAnimation")
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util.AddNetworkString("ixAskForGestureAnimation")
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local animationLookup = {
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male = {
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"bg_accent_left",
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"bg_accentfwd",
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"bg_accentup",
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"bg_down",
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"bg_left",
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"bg_right",
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"bg_up_l",
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"bg_up_r",
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"g_antman_punctuate",
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"g_armsout",
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"g_chestup",
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"g_fist_l",
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"g_fist_r",
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"g_first_swing_accross",
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"g_lefthandmotion",
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"g_lhandease",
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"g_look",
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"g_look_small",
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"g_medpuct_mid",
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"g_noway_small",
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"g_openarms",
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"g_openarms_right",
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"g_palm_out_high_l",
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"g_palm_out_high_r",
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"g_palm_out_r",
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"g_palm_out_l",
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"g_palm_up_high_l",
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"g_palm_up_l",
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"g_puncuate",
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"g_righthandheavy",
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"g_righthandroll",
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"g_shrug",
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"g_what",
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"hg_chest_twistl",
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"hg_headshake",
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"hg_nod_yes",
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"hg_puncuate_down",
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"hg_turn_l",
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"hg_turn_r",
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"hg_turnl",
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"hg_turnr"
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},
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female = {
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"hg_headshake",
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"hg_nodleft",
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"hg_nodright",
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"hg_puncuate_down",
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"g_display_left",
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"g_left_openhand",
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"g_puncuate",
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"g_right_openhand",
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"b_accent_back",
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"b_accent_fwd",
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"b_head_back",
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"b_head_forward",
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"b_overhere_left",
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"b_overhere_right",
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}
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}
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local allowedChatTypes = {
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["ic"] = true,
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["w"] = true,
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["wd"] = true,
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["y"] = true,
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["sv"] = true
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}
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function PLUGIN:PostPlayerSay(client, chatType)
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if (!ix.option.Get(client, "enableGestureAnims", true)) then return end
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if (!allowedChatTypes[chatType] or !client:Alive()) then return end
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if (!client:Alive()) then return end
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--local modelClass = ix.anim.GetModelClass(client:GetModel())
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--if (modelClass != "citizen_male" and modelClass != "citizen_female") then return end
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local activeWeapon = client:GetActiveWeapon()
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if (!IsValid(activeWeapon)) then return end
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if (activeWeapon and activeWeapon:GetClass() != "ix_hands") then return end
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if (math.random(1, 2) == 2) then return end -- Don't want it to always gesture
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client:PlayGestureAnimation(client:LookupSequence(client:IsFemale() and animationLookup.female[math.random(#animationLookup.female)] or animationLookup.male[math.random(#animationLookup.male)]))
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end
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