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wnsrc/gamemodes/darkrp/schema/items/sh_conlock.lua

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2024-08-04 23:54:45 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ITEM.name = "Conscript Lock"
ITEM.description = "A metal apparatus applied to doors, used by the Conscripts."
ITEM.model = Model("models/willardnetworks/props_combine/wn_combine_lock.mdl")
ITEM.category = "Combine"
ITEM.width = 1
ITEM.height = 2
ITEM.iconCam = {
pos = Vector(-0.5, 50, 2),
ang = Angle(0, 270, 0),
fov = 25.29
}
ITEM.functions.Place = {
OnRun = function(itemTable)
local client = itemTable.player
local data = {}
data.start = client:GetShootPos()
data.endpos = data.start + client:GetAimVector() * 96
data.filter = client
local lock = scripted_ents.Get("ix_combinelock_con"):SpawnFunction(client, util.TraceLine(data))
if (IsValid(lock)) then
client:EmitSound("physics/metal/weapon_impact_soft2.wav", 75, 80)
ix.combineNotify:AddNotification("NTC:// Conscript Bio-Restrictor deployed", nil, client)
else
return false
end
end
}