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wnsrc/gamemodes/sandbox/gamemode/spawnmenu/controls/ctrlnumpad.lua

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Lua
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2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PANEL = {}
AccessorFunc( PANEL, "m_ConVar1", "ConVar1" )
AccessorFunc( PANEL, "m_ConVar2", "ConVar2" )
--[[---------------------------------------------------------
Name: Init
-----------------------------------------------------------]]
function PANEL:Init()
self.NumPad1 = vgui.Create( "DBinder", self )
self.Label1 = vgui.Create( "DLabel", self )
self.Label1:SetDark( true )
self.NumPad2 = vgui.Create( "DBinder", self )
self.Label2 = vgui.Create( "DLabel", self )
self.Label2:SetDark( true )
self:SetPaintBackground( false )
self:SetHeight( 200 )
end
--[[---------------------------------------------------------
Name: SetLabel1
-----------------------------------------------------------]]
function PANEL:SetLabel1( txt )
if ( !txt ) then return end
self.Label1:SetText( txt )
end
--[[---------------------------------------------------------
Name: SetLabel2
-----------------------------------------------------------]]
function PANEL:SetLabel2( txt )
if ( !txt ) then return end
self.Label2:SetText( txt )
end
--[[---------------------------------------------------------
Name: SetConVar1
-----------------------------------------------------------]]
function PANEL:SetConVar1( cvar )
self.NumPad1:SetConVar( cvar )
self.m_ConVar1 = cvar
end
--[[---------------------------------------------------------
Name: SetConVar2
-----------------------------------------------------------]]
function PANEL:SetConVar2( cvar )
self.NumPad2:SetConVar( cvar )
self.m_ConVar2 = cvar
end
--[[---------------------------------------------------------
Name: Init
-----------------------------------------------------------]]
function PANEL:PerformLayout()
self:SetTall( 70 )
self.NumPad1:InvalidateLayout( true )
self.NumPad1:SetSize( 100, 50 )
if ( self.m_ConVar2 ) then
self.NumPad2:InvalidateLayout( true )
self.NumPad2:SetSize( 100, 50 )
end
if ( !self.m_ConVar2 ) then
self.Label1:SizeToContents()
self.NumPad2:SetVisible( false )
self.Label2:SetVisible( false )
self.NumPad1:CenterHorizontal( 0.5 )
self.NumPad1:AlignTop( 20 )
self.Label1:CenterHorizontal()
self.Label1:AlignTop( 0 )
else
self.Label1:SizeToContents()
self.Label2:SizeToContents()
self.NumPad2:SetVisible( true )
self.Label2:SetVisible( true )
self.NumPad1:CenterHorizontal( 0.25 )
self.Label1:CenterHorizontal( 0.25 )
self.NumPad1:AlignTop( 20 )
self.NumPad2:CenterHorizontal( 0.75 )
self.Label2:CenterHorizontal( 0.75 )
self.NumPad2:AlignTop( 20 )
self.Label2:AlignTop( 0 )
end
end
vgui.Register( "CtrlNumPad", PANEL, "DPanel" )