mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 21:53:46 +03:00
403 lines
13 KiB
Lua
403 lines
13 KiB
Lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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return {
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["legacy bone"] = "旧版本骨骼工具",
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["legacy clip"] = "旧版本裁剪工具",
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["legacy entity"] = "旧版本实体工具",
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["legacy light"] = "旧版本光源工具",
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["legacy model"] = "旧版本模型工具",
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["legacy ogg"] = "旧版本ogg音频工具",
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["legacy trail"] = "旧版本尾迹工具",
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["legacy trail"] = "旧版本尾迹工具",
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["legacy material"] = "旧版本材质工具",
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["legacy webaudio"] = "旧版本URL音频工具",
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["legacy experimental bone"] = "旧版本实验性骨骼工具",
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["legacy"] = "旧版本工具-如果不习惯新版可以使用",
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["target entiny"] = "目标实体",
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["parent"] = "父级",
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["strain"] = "张力",
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["sphere"] = "范围",
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["spread"] = "散布",
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["Right click to cancel"] = "右键关闭",
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["mass"] = "质量",
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["load vmt"] = "加载vmt文件",
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["material override"] = "材质覆盖",
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["no lod"] = "无多层次细节",
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["motion blur"] = "运动模糊",
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["collisions"] = "碰撞",
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["face poser"] = "面部工具",
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["load from clipboard"] = "在剪贴板导入",
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["to clipboard"] = "保存至剪贴板",
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["request"] = "刷新",
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["request"] = "刷新",
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["sprite path"] = "贴图",
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["right upperarm"] = "右上臂",
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["neck"] = "脖子",
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["size y"] = "Y轴坐标",
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["draw shadow"] = "绘画阴影",
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["copy"] = "复制",
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["start size"] = "初始大小",
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["clip"] = "裁剪工具",
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["size"] = "大小",
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["reset view"] = "重置视角",
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["right calf"] = "右腿",
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["effect"] = "特效",
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["max"] = "最大",
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["angles"] = "角度",
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["left foot"] = "左脚",
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["font"] = "字体",
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["wear"] = "穿戴",
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["load"] = "加载",
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["bodygroup state"] = "身体状态",
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["size x"] = "X轴坐标",
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["relative bones"] = "相对骨骼",
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["scale"] = "比例",
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["follow"] = "跟随",
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["outline color"] = "轮廓颜色",
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["left thigh"] = "左大腿",
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["bone"] = "骨骼",
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["invert"] = "反转",
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["double face"] = "双面",
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["clear"] = "清空衣架",
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["right forearm"] = "右前臂",
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["left hand"] = "右手",
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["left upperarm"] = "左上臂",
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["false"] = "否",
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["alpha"] = "透明度",
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["use lua"] = "使用Lua",
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["sprite"] = "精灵",
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["my outfit"] = "我的衣架",
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["right hand"] = "右手",
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["angle velocity"] = "角旋转速度",
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["right clavicle"] = "右锁骨",
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["outline"] = "概要",
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["string"] = "执行命令",
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["left clavicle"] = "左锁骨",
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["color"] = "颜色",
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["save"] = "保存",
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["parent name"] = "名称",
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["toggle t pose"] = "切换姿势",
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["outline alpha"] = "概要透明度",
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["remove"] = "删除",
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["spine 4"] = "脊柱4",
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["skin"] = "皮肤",
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["command"] = "命令行",
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["material"] = "材质",
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["sound"] = "音效",
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["fullbright"] = "最大亮度",
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["true"] = "开启",
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["camera FOV"] = "相机视野",
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["spine 2"] = "脊柱2",
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["bone merge"] = "合并骨骼",
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["animation"] = "动画",
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["spine 1"] = "脊柱1",
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["text"] = "文字",
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["rate"] = "速度",
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["operator"] = "查找",
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["settings"] = "过滤器设置",
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["wear filter"] = "谁可以看到你的PAC",
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["outfit filter"] = "你可以看到谁的PAC",
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["spine"] = "脊柱",
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["loop"] = "循环",
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["clone"] = "克隆",
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["position"] = "位置",
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["model"] = "模型",
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["sequence name"] = "选择动作",
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["left toe"] = "左脚趾",
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["pelvis"] = "骨盆",
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["pitch"] = "音高",
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["right toe"] = "右脚趾",
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["add parts to me!"] = "给我添加零件",
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["group"] = "组",
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["right foot"] = "右脚",
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["aim part name"] = "目标瞄准昵称",
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["left calf"] = "左小腿",
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["rotate origin"] = "旋转原点",
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["trail path"] = "尾迹材质",
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["reset eye angles"] = "重置眼睛角度",
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["volume"] = "音量",
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["entity"] = "实体",
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["modify"] = "修改",
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["draw weapon"] = "显示武器",
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["hide"] = "隐藏",
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["length"] = "长度",
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["offset"] = "抵销",
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["input multiplier"] = "输入倍数",
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["input divider"] = "输入分频",
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["owner name"] = "所有者名称",
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["head"] = "头部",
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["bodygroup"] = "身体",
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["brightness"] = "亮度",
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["eye angles"] = "跟随眼睛角度",
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["event"] = "事件",
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["trail"] = "尾迹",
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["arguments"] = "论点",
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["name"] = "名称",
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["right thigh"] = "右大腿",
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["ping pong loop"] = "播放后倒放后播放循环",
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["min"] = "最小",
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["left forearm"] = "左前臂",
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["light"] = "光源",
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["rendering"] = "渲染",
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["language"] = "语言",
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["exit"] = "退出",
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["help"] = "帮助",
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["modifiers"] = "装饰类",
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["t pose"] = "T字姿势",
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["hide editor"] = "隐藏编辑器",
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["camera follow"] = "相机跟随",
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["reset view position"] = "重置相机位置",
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["about"] = "关于PAC3",
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["advanced mode"] = "高级模式",
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["inverse collapse/expand controls"] = "反向折叠/展开控件",
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["enable shift+move/rotate clone"] = "启用shift+移动/旋转克隆",
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["view"] = "视图",
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["options"] = "选项",
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["player"] = "玩家",
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["tools"] = "工具",
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["remember editor position"] = "保留编辑位置",
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["position grid size"] = "位置网格大小",
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["angles grid size"] = "角度网格大小",
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["cut"] = "剪辑",
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["paste"] = "粘贴",
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["ogg"] = "音频",
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["paste properties"] = "粘贴属性",
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["fog"] = "雾",
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["render attachments as bones"] = "将附件渲染为骨骼",
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["automatic property size"] = "自动属性大小",
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["beam"] = "绳索工具",
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["halo"] = "光晕",
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["flex"] = "表情",
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["decal"] = "贴图",
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["proxy"] = "计算器",
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["experimental"] = "实验性工具",
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["advanced"] = "高级",
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["custom animation"] = "定制动画",
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["projectile"] = "弹丸",
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["camera"] = "相机",
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["gesture"] = "姿态",
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["holdtype"] = "holdtype工具",
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["poseparameter"] = "姿势参数",
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["submaterial"] = "子材质工具",
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["jiggle"] = "跟随工具",
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["physics"] = "物理效果",
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["effects"] = "特效",
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["particles"] = "粒子效果",
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["right click to add parts"] = "右键单击以添加物品",
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["shake"] = "震动效果",
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["sunbeams"] = "阳光效果",
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["webaudio"] = "外链音频",
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["woohoo"] = "马赛克",
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["load from url"] = "加载URL",
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["backups"] = "备份",
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["outfit backups"] = "衣架备份",
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["new file"] = "新文档",
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["new directory"] = "新目录",
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["average render time"] = "平均渲染时间",
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["generic"] = "通用",
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["duplicate"] = "重复",
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["is explicit"] = "是清晰的",
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["orientation"] = "取向",
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["appearance"] = "呈现",
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["draw order"] = "绘制顺序",
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["weapon"] = "武器",
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["material 3d"] = "3D材料",
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["material 2d"] = "2D材料",
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["player config"] = "玩家配置",
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["player movement"] = "玩家数据",
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["material refract"] = "易碎材料",
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["projected texture"] = "电灯光源",
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["material eye refract"] = "材料折射率",
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["no outfit reflections"] = "没有服装反射",
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["render objects outside visible fov"] = "在可见视野外渲染对象",
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["render projected textures (flashlight)"] = "渲染投影纹理(手电筒)",
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["examples"] = "样例",
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["auto load (your spawn outfit)"] = "自动保存(您的衣架)",
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["Camera FOV"] = "摄像机视野",
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["expression"]= "表达式",
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["additive"]= "叠加",
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["affect children"]= "作用在子级",
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["input"]= "输入",
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["pow"]= "功率",
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["player angles"]= "玩家角度",
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["axis"]= "轴",
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["variable name"]= "变量名",
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["angle offset"]= "角度",
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["position offset"]="位置",
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["alternative bones"]= "单个骨骼",
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["owner entity"]= "应用到所有者",
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["use player color"]= "使用玩家颜色",
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["use weapon color"]= "使用武器颜色",
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["blur length"]= "模糊长度",
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["blur spacing"]= "模糊留存时间",
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["blend mode"]= "混合模式",
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["no lighting"]= "没有阴影",
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["bone power"]= "骨骼力度",
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["animation type"]= "动画模式",
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["set start"]= "设置开始点",
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["reverse"]= "倒放",
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["duplicate to end"]= "复制到结尾",
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["no model"]= "不会照射到模型",
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["no world"]= "不会照射到世界",
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["mute footsteps"]= "隐藏脚步声",
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["mute sounds"]= "隐藏音效",
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["hide bullets"]= "隐藏子弹",
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["hide physgun beam"]= "隐藏物理枪光束",
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["blood color"]= "血液颜色",
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["noclip"]= "飞行模式",
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["gravity"]= "重力",
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["jump height"]= "跳跃力",
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["texture"]= "材质",
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["f o v"]= "视野",
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["end size"]= "结束大小",
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["start color"]= "开始颜色",
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["end color"]= "结束颜色",
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["start alpha"]= "开始透明度",
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["end alpha"]= "结束透明度",
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["no draw"]= "不显示",
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["class"]= "选择",
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["speed"]= "速度",
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["add owner speed"]= "算入所有者的速度",
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["damping"]= "抑制(阻尼)",
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["radius"]= "半径",
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["damage radius"]= "伤害半径",
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["attract mode"]= "吸引模式",
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["attract"]= "吸引",
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["physical"]= "物理效果",
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["life time"]= "残留时间",
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["sticky"]= "接地后固定",
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["bullet impact"]= "以子弹输出",
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["damage"]= "伤害",
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["damage type"]= "伤害类型",
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["outfit part name"]= "弹丸模型昵称",
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["weight"]= "幅度",
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["walk"]= "慢走",
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["crouch walk"]= "蹲下慢走",
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["reload stand"]= "换弹站立",
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["jump"]= "跳跃",
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["attack stand primaryfire"]= "站立攻击",
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["swim"]= "游泳",
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["attack crouch primaryfire"]= "蹲下攻击",
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["swim idle"]= "游泳站立",
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["reload crouch"]= "蹲下换弹",
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["crouch idle"]= "蹲下",
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["stand idle"]= "站立",
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["run"]= "跑步",
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["air"]= "在空中",
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["sitting"]= "坐下",
|
|||
|
|
["end point name"]= "结束点昵称",
|
|||
|
|
["frequency"]= "弯曲度",
|
|||
|
|
["width"]= "粗细度",
|
|||
|
|
["passes"]= "光晕大小",
|
|||
|
|
["blur x"]= "水平模糊",
|
|||
|
|
["blur y"]= "垂直模糊",
|
|||
|
|
["amount"]= "扩散量",
|
|||
|
|
["constant velocity"]= "偏移",
|
|||
|
|
["constrain x"]= "锁死X轴",
|
|||
|
|
["constrain y"]= "锁死Y轴",
|
|||
|
|
["constrain z"]= "锁死Z轴",
|
|||
|
|
["ground"]= "接地",
|
|||
|
|
["box"]= "盒子",
|
|||
|
|
["max speed"]= "最高速度",
|
|||
|
|
["play on footstep"]= "播放在脚步上",
|
|||
|
|
["fire delay"]= "频率",
|
|||
|
|
["number particles"]= "数量",
|
|||
|
|
["position spread"]= "扩散量",
|
|||
|
|
["die time"]= "消失时间",
|
|||
|
|
["start length"]= "开始长度",
|
|||
|
|
["end length"]= "结束长度",
|
|||
|
|
["lighting"]= "明亮",
|
|||
|
|
["darken"]= "变暗量",
|
|||
|
|
["hide entity"]= "隐藏实体",
|
|||
|
|
["start"]= "开始",
|
|||
|
|
["end"]= "结束",
|
|||
|
|
["eye target name"]= "眼睛看向的方向",
|
|||
|
|
["sub materials"]= "子贴图",
|
|||
|
|
["function"]= "函数",
|
|||
|
|
["hide mesh"]= "隐藏骨骼",
|
|||
|
|
["invert hide mesh"]= "反向隐藏骨骼",
|
|||
|
|
["run speed"]= "跑步速度",
|
|||
|
|
["walk speed"]= "慢走速度",
|
|||
|
|
["stretch"]= "伸展",
|
|||
|
|
["center attraction"]= "向中心吸引",
|
|||
|
|
["ignore z"]= "忽视阻挡物品",
|
|||
|
|
["weapon hold type"]= "拿起特定武器时使用holdtype",
|
|||
|
|
["invert frames"]= "倒放",
|
|||
|
|
["delay"]= "延迟发射",
|
|||
|
|
["collide with owner"]= "对所有者有效",
|
|||
|
|
["jiggle angle"]= "跟随角度",
|
|||
|
|
["jiggle position"]= "跟随位置",
|
|||
|
|
["draw view model"]= "调整第一人称视角",
|
|||
|
|
----tools------
|
|||
|
|
["fix origin"] = "固定原点",
|
|||
|
|
["replace ogg with webaudio"] = "将音乐替换为链接地址",
|
|||
|
|
["copy global id"] = "复制全局ID",
|
|||
|
|
["use legacy scale"] = "使用传统规模",
|
|||
|
|
["scale this and children"] = "缩放这个和子对象",
|
|||
|
|
["free children from part"] = "从一部分中释放子对象",
|
|||
|
|
["square model scales..."] = "方形模型比例...",
|
|||
|
|
["show only with active weapon"] = "仅显示有效武器",
|
|||
|
|
["import editor tool from file..."] = "从文件中导入编辑器工具...",
|
|||
|
|
["import editor tool from url..."] = "从链接中导入编辑器工具...",
|
|||
|
|
["round numbers"] = "整数",
|
|||
|
|
["clear names"] = "清除名字",
|
|||
|
|
["record surrounding props to pac"] = "将周围的道具记录到pac",
|
|||
|
|
["populate with bones"] = "人体骨骼显示",
|
|||
|
|
["populate with dummy bones"] = "人体软骨骼显示",
|
|||
|
|
["print part info"] = "打印部件信息",
|
|||
|
|
["dump player submaterials"] = "转储播放器子材料",
|
|||
|
|
["stop all custom animations"] = "停止所有自定义动画",
|
|||
|
|
["copy from faceposer tool"] = "复制脸部造型工具",
|
|||
|
|
["spawn as props"] = "作为PROP产生",
|
|||
|
|
["Convert group of models to Expression 2 holograms "] = "将组模型转换为E2 holo",
|
|||
|
|
----bones------
|
|||
|
|
["scale children"] = "同时缩放子级骨骼",
|
|||
|
|
["move children to origin"] = "子级骨骼移动到原点",
|
|||
|
|
["follow angles only"] = "仅跟随角度",
|
|||
|
|
["right finger 1"] = "食指",
|
|||
|
|
["right finger 3"] = "无名指",
|
|||
|
|
["right finger 4"] = "小指",
|
|||
|
|
["right finger 2"] = "中指",
|
|||
|
|
["left finger 1"] = "食指",
|
|||
|
|
["left finger 3"] = "无名指",
|
|||
|
|
["left finger 4"] = "小指",
|
|||
|
|
["left finger 2"] = "中指",
|
|||
|
|
-- Animation
|
|||
|
|
["sequence name"] = "序列名称",
|
|||
|
|
["owner cycle"] = "直接套用到所有者",
|
|||
|
|
["physgun"] = "物理枪",
|
|||
|
|
["zombie"] = "僵尸",
|
|||
|
|
["angry"] = "愤怒",
|
|||
|
|
["camera"] = "相机",
|
|||
|
|
["crossbow"] = "弩箭",
|
|||
|
|
["duel"] = "双持",
|
|||
|
|
["fist"] = "拳头",
|
|||
|
|
["grenade"] = "手榴弹",
|
|||
|
|
["knife"] = "刀",
|
|||
|
|
["magic"] = "魔法",
|
|||
|
|
["melee"] = "剑1",
|
|||
|
|
["melee2"] = "剑2",
|
|||
|
|
["meleeangry"] = "弯腰持剑",
|
|||
|
|
["normal"] = "普通",
|
|||
|
|
["passive"] = "被动",
|
|||
|
|
["pistol"] = "手枪",
|
|||
|
|
["revolver"] = "左轮",
|
|||
|
|
["rpg"] = "RPG",
|
|||
|
|
["scared"] = "惊慌的",
|
|||
|
|
["shotgut"] = "霰弹枪",
|
|||
|
|
["slam"] = "绊雷",
|
|||
|
|
["suitcase"] = "手提箱",
|
|||
|
|
["smg"] = "SMG",
|
|||
|
|
---face pose
|
|||
|
|
["face pose"] = "面部造型",
|
|||
|
|
["preset"] = "预设",
|
|||
|
|
}
|