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wnsrc/lua/pac3/extra/server/contraption.lua

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2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
util.AddNetworkString("pac_to_contraption")
local receieved = {}
local function spawn(val,ply)
local model = val.mdl
if not model or model == "" or model:find("\n") or model:find("..", 1, true) then
return
end
pace.suppress_prop_spawn = true
local ok = hook.Run("PlayerSpawnProp", ply, model)
pace.suppress_prop_spawn = false
if not ok then
return
end
local ent = ents.Create("prop_physics")
SafeRemoveEntity(receieved[val.id])
receieved[val.id] = ent
ent:SetModel(model)-- insecure
ent:SetPos(val.pos)-- insecure
ent:SetAngles(val.ang)-- insecure
ent:SetSkin(val.skn)
ent:SetMaterial(val.mat) -- insecure
ent:Spawn()
ent:SetHealth(9999999)
ent:SetColor(val.clr)
ent:SetRenderMode( RENDERMODE_TRANSCOLOR )
hook.Run("PlayerSpawnedProp", ply, model, ent)
if ent.CPPISetOwner and not (ent:CPPIGetOwner() or NULL):IsValid() then
ent:CPPISetOwner(ply)
end
local phys = ent:GetPhysicsObject()
if phys:IsValid() then
phys:EnableMotion(false)
local maxabs = 150
val.scale.X = math.Clamp(val.scale.X,-maxabs,maxabs)
val.scale.Y = math.Clamp(val.scale.Y,-maxabs,maxabs)
val.scale.Z = math.Clamp(val.scale.Z,-maxabs,maxabs)
for i=0, ent:GetBoneCount()-1 do
ent:ManipulateBoneScale( i, val.scale )
end
undo.Create("Prop")
undo.SetPlayer(ply)
undo.AddEntity(ent)
undo.Finish("Prop ("..tostring(model)..")")
ply:AddCleanup("props", ent)
gamemode.Call("PlayerSpawnedProp", ply, model, ent)
else
ent:Remove()
end
end
local pac_to_contraption_allow = CreateConVar("pac_to_contraption_allow", "1")
local max_contraptions = CreateConVar("pac_max_contraption_entities", 60)
pace.PCallNetReceive(net.Receive, "pac_to_contraption", function(len, ply)
if not pac_to_contraption_allow:GetBool() then
net.Start("pac_submit_acknowledged")
net.WriteBool(false)
net.WriteString("This server does not allow spawning PAC contraptions.")
net.Send(ply)
return
end
if len < 64 then return end
local allowed = pac.RatelimitPlayer( ply, "pac_to_contraption", 5, 1, {"Player ", ply, " is spamming pac_to_contraption!"} )
if not allowed then return end
local data = net.ReadTable()
local max = max_contraptions:GetInt()
local count = table.Count(data)
if count > max then
net.Start("pac_submit_acknowledged")
net.WriteBool(false)
net.WriteString("You can only spawn " .. max .. " props at a time!")
net.Send(ply)
pac.Message(ply, " might have tried to crash the server by attempting to spawn ", count, " entities with the contraption system!")
return
end
pac.Message("Spawning contraption by ", ply, " with ", count, " entities")
for key, val in pairs(data) do
spawn(val,ply)
end
end)