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wnsrc/gamemodes/darkrp/plugins/container_placement/cl_plugin.lua

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2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local actionsFont = "LargerTitlesFont"
local colorYellow = Color(255, 205, 0)
local colorRedT = Color(255, 0, 0, 230)
local colorGreenT = Color(0, 255, 0, 230)
local arrowBinds = {
["+left"] = true,
["+right"] = true,
["+lookup"] = true,
["+lookdown"] = true
}
function PLUGIN:PlayerButtonDown(client, button)
local containerInfo = client:GetLocalVar("containerToPlaceInfo")
if (containerInfo and IsValid(client.ixContainerCP)) then
if (button == MOUSE_LEFT) then
if (!client.ixContainerCP.bInSolidEnviromentOrFloating) then
net.Start("ixPlaceContainer")
net.WriteBool(true)
net.WriteVector(client.ixContainerCP:GetPos())
net.WriteAngle(client.ixContainerCP:GetAngles())
net.SendToServer()
else
client:EmitSound("buttons/button10.wav")
end
elseif (button == MOUSE_RIGHT) then
net.Start("ixPlaceContainer")
net.WriteBool(false)
net.SendToServer()
end
end
end
function PLUGIN:PostDrawTranslucentRenderables()
local client = LocalPlayer()
local containerInfo = client and client:GetLocalVar("containerToPlaceInfo")
if (containerInfo) then
local traceData = {}
traceData.start = client:GetShootPos()
traceData.endpos = traceData.start + client:GetAimVector() * 96
traceData.filter = client
local traceResult = util.TraceLine(traceData)
if (!IsValid(client.ixContainerCP)) then
client.ixContainerCP = ents.CreateClientProp(containerInfo.model)
client.ixContainerCP:Spawn()
client.ixContainerCP:Activate()
end
local containerMaxs = client.ixContainerCP:OBBMaxs()
local containerPos = traceResult.HitPos
containerPos:Add(Vector(0, 0, containerMaxs.z + 1))
client.ixContainerCP:SetPos(containerPos)
local yFacePlayer = math.NormalizeAngle(EyeAngles().y + 180)
local containerAngles = Angle(0, yFacePlayer, 0)
if (client.ixContainerRotationAngles) then
containerAngles:Add(client.ixContainerRotationAngles)
end
client.ixContainerCP:SetAngles(containerAngles)
if (client.ixContainerCP:IsInSolidEnviromentOrFloating()) then
client.ixContainerCP.bInSolidEnviromentOrFloating = true
client.ixContainerCP:SetColor(colorRedT)
else
client.ixContainerCP.bInSolidEnviromentOrFloating = false
client.ixContainerCP:SetColor(colorGreenT)
end
client.ixContainerCP:SetRenderMode(RENDERMODE_TRANSCOLOR)
end
end
function PLUGIN:Think()
local client = LocalPlayer()
local containerInfo = client and client:GetLocalVar("containerToPlaceInfo")
if (!containerInfo and IsValid(client.ixContainerCP)) then
client.ixContainerCP:Remove()
client.ixContainerCP = nil
client.ixContainerRotationAngles = nil
elseif (containerInfo) then
client.ixContainerRotationAngles = client.ixContainerRotationAngles or Angle(0, 0, 0)
-- reset angles
if (input.IsKeyDown(KEY_R)) then
client.ixContainerRotationAngles:Zero()
end
-- horizontally
if (input.IsKeyDown(KEY_LEFT)) then
client.ixContainerRotationAngles:Add(Angle(0, -1, 0))
end
if (input.IsKeyDown(KEY_RIGHT)) then
client.ixContainerRotationAngles:Add(Angle(0, 1, 0))
end
-- vertically
if (input.IsKeyDown(KEY_UP)) then
client.ixContainerRotationAngles:Add(Angle(0, 0, 1))
end
if (input.IsKeyDown(KEY_DOWN)) then
client.ixContainerRotationAngles:Add(Angle(0, 0, -1))
end
end
end
function PLUGIN:PlayerBindPress(client, bind)
local containerInfo = client and client:GetLocalVar("containerToPlaceInfo")
if (containerInfo and IsValid(client.ixContainerCP) and arrowBinds[bind]) then
return true
end
end
function PLUGIN:HUDPaint()
local client = LocalPlayer()
local containerInfo = client and client:GetLocalVar("containerToPlaceInfo")
if (containerInfo) then
local scrW, scrH = ScrW(), ScrH()
local halfW = scrW * 0.5
draw.TextShadow({
text = string.format("CONTAINER \"%s\" PLACEMENT UI", containerInfo.name),
font = "HUDFontLarge",
pos = {halfW, scrH * 0.18},
xalign = TEXT_ALIGN_CENTER,
yalign = TEXT_ALIGN_CENTER,
color = colorYellow
}, 1)
surface.SetFont(actionsFont)
local actionMaxW, actionH = surface.GetTextSize("L/R ARROWS - ROTATE HORIZONTALLY")
local actionX = halfW - actionMaxW * 0.5
local actionsY = scrH * 0.88
-- I could've used loop here, but that would mean creating 2 of them
draw.TextShadow({
text = "LMB - PLACE",
font = actionsFont,
pos = {actionX, actionsY},
xalign = TEXT_ALIGN_LEFT,
yalign = TEXT_ALIGN_CENTER
}, 1)
draw.TextShadow({
text = "RMB - CANCEL",
font = actionsFont,
pos = {actionX, actionsY + actionH},
xalign = TEXT_ALIGN_LEFT,
yalign = TEXT_ALIGN_CENTER
}, 1)
draw.TextShadow({
text = "R - RESET ANGLES",
font = actionsFont,
pos = {actionX, actionsY + actionH * 2},
xalign = TEXT_ALIGN_LEFT,
yalign = TEXT_ALIGN_CENTER
}, 1)
draw.TextShadow({
text = "L/R ARROWS - ROTATE HORIZONTALLY",
font = actionsFont,
pos = {actionX, actionsY + actionH * 3},
xalign = TEXT_ALIGN_LEFT,
yalign = TEXT_ALIGN_CENTER
}, 1)
draw.TextShadow({
text = "U/D ARROWS - ROTATE VERTICALLY",
font = actionsFont,
pos = {actionX, actionsY + actionH * 4},
xalign = TEXT_ALIGN_LEFT,
yalign = TEXT_ALIGN_CENTER
}, 1)
end
end