mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 21:53:46 +03:00
208 lines
7.0 KiB
Lua
208 lines
7.0 KiB
Lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local PLUGIN = PLUGIN
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PLUGIN.name = "Usable Entities"
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PLUGIN.author = "Aspect™"
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PLUGIN.description = "Rend certaines entités réellement utilisables."
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PLUGIN.usableEntityLookup = {
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["models/props_c17/clock01.mdl"] = {class = "ix_clock"},
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["models/props_combine/breenclock.mdl"] = {class = "ix_clock"},
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["models/props_trainstation/clock01.mdl"] = {class = "ix_clock"},
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["models/props_trainstation/trainstation_clock001.mdl"] = {class = "ix_clock"},
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["models/props_interiors/furniture_lamp01a.mdl"] = {class = "ix_lamp", upOffset = 50, lightSize = 500, color = Color(255, 216, 135)},
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["models/props_interiors/furniture_lamp01a_static.mdl"] = {class = "ix_lamp", upOffset = 50, lightSize = 500, color = Color(255, 216, 135)},
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["models/props_interiors/lamp_floor.mdl"] = {class = "ix_lamp", upOffset = 60, lightSize = 500, changeSkin = true, color = Color(255, 216, 135)},
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["models/props_interiors/lamp_table02.mdl"] = {class = "ix_lamp", upOffset = 30, lightSize = 500, changeSkin = true, color = Color(255, 216, 135)},
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["models/props_lab/desklamp01.mdl"] = {class = "ix_lamp", forwardOffset = 10, lightSize = 256, color = Color(255, 216, 135)},
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["models/props_combine/combine_light001a.mdl"] = {class = "ix_lamp", forwardOffset = -30, upOffset = 25, lightSize = 500, color = Color(175, 175, 255), sound = "buttons/button1.wav"},
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["models/props_combine/combine_light001b.mdl"] = {class = "ix_lamp", forwardOffset = -50, upOffset = 35, lightSize = 1000, color = Color(175, 175, 255), sound = "buttons/button1.wav"},
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["models/props_combine/combine_light002a.mdl"] = {class = "ix_lamp", forwardOffset = -30, upOffset = 25, lightSize = 500, color = Color(175, 175, 255), sound = "buttons/button1.wav"},
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["models/props_c17/furnituretoilet001a.mdl"] = {class = "ix_toilet"},
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["models/props_wasteland/prison_toilet01.mdl"] = {class = "ix_toilet"},
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}
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ix.container.Register("models/props/cs_office/bookshelf1.mdl", {
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name = "Bibliothèque",
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description = "Une bibliothèque avec cinq étagères.",
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width = 4,
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height = 5,
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restriction = {"book"}
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})
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ix.container.Register("models/props/cs_office/bookshelf2.mdl", {
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name = "Bibliothèque",
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description = "Une bibliothèque avec cinq étagères.",
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width = 4,
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height = 5,
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restriction = {"book"}
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})
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ix.container.Register("models/props/cs_office/bookshelf3.mdl", {
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name = "Bibliothèque",
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description = "Une bibliothèque avec cinq étagères.",
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width = 4,
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height = 5,
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restriction = {"book"}
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})
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ix.container.Register("models/props_interiors/desk_executive.mdl", {
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name = "Bureau en bois",
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description = "Un grand bureau en bois avec quatre petits tiroirs de chaque côté.",
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width = 2,
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height = 2
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})
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ix.container.Register("models/props_combine/breendesk.mdl", {
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name = "Bureau en bois",
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description = "Un grand bureau en bois avec quatre petits tiroirs de chaque côté.",
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width = 2,
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height = 2
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})
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ix.container.Register("models/props_furniture/desk1.mdl", {
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name = "Bureau en bois",
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description = "Un bureau en bois de taille moyenne avec quatre petits tiroirs et deux grands de chaque côté.",
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width = 2,
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height = 2
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})
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ix.container.Register("models/props_interiors/furniture_desk01a.mdl", {
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name = "Bureau en bois",
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description = "Un bureau en bois de taille moyenne avec quatre petits tiroirs et deux grands de chaque côté.",
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width = 2,
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height = 2
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})
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ix.container.Register("models/props_interiors/desk_metal.mdl", {
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name = "Bureau en métal",
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description = "Un petit bureau en métal avec un assortiment de tiroirs.",
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width = 2,
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height = 2
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})
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ix.container.Register("models/props_office/desk_01.mdl", {
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name = "Bureau en métal",
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description = "Un petit bureau en métal avec un assortiment de tiroirs.",
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width = 2,
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height = 2
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})
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ix.container.Register("models/props_street/trashbin01.mdl", {
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name = "Poubelle",
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description = "Une grande poubelle en plastique utilisée pour jeter les déchets.",
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width = 3,
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height = 8
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})
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ix.container.Register("models/props_trainstation/trashcan_indoor001a.mdl", {
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name = "Poubelle",
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description = "Une grande poubelle en métal utilisée pour jeter les déchets.",
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width = 3,
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height = 3
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})
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ix.container.Register("models/props/cs_office/trash_can.mdl", {
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name = "Petite poubelle",
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description = "Une petite poubelle en plastique utilisée pour jeter les déchets.",
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width = 2,
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height = 2
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})
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ix.container.Register("models/props/cs_office/trash_can_p.mdl", {
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name = "Petite poubelle",
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description = "Une petite poubelle en plastique utilisée pour jeter les déchets.",
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width = 2,
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height = 2
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})
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ix.container.Register("models/props_interiors/paper_tray.mdl", {
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name = "Bac à papier",
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description = "Un bac à papier, utilisé pour stocker des morceaux de papier.",
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width = 1,
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height = 10,
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restriction = {"paper"}
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})
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ix.container.Register("models/props/cs_office/file_box.mdl", {
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name = "Boîte à dossiers",
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description = "Une boîte à dossiers, utilisée pour stocker du papier, des blocs-notes et des dossiers.",
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width = 9,
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height = 1,
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restriction = {"paper", "notepad"}
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})
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ix.container.Register("models/props/cs_office/file_box_p1.mdl", {
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name = "Boîte à dossiers",
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description = "Une boîte à dossiers, utilisée pour stocker du papier, des blocs-notes et des dossiers.",
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width = 9,
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height = 1,
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restriction = {"paper", "notepad"}
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})
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ix.container.Register("models/props/cs_office/file_box_p2.mdl", {
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name = "Boîte à dossiers",
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description = "Une boîte à dossiers, utilisée pour stocker du papier, des blocs-notes et des dossiers.",
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width = 9,
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height = 1,
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restriction = {"paper", "notepad"}
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})
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ix.util.Include("cl_hooks.lua")
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ix.util.Include("sh_hooks.lua")
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ix.util.Include("sv_hooks.lua")
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function PLUGIN:InitializedPlugins()
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ix.inventory.Register("toilet", 1, 1)
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end
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properties.Add("ixUsableEntityCreate", {
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MenuLabel = "Devenir utilisable",
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Order = 401,
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MenuIcon = "icon16/wand.png",
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Filter = function(self, entity, client)
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if (entity:GetClass() != "prop_physics") then return false end
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if (!gamemode.Call("CanProperty", client, "ixUsableEntityCreate", entity)) then return false end
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local model = string.lower(entity:GetModel())
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if (!PLUGIN.usableEntityLookup[model]) then return false end
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return true
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end,
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Action = function(self, entity)
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self:MsgStart()
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net.WriteEntity(entity)
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self:MsgEnd()
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end,
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Receive = function(self, length, client)
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local entity = net.ReadEntity()
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if (!IsValid(entity)) then return end
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if (!self:Filter(entity, client)) then return end
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local model = string.lower(entity:GetModel())
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local entityClass = PLUGIN.usableEntityLookup[model].class
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local usableEntity = ents.Create(entityClass)
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usableEntity:SetPos(entity:GetPos())
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usableEntity:SetAngles(entity:GetAngles())
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usableEntity:SetModel(model)
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usableEntity:Spawn()
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entity:Remove()
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ix.log.Add(client, "usableEntitySpawned", entityClass, model)
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end
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})
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