Files
wnsrc/gamemodes/sandbox/entities/weapons/gmod_tool/stools/elastic.lua

131 lines
4.2 KiB
Lua
Raw Normal View History

2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
TOOL.Category = "Constraints"
TOOL.Name = "#tool.elastic.name"
TOOL.ClientConVar[ "constant" ] = "500"
TOOL.ClientConVar[ "damping" ] = "3"
TOOL.ClientConVar[ "rdamping" ] = "0.01"
TOOL.ClientConVar[ "material" ] = "cable/cable"
TOOL.ClientConVar[ "width" ] = "2"
TOOL.ClientConVar[ "stretch_only" ] = "1"
TOOL.ClientConVar[ "color_r" ] = "255"
TOOL.ClientConVar[ "color_g" ] = "255"
TOOL.ClientConVar[ "color_b" ] = "255"
TOOL.Information = {
{ name = "left", stage = 0 },
{ name = "left_1", stage = 1 },
{ name = "reload" }
}
function TOOL:LeftClick( trace )
if ( IsValid( trace.Entity ) && trace.Entity:IsPlayer() ) then return end
-- If there's no physics object then we can't constraint it!
if ( SERVER && !util.IsValidPhysicsObject( trace.Entity, trace.PhysicsBone ) ) then return false end
local iNum = self:NumObjects()
local Phys = trace.Entity:GetPhysicsObjectNum( trace.PhysicsBone )
self:SetObject( iNum + 1, trace.Entity, trace.HitPos, Phys, trace.PhysicsBone, trace.HitNormal )
if ( iNum > 0 ) then
if ( CLIENT ) then
self:ClearObjects()
return true
end
-- Get client's CVars
local width = self:GetClientNumber( "width" )
local material = self:GetClientInfo( "material" )
local damping = self:GetClientNumber( "damping" )
local rdamping = self:GetClientNumber( "rdamping" )
local constant = self:GetClientNumber( "constant" )
local stretchonly = self:GetClientNumber( "stretch_only" )
local colorR = self:GetClientNumber( "color_r" )
local colorG = self:GetClientNumber( "color_g" )
local colorB = self:GetClientNumber( "color_b" )
-- Get information we're about to use
local Ent1, Ent2 = self:GetEnt( 1 ), self:GetEnt( 2 )
local Bone1, Bone2 = self:GetBone( 1 ), self:GetBone( 2 )
local LPos1, LPos2 = self:GetLocalPos( 1 ), self:GetLocalPos( 2 )
-- Create the constraint
local constr, rope = constraint.Elastic( Ent1, Ent2, Bone1, Bone2, LPos1, LPos2, constant, damping, rdamping, material, width, stretchonly, Color( colorR, colorG, colorB, 255 ) )
-- Create an undo if the constraint was created
if ( IsValid( constr ) ) then
undo.Create( "Elastic" )
undo.AddEntity( constr )
self:GetOwner():AddCleanup( "ropeconstraints", constr )
if ( IsValid( rope ) ) then
undo.AddEntity( rope )
self:GetOwner():AddCleanup( "ropeconstraints", rope )
end
undo.SetPlayer( self:GetOwner() )
undo.Finish()
end
-- Clear the objects so we're ready to go again
self:ClearObjects()
else
self:SetStage( iNum + 1 )
end
return true
end
function TOOL:Reload( trace )
if ( !IsValid( trace.Entity ) || trace.Entity:IsPlayer() ) then return false end
if ( CLIENT ) then return true end
return constraint.RemoveConstraints( trace.Entity, "Elastic" )
end
function TOOL:Holster()
self:ClearObjects()
end
local ConVarsDefault = TOOL:BuildConVarList()
function TOOL.BuildCPanel( CPanel )
CPanel:AddControl( "Header", { Description = "#tool.elastic.help" } )
CPanel:AddControl( "ComboBox", { MenuButton = 1, Folder = "elastic", Options = { [ "#preset.default" ] = ConVarsDefault }, CVars = table.GetKeys( ConVarsDefault ) } )
CPanel:AddControl( "Slider", { Label = "#tool.elastic.constant", Command = "elastic_constant", Type = "Float", Min = 0, Max = 4000, Help = true } )
CPanel:AddControl( "Slider", { Label = "#tool.elastic.damping", Command = "elastic_damping", Type = "Float", Min = 0, Max = 50, Help = true } )
CPanel:AddControl( "Slider", { Label = "#tool.elastic.rdamping", Command = "elastic_rdamping", Type = "Float", Min = 0, Max = 1, Help = true } )
CPanel:AddControl( "CheckBox", { Label = "#tool.elastic.stretchonly", Command = "elastic_stretch_only", Help = true } )
CPanel:AddControl( "Slider", { Label = "#tool.elastic.width", Command = "elastic_width", Type = "Float", Min = 0, Max = 20 } )
CPanel:AddControl( "RopeMaterial", { Label = "#tool.elastic.material", ConVar = "elastic_material" } )
CPanel:AddControl( "Color", { Label = "#tool.elastic.color", Red = "elastic_color_r", Green = "elastic_color_g", Blue = "elastic_color_b" } )
end