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wnsrc/gamemodes/ixhl2rp/plugins/fatigue_system/sh_overrides.lua

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2024-08-05 18:40:29 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PLUGIN = PLUGIN
function ix.storage.Open(client, inventory, info) -- libs/sh_storage.lua
assert(IsValid(client) and client:IsPlayer(), "expected valid player")
assert(type(inventory) == "table" and inventory:IsInstanceOf(ix.meta.inventory), "expected valid inventory")
if (!inventory.storageInfo) then
info = info or {}
-- I, perosnally, dislike storage context system at all, because it's not designed for flexible multiple users interaction, but editing is another task completely, so yeah...
if (isnumber(info.searchTime) and info.searchTime != 0) then
local character = client:GetCharacter()
info.searchTime = character:GetActionTimeInfluencedByEnergyLevel(info.searchTime)
end
ix.storage.CreateContext(inventory, info)
end
local storageInfo = inventory.storageInfo
if (storageInfo.bMultipleUsers or !ix.storage.InUse(inventory)) then
ix.storage.AddReceiver(client, inventory, true)
else
client:NotifyLocalized("storageInUse")
return
end
if (storageInfo.searchTime > 0) then
client:SetAction(storageInfo.searchText, storageInfo.searchTime)
client:DoStaredAction(storageInfo.entity, function()
if (IsValid(client) and IsValid(storageInfo.entity) and inventory.storageInfo) then
ix.storage.Sync(client, inventory)
end
end, storageInfo.searchTime, function()
if (IsValid(client)) then
ix.storage.RemoveReceiver(client, inventory)
client:SetAction()
end
end)
else
ix.storage.Sync(client, inventory)
end
end
function PLUGIN:InitializedPlugins2() -- plugins/willard_skills/meta/sh_character.lua
local charMeta = ix.meta.character
function charMeta:GetSkillBoostLevels(skillID)
local skill = ix.skill:Find(skillID)
if (!skill) then return end
local boostExp
local energyBoost
local energyBoostAmount = 0
local energyBuffs = PLUGIN.energySkillShifts.buffs
if (self:IsAffectedByFatigue() and energyBuffs[skillID]) then
local energy = self:GetEnergy()
local energyLevelToApplyBuffs = ix.config.Get("energyLevelToApplyBuffs", 50)
if (energy > energyLevelToApplyBuffs) then
energyBoost = true
energyBoostAmount = math.floor(energyBuffs[skillID] * (energy / 100))
boostExp = energyBoostAmount
else
boostExp = 0
end
else
boostExp = 0
end
for _, attr in ipairs(skill.attributes) do
boostExp = boostExp + self:GetAttrBoostLevels(attr, skill)
end
return boostExp, energyBoost, energyBoostAmount
end
if (self.InitializedPlugins3) then
self:InitializedPlugins3()
end
end
do
local charMeta = ix.meta.character
-- plugins/stamina_enhanced.lua
function charMeta:GetMaxStamina()
local client = self:GetPlayer()
local hunger, thirst, health, maxHealth = self:GetHunger(), self:GetThirst(), client:Health(), client:GetMaxHealth()
local stamina = 100
if (self:IsAffectedByFatigue()) then
local energy = self:GetEnergy()
local energyLevelToApplyBuffs = ix.config.Get("energyLevelToApplyBuffs", 50)
if (energy > energyLevelToApplyBuffs) then
stamina = stamina * (1 + PLUGIN.energyMaxStaminaOffsetBuff * (energy / 100))
end
end
if (hunger > 50) then
stamina = stamina * (1 - 0.4 * (math.min(hunger - 50, 50) / 50))
end
if (thirst > 50) then
stamina = stamina * (1 - 0.4 * (math.min(thirst - 50, 50) / 50))
end
local halfMaxHealth = math.floor(maxHealth * 0.5)
if (health < halfMaxHealth) then
stamina = stamina * (1 - 0.4 * (1 - health / halfMaxHealth))
end
return stamina
end
end