Files
wnsrc/gamemodes/ixhl2rp/schema/sh_voices.lua

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2024-08-05 18:40:29 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
Schema.voices.Add("Combine", ",", ",", "npc/metropolice/vo/_comma.wav", true)
Schema.voices.Add("Combine", "ZERO", "Zero", "npc/metropolice/vo/zero.wav", true)
Schema.voices.Add("Combine", "ONE", "One", "npc/metropolice/vo/one.wav", true)
Schema.voices.Add("Combine", "TWO", "Two", "npc/metropolice/vo/two.wav", true)
Schema.voices.Add("Combine", "THREE", "Three", "npc/metropolice/vo/three.wav", true)
Schema.voices.Add("Combine", "FOUR", "Four", "npc/metropolice/vo/four.wav", true)
Schema.voices.Add("Combine", "FIVE", "Five", "npc/metropolice/vo/five.wav", true)
Schema.voices.Add("Combine", "SIX", "Six", "npc/metropolice/vo/six.wav", true)
Schema.voices.Add("Combine", "SEVEN", "Seven", "npc/metropolice/vo/seven.wav", true)
Schema.voices.Add("Combine", "EIGHT", "Eight", "npc/metropolice/vo/eight.wav", true)
Schema.voices.Add("Combine", "NINE", "Nine", "npc/metropolice/vo/nine.wav", true)
Schema.voices.Add("Combine", "TEN", "Ten", "npc/metropolice/vo/ten.wav", true)
Schema.voices.Add("Combine", "ELEVEN", "Eleven", "npc/metropolice/vo/eleven.wav", true)
Schema.voices.Add("Combine", "TWELVE", "Twelve", "npc/metropolice/vo/twelve.wav", true)
Schema.voices.Add("Combine", "THIRTEEN", "Thirteen", "npc/metropolice/vo/thirteen.wav", true)
Schema.voices.Add("Combine", "FOURTEEN", "Fourteen", "npc/metropolice/vo/fourteen.wav", true)
Schema.voices.Add("Combine", "FIFTEEN", "Fifteen", "npc/metropolice/vo/fifteen.wav", true)
Schema.voices.Add("Combine", "SIXTEEN", "Sixteen", "npc/metropolice/vo/sixteen.wav", true)
Schema.voices.Add("Combine", "SEVENTEEN", "Seventeen", "npc/metropolice/vo/seventeen.wav", true)
Schema.voices.Add("Combine", "EIGHTEEN", "Eighteen", "npc/metropolice/vo/eighteen.wav", true)
Schema.voices.Add("Combine", "NINETEEN", "Nineteen", "npc/metropolice/vo/nineteen.wav", true)
Schema.voices.Add("Combine", "TWENTY", "Twenty", "npc/metropolice/vo/twenty.wav", true)
Schema.voices.Add("Combine", "THIRTY", "Thirty", "npc/metropolice/vo/thirty.wav", true)
Schema.voices.Add("Combine", "FOURTY", "Fourty", "npc/metropolice/vo/fourty.wav", true)
Schema.voices.Add("Combine", "FIFTY", "Fifty", "npc/metropolice/vo/fifty.wav", true)
Schema.voices.Add("Combine", "SIXTY", "Sixty", "npc/metropolice/vo/sixty.wav", true)
Schema.voices.Add("Combine", "SEVENTY", "Seventy", "npc/metropolice/vo/seventy.wav", true)
Schema.voices.Add("Combine", "EIGHTY", "Eighty", "npc/metropolice/vo/eighty.wav", true)
Schema.voices.Add("Combine", "NINETY", "Ninety", "npc/metropolice/vo/ninety.wav", true)
Schema.voices.Add("Combine", "ONE HUNDRED", "One-hundred", "npc/metropolice/vo/onehundred.wav", true)
Schema.voices.Add("Combine", "TWO HUNDRED", "Two-hundred", "npc/metropolice/vo/twohundred.wav", true)
Schema.voices.Add("Combine", "THREE HUNDRED", "Three-hundred", "npc/metropolice/vo/threehundred.wav", true)
Schema.voices.Add("Combine", "0", "0", "npc/combine_soldier/vo/zero.wav", true)
Schema.voices.Add("Combine", "1", "1", "npc/combine_soldier/vo/one.wav", true)
Schema.voices.Add("Combine", "2", "2", "npc/combine_soldier/vo/two.wav", true)
Schema.voices.Add("Combine", "3", "3", "npc/combine_soldier/vo/three.wav", true)
Schema.voices.Add("Combine", "4", "4", "npc/combine_soldier/vo/four.wav", true)
Schema.voices.Add("Combine", "5", "5", "npc/combine_soldier/vo/five.wav", true)
Schema.voices.Add("Combine", "6", "6", "npc/combine_soldier/vo/six.wav", true)
Schema.voices.Add("Combine", "7", "7", "npc/combine_soldier/vo/seven.wav", true)
Schema.voices.Add("Combine", "8", "8", "npc/combine_soldier/vo/eight.wav", true)
Schema.voices.Add("Combine", "9", "9", "npc/combine_soldier/vo/niner.wav", true)
Schema.voices.Add("Combine", "10", "10.", "npc/combine_soldier/vo/ten.wav", true)
Schema.voices.Add("Combine", "11", "11.", "npc/combine_soldier/vo/eleven.wav", true)
Schema.voices.Add("Combine", "12", "12.", "npc/combine_soldier/vo/twelve.wav", true)
Schema.voices.Add("Combine", "13", "13", "npc/combine_soldier/vo/thirteen.wav", true)
Schema.voices.Add("Combine", "14", "14", "npc/combine_soldier/vo/fourteen.wav", true)
Schema.voices.Add("Combine", "15", "15", "npc/combine_soldier/vo/fifteen.wav", true)
Schema.voices.Add("Combine", "16", "16", "npc/combine_soldier/vo/sixteen.wav", true)
Schema.voices.Add("Combine", "17", "17", "npc/combine_soldier/vo/seventeen.wav", true)
Schema.voices.Add("Combine", "18", "18", "npc/combine_soldier/vo/eighteen.wav", true)
Schema.voices.Add("Combine", "19", "19", "npc/combine_soldier/vo/nineteen.wav", true)
Schema.voices.Add("Combine", "20", "20", "npc/combine_soldier/vo/twenty.wav", true)
Schema.voices.Add("Combine", "30", "30", "npc/combine_soldier/vo/thirty.wav", true)
Schema.voices.Add("Combine", "40", "40", "npc/combine_soldier/vo/fourty.wav", true)
Schema.voices.Add("Combine", "50", "50", "npc/combine_soldier/vo/fifty.wav", true)
Schema.voices.Add("Combine", "60", "60", "npc/combine_soldier/vo/sixty.wav", true)
Schema.voices.Add("Combine", "70", "70", "npc/combine_soldier/vo/seventy.wav", true)
Schema.voices.Add("Combine", "80", "80", "npc/combine_soldier/vo/eighty.wav", true)
Schema.voices.Add("Combine", "90", "90", "npc/combine_soldier/vo/ninety.wav", true)
Schema.voices.Add("Combine", "100", "100", "npc/combine_soldier/vo/onehundred.wav", true)
Schema.voices.Add("Combine", "200", "200", "npc/combine_soldier/vo/twohundred.wav", true)
Schema.voices.Add("Combine", "300", "300", "npc/combine_soldier/vo/threehundred.wav", true)
Schema.voices.Add("Civil Protection", "10-0 HUNTING", "10-0, 10-0; viscerator is hunting!.", "npc/metropolice/vo/tenzerovisceratorishunting.wav", true)
Schema.voices.Add("Civil Protection", "10-103 TAG", "Possible 10-103, my location, alert TAG units!.", "npc/metropolice/vo/possible10-103alerttagunits.wav", true)
Schema.voices.Add("Civil Protection", "10-14 DUTY", "Holding on 10-14 duty; at code four.", "npc/metropolice/vo/holdingon10-14duty.wav", true)
Schema.voices.Add("Civil Protection", "10-2", "10-2.", "npc/metropolice/vo/ten2.wav", true)
Schema.voices.Add("Civil Protection", "10-25 SUSPECT", "Any unit, report in with 10-25 as suspect.", "npc/metropolice/vo/unitreportinwith10-25suspect.wav", true)
Schema.voices.Add("Civil Protection", "10-30 RESPONDING", "I have a 10-30, my 10-20; responding, code two.", "npc/metropolice/vo/ihave10-30my10-20responding.wav", true)
Schema.voices.Add("Civil Protection", "10-4", "10-4.", "npc/metropolice/vo/ten4.wav", true)
Schema.voices.Add("Civil Protection", "10-8 STANDING BY", "10-8; standing by.", "npc/metropolice/vo/ten8standingby.wav", true)
Schema.voices.Add("Civil Protection", "10-8", "Unit is on-duty; 10-8.", "npc/metropolice/vo/unitisonduty10-8.wav", true)
Schema.voices.Add("Civil Protection", "10-91D COUNT", "10-91d count is.", "npc/metropolice/vo/ten91dcountis.wav", true)
Schema.voices.Add("Civil Protection", "10-97 GOA", "10-97; that suspect is GOA.", "npc/metropolice/vo/ten97suspectisgoa.wav", true)
Schema.voices.Add("Civil Protection", "10-97", "10-97.", "npc/metropolice/vo/ten97.wav", true)
Schema.voices.Add("Civil Protection", "10-99", "Officer down, I am 10-99; I repeat, I am 10-99!", "npc/metropolice/vo/officerdowniam10-99.wav", true)
Schema.voices.Add("Civil Protection", "11-44 INBOUND", "Get that 11-44 inbound; we're cleaning up now.", "npc/metropolice/vo/get11-44inboundcleaningup.wav", true)
Schema.voices.Add("Civil Protection", "11-99", "11-99; officer needs assistance!", "npc/metropolice/vo/11-99officerneedsassistance.wav", true)
Schema.voices.Add("Civil Protection", "34S AT", "All units, BOL; we have 34-S at..", "npc/metropolice/vo/allunitsbol34sat.wav", true)
Schema.voices.Add("Civil Protection", "404", "404 zone.", "npc/metropolice/vo/404zone.wav", true)
Schema.voices.Add("Civil Protection", "408 AT LOCATION", "I've got a 408 here at location.", "npc/metropolice/vo/ivegot408hereatlocation.wav", true)
Schema.voices.Add("Civil Protection", "415B", "Is 415b.", "npc/metropolice/vo/is415b.wav", true)
Schema.voices.Add("Civil Protection", "603", "603, unlawful entry.", "npc/metropolice/vo/unlawfulentry603.wav", true)
Schema.voices.Add("Civil Protection", "63", "63, criminal trespass.", "npc/metropolice/vo/criminaltrespass63.wav", true)
Schema.voices.Add("Civil Protection", "A GRENADE", "That's a grenade!", "npc/metropolice/vo/thatsagrenade.wav", true)
Schema.voices.Add("Civil Protection", "ACQUIRING", "Acquiring on visual.", "npc/metropolice/vo/acquiringonvisual.wav", true)
Schema.voices.Add("Civil Protection", "ADMINISTER", "Administer.", "npc/metropolice/vo/administer.wav", true)
Schema.voices.Add("Civil Protection", "ADW", "Confirmed as ADW on that suspect, 10-0.", "npc/metropolice/vo/confirmadw.wav", true)
Schema.voices.Add("Civil Protection", "AFFIRMATIVE", "Affirmative.", "npc/metropolice/vo/affirmative.wav", true)
Schema.voices.Add("Civil Protection", "AFFIRMATIVE2", "Affirmative.", "npc/metropolice/vo/affirmative2.wav", true)
Schema.voices.Add("Civil Protection", "AIRWATCH 505", "Dispatch, we need AirWatch; subject is 505.", "npc/metropolice/vo/airwatchsubjectis505.wav", true)
Schema.voices.Add("Civil Protection", "AIRWATCH TAG", "I have a 10-107 here; send AirWatch for tag.", "npc/metropolice/vo/gota10-107sendairwatch.wav", true)
Schema.voices.Add("Transhuman Arm", "ALERT", "Alert one!", "npc/combine_soldier/vo/alert1.wav", true)
Schema.voices.Add("Civil Protection", "ALL UNITS MOVE IN", "All units, move in!", "npc/metropolice/vo/allunitsmovein.wav", true)
Schema.voices.Add("Civil Protection", "AMPUTATE", "Amputate", "npc/metropolice/vo/amputate.wav", true)
Schema.voices.Add("Transhuman Arm", "ANTI CITIZEN ONE", "Anti-Citizen One.", "npc/combine_soldier/vo/anticitizenone.wav", true)
Schema.voices.Add("Civil Protection", "ANTI CITIZEN", "Anti-citizen.", "npc/metropolice/vo/anticitizen.wav", true)
Schema.voices.Add("Transhuman Arm", "APEX", "APEX.", "npc/combine_soldier/vo/apex.wav", true)
Schema.voices.Add("Civil Protection", "APPLY", "Apply.", "npc/metropolice/vo/apply.wav", true)
Schema.voices.Add("Civil Protection", "ARREST POSITIONS", "All units, move to arrest positions.", "npc/metropolice/vo/movetoarrestpositions.wav", true)
Schema.voices.Add("Civil Protection", "ASSAULT POINT SECURED", "Assault-point secured; advance.", "npc/metropolice/vo/assaultpointsecureadvance.wav", true)
Schema.voices.Add("Civil Protection", "AT CHECKPOINT", "At checkpoint.", "npc/metropolice/vo/atcheckpoint.wav", true)
Schema.voices.Add("Transhuman Arm", "AT CODE", "Is at code.", "npc/combine_soldier/vo/isatcode.wav", true)
Schema.voices.Add("Civil Protection", "AT LOCATION REPORT", "Protection-teams at location, report in.", "npc/metropolice/vo/ptatlocationreport.wav", true)
Schema.voices.Add("Transhuman Arm", "BACK UP", "Back up!", "vo/trainyard/ba_backup.wav", true)
Schema.voices.Add("Civil Protection", "BACKUP", "Backup!", "npc/metropolice/vo/backup.wav", true)
Schema.voices.Add("Transhuman Arm", "BEARING", "Bearing.", "npc/combine_soldier/vo/bearing.wav", true)
Schema.voices.Add("Civil Protection", "BIOTIC HERE", "We got an outland biotic in here.", "npc/metropolice/vo/outlandbioticinhere.wav", true)
Schema.voices.Add("Transhuman Arm", "BLADE", "BLADE.", "npc/combine_soldier/vo/blade.wav", true)
Schema.voices.Add("Civil Protection", "BLEEDING", "Suspect is bleeding from multiple wounds.", "npc/metropolice/vo/suspectisbleeding.wav", true)
Schema.voices.Add("Civil Protection", "BLIP", "Catch that blip on the stabilization readout.", "npc/metropolice/vo/catchthatbliponstabilization.wav", true)
Schema.voices.Add("Civil Protection", "BLOCK HOLDING", "Block is holding, cohesive.", "npc/metropolice/vo/blockisholdingcohesive.wav", true)
Schema.voices.Add("Civil Protection", "BLOCK", "Block.", "npc/metropolice/vo/block.wav", true)
Schema.voices.Add("Transhuman Arm", "BODYPACK", "Bodypack holding!", "npc/combine_soldier/vo/bodypackholding.wav", true)
Schema.voices.Add("Civil Protection", "BOL 243", "CP, we need AirWatch to BOL for that 243.", "npc/metropolice/vo/cpbolforthat243.wav", true)
Schema.voices.Add("Transhuman Arm", "BOOMER", "Boomer.", "npc/combine_soldier/vo/boomer.wav", true)
Schema.voices.Add("Transhuman Arm", "BOUNCER", "Bouncer, bouncer!", "npc/combine_soldier/vo/bouncerbouncer.wav", true)
Schema.voices.Add("Civil Protection", "BREAK COVER", "Break his cover.", "npc/metropolice/vo/breakhiscover.wav", true)
Schema.voices.Add("Civil Protection", "CANAL", "Canal.", "npc/metropolice/vo/canal.wav", true)
Schema.voices.Add("Civil Protection", "CANAL BLOCK", "Canal block.", "npc/metropolice/vo/canalblock.wav", true)
Schema.voices.Add("Civil Protection", "CAUTERIZE", "Cauterize.", "npc/metropolice/vo/cauterize.wav", true)
Schema.voices.Add("Civil Protection", "CHECK MISCOUNT", "Check for miscount.", "npc/metropolice/vo/checkformiscount.wav", true)
Schema.voices.Add("Civil Protection", "CHECKPOINTS", "Proceed to designated checkpoints.", "npc/metropolice/vo/proceedtocheckpoints.wav", true)
Schema.voices.Add("Civil Protection", "CITIZEN SUMMONED", "Reporting citizen summoned to voluntary conscription for general public service detail; T94-322.", "npc/metropolice/vo/citizensummoned.wav", true)
Schema.voices.Add("Civil Protection", "CITIZEN", "Citizen.", "npc/metropolice/vo/citizen.wav", true)
Schema.voices.Add("Civil Protection", "CLASSIFY DB", "Classify subject name as 'DB', this block ready for clean-out.", "npc/metropolice/vo/classifyasdbthisblockready.wav", true)
Schema.voices.Add("Transhuman Arm", "CLEANED", "Cleaned.", "npc/combine_soldier/vo/cleaned.wav", true)
Schema.voices.Add("Transhuman Arm", "CLEANUP", "Engaged in cleanup.", "npc/combine_soldier/vo/engagedincleanup.wav", true)
Schema.voices.Add("Civil Protection", "CLEAR CODE 100", "Clear and code one-hundred.", "npc/metropolice/vo/clearandcode100.wav", true)
Schema.voices.Add("Civil Protection", "CLOSE ON SUSPECT", "All units, close on suspect.", "npc/metropolice/vo/allunitscloseonsuspect.wav", true)
Schema.voices.Add("Transhuman Arm", "CLOSING", "Closing.", "npc/combine_soldier/vo/closing.wav", true)
Schema.voices.Add("Transhuman Arm", "CLOSING2", "Closing.", "npc/combine_soldier/vo/closing2.wav", true)
Schema.voices.Add("Civil Protection", "CODE 100", "Code one-hundred.", "npc/metropolice/vo/code100.wav", true)
Schema.voices.Add("Civil Protection", "CODE 2", "All units, code two.", "npc/metropolice/vo/allunitscode2.wav", true)
Schema.voices.Add("Civil Protection", "CODE 3", "Officer down; request all units code three to my 10-20!", "npc/metropolice/vo/officerdowncode3tomy10-20.wav", true)
Schema.voices.Add("Civil Protection", "CODE 7", "Code seven.", "npc/metropolice/vo/code7.wav", true)
Schema.voices.Add("Civil Protection", "CITIZEN COME WITH ME", "You, citizen! Come with me.", "vo/trainyard/ba_youcomewith.wav", true)
Schema.voices.Add("Civil Protection", "CONDEMNED", "Condemned zone.", "npc/metropolice/vo/condemnedzone.wav", true)
Schema.voices.Add("Civil Protection", "CONTACT 243", "Contact with 243 suspect; my 10-20 is..", "npc/metropolice/vo/contactwith243suspect.wav", true)
Schema.voices.Add("Transhuman Arm", "CONTACT CONFIRM", "Contact confirmed!", "npc/combine_soldier/vo/contactconfim.wav", true)
Schema.voices.Add("Transhuman Arm", "CONTACT CONFIRM2", "Contact confirmed, prosecuting!", "npc/combine_soldier/vo/contactconfirmprosecuting.wav", true)
Schema.voices.Add("Civil Protection", "CONTACT PRIORITY", "I have contact with a priority two.", "npc/metropolice/vo/contactwithpriority2.wav", true)
Schema.voices.Add("Transhuman Arm", "CONTACT", "Contact!", "npc/combine_soldier/vo/contact.wav", true)
Schema.voices.Add("Transhuman Arm", "CONTAIN PROCEED", "Containment Proceeding.", "npc/combine_soldier/vo/containmentproceeding.wav", true)
Schema.voices.Add("Transhuman Arm", "CONTAINED", "Contained.", "npc/combine_soldier/vo/contained.wav", true)
Schema.voices.Add("Civil Protection", "CONTROL 100", "Control is one-hundred percent this location, no sign of that 647-E.", "npc/metropolice/vo/control100percent.wav", true)
Schema.voices.Add("Civil Protection", "CONTROLSECTION", "Control section.", "npc/metropolice/vo/controlsection.wav", true)
Schema.voices.Add("Civil Protection", "CONVERGING", "Converging.", "npc/metropolice/vo/converging.wav", true)
Schema.voices.Add("Transhuman Arm", "COPY THAT", "Copy that.", "npc/combine_soldier/vo/copythat.wav", true)
Schema.voices.Add("Transhuman Arm", "COVER ME", "Cover me.", "npc/combine_soldier/vo/coverme.wav", true)
Schema.voices.Add("Transhuman Arm", "COVER", "Cover.", "npc/combine_soldier/vo/coverhurt.wav", true)
Schema.voices.Add("Civil Protection", "CP COMPROMISED", "CP is compromised; re-establish.", "npc/metropolice/vo/cpiscompromised.wav", true)
Schema.voices.Add("Civil Protection", "CP ESTABLISH", "CP, we need to establish our perimeter at..", "npc/metropolice/vo/cpweneedtoestablishaperimeterat.wav", true)
Schema.voices.Add("Civil Protection", "CP OVERRUN", "CP is overrun; we have no containment.", "npc/metropolice/vo/cpisoverrunwehavenocontainment.wav", true)
Schema.voices.Add("Transhuman Arm", "DAGGER", "DAGGER.", "npc/combine_soldier/vo/dagger.wav", true)
Schema.voices.Add("Transhuman Arm", "DASH", "DASH.", "npc/combine_soldier/vo/dash.wav", true)
Schema.voices.Add("Civil Protection", "DB COUNT", "DB count is..", "npc/metropolice/vo/dbcountis.wav", true)
Schema.voices.Add("Civil Protection", "DEFENDER", "DEFENDER.", "npc/metropolice/vo/defender.wav", true)
Schema.voices.Add("Transhuman Arm", "DEGREES", "Degrees.", "npc/combine_soldier/vo/degrees.wav", true)
Schema.voices.Add("Transhuman Arm", "DELIVERED", "Delivered.", "npc/combine_soldier/vo/delivered", true)
Schema.voices.Add("Civil Protection", "DESERVICED AREA", "Deserviced area.", "npc/metropolice/vo/deservicedarea.wav", true)
Schema.voices.Add("Civil Protection", "DESIGNATE SUSPECT", "Designate suspect as.", "npc/metropolice/vo/designatesuspectas.wav", true)
Schema.voices.Add("Transhuman Arm", "DESIGNATE TARGET", "Designate target as.", "npc/combine_soldier/vo/designatetargetas.wav", true)
Schema.voices.Add("Civil Protection", "DESTROY COVER", "Destroy that cover.", "npc/metropolice/vo/destroythatcover.wav", true)
Schema.voices.Add("Civil Protection", "DISLOCATE INTERPOSE", "Fire to dislocate that interpose.", "npc/metropolice/vo/firetodislocateinterpose.wav", true)
Schema.voices.Add("Civil Protection", "DISMOUNTING HARDPOINT", "Dismounting hardpoint.", "npc/metropolice/vo/dismountinghardpoint.wav", true)
Schema.voices.Add("Civil Protection", "DISP APB", "Disp updating APB likeness.", "npc/metropolice/vo/dispupdatingapb.wav", true)
Schema.voices.Add("Transhuman Arm", "DISPLACE", "Displace!", "npc/combine_soldier/vo/displace.wav", true)
Schema.voices.Add("Civil Protection", "DISTRIBUTION BLOCK", "Distribution block.", "npc/metropolice/vo/distributionblock.wav", true)
Schema.voices.Add("Civil Protection", "DOCUMENT", "Document.", "npc/metropolice/vo/document.wav", true)
Schema.voices.Add("Civil Protection", "DON'T MOVE", "Don't move!", "npc/metropolice/vo/dontmove.wav", true)
Schema.voices.Add("Transhuman Arm", "ENGAGING", "Engaging.", "npc/combine_soldier/vo/engaging.wav", true)
Schema.voices.Add("Transhuman Arm", "ESCAPEE", "Priority two escapee.", "npc/combine_soldier/vo/prioritytwoescapee.wav", true)
Schema.voices.Add("Civil Protection", "ESTABLISH NEW CP", "Fall out, establish a new CP.", "npc/metropolice/vo/establishnewcp.wav", true)
Schema.voices.Add("Civil Protection", "EXPIRED", "Expired.", "npc/metropolice/vo/expired.wav", true)
Schema.voices.Add("Civil Protection", "EXPOSE TARGET", "Firing to expose target!", "npc/metropolice/vo/firingtoexposetarget.wav", true)
Schema.voices.Add("Civil Protection", "EXTERNAL", "External jurisdiction.", "npc/metropolice/vo/externaljurisdiction.wav", true)
Schema.voices.Add("Transhuman Arm", "EXTRACTOR AWAY", "Extractor away!", "npc/combine_soldier/vo/extractoraway.wav", true)
Schema.voices.Add("Transhuman Arm", "EXTRACTOR LIVE", "Extractor is live!", "npc/combine_soldier/vo/extractorislive.wav", true)
Schema.voices.Add("Transhuman Arm", "FIELD PROMOTED", "is field promoted to LEADER-1, holding.", "npc/combine_soldier/vo/isfieldpromoted.wav", true)
Schema.voices.Add("Transhuman Arm", "FINAL BACKUP", "Is final team unit backup.", "npc/combine_soldier/vo/isfinalteamunitbackup.wav", true)
Schema.voices.Add("Civil Protection", "FINAL VERDICT", "Final verdict administered.", "npc/metropolice/vo/finalverdictadministered.wav", true)
Schema.voices.Add("Civil Protection", "FINAL WARNING", "Final warning!", "npc/metropolice/vo/finalwarning.wav", true)
Schema.voices.Add("Civil Protection", "FIRST WARNING", "First warning, move away!", "npc/metropolice/vo/firstwarningmove.wav", true)
Schema.voices.Add("Transhuman Arm", "FIST", "FIST.", "npc/combine_soldier/vo/fist.wav", true)
Schema.voices.Add("Transhuman Arm", "FIX SIGHT LINES", "Fix sight lines, move in.", "npc/combine_soldier/vo/fixsightlinesmovein.wav", true)
Schema.voices.Add("Transhuman Arm", "FLARE DOWN", "Flare down.", "npc/combine_soldier/vo/flaredown.wav", true)
Schema.voices.Add("Transhuman Arm", "FLASH FLASH FLASH", "Five, four, three, two, one, flash flash flash!", "npc/combine_soldier/vo/flashflashflash.wav", true)
Schema.voices.Add("Transhuman Arm", "FLASH", "FLASH.", "npc/combine_soldier/vo/flash.wav", true)
Schema.voices.Add("Transhuman Arm", "FLATLINE", "Flatline.", "npc/combine_soldier/vo/flatline.wav", true)
Schema.voices.Add("Transhuman Arm", "FLUSH", "Flush.", "npc/combine_soldier/vo/flush.wav", true)
Schema.voices.Add("Civil Protection", "FREE NECROTICS", "I have free necrotics.", "npc/metropolice/vo/freenecrotics.wav", true)
Schema.voices.Add("Transhuman Arm", "FULL ACTIVE", "Full active.", "npc/combine_soldier/vo/fullactive.wav", true)
Schema.voices.Add("Transhuman Arm", "FULL RESPONSE", "Executing full response.", "npc/combine_soldier/vo/executingfullresponse.wav", true)
Schema.voices.Add("Civil Protection", "GET DOWN", "Get down!", "npc/metropolice/vo/getdown.wav", true)
Schema.voices.Add("Civil Protection", "GET IN HERE", "Get in here.", "vo/trainyard/ba_inhere01.wav", true)
Schema.voices.Add("Civil Protection", "GET IN", "Get in!", "vo/trainyard/ba_getin.wav", true)
Schema.voices.Add("Civil Protection", "GET OUT", "Get out of here!", "npc/metropolice/vo/getoutofhere.wav", true)
Schema.voices.Add("Civil Protection", "GETTING 647E", "Still getting that 647-E from local surveillance.", "npc/metropolice/vo/stillgetting647e.wav", true)
Schema.voices.Add("Transhuman Arm", "GHOST", "GHOST.", "npc/combine_soldier/vo/ghost.wav", true)
Schema.voices.Add("Transhuman Arm", "GO ACTIVE", "Go active, intercept!", "npc/combine_soldier/vo/goactiveintercept.wav", true)
Schema.voices.Add("Civil Protection", "GO AGAIN", "PT, go again.", "npc/metropolice/vo/ptgoagain.wav", true)
Schema.voices.Add("Civil Protection", "GO ON", "Go on!", "vo/trainyard/ba_goon.wav", true)
Schema.voices.Add("Transhuman Arm", "GO SHARP", "Go sharp!", "npc/combine_soldier/vo/gosharp.wav", true)
Schema.voices.Add("Transhuman Arm", "GO SHARP2", "Go sharp, go sharp!", "npc/combine_soldier/vo/gosharpgosharp.wav", true)
Schema.voices.Add("Civil Protection", "GOING IN", "Cover me, I'm goin' in!", "npc/metropolice/vo/covermegoingin.wav", true)
Schema.voices.Add("Civil Protection", "GOT A DB", "Uh, we got a DB here; cancel that 11-42.", "npc/metropolice/vo/wegotadbherecancel10-102.wav", true)
Schema.voices.Add("Civil Protection", "GOT HIM AGAIN", "Got him again; suspect's 10-20 at..", "npc/metropolice/vo/gothimagainsuspect10-20at.wav", true)
Schema.voices.Add("Transhuman Arm", "GOT HIM NOW", "Affirmative we got him now.", "npc/combine_soldier/vo/affirmativewegothimnow.wav", true)
Schema.voices.Add("Civil Protection", "GOT HIM", "I got him!", "npc/metropolice/shooter02.wav", true)
Schema.voices.Add("Civil Protection", "GOT ONE ACCOMPLICE", "I got one accomplice here.", "npc/metropolice/vo/gotoneaccomplicehere.wav", true)
Schema.voices.Add("Civil Protection", "GOT SUSPECT ONE", "I got suspect one here.", "npc/metropolice/vo/gotsuspect1here.wav", true)
Schema.voices.Add("Civil Protection", "GRENADE", "Grenade!", "npc/metropolice/vo/grenade.wav", true)
Schema.voices.Add("Transhuman Arm", "GRID", "GRID.", "npc/combine_soldier/vo/grid.wav", true)
Schema.voices.Add("Transhuman Arm", "HAMMER", "HAMMER.", "npc/combine_soldier/vo/hammer.wav", true)
Schema.voices.Add("Civil Protection", "HANDS UP", "Hands up.", "npc/metropolice/deploy01.wav", true)
Schema.voices.Add("Civil Protection", "HANDS", "Hands.", "npc/metropolice/deploy04.wav", true)
Schema.voices.Add("Transhuman Arm", "HARDEN POSITION", "Harden that position.", "npc/combine_soldier/vo/hardenthatposition.wav", true)
Schema.voices.Add("Civil Protection", "HARDPOINT PROSECUTE", "Is at hardpoint; ready to prosecute.", "npc/metropolice/vo/isathardpointreadytoprosecute.wav", true)
Schema.voices.Add("Civil Protection", "HARDPOINT SCANNING", "Hardpoint scanning.", "npc/metropolice/vo/hardpointscanning.wav", true)
Schema.voices.Add("Civil Protection", "HAVE A 10-108", "We have a 10-108.", "npc/metropolice/vo/wehavea10-108.wav", true)
Schema.voices.Add("Transhuman Arm", "HEAVY RESISTANCE", "Overwatch advise, we have heavy resistance.", "npc/combine_soldier/vo/heavyresistance.wav", true)
Schema.voices.Add("Transhuman Arm", "HELIX", "HELIX.", "npc/combine_soldier/vo/helix.wav", true)
Schema.voices.Add("Civil Protection", "HELP", "Help!", "npc/metropolice/vo/help.wav", true)
Schema.voices.Add("Civil Protection", "HERO", "HERO.", "npc/metropolice/vo/hero.wav", true)
Schema.voices.Add("Civil Protection", "HES 148", "He's gone 148.", "npc/metropolice/vo/hesgone148.wav", true)
Schema.voices.Add("Civil Protection", "HES MINE", "He's mine!", "npc/metropolice/shooter03.wav", true)
Schema.voices.Add("Civil Protection", "HIGH PRIORITY", "High-priority region.", "npc/metropolice/vo/highpriorityregion.wav", true)
Schema.voices.Add("Civil Protection", "HOLD IT", "Hold it right there!", "npc/metropolice/vo/holditrightthere.wav", true)
Schema.voices.Add("Civil Protection", "HOLD POSITION", "Protection-team, hold this position.", "npc/metropolice/vo/holdthisposition.wav", true)
Schema.voices.Add("Civil Protection", "HOLD", "Hold it!", "npc/metropolice/vo/holdit.wav", true)
Schema.voices.Add("Transhuman Arm", "HOLDING AT CODE", "Is holding at code.", "npc/combine_soldier/vo/isholdingatcode.wav", true)
Schema.voices.Add("Transhuman Arm", "HOTPOINT", "Call hotpoint!", "npc/combine_soldier/vo/callhotpoint.wav", true)
Schema.voices.Add("Transhuman Arm", "HUNTER", "HUNTER.", "npc/combine_soldier/vo/hunter.wav", true)
Schema.voices.Add("Transhuman Arm", "HURRICANE", "HURRICANE.", "npc/combine_soldier/vo/hurricane.wav", true)
Schema.voices.Add("Transhuman Arm", "HVT", "Overwatch confirm, HVT contained.", "npc/combine_soldier/vo/overwatchconfirmhvtcontained.wav", true)
Schema.voices.Add("Civil Protection", "I NEED 10-78", "Dispatch, I need 10-78; officer in trouble!", "npc/metropolice/vo/dispatchineed10-78.wav", true)
Schema.voices.Add("Civil Protection", "I SAID MOVE ALONG", "I said move along.", "npc/metropolice/vo/isaidmovealong.wav", true)
Schema.voices.Add("Civil Protection", "I SAID MOVE", "I said move!", "vo/trainyard/ba_move01.wav", true)
Schema.voices.Add("Civil Protection", "I SEE HIM", "Yes, I see him.", "npc/metropolice/shooter05.wav", true)
Schema.voices.Add("Transhuman Arm", "ICE", "ICE.", "npc/combine_soldier/vo/ice.wav", true)
Schema.voices.Add("Civil Protection", "IN POSITION", "In position.", "npc/metropolice/vo/inposition.wav", true)
Schema.voices.Add("Transhuman Arm", "INBOUND", "Inbound.", "npc/combine_soldier/vo/inbound.wav", true)
Schema.voices.Add("Civil Protection", "INDUSTRIAL ZONE", "Industrial zone.", "npc/metropolice/vo/industrialzone.wav", true)
Schema.voices.Add("Civil Protection", "INFECTION", "Infection.", "npc/metropolice/vo/infection.wav", true)
Schema.voices.Add("Transhuman Arm", "INFESTATION ZONE", "We are in an infestation zone.", "npc/combine_soldier/vo/weareinaninfestationzone.wav", true)
Schema.voices.Add("Civil Protection", "INFESTED", "Infested zone.", "npc/metropolice/vo/infestedzone.wav", true)
Schema.voices.Add("Civil Protection", "INJECT", "Inject!", "npc/metropolice/vo/inject.wav", true)
Schema.voices.Add("Civil Protection", "INOCULATE", "Inoculate.", "npc/metropolice/vo/innoculate.wav", true)
Schema.voices.Add("Civil Protection", "INTERCEDE", "Intercede.", "npc/metropolice/vo/intercede.wav", true)
Schema.voices.Add("Civil Protection", "INTERLOCK", "Interlock.", "npc/metropolice/vo/interlock.wav", true)
Schema.voices.Add("Civil Protection", "INVESTIGATE", "Investigate.", "npc/metropolice/vo/investigate.wav", true)
Schema.voices.Add("Civil Protection", "INVESTIGATING 10-103", "Investigating 10-103.", "npc/metropolice/vo/investigating10-103.wav", true)
Schema.voices.Add("Transhuman Arm", "ION", "ION.", "npc/combine_soldier/vo/ion.wav", true)
Schema.voices.Add("Civil Protection", "IS 10-108", "Is 10-108.", "npc/metropolice/vo/is10-108.wav", true)
Schema.voices.Add("Civil Protection", "IS 10-8", "Unit is 10-8; standing by.", "npc/metropolice/vo/unitis10-8standingby.wav", true)
Schema.voices.Add("Civil Protection", "IS CLOSING", "Is closing on suspect.", "npc/metropolice/vo/isclosingonsuspect.wav", true)
Schema.voices.Add("Civil Protection", "IS DOWN", "Is down.", "npc/metropolice/vo/isdown.wav", true)
Schema.voices.Add("Civil Protection", "IS MOVING", "Is moving in.", "npc/metropolice/vo/ismovingin.wav", true)
Schema.voices.Add("Civil Protection", "IS PASSIVE", "Is passive.", "npc/metropolice/vo/ispassive.wav", true)
Schema.voices.Add("Civil Protection", "IS READY TO GO", "Is ready to go.", "npc/metropolice/vo/isreadytogo.wav", true)
Schema.voices.Add("Civil Protection", "ISOLATE", "Isolate!", "npc/metropolice/vo/isolate.wav", true)
Schema.voices.Add("Transhuman Arm", "JET", "JET.", "npc/combine_soldier/vo/jet.wav", true)
Schema.voices.Add("Transhuman Arm", "JUDGE", "JUDGE.", "npc/combine_soldier/vo/judge.wav", true)
Schema.voices.Add("Civil Protection", "JUDGEMENT", "Suspect, prepare to receive civil judgement!", "npc/metropolice/vo/prepareforjudgement.wav", true)
Schema.voices.Add("Civil Protection", "JURISDICTION", "Stabilization-jurisdiction.", "npc/metropolice/vo/stabilizationjurisdiction.wav", true)
Schema.voices.Add("Civil Protection", "JURY", "JURY.", "npc/metropolice/vo/jury.wav", true)
Schema.voices.Add("Civil Protection", "KEEP MOVING", "Keep moving!", "npc/metropolice/vo/keepmoving.wav", true)
Schema.voices.Add("Transhuman Arm", "KILO", "Kilo.", "npc/combine_soldier/vo/kilo.wav", true)
Schema.voices.Add("Civil Protection", "KING", "King.", "npc/metropolice/vo/king.wav", true)
Schema.voices.Add("Civil Protection", "LAST SEEN AT", "Hiding; last seen at range..", "npc/metropolice/vo/hidinglastseenatrange.wav", true)
Schema.voices.Add("Transhuman Arm", "LEADER", "LEADER.", "npc/combine_soldier/vo/leader.wav", true)
Schema.voices.Add("Civil Protection", "LEVEL 3", "I have a level three civil-privacy violator here.", "npc/metropolice/vo/level3civilprivacyviolator.wav", true)
Schema.voices.Add("Civil Protection", "LINE", "LINE.", "npc/metropolice/vo/line.wav", true)
Schema.voices.Add("Civil Protection", "LOCATION", "Location?", "npc/metropolice/vo/location.wav", true)
Schema.voices.Add("Civil Protection", "LOCK POSITION", "All units, lock your position!", "npc/metropolice/vo/lockyourposition.wav", true)
Schema.voices.Add("Civil Protection", "LOCK", "Lock!", "npc/metropolice/vo/lock.wav", true)
Schema.voices.Add("Civil Protection", "LOOK OUT", "Look out!", "npc/metropolice/vo/lookout.wav", true)
Schema.voices.Add("Civil Protection", "LOOSE PARASITICS", "Loose parasitics.", "npc/metropolice/vo/looseparasitics.wav", true)
Schema.voices.Add("Transhuman Arm", "LOST CONTACT", "Lost contact!", "npc/combine_soldier/vo/lostcontact.wav", true)
Schema.voices.Add("Civil Protection", "LOW ON", "Running low on verdicts, taking cover!", "npc/metropolice/vo/runninglowonverdicts.wav", true)
Schema.voices.Add("Civil Protection", "LOYALTY CHECK FAILURE", "Patrol, I have a failure to comply with loyalty check, tag as possible 10-103M.", "npc/metropolice/vo/loyaltycheckfailure.wav", true)
Schema.voices.Add("Civil Protection", "LOYALTY CHECK", "Uh, roger that, we'll run standard loyalty check procedure 243, my 10-20 to intake station, over.", "npc/metropolice/vo/standardloyaltycheck.wav", true)
Schema.voices.Add("Transhuman Arm", "MACE", "MACE.", "npc/combine_soldier/vo/mace.wav", true)
Schema.voices.Add("Civil Protection", "MAINTAIN CP", "All units, maintain this CP.", "npc/metropolice/vo/allunitsmaintainthiscp.wav", true)
Schema.voices.Add("Civil Protection", "MALCOMPLIANCE", "Issuing malcompliance citation.", "npc/metropolice/vo/issuingmalcompliantcitation.wav", true)
Schema.voices.Add("Civil Protection", "MALCOMPLIANT 10-107", "Malcompliant 10-107 at my 10-20; preparing to prosecute.", "npc/metropolice/vo/malcompliant10107my1020.wav", true)
Schema.voices.Add("Civil Protection", "MALIGNANT", "Malignant.", "npc/metropolice/vo/malignant.wav", true)
Schema.voices.Add("Civil Protection", "MATCH ON APB", "I have a match on APB likeness.", "npc/metropolice/vo/matchonapblikeness.wav", true)
Schema.voices.Add("Transhuman Arm", "METERS", "Meters.", "npc/combine_soldier/vo/meters.wav", true)
Schema.voices.Add("Civil Protection", "MINOR HITS", "Minor hits, continuing prosecution.", "npc/metropolice/vo/minorhitscontinuing.wav", true)
Schema.voices.Add("Transhuman Arm", "MOTION CHECK", "Motion check, all radials!", "npc/combine_soldier/vo/motioncheckallradials.wav", true)
Schema.voices.Add("Civil Protection", "MOVE ALONG", "Move along!", "npc/metropolice/vo/movealong.wav", true)
Schema.voices.Add("Civil Protection", "MOVE BACK", "Move back, right now!", "npc/metropolice/vo/movebackrightnow.wav", true)
Schema.voices.Add("Transhuman Arm", "MOVE IN", "Move in!", "npc/combine_soldier/vo/movein.wav", true)
Schema.voices.Add("Civil Protection", "MOVE IT!", "Move it!", "npc/metropolice/vo/moveit.wav", true)
Schema.voices.Add("Civil Protection", "MOVE IT", "Move it!", "npc/metropolice/vo/moveit2.wav", true)
Schema.voices.Add("Civil Protection", "MOVE", "Move!", "npc/metropolice/vo/move.wav", true)
Schema.voices.Add("Civil Protection", "MOVING TO COVER", "Moving to cover!", "npc/metropolice/vo/movingtocover.wav", true)
Schema.voices.Add("Civil Protection", "MOVING TO HARDPOINT", "Moving to hardpoint.", "npc/metropolice/vo/movingtohardpoint.wav", true)
Schema.voices.Add("Civil Protection", "NECROTICS", "Necrotics.", "npc/metropolice/vo/necrotics.wav", true)
Schema.voices.Add("Civil Protection", "NEEDS ASSISTANCE", "Officer needs assistance; I am 11-99!", "npc/metropolice/vo/officerneedsassistance.wav", true)
Schema.voices.Add("Civil Protection", "NO 647", "Clear; no 647, no 10-107.", "npc/metropolice/vo/clearno647no10-107.wav", true)
Schema.voices.Add("Civil Protection", "NO CONTACT", "No contact!", "npc/metropolice/vo/nocontact.wav", true)
Schema.voices.Add("Civil Protection", "NO IM GOOD", "No, I'm good.", "vo/trainyard/ba_noimgood.wav", true)
Schema.voices.Add("Transhuman Arm", "NO MOVEMENT", "Has negative movement.", "npc/combine_soldier/vo/hasnegativemovement.wav", true)
Schema.voices.Add("Transhuman Arm", "NO VISCON", "No viscon.", "npc/combine_soldier/vo/noviscon.wav", true)
Schema.voices.Add("Civil Protection", "NO VISUAL ON", "No visual on UPI at this time.", "npc/metropolice/vo/novisualonupi.wav", true)
Schema.voices.Add("Transhuman Arm", "NOMAD", "NOMAD.", "npc/combine_soldier/vo/nomad.wav", true)
Schema.voices.Add("Civil Protection", "NONCITIZEN", "Noncitizen.", "npc/metropolice/vo/noncitizen.wav", true)
Schema.voices.Add("Civil Protection", "NONPATROL", "Non-patrol region.", "npc/metropolice/vo/nonpatrolregion.wav", true)
Schema.voices.Add("Civil Protection", "NONTAGGED VIROMES", "Non-tagged viromes here.", "npc/metropolice/vo/non-taggedviromeshere.wav", true)
Schema.voices.Add("Transhuman Arm", "NOT SECURE", "Sector is not secure.", "npc/combine_soldier/vo/sectorisnotsecure.wav", true)
Schema.voices.Add("Transhuman Arm", "NOVA", "NOVA.", "npc/combine_soldier/vo/nova.wav", true)
Schema.voices.Add("Civil Protection", "NOW GET OUT", "Now get out of here!", "npc/metropolice/vo/nowgetoutofhere.wav", true)
Schema.voices.Add("Civil Protection", "NOW", "Now.", "vo/trainyard/ba_thatbeer01.wav", true)
Schema.voices.Add("Transhuman Arm", "ONE DOWN", "One down.", "npc/combine_soldier/vo/onedown.wav", true)
Schema.voices.Add("Transhuman Arm", "OUTBREAK SWARM", "Swarm outbreak in sector.", "npc/combine_soldier/vo/swarmoutbreakinsector.wav", true)
Schema.voices.Add("Civil Protection", "OUTBREAK", "Outbreak.", "npc/metropolice/vo/outbreak.wav", true)
Schema.voices.Add("Transhuman Arm", "OVERWATCH", "Overwatch.", "npc/combine_soldier/vo/overwatch.wav", true)
Schema.voices.Add("Civil Protection", "PACIFYING", "Pacifying.", "npc/metropolice/vo/pacifying.wav", true)
Schema.voices.Add("Transhuman Arm", "PARASITES", "We have free parasites.", "npc/combine_soldier/vo/wehavefreeparasites.wav", true)
Schema.voices.Add("Transhuman Arm", "PARASITICS", "Call contact: parasitics.", "npc/combine_soldier/vo/callcontactparasitics.wav", true)
Schema.voices.Add("Civil Protection", "PATROL", "PATROL.", "npc/metropolice/vo/patrol.wav", true)
Schema.voices.Add("Transhuman Arm", "PHANTOM", "PHANTOM.", "npc/combine_soldier/vo/phantom.wav", true)
Schema.voices.Add("Civil Protection", "PICKUP 647E", "Anyone else pick up a, uh 647-E reading?", "npc/metropolice/vo/anyonepickup647e.wav", true)
Schema.voices.Add("Civil Protection", "POSITION AT HARDPOINT", "In position at hardpoint.", "npc/metropolice/vo/inpositionathardpoint.wav", true)
Schema.voices.Add("Transhuman Arm", "POSITION CLEAR", "Report all positions clear.", "npc/combine_soldier/vo/reportallpositionsclear.wav", true)
Schema.voices.Add("Civil Protection", "POSITION TO CONTAIN", "Position to contain.", "npc/metropolice/vo/positiontocontain.wav", true)
Schema.voices.Add("Civil Protection", "POSSIBLE 404", "Possible 404 here.", "npc/metropolice/vo/possible404here.wav", true)
Schema.voices.Add("Civil Protection", "POSSIBLE 647E", "Possible 647-E here; request AirWatch tag.", "npc/metropolice/vo/possible647erequestairwatch.wav", true)
Schema.voices.Add("Civil Protection", "POSSIBLE ACCOMPLICE", "Report sightings of possible accomplice.", "npc/metropolice/vo/reportsightingsaccomplices.wav", true)
Schema.voices.Add("Transhuman Arm", "POSSIBLE HOSTILES", "Overwatch, reports possible hostiles.", "npc/combine_soldier/vo/overwatchreportspossiblehostiles.wav", true)
Schema.voices.Add("Civil Protection", "POSSIBLE LEVEL 3", "Possible level three civil-privacy violator here.", "npc/metropolice/vo/possiblelevel3civilprivacyviolator.wav", true)
Schema.voices.Add("Transhuman Arm", "PREP CONTACT", "Prep for contact.", "npc/combine_soldier/vo/prepforcontact.wav", true)
Schema.voices.Add("Civil Protection", "PREPARE FOR 10-15", "Prepare for 10-15.", "npc/metropolice/vo/preparefor1015.wav", true)
Schema.voices.Add("Civil Protection", "PREPARING TO JUDGE", "Preparing to judge a 10-107; be advised.", "npc/metropolice/vo/preparingtojudge10-107.wav", true)
Schema.voices.Add("Civil Protection", "PRESERVE", "Preserve.", "npc/metropolice/vo/preserve.wav", true)
Schema.voices.Add("Civil Protection", "PRESSURE", "Pressure.", "npc/metropolice/vo/pressure.wav", true)
Schema.voices.Add("Civil Protection", "PRIORITY 1", "Confirm; priority-one sighted.", "npc/metropolice/vo/confirmpriority1sighted.wav", true)
Schema.voices.Add("Civil Protection", "PRIORITY 2", "I have a priority-two anti-citizen here.", "npc/metropolice/vo/priority2anticitizenhere.wav", true)
Schema.voices.Add("Transhuman Arm", "PRIORITY OBJECTIVE", "Priority One objective.", "npc/combine_soldier/vo/priority1objective.wav", true)
Schema.voices.Add("Civil Protection", "PRIVACY", "Yeah, I'm gonna need me some privacy for this!", "vo/trainyard/ba_privacy.wav", true)
Schema.voices.Add("Civil Protection", "PROSECUTE MALCOMPLIANT", "Ready to prosecute malcompliant citizen; final warning issued.", "npc/metropolice/vo/readytoprosecutefinalwarning.wav", true)
Schema.voices.Add("Civil Protection", "PROSECUTE", "Prosecute.", "npc/metropolice/vo/prosecute.wav", true)
Schema.voices.Add("Transhuman Arm", "PROSECUTING", "Prosecuting.", "npc/combine_soldier/vo/prosecuting.wav", true)
Schema.voices.Add("Civil Protection", "PROTECTION", "Protection complete.", "npc/metropolice/vo/protectioncomplete.wav", true)
Schema.voices.Add("Civil Protection", "QUICK", "Quick.", "npc/metropolice/vo/quick.wav", true)
Schema.voices.Add("Transhuman Arm", "QUICKSAND", "QUICKSAND.", "npc/combine_soldier/vo/quicksand.wav", true)
Schema.voices.Add("Transhuman Arm", "RANGE", "Range.", "npc/combine_soldier/vo/range.wav", true)
Schema.voices.Add("Transhuman Arm", "RANGER", "RANGER.", "npc/combine_soldier/vo/ranger.wav", true)
Schema.voices.Add("Transhuman Arm", "RAZOR", "RAZOR.", "npc/combine_soldier/vo/razor.wav", true)
Schema.voices.Add("Civil Protection", "READY AMPUTATE", "Ready to amputate.", "npc/metropolice/vo/readytoamputate.wav", true)
Schema.voices.Add("Transhuman Arm", "READY CHARGES", "Ready charges.", "npc/combine_soldier/vo/readycharges.wav", true)
Schema.voices.Add("Transhuman Arm", "READY EXTRACTORS", "Ready extractors.", "npc/combine_soldier/vo/readyextractors", true)
Schema.voices.Add("Civil Protection", "READY JUDGE", "Ready to judge.", "npc/metropolice/vo/readytojudge.wav", true)
Schema.voices.Add("Civil Protection", "READY PROSECUTE", "Ready to prosecute.", "npc/metropolice/vo/readytoprosecute.wav", true)
Schema.voices.Add("Transhuman Arm", "READY WEAPONS", "Ready weapons.", "npc/combine_soldier/vo/readyweapons.wav", true)
Schema.voices.Add("Transhuman Arm", "READY WEAPONS2", "Ready weapons hostiles inbound.", "npc/combine_soldier/vo/readyweaponshostilesinbound.wav", true)
Schema.voices.Add("Transhuman Arm", "REAPER", "REAPER.", "npc/combine_soldier/vo/reaper.wav", true)
Schema.voices.Add("Civil Protection", "REINFORCEMENT TEAMS", "Reinforcement-teams, code three.", "npc/metropolice/vo/reinforcementteamscode3.wav", true)
Schema.voices.Add("Transhuman Arm", "REPORT ALL RADIALS", "Report all radials free.", "npc/combine_soldier/vo/reportallradialsfree.wav", true)
Schema.voices.Add("Civil Protection", "REPORT IN", "CP requests all units, uhh Location report-in.", "npc/metropolice/vo/cprequestsallunitsreportin.wav", true)
Schema.voices.Add("Civil Protection", "REPORT LOCATION", "All units, report location suspect.", "npc/metropolice/vo/allunitsreportlocationsuspect.wav", true)
Schema.voices.Add("Civil Protection", "REPORT STATUS", "Local CPT, report status.", "npc/metropolice/vo/localcptreportstatus.wav", true)
Schema.voices.Add("Transhuman Arm", "REPORTING CLEAR", "Reporting clear.", "npc/combine_soldier/vo/reportingclear.wav", true)
Schema.voices.Add("Civil Protection", "REPURPOSED", "Repurposed area.", "npc/metropolice/vo/repurposedarea.wav", true)
Schema.voices.Add("Transhuman Arm", "REQUEST MEDICAL", "Request medical!", "npc/combine_soldier/vo/requestmedical.wav", true)
Schema.voices.Add("Transhuman Arm", "REQUEST REINFORCEMENT", "Overwatch, request reinforcement.", "npc/combine_soldier/vo/overwatchrequestreinforcement.wav", true)
Schema.voices.Add("Transhuman Arm", "REQUEST RESERVE", "Overwatch, request reserve activation.", "npc/combine_soldier/vo/requestreserveactivation.wav", true)
Schema.voices.Add("Transhuman Arm", "REQUEST SKYSHIELD", "Overwatch, request SKYSHIELD.", "npc/combine_soldier/vo/overwatchrequestskyshield.wav", true)
Schema.voices.Add("Transhuman Arm", "REQUEST STIMDOSE", "Request stim-dose!", "npc/combine_soldier/vo/requeststimdose.wav", true)
Schema.voices.Add("Civil Protection", "RESIDENTIAL BLOCK", "Residential block.", "npc/metropolice/vo/residentialblock.wav", true)
Schema.voices.Add("Civil Protection", "RESPOND CODE 3", "All units at location, responding code three.", "npc/metropolice/vo/allunitsrespondcode3.wav", true)
Schema.voices.Add("Civil Protection", "RESPONDING", "Responding.", "npc/metropolice/vo/responding2.wav", true)
Schema.voices.Add("Civil Protection", "RESTRICT", "Restrict.", "npc/metropolice/vo/restrict.wav", true)
Schema.voices.Add("Civil Protection", "RESTRICTED", "Restricted block.", "npc/metropolice/vo/restrictedblock.wav", true)
Schema.voices.Add("Civil Protection", "RESTRICTION ZONE", "Terminal restriction-zone.", "npc/metropolice/vo/terminalrestrictionzone.wav", true)
Schema.voices.Add("Transhuman Arm", "RIPCORD 2", "Ripcord, ripcord.", "npc/combine_soldier/vo/ripcordripcord.wav", true)
Schema.voices.Add("Transhuman Arm", "RIPCORD", "Ripcord.", "npc/combine_soldier/vo/ripcord.wav", true)
Schema.voices.Add("Civil Protection", "ROGER THAT", "Roger that.", "npc/metropolice/vo/rodgerthat.wav", true)
Schema.voices.Add("Civil Protection", "ROLLER", "ROLLER.", "npc/metropolice/vo/roller.wav", true)
Schema.voices.Add("Civil Protection", "SACRIFICE CODE", "All units; sacrifice code one and maintain this CP.", "npc/metropolice/vo/sacrificecode1maintaincp.wav", true)
Schema.voices.Add("Transhuman Arm", "SAVAGE", "SAVAGE.", "npc/combine_soldier/vo/savage.wav", true)
Schema.voices.Add("Civil Protection", "SEARCH", "Search.", "npc/metropolice/vo/search.wav", true)
Schema.voices.Add("Civil Protection", "SEARCHING FOR SUSPECT", "Searching for suspect.", "npc/metropolice/vo/searchingforsuspect.wav", true)
Schema.voices.Add("Civil Protection", "SECOND WARNING", "This is your second warning.", "npc/metropolice/vo/thisisyoursecondwarning.wav", true)
Schema.voices.Add("Transhuman Arm", "SECTOR CONTROL", "Stabilization team has sector control.", "npc/combine_soldier/vo/stabilizationteamhassector.wav", true)
Schema.voices.Add("Transhuman Arm", "SECTOR OVERRUN", "Overwatch, sector overrun! Repeat, sector overrun!", "npc/combine_soldier/vo/overwatchsectoroverrun.wav", true)
Schema.voices.Add("Transhuman Arm", "SECTOR SECURE", "Sector is secure, no viscon.", "npc/combine_soldier/vo/sectorissecurenovison.wav", true)
Schema.voices.Add("Transhuman Arm", "SECURE", "Secure.", "npc/combine_soldier/vo/secure.wav", true)
Schema.voices.Add("Civil Protection", "SENTENCE", "Sentence delivered.", "npc/metropolice/vo/sentencedelivered.wav", true)
Schema.voices.Add("Civil Protection", "SERVE", "Serve.", "npc/metropolice/vo/serve.wav", true)
Schema.voices.Add("Civil Protection", "SHIT", "Shit!", "npc/metropolice/vo/shit.wav", true)
Schema.voices.Add("Civil Protection", "SHOTS FIRED", "Shots fired; hostile malignants here.", "npc/metropolice/vo/shotsfiredhostilemalignants.wav", true)
Schema.voices.Add("Civil Protection", "SOCIOCIDE", "Sociocide.", "npc/metropolice/vo/sociocide.wav", true)
Schema.voices.Add("Civil Protection", "SOCIOSTABLE", "We are socio-stable at this location.", "npc/metropolice/vo/wearesociostablethislocation.wav", true)
Schema.voices.Add("Transhuman Arm", "STANDING BY", "Standing by.", "npc/combine_soldier/vo/standingby].wav", true)
Schema.voices.Add("Civil Protection", "STATIONBLOCK", "Stationblock.", "npc/metropolice/vo/stationblock.wav", true)
Schema.voices.Add("Transhuman Arm", "STAY ALERT", "Stay alert, report sight line.", "npc/combine_soldier/vo/stayalertreportsightlines.wav", true)
Schema.voices.Add("Civil Protection", "STERILIZE", "Sterilize", "npc/metropolice/vo/sterilize.wav", true)
Schema.voices.Add("Civil Protection", "STICK", "STICK", "npc/metropolice/vo/stick.wav", true)
Schema.voices.Add("Civil Protection", "STORM RUNOFF", "All units, suspect is in storm runoff system at..", "npc/metropolice/vo/suspectinstormrunoff.wav", true)
Schema.voices.Add("Civil Protection", "SUBJECT 505", "Subject is 505.", "npc/metropolice/vo/subjectis505.wav", true)
Schema.voices.Add("Civil Protection", "SUBJECT HIGH SPEED", "All units, be advised; subject is now high-speed.", "npc/metropolice/vo/subjectisnowhighspeed.wav", true)
Schema.voices.Add("Civil Protection", "SUBJECT", "Subject.", "npc/metropolice/vo/subject.wav", true)
Schema.voices.Add("Transhuman Arm", "SUPPRESSING", "Suppressing.", "npc/combine_soldier/vo/suppressing.wav", true)
Schema.voices.Add("Civil Protection", "SUSPECT 11-6", "Suspect 11-6, my 10-20 is..", "npc/metropolice/vo/suspect11-6my1020is.wav", true)
Schema.voices.Add("Civil Protection", "SUSPECT INCURSION", "Disp reports suspect incursion at location.", "npc/metropolice/vo/dispreportssuspectincursion.wav", true)
Schema.voices.Add("Civil Protection", "SUSPECT MOVED TO", "Suspect has moved now to..", "npc/metropolice/vo/supsecthasmovednowto.wav", true)
Schema.voices.Add("Civil Protection", "SUSPECT RESTRICTED CANALS", "Suspect is using restricted canals at..", "npc/metropolice/vo/suspectusingrestrictedcanals.wav", true)
Schema.voices.Add("Civil Protection", "SUSPEND", "Suspend.", "npc/metropolice/vo/suspend.wav", true)
Schema.voices.Add("Civil Protection", "SWEEPING SUSPECT", "Sweeping for suspect.", "npc/metropolice/vo/sweepingforsuspect.wav", true)
Schema.voices.Add("Civil Protection", "TAG 10-91D", "Tag 10-91d.", "npc/metropolice/vo/tag10-91d.wav", true)
Schema.voices.Add("Civil Protection", "TAG BUG", "Tag one bug.", "npc/metropolice/vo/tagonebug.wav", true)
Schema.voices.Add("Civil Protection", "TAG NECROTIC", "Tag one necrotic.", "npc/metropolice/vo/tagonenecrotic.wav", true)
Schema.voices.Add("Civil Protection", "TAG PARASITIC", "Tag one parasitic.", "npc/metropolice/vo/tagoneparasitic.wav", true)
Schema.voices.Add("Civil Protection", "TAKE A LOOK", "Going to take a look.", "npc/metropolice/vo/goingtotakealook.wav", true)
Schema.voices.Add("Civil Protection", "TAKE COVER", "Take cover.", "npc/metropolice/vo/takecover.wav", true)
Schema.voices.Add("Civil Protection", "TAKE HIM DOWN", "Take him down!", "npc/metropolice/takedown.wav", true)
Schema.voices.Add("Civil Protection", "TAP", "TAP.", "npc/metropolice/vo/tap.wav", true)
Schema.voices.Add("Transhuman Arm", "TARGET 1", "Call contact: suspect target one.", "npc/combine_soldier/vo/callcontacttarget1.wav", true)
Schema.voices.Add("Transhuman Arm", "TARGET COMPROMISED", "Target compromised, move in.", "npc/combine_soldier/vo/targetcompromisedmovein.wav", true)
Schema.voices.Add("Transhuman Arm", "TARGET CONTACT AT", "Target contact at..", "npc/combine_soldier/vo/targetcontactat.wav", true)
Schema.voices.Add("Transhuman Arm", "TARGET MY RADIAL", "Target my radial!", "npc/combine_soldier/vo/targetmyradial.wav", true)
Schema.voices.Add("Transhuman Arm", "TARGET STERILIZED", "Overwatch, target one sterilized.", "npc/combine_soldier/vo/overwatchtarget1sterilized.wav", true)
Schema.voices.Add("Civil Protection", "TEAM ADVANCE", "Team in position, advance!", "npc/metropolice/vo/teaminpositionadvance.wav", true)
Schema.voices.Add("Transhuman Arm", "TEAM DEPLOYED", "Team is deployed and scanning.", "npc/combine_soldier/vo/teamdeployedandscanning.wav", true)
Schema.voices.Add("Transhuman Arm", "TEAM DOWN", "Overwatch, team is down, sector is not controlled.", "npc/combine_soldier/vo/overwatchteamisdown.wav", true)
Schema.voices.Add("Civil Protection", "TRANSITBLOCK", "Transit-block.", "npc/metropolice/vo/transitblock.wav", true)
Schema.voices.Add("Civil Protection", "UNDER FIRE", "Officer under fire; taking cover.", "npc/metropolice/vo/officerunderfiretakingcover.wav", true)
Schema.voices.Add("Civil Protection", "UNION", "UNION.", "npc/metropolice/vo/union.wav", true)
Schema.voices.Add("Transhuman Arm", "UNIT CLOSING", "Unit is closing.", "npc/combine_soldier/vo/unitisclosing.wav", true)
Schema.voices.Add("Transhuman Arm", "UNIT IN", "Unit is moving in.", "npc/combine_soldier/vo/unitismovingin.wav", true)
Schema.voices.Add("Civil Protection", "UNIT IS 10-65", "Unit is 10-65.", "npc/metropolice/vo/unitis10-65.wav", true)
Schema.voices.Add("Civil Protection", "UNKNOWN", "Suspect location unknown.", "npc/metropolice/vo/suspectlocationunknown.wav", true)
Schema.voices.Add("Civil Protection", "UP THERE", "He's up there!", "npc/metropolice/vo/hesupthere.wav", true)
Schema.voices.Add("Civil Protection", "UPI", "UPI.", "npc/metropolice/vo/upi.wav", true)
Schema.voices.Add("Civil Protection", "UTL SUSPECT", "UTL that suspect.", "npc/metropolice/vo/utlthatsuspect.wav", true)
Schema.voices.Add("Civil Protection", "UTL", "UTL suspect.", "npc/metropolice/vo/utlsuspect.wav", true)
Schema.voices.Add("Civil Protection", "VACATE", "Vacate, citizen.", "npc/metropolice/vo/vacatecitizen.wav", true)
Schema.voices.Add("Civil Protection", "VERDICT", "You want a malcompliance verdict?", "npc/metropolice/vo/youwantamalcomplianceverdict.wav", true)
Schema.voices.Add("Civil Protection", "VICE", "VICE.", "npc/metropolice/vo/vice.wav", true)
Schema.voices.Add("Civil Protection", "VICTOR", "VICTOR.", "npc/metropolice/vo/victor.wav", true)
Schema.voices.Add("Transhuman Arm", "VISCON", "Viscon!", "npc/combine_soldier/vo/viscon.wav", true)
Schema.voices.Add("Civil Protection", "WARNING GIVEN", "Second warning given.", "npc/metropolice/vo/secondwarning.wav", true)
Schema.voices.Add("Civil Protection", "WASTERIVER", "Wasteriver.", "npc/metropolice/vo/wasteriver.wav", true)
Schema.voices.Add("Civil Protection", "WATCH IT", "Watch it!", "npc/metropolice/vo/watchit.wav", true)
Schema.voices.Add("Transhuman Arm", "WEAPON OFF", "Weapons off safe, prep for contact.", "npc/combine_soldier/vo/weaponsoffsafeprepforcontact.wav", true)
Schema.voices.Add("Civil Protection", "WEAPON READY", "In position, weapon ready.", "npc/metropolice/vo/inpositiononeready.wav", true)
Schema.voices.Add("Civil Protection", "WORKFORCE", "Workforce intake.", "npc/metropolice/vo/workforceintake.wav", true)
Schema.voices.Add("Transhuman Arm", "WRAP UP", "Thats it, wrap it up.", "npc/combine_soldier/vo/thatsitwrapitup.wav", true)
Schema.voices.Add("Civil Protection", "XRAY", "XRAY.", "npc/metropolice/vo/xray.wav", true)
Schema.voices.Add("Civil Protection", "YELLOW", "YELLOW.", "npc/metropolice/vo/yellow.wav", true)
Schema.voices.Add("Civil Protection", "YOU CAN GO", "Alright; you can go.", "npc/metropolice/vo/allrightyoucango.wav", true)
Schema.voices.Add("Civil Protection", "ZONE", "Zone.", "npc/metropolice/vo/zone.wav", true)
Schema.voices.Add("Civil Protection", "ALL UNITS CODE", "All units code.", "npc/metropolice/vo/allunitscode.wav", true)
Schema.voices.Add("Civil Protection", "CLOSING ON SUSPECT", "Closing on suspect.", "npc/metropolice/vo/closingonsuspect.wav", true)
Schema.voices.Add("Civil Protection", "CONTROL 100 LOCATION", "Control is one-hundred percent this location.", "npc/metropolice/vo/controlis100percent.wav", true)
Schema.voices.Add("Civil Protection", "INVESTIGATING", "Investigating.", "npc/metropolice/vo/investigating.wav", true)
Schema.voices.Add("Civil Protection", "NEED AIRWATCH", "Dispatch, we need AirWatch.", "npc/metropolice/vo/dispweneedairwatch.wav", true)
Schema.voices.Add("Civil Protection", "NEGATIVE", "Negative.", "npc/metropolice/vo/negative.wav", true)
Schema.voices.Add("Civil Protection", "NEGATIVE2", "Negative.", "npc/metropolice/vo/negative1.wav", true)
Schema.voices.Add("Civil Protection", "NO SIGN 647E", "No sign of that 647-E.", "npc/metropolice/vo/nosignofthat647e.wav", true)
Schema.voices.Add("Civil Protection", "PROTECTION TEAMS", "Protection teams", "npc/metropolice/vo/protectionteams.wav", true)
Schema.voices.Add("Civil Protection", "ALL UNITS LOCATION", "All units report location.", "npc/metropolice/vo/reportlocation.wav", true)
Schema.voices.Add("Civil Protection", "RESPONDING CODE 2", "Responding code two.", "npc/metropolice/vo/respondingcode2.wav", true)
Schema.voices.Add("Civil Protection", "SUSPECT", "Suspect.", "npc/metropolice/vo/suspect.wav", true)
Schema.voices.Add("Transhuman Arm", "SPEAR", "SPEAR.", "npc/combine_soldier/vo/spear.wav", true)
Schema.voices.Add("Transhuman Arm", "PAYBACK", "PAYBACK.", "npc/combine_soldier/vo/payback.wav", true)
Schema.voices.Add("Transhuman Arm", "SWORD", "SWORD.", "npc/combine_soldier/vo/sword.wav", true)
Schema.voices.Add("Transhuman Arm", "STORM", "STORM.", "npc/combine_soldier/vo/storm.wav", true)
Schema.voices.Add("Transhuman Arm", "STRIKER", "STRIKER.", "npc/combine_soldier/vo/striker.wav", true)
Schema.voices.Add("Transhuman Arm", "UNIFORM", "UNIFORM.", "npc/combine_soldier/vo/uniform.wav", true)
-- Civil Protection
Schema.voices.Add("Civil Protection", "THERE HE GOES", "There he goes! He's at..", "npc/metropolice/vo/therehegoeshesat.wav", true)
Schema.voices.Add("Civil Protection", "THERE HE IS", "There he is!", "npc/metropolice/vo/thereheis.wav", true)
Schema.voices.Add("Civil Protection", "TROUBLE", "Lookin' for trouble.", "npc/metropolice/vo/lookingfortrouble.wav", true)
Schema.voices.Add("Civil Protection", "RUNNING", "He's running!", "npc/metropolice/vo/hesrunning.wav", true)
Schema.voices.Add("Civil Protection", "Haha", "Haha.", "npc/metropolice/vo/chuckle.wav", true)
Schema.voices.Add("Civil Protection", "PRODUCTION BLOCK", "Production-block.", "npc/metropolice/vo/productionblock.wav", true)
Schema.voices.Add("Civil Protection", "NEEDS HELP", "Officer needs help!", "npc/metropolice/vo/officerneedshelp.wav", true)
Schema.voices.Add("Civil Protection", "CAN1", "Pick up that can.", "npc/metropolice/vo/pickupthecan1.wav", true)
Schema.voices.Add("Civil Protection", "CAN2", "Pick. up. the. can.", "npc/metropolice/vo/pickupthecan2.wav", true)
Schema.voices.Add("Civil Protection", "CAN3", "I said pick up the can!", "npc/metropolice/vo/pickupthecan3.wav", true)
Schema.voices.Add("Civil Protection", "CAN4", "Now, put it in the trash can.", "npc/metropolice/vo/putitinthetrash1.wav", true)
Schema.voices.Add("Civil Protection", "CAN5", "I said put it in the trash can!", "npc/metropolice/vo/putitinthetrash2.wav", true)
Schema.voices.Add("Civil Protection", "CAN6", "You knocked it over, pick it up!", "npc/metropolice/vo/youknockeditover.wav", true)
Schema.voices.Add("Civil Protection", "NEED ANY HELP", "Need any help with this one?", "npc/metropolice/vo/needanyhelpwiththisone.wav", true)
Schema.voices.Add("Civil Protection", "BACK ME UP", "Back me up, I'm out!", "npc/metropolice/vo/backmeupImout.wav", true)
Schema.voices.Add("Civil Protection", "COPY", "Copy.", "npc/metropolice/vo/copy.wav", true)
Schema.voices.Add("Civil Protection", "BUGS LOOSE", "We have bugs on the loose.", "npc/metropolice/vo/bugsontheloose.wav", true)
Schema.voices.Add("Civil Protection", "BUGS", "Bugs.", "npc/metropolice/vo/bugs.wav", true)
-- BETA CP lines
Schema.voices.Add("Civil Protection", "MIGHT BE", "Might be.", "voices/cp/beta/mc1ans_mightbe.wav", true)
Schema.voices.Add("Civil Protection", "MIGHT NOT", "Might not.", "voices/cp/beta/mc1ans_mightnot.wav", true)
Schema.voices.Add("Civil Protection", "JUST THOUGHT OF SOMETHING", "I just thought of something. Uh, wait... maybe not.", "voices/cp/beta/mc1que_justthought.wav", true)
Schema.voices.Add("Civil Protection", "MOUTH", "Watch 'yer mouth!", "voices/cp/beta/mc1ans_watchyermouth.wav", true)
Schema.voices.Add("Civil Protection", "BELIEVE THAT", "You expect me to believe that?", "voices/cp/beta/mc1ans_youexpectme.wav", true)
Schema.voices.Add("Civil Protection", "BELIEVE", "Believe what you want.", "voices/cp/beta/mc1ans_believewhatyouwant.wav", true)
Schema.voices.Add("Civil Protection", "BELLYACHING", "Quit 'yer bellyaching!", "voices/cp/beta/mc1ans_bellyaching.wav", true)
Schema.voices.Add("Civil Protection", "BETTER THINGS TO DO", "I've got better things to do.", "voices/cp/beta/mc1que_betterthings.wav", true)
Schema.voices.Add("Civil Protection", "COULD BE", "Uh, could be.", "voices/cp/beta/mc1ans_couldbe.wav", true)
Schema.voices.Add("Civil Protection", "NEW STUNSTICKS", "I heard we aren't getting those new stunsticks this year.", "voices/cp/beta/mc1que_stunsticks.wav", true)
Schema.voices.Add("Civil Protection", "PEOPLE SUCK", "People suck. Well, except for us I mean.", "voices/cp/beta/mc1que_peoplesuck.wav", true)
Schema.voices.Add("Civil Protection", "PERKS", "So, you getting the perks they promised you?", "voices/cp/beta/mc1que_perks.wav", true)
Schema.voices.Add("Civil Protection", "RATHER NOT TALK", "I'd rather not talk about that.", "voices/cp/beta/mc1ans_rathernottalk.wav", true)
Schema.voices.Add("Civil Protection", "RATHER NOT THINK", "Uh, I'd rather not think about that.", "voices/cp/beta/mc1ans_rathernotthink.wav", true)
Schema.voices.Add("Civil Protection", "THERES YOUR PROBLEM", "There's 'yer problem, right there.", "voices/cp/beta/mc1ans_theresyerproblem.wav", true)
Schema.voices.Add("Civil Protection", "THINK SO", "Think so.", "voices/cp/beta/mc1ans_thinkso.wav", true)
Schema.voices.Add("Civil Protection", "THIS IS RIDICULOUS", "This is ridiculous.", "voices/cp/beta/mc1que_thisridiculous.wav", true)
Schema.voices.Add("Civil Protection", "YEAH", "Yeah.", "voices/cp/beta/mc1ans_yeah.wav", true)
Schema.voices.Add("Civil Protection", "YEP", "Yep.", "voices/cp/beta/mc1ans_yep.wav", true)
Schema.voices.Add("Civil Protection", "YOUR WIFE", "Your wife doesn't like me, does she?", "voices/cp/beta/mc1que_yourwife.wav", true)
Schema.voices.Add("Civil Protection", "STOMACH", "My stomach is killin' me.", "voices/cp/beta/mc1que_stomach.wav", true)
Schema.voices.Add("Civil Protection", "STOP WHINING", "Stop whining.", "voices/cp/beta/mc1ans_stopwhining.wav", true)
Schema.voices.Add("Civil Protection", "SHUT UP ABOUT THAT", "Just shut up about that.", "voices/cp/beta/mc1ans_shutup.wav", true)
Schema.voices.Add("Civil Protection", "CAREER CHOICE", "Yep, this was definitely the best career choice I ever made.", "voices/cp/beta/mc1que_career.wav", true)
Schema.voices.Add("Civil Protection", "FASCINATING", "Fascinating.", "voices/cp/beta/mc1ans_fascinating.wav", true)
Schema.voices.Add("Civil Protection", "FEELING GOOD", "I'm feelin' pretty good about myself today.", "voices/cp/beta/mc1que_feelinggood.wav", true)
Schema.voices.Add("Civil Protection", "FEET", "My feet're killin' me.", "voices/cp/beta/mc1que_feetkillin.wav", true)
Schema.voices.Add("Civil Protection", "DON'T BE RIDICULOUS", "Don't be ridiculous.", "voices/cp/beta/mc1ans_dontberidic.wav", true)
Schema.voices.Add("Civil Protection", "DON'T WANNA TALK", "I don't wanna talk about it.", "voices/cp/beta/mc1ans_dontwannatalk.wav", true)
Schema.voices.Add("Civil Protection", "ENOUGH OUTTA YOU", "That's enough outta you!", "voices/cp/beta/mc1ans_enoughouttayou.wav", true)
Schema.voices.Add("Civil Protection", "EVERYTHING I HOPED IT WOULD BE", "This is everything I hoped it would be.", "voices/cp/beta/mc1que_everythingihoped.wav", true)
Schema.voices.Add("Civil Protection", "FIGURES", "Figures.", "voices/cp/beta/mc1ans_figures.wav", true)
Schema.voices.Add("Civil Protection", "GETTING A RAISE", "Supposedly we're getting a raise next week.", "voices/cp/beta/mc1que_raise.wav", true)
Schema.voices.Add("Civil Protection", "HAD TO GET YOU", "I had to get you for a partner.", "voices/cp/beta/mc1ans_hadtopartner.wav", true)
Schema.voices.Add("Civil Protection", "HELLUVA MOOD", "You're in a helluva mood.", "voices/cp/beta/mc1ans_helluvamood.wav", true)
Schema.voices.Add("Civil Protection", "HELLUVA MOOD", "You're in a helluva mood.", "voices/cp/beta/mc1ans_helluvamood.wav", true)
Schema.voices.Add("Civil Protection", "HM", "Hmph.", "voices/cp/beta/mc1ans_hm.wav", true)
Schema.voices.Add("Civil Protection", "HUH FIGURES", "Huh, figures.", "voices/cp/beta/mc1ans_huhfigures.wav", true)
Schema.voices.Add("Civil Protection", "KIDS", "I wouldn't have kids even if they let me.", "voices/cp/beta/mc1que_kids.wav", true)
Schema.voices.Add("Civil Protection", "LAST JOB", "Beats the shit outta my last job.", "voices/cp/beta/mc1que_lastjob.wav", true)
Schema.voices.Add("Civil Protection", "LET ME THINK", "Uh, let me think about that.", "voices/cp/beta/mc1ans_letmethink.wav", true)
Schema.voices.Add("Civil Protection", "NOPE", "Nope.", "voices/cp/beta/mc1ans_nope.wav", true)
Schema.voices.Add("Civil Protection", "PAY CUT", "What do you bet we get a pay cut?", "voices/cp/beta/mc1que_paycut.wav", true)
Schema.voices.Add("Civil Protection", "DROP YOUR WEAPON", "Drop your weapon, get down!", "voices/cp/beta/dropweapon.wav", true)
Schema.voices.Add("Civil Protection", "FREEZE", "Freeze!", "voices/cp/beta/freeze.wav", true)
Schema.voices.Add("Civil Protection", "HANDS UP", "Hands up.", "voices/cp/beta/deploy01.wav", true)
Schema.voices.Add("Civil Protection", "DONT LET HIM", "Don't let him get away!", "voices/cp/beta/pointer04.wav", true)
Schema.voices.Add("Civil Protection", "WHAT THE HELL", "What the hell?", "voices/cp/beta/surprise4.wav", true)
Schema.voices.Add("Civil Protection", "WHAT THE", "What the-?", "voices/cp/beta/surprise1.wav", true)
Schema.voices.Add("Civil Protection", "COVERED", "We have you covered.", "voices/cp/beta/hiding05.wav", true)
Schema.voices.Add("Civil Protection", "SURROUNDED", "You're surrounded.", "voices/cp/beta/hiding04.wav", true)
Schema.voices.Add("Civil Protection", "NO POINT IN HIDING", "There's no point in hiding!", "voices/cp/beta/hiding02.wav", true)
Schema.voices.Add("Civil Protection", "GET OUTTA", "Get outta there.", "voices/cp/beta/hiding01.wav", true)
Schema.voices.Add("Civil Protection", "COVERED", "We have you covered.", "voices/cp/beta/hiding05.wav", true)
Schema.voices.Add("Civil Protection", "ESCAPE", "You have no chance of escape!", "voices/cp/beta/hiding03.wav", true)
Schema.voices.Add("Civil Protection", "GET ON THE GROUND", "Stay where you are! Get on the ground, do it now!", "voices/cp/beta/getonground.wav", true)
Schema.voices.Add("Civil Protection", "PAIN1", "Ugh!", "voices/cp/beta/pain1.wav", true)
Schema.voices.Add("Civil Protection", "PAIN2", "Uagh!", "voices/cp/beta/pain2.wav", true)
Schema.voices.Add("Civil Protection", "PAIN3", "Augh!", "voices/cp/beta/pain3.wav", true)
Schema.voices.Add("Civil Protection", "PAIN4", "Agh!", "voices/cp/beta/pain4.wav", true)
-- END OF BETA CP LINES
-- HL:A CP Voices
Schema.voices.Add("Civil Protection", "UP THERE2", "He's up there!", "voices/cp/metropolice_upthere_alert_01.wav", true)
Schema.voices.Add("Civil Protection", "GONNA TAKE A LOOK", "Gonna take a look.", "voices/cp/metropolice_so_peek_01.wav", true)
Schema.voices.Add("Civil Protection", "TERMINAL VERDICT", "All units, deliver terminal verdict!", "voices/cp/metropolice_take_him_down_01.wav", true)
Schema.voices.Add("Civil Protection", "ACQUIRING2", "Acquiring on visual", "voices/cp/metropolice_so_peek_02.wav", true)
Schema.voices.Add("Civil Protection", "MALCOMPLIANCE2", "Issuing malcompliance citation.", "voices/cp/metropolice_activate_baton_01.wav", true)
Schema.voices.Add("Civil Protection", "PACIFYING2", "Pacifying", "voices/cp/metropolice_activate_baton_02.wav", true)
Schema.voices.Add("Civil Protection", "SUPRESSING", "Supressing", "voices/cp/metropolice_activate_baton_03.wav", true)
Schema.voices.Add("Civil Protection", "HOLD IT2", "Hold it right there!", "voices/cp/metropolice_freeze_01.wav", true)
Schema.voices.Add("Civil Protection", "IN POSITION ADVANCE", "Team in position, Advance!", "voices/cp/metropolice_as_adv_assault_01.wav", true)
Schema.voices.Add("Civil Protection", "PT GOING IN", "PT, going in!", "voices/cp/metropolice_as_adv_assault_02.wav", true)
Schema.voices.Add("Civil Protection", "PROCEED CHECKPOINTS", "Proceed to checkpoints.", "voices/cp/metropolice_as_adv_rally_01.wav", true)
Schema.voices.Add("Civil Protection", "CLOSE ON SUSPECT2", "All units, close on suspect.", "voices/cp/metropolice_as_adv_rally_02.wav", true)
Schema.voices.Add("Civil Protection", "ALL MOVE IN", "All units, move in.", "voices/cp/metropolice_as_adv_rally_03.wav", true)
Schema.voices.Add("Civil Protection", "BACK UP2", "Back up!", "voices/cp/metropolice_back_up_a_01.wav", true)
Schema.voices.Add("Civil Protection", "GET OUT2", "Get out of here!", "voices/cp/metropolice_back_up_a_02.wav", true)
Schema.voices.Add("Civil Protection", "FIRST WARNING2", "First warning, move!", "voices/cp/metropolice_back_up_a_03.wav", true)
Schema.voices.Add("Civil Protection", "SECOND WARNING2", "Second warning", "voices/cp/metropolice_back_up_b_02.wav", true)
Schema.voices.Add("Civil Protection", "MOVE BACK2", "Move back, right now!", "voices/cp/metropolice_back_up_b_01.wav", true)
Schema.voices.Add("Civil Protection", "POSSIBLE LEVEL 3 2", "Possible level 3 civil privacy violator.", "voices/cp/metropolice_back_up_c_02.wav", true)
Schema.voices.Add("Civil Protection", "FINAL WARNING2", "Final warning!", "voices/cp/metropolice_back_up_c_03.wav", true)
Schema.voices.Add("Civil Protection", "PREPARING TO JUDGE2", "Preparing to judge, 10-107.", "voices/cp/metropolice_back_up_c_04.wav", true)
Schema.voices.Add("Civil Protection", "READY PROSECUTE2", "Ready to Prosecute, final warning.", "voices/cp/metropolice_back_up_c_05.wav", true)
Schema.voices.Add("Civil Protection", "UNDER FIRE2", "Officer under fire, taking cover!", "voices/cp/metropolice_cover_heavy_damage_01.wav", true)
Schema.voices.Add("Civil Protection", "NEEDS ASSISTANCE2", "Officer needs assistance!", "voices/cp/metropolice_cover_heavy_damage_02.wav", true)
Schema.voices.Add("Civil Protection", "TAKE COVER2", "Take cover!", "voices/cp/metropolice_cover_heavy_damage_03.wav", true)
Schema.voices.Add("Civil Protection", "LOW ON2", "Running low on verdicts!", "voices/cp/metropolice_cover_low_ammo_01.wav", true)
Schema.voices.Add("Civil Protection", "BACK ME UP2", "Back me up, i'm out!", "voices/cp/metropolice_cover_no_ammo_01.wav", true)
Schema.voices.Add("Civil Protection", "MOVE IT2", "Move it!", "voices/cp/metropolice_danger_01.wav", true)
Schema.voices.Add("Civil Protection", "LOOK OUT2", "Look out!", "voices/cp/metropolice_danger_02.wav", true)
Schema.voices.Add("Civil Protection", "GRENADE2", "Grenade!", "voices/cp/metropolice_danger_gren_01.wav", true)
Schema.voices.Add("Civil Protection", "A GRENADE2", "That's a grenade!", "voices/cp/metropolice_danger_gren_02.wav", true)
Schema.voices.Add("Civil Protection", "GET DOWN2", "Get down!", "voices/cp/metropolice_danger_gren_03.wav", true)
Schema.voices.Add("Civil Protection", "ROGUE VISCERATOR", "Look out, rogue viscerator!", "voices/cp/metropolice_danger_manhack_01.wav", true)
Schema.voices.Add("Civil Protection", "ROGUE VISCERATOR2", "Viscerator is OC.", "voices/cp/metropolice_danger_manhack_02.wav", true)
Schema.voices.Add("Civil Protection", "SHIT2", "Shit!", "voices/cp/metropolice_danger_vehicle_01.wav", true)
Schema.voices.Add("Civil Protection", "WATCH IT2", "Watch it!", "voices/cp/metropolice_danger_vehicle_02.wav", true)
Schema.voices.Add("Civil Protection", "DEACTIVATING", "Deactivating", "voices/cp/metropolice_deactivate_baton_01.wav", true)
Schema.voices.Add("Civil Protection", "VISCERATOR DEPLOYED", "Viscerator deployed.", "voices/cp/metropolice_deploy_manhack_01.wav", true)
Schema.voices.Add("Civil Protection", "10-0 HUNTING2", "10-0, viscerator is hunting!", "voices/cp/metropolice_deploy_manhack_02.wav", true)
Schema.voices.Add("Civil Protection", "COVER ME IN", "Cover me, going in!", "voices/cp/metropolice_flank_01.wav", true)
Schema.voices.Add("Civil Protection", "SUSPEND2", "Suspend negotiations, officer closing on suspect.", "voices/cp/metropolice_flank_02.wav", true)
Schema.voices.Add("Civil Protection", "CLOSING ON SUSPECT2", "Officer closing on suspect.", "voices/cp/metropolice_flank_03.wav", true)
Schema.voices.Add("Civil Protection", "APPLY PRESSURE", "All units, apply forward pressure.", "voices/cp/metropolice_flank_04.wav", true)
Schema.voices.Add("Civil Protection", "JUDGEMENT2", "Prepare for judgement!", "voices/cp/metropolice_freeze_02.wav", true)
Schema.voices.Add("Civil Protection", "HARDPOINT SCANNING2", "Hardpoint scanning.", "voices/cp/metropolice_ft_scan_01.wav", true)
Schema.voices.Add("Civil Protection", "SWEEPING SUSPECT2", "Sweeping for suspect.", "voices/cp/metropolice_ft_scan_02.wav", true)
Schema.voices.Add("Civil Protection", "RESPOND CODE 3 2", "All units respond, Code 3!", "voices/cp/metropolice_go_alert_01.wav", true)
Schema.voices.Add("Civil Protection", "10-30 RESPONDING2", "I have 10-30 my 10-20, responding.", "voices/cp/metropolice_heard_something_01.wav", true)
Schema.voices.Add("Civil Protection", "RUNNING2", "He's running!", "voices/cp/metropolice_hes_running_01.wav", true)
Schema.voices.Add("Civil Protection", "HES 148 2", "He's gone 148", "voices/cp/metropolice_hes_running_02.wav", true)
Schema.voices.Add("Civil Protection", "10-8 STANDING BY2", "Unit is 10-8, standing by.", "voices/cp/metropolice_idle_01.wav", true)
Schema.voices.Add("Civil Protection", "10-8 2", "Unit is on-duty, 10-8.", "voices/cp/metropolice_idle_02.wav", true)
Schema.voices.Add("Civil Protection", "10-14 DUTY2", "Holding 14 duty.", "voices/cp/metropolice_idle_03.wav", true)
Schema.voices.Add("Civil Protection", "UNIT IS 10-65 2", "Unit is 10-65", "voices/cp/metropolice_idle_04.wav", true)
Schema.voices.Add("Civil Protection", "CODE 7 2", "Code seven.", "voices/cp/metropolice_idle_05.wav", true)
Schema.voices.Add("Civil Protection", "COPY2", "Copy.", "voices/cp/metropolice_idle_answer_01.wav", true)
Schema.voices.Add("Civil Protection", "RODGER THAT", "Rodger that.", "voices/cp/metropolice_idle_answer_02.wav", true)
Schema.voices.Add("Civil Protection", "10-4 2", "10-4.", "voices/cp/metropolice_idle_answer_03.wav", true)
Schema.voices.Add("Civil Protection", "10-2 2", "10-2.", "voices/cp/metropolice_idle_answer_04.wav", true)
Schema.voices.Add("Civil Protection", "10-97 2", "10-97.", "voices/cp/metropolice_idle_answer_05.wav", true)
Schema.voices.Add("Civil Protection", "AFFIRMATIVE3", "Affirmative.", "voices/cp/metropolice_idle_answer_06.wav", true)
Schema.voices.Add("Civil Protection", "AFFIRMATIVE TOO", "Affirmative too.", "voices/cp/metropolice_idle_answer_07.wav", true)
Schema.voices.Add("Civil Protection", "RODGER THAT2", "Rodger that.", "voices/cp/metropolice_idle_answer_cr_02.wav", true)
Schema.voices.Add("Civil Protection", "AFFIRMATIVE4", "Affirmative.", "voices/cp/metropolice_idle_answer_cr_06.wav", true)
Schema.voices.Add("Civil Protection", "ANYONE PICKUP", "Anyone pickup.", "voices/cp/metropolice_idle_check_01.wav", true)
Schema.voices.Add("Civil Protection", "PICKUP 647E2", "Anyone pickup 647E?", "voices/cp/metropolice_idle_check_02.wav", true)
Schema.voices.Add("Civil Protection", "GETTING 647E2", "Still getting 647E.", "voices/cp/metropolice_idle_check_03.wav", true)
Schema.voices.Add("Civil Protection", "REPORT STATUS2", "Teams, report status.", "voices/cp/metropolice_idle_check_04.wav", true)
Schema.voices.Add("Civil Protection", "REPORT IN2", "CP requests all units report in.", "voices/cp/metropolice_idle_check_cr_01.wav", true)
Schema.voices.Add("Civil Protection", "BOL 243 2", "CP BOL for that 243.", "voices/cp/metropolice_idle_check_cr_02.wav", true)
Schema.voices.Add("Civil Protection", "REPORT STATUS3", "Local CPT, report status.", "voices/cp/metropolice_idle_check_cr_03.wav", true)
Schema.voices.Add("Civil Protection", "BOL 243 3", "All units BOL for 243 suspect.", "voices/cp/metropolice_idle_check_cr_04.wav", true)
Schema.voices.Add("Civil Protection", "STATUS SUSPECT", "Status, suspect.", "voices/cp/metropolice_idle_check_cr_05.wav", true)
Schema.voices.Add("Civil Protection", "CLEAR", "Clear. No 647, no 10-107.", "voices/cp/metropolice_idle_clear_01.wav", true)
Schema.voices.Add("Civil Protection", "SOCIOSTABLE2", "We are socio-stable in this location.", "voices/cp/metropolice_idle_clear_02.wav", true)
Schema.voices.Add("Civil Protection", "BLOCK HOLDING2", "Block is holding, cohesive.", "voices/cp/metropolice_idle_clear_03.wav", true)
Schema.voices.Add("Civil Protection", "CONTROL 100 2", "Control one-hundred percent.", "voices/cp/metropolice_idle_clear_04.wav", true)
Schema.voices.Add("Civil Protection", "UNKNOWN2", "Suspect location unknown.", "voices/cp/metropolice_idle_clear_cr_01.wav", true)
Schema.voices.Add("Civil Protection", "CLEAR CODE 100 2", "Clear and code one-hundred.", "voices/cp/metropolice_idle_clear_cr_02.wav", true)
Schema.voices.Add("Civil Protection", "NO VISUAL ON2", "No visual on UPI.", "voices/cp/metropolice_idle_clear_cr_03.wav", true)
Schema.voices.Add("Civil Protection", "SEARCHING FOR SUSPECT2", "Searching for suspect.", "voices/cp/metropolice_idle_clear_cr_04.wav", true)
Schema.voices.Add("Civil Protection", "UTL SUSPECT2", "UTL that suspect.", "voices/cp/metropolice_idle_clear_cr_05.wav", true)
Schema.voices.Add("Civil Protection", "10-97 GOA2", "10-97; suspect is GOA.", "voices/cp/metropolice_idle_cr_01.wav", true)
Schema.voices.Add("Civil Protection", "10-8 STANDING BY3", "10-8, standing by.", "voices/cp/metropolice_idle_cr_02.wav", true)
Schema.voices.Add("Civil Protection", "CODE 100 2", "Code one-hundred.", "voices/cp/metropolice_idle_cr_03.wav", true)
Schema.voices.Add("Civil Protection", "187 SUSPECT", "Suspect is now 187", "voices/cp/metropolice_idle_cr_05.wav", true)
Schema.voices.Add("Civil Protection", "STABILIZATION MARGINAL", "Polit-stabilization marginal.", "voices/cp/metropolice_idle_cr_06.wav", true)
Schema.voices.Add("Civil Protection", "FRACTURE IN PROGRESS", "Socio fracture in progress.", "voices/cp/metropolice_idle_cr_07.wav", true)
Schema.voices.Add("Civil Protection", "RETURN TO YOUR HOUSING BLOCK", "Return to your housing block, now!", "HLAComVoice/Grunt/Choreo/Grunt1/29_00506.wav", true)
Schema.voices.Add("Civil Protection", "RETURN TO YOUR HOUSING BLOCK2", "Return to your housing block, now!", "HLAComVoice/Grunt/Choreo/Grunt2/30_00506.wav", true)
-- End of Civil Protection
Schema.voices.Add("Dispatch", "ACTIVITY LEVEL 1", "You are charged with anti-civil activity level: ONE. Protection-unit prosecution code: DUTY, SWORD, OPERATE.", "npc/overwatch/cityvoice/f_anticivil1_5_spkr.wav", true)
Schema.voices.Add("Dispatch", "ANTI-CITIZEN", "Attention, ground-units: Anti-citizen reported in this community. Code: LOCK, CAUTERIZE, STABILIZE.", "npc/overwatch/cityvoice/f_anticitizenreport_spkr.wav", true)
Schema.voices.Add("Dispatch", "ANTI-CIVIL EVIDENCE", "Protection-team, alert: Evidence of anti-civil activity in this community. Code: ASSEMBLE, CLAMP, CONTAIN.", "npc/overwatch/cityvoice/f_anticivilevidence_3_spkr.wav", true)
Schema.voices.Add("Dispatch", "CHARGED CAPITAL MALCOMPLIANCE", "Individual, you are charged with capital malcompliance. Anti-citizen status, APPROVED.", "npc/overwatch/cityvoice/f_capitalmalcompliance_spkr.wav", true)
Schema.voices.Add("Dispatch", "ASSUME POSITIONS", "Attention, please: All citizens in local residential block, assume your inspection-positions.", "npc/overwatch/cityvoice/f_trainstation_assumepositions_spkr.wav", true)
Schema.voices.Add("Dispatch", "AUTONOMOUS JUDGMENT", "Attention, all ground-protection teams, autonomous judgment is now in effect. Sentencing is now discretionary. Code, AMPUTATE, ZERO, CONFIRM.", "npc/overwatch/cityvoice/f_protectionresponse_4_spkr.wav", true)
Schema.voices.Add("Dispatch", "CITIZEN RELOCATION", "Citizen notice: Failure to co-operate will result in permanent off-world relocation.", "npc/overwatch/cityvoice/f_trainstation_offworldrelocation_spkr.wav", true)
Schema.voices.Add("Dispatch", "CONSPIRACY", "Citizen reminder: Inaction is conspiracy. Report counter-behavior to a Civil-Protection team immediately.", "npc/overwatch/cityvoice/f_innactionisconspiracy_spkr.wav", true)
Schema.voices.Add("Dispatch", "CONVICTED", "Individual, you are convicted of multi-anti-civil violations. Implicit citizenship revoked. Status, MALIGNANT.", "npc/overwatch/cityvoice/f_citizenshiprevoked_6_spkr.wav", true)
Schema.voices.Add("Dispatch", "DEDUCTED", "Attention, occupants: Your block is now charged with permissive inactive coercion. Five ration-units deducted.", "npc/overwatch/cityvoice/f_rationunitsdeduct_3_spkr.wav", true)
Schema.voices.Add("Dispatch", "EVASION BEHAVIOR", "Attention, please, evasion behaviour consistent with malcompliant defendant. Ground protection-team, alert, code: ISOLATE, EXPOSE, ADMINISTER.", "npc/overwatch/cityvoice/f_evasionbehavior_2_spkr.wav", true)
Schema.voices.Add("Dispatch", "INDIVIDUAL CHARGED WITH", "Individual, you are charged with socio-endangerment level: ONE. Protection-unit prosecution code, DUTY, SWORD, MIDNIGHT.", "npc/overwatch/cityvoice/f_sociolevel1_4_spkr.wav", true)
Schema.voices.Add("Dispatch", "INSPECTION", "Citizen notice, priority identification-check in-progress. Please assemble in your designated inspection positions.", "npc/overwatch/cityvoice/f_trainstation_assemble_spkr.wav", true)
Schema.voices.Add("Dispatch", "JUDGMENT WAIVER", "Attention, all ground-protection teams, judgment waiver now in effect. Capital prosecution is discretionary.", "npc/overwatch/cityvoice/f_protectionresponse_5_spkr.wav", true)
Schema.voices.Add("Dispatch", "MISCOUNT DETECTED", "Attention, residents: Miscount detected in your block. Co-operation with your Civil Protection team permits full ration reward.", "npc/overwatch/cityvoice/f_trainstation_cooperation_spkr.wav", true)
Schema.voices.Add("Dispatch", "MISSION FAILURE", "Attention, ground-units: Mission-failure will result in permanent off-world assignment. Code-reminder: SACRIFICE, COAGULATE, CLAMP.", "npc/overwatch/cityvoice/fprison_missionfailurereminder.wav", true)
Schema.voices.Add("Dispatch", "OVERWATCH ACKNOWLEDGES", "Overwatch acknowledges critical exogen-breach. AirWatch augmentation-force dispatched and inbound. Hold for re-enforcement.", "npc/overwatch/cityvoice/fprison_airwatchdispatched.wav", true)
Schema.voices.Add("Dispatch", "POTENTIAL INFECTION", "Attention, residents: This blocks contains potential civil infection. INFORM, CO-OPERATE, ASSEMBLE.", "npc/overwatch/cityvoice/f_trainstation_inform_spkr.wav", true)
Schema.voices.Add("Dispatch", "RECEIVE YOUR VERDICT", "Individual, you are now charged with socio-endangerment level: FIVE. Cease evasion immediately, receive your verdict.", "npc/overwatch/cityvoice/f_ceaseevasionlevelfive_spkr.wav", true)
Schema.voices.Add("Dispatch", "STATUS EVASION", "Attention, protection-team, status evasion in progress in this community. RESPOND, ISOLATE, INQUIRE.", "npc/overwatch/cityvoice/f_protectionresponse_1_spkr.wav", true)
Schema.voices.Add("Dispatch", "UNIDENTIFIED", "Attention, please: Unidentified person of interest, confirm your civil status with local protection-team immediately.", "npc/overwatch/cityvoice/f_confirmcivilstatus_1_spkr.wav", true)
Schema.voices.Add("Dispatch", "UNREST PROCEDURE", "Attention, community: Unrest procedure code is now in effect. INOCULATE, SHIELD, PACIFY. Code: PRESSURE, SWORD, STERILIZE.", "npc/overwatch/cityvoice/f_unrestprocedure1_spkr.wav", true)
Schema.voices.Add("Dispatch", "UNREST STRUCTURE", "Alert, community ground-protection units, local unrest structure detected. ASSEMBLE, ADMINISTER, PACIFY.", "npc/overwatch/cityvoice/f_localunrest_spkr.wav", true)
Schema.voices.Add("Dispatch", "MISSION FAILURE 2", "Security Alert. Reminder, ground teams: Mission failure will result in permanent relocation. Response code: Breach. Maneuver. Inoculate.", "voices/dispatch/missionfailure_relocation.wav", true)
Schema.voices.Add("Dispatch", "CRITICAL BREACH", "Critical breach. Stand by. Stand by.", "voices/dispatch/crticalbreach.wav", true)
Schema.voices.Add("Dispatch", "RESTRICTORS DISENGAGED", "Priority warning: perimeter restrictors disengaged. All stabilization delegates move to incursion hard points immediately.", "npc/overwatch/cityvoice/fprison_restrictorsdisengaged.wav", true)
Schema.voices.Add("Dispatch", "NONSTANDARD EXOGEN", "Alert. Nonstandard Exogen activity detected. Execute containment procedure and report", "npc/overwatch/cityvoice/fprison_nonstandardexogen.wav", true)
Schema.voices.Add("Dispatch", "DETECTION SYSTEMS DOWN", "Warning. Surveillance and detection systems inactive. Remaining stabilization team members report containment status please.", "npc/overwatch/cityvoice/fprison_detectionsystemsout.wav", true)
Schema.voices.Add("Dispatch", "INTERFACE BYPASS", "Warning. Malignant Viral Interface bypass detected. Polyphasic core reprogramming detected. Sterilizers and containment fields may be compromised.", "npc/overwatch/cityvoice/fprison_interfacebypass.wav", true)
Schema.voices.Add("Dispatch", "CODE SHIELD", "Response code: Shield. Key. Migrate.", "voices/dispatch/responsecode_shield.wav", true)
Schema.voices.Add("Dispatch", "RESTRICTED BLOCK DEPLOYMENT", "Attention please. Access to this block is not permitted. Local security deployed and designated to prosecute.", "voices/dispatch/restrictedblock_deployment.wav", true)
Schema.voices.Add("Dispatch", "RESTRICTED BLOCK WARNING", "Attention please. Access to this block is not permitted. To receive this message is to be in civil code violation.", "voices/dispatch/restrictedblock_warning.wav", true)
Schema.voices.Add("Dispatch", "READMINISTRATION", "Security alert. Re-administration in progress. Asset allocation adjustment code: Flint. Inspect. Extirpate. Priority: immediate.", "voices/dispatch/readministration.wav", true)
Schema.voices.Add("Dispatch", "PRIMARY ONE OBJECTIVE", "Converge sector station one, weapons free. Target has been designated as primary one objective. Prosecute on sight.", "voices/dispatch/primaryone_objective.wav", true)
Schema.voices.Add("Dispatch", "ACTIVITY LEVEL 5", "Individual, you are now charged with multiple level five anti-civil activity violations. Please cooperate with ground protection team. Ground protection team: alert. Code: Engage. Isolate. Neutralize.", "voices/dispatch/level5_anticivil.wav", true)
Schema.voices.Add("Dispatch", "CONCURRENT DEPLOYMENT", "Full system alert. Operation engagement five-one-two-nine. Immediate, concurrent deployment. Five-one-two-nine.", "voices/dispatch/concurrent_deployment.wav", true)
Schema.voices.Add("Dispatch", "EVASION BEHAVIOR 2", "Alert. Ground units. Invasive operation of anti-citizen origin. Response code: Engage. Quell. Inquire.", "voices/dispatch/anticivil_evading.wav", true)
Schema.voices.Add("Dispatch", "CIVIL INSURRECTION", "Security alert. Critical civil insurrection. Deploy technician teams to Blocks 49, 64, 77. Maintain priority.", "voices/dispatch/civil_insurrection.wav", true)
Schema.voices.Add("Dispatch", "CODE VOID", "Alert ground units. Alert command units. Emergency code: void.", "voices/dispatch/emergencyvoid.wav", true)
Schema.voices.Add("Dispatch", "ACCESS RESTRICTED", "Attention please. Access is not permitted. Anti-citizen scavenging will result in immediate capital prosecution.", "voices/dispatch/access_restricted.wav", true)
Schema.voices.Add("Dispatch", "CONSPIRACY 2", "Citizen Reminder: a civilized society demands swift and targeted oversight. Prohibit fellow citizens from threatening the community.", "voices/dispatch/citizen_reminder2.wav", true)
Schema.voices.Add("Dispatch Radio", "0", "0", "npc/overwatch/radiovoice/zero.wav", true)
Schema.voices.Add("Dispatch Radio", "1", "1", "npc/overwatch/radiovoice/one.wav", true)
Schema.voices.Add("Dispatch Radio", "10-0 BEGIN SCAN", "10-0; begin scanning", "npc/overwatch/radiovoice/beginscanning10-0.wav", true)
Schema.voices.Add("Dispatch Radio", "10-103M", "10-103M; disturbance by mentally unfit", "npc/overwatch/radiovoice/disturbancemental10-103m.wav", true)
Schema.voices.Add("Dispatch Radio", "100 CREDITS", "Rank-leaders, reminder: One-hundred sterilized credits qualifies non-mechanical reproduction simulation", "npc/overwatch/radiovoice/reminder100credits.wav", true)
Schema.voices.Add("Dispatch Radio", "148", "148; resisting arrest", "npc/overwatch/radiovoice/resistingpacification148.wav", true)
Schema.voices.Add("Dispatch Radio", "17F", "17f; fugitive detachment", "npc/overwatch/radiovoice/fugitive17f.wav", true)
Schema.voices.Add("Dispatch Radio", "2", "2", "npc/overwatch/radiovoice/two.wav", true)
Schema.voices.Add("Dispatch Radio", "243", "243; assault on protection-team", "npc/overwatch/radiovoice/assault243.wav", true)
Schema.voices.Add("Dispatch Radio", "27", "27; attempted crime", "npc/overwatch/radiovoice/attemptedcrime27.wav", true)
Schema.voices.Add("Dispatch Radio", "3", "3", "npc/overwatch/radiovoice/three.wav", true)
Schema.voices.Add("Dispatch Radio", "4", "4", "npc/overwatch/radiovoice/four.wav", true)
Schema.voices.Add("Dispatch Radio", "404", "404; riot", "npc/overwatch/radiovoice/riot404.wav", true)
Schema.voices.Add("Dispatch Radio", "404 ZONE", "Four-hundred and four zone", "npc/overwatch/radiovoice/404zone.wav", true)
Schema.voices.Add("Dispatch Radio", "415", "415; civic-disunity", "npc/overwatch/radiovoice/disturbingunity415.wav", true)
Schema.voices.Add("Dispatch Radio", "5", "5", "npc/overwatch/radiovoice/five.wav", true)
Schema.voices.Add("Dispatch Radio", "507", "507; public non-compliance", "npc/overwatch/radiovoice/publicnoncompliance507.wav", true)
Schema.voices.Add("Dispatch Radio", "51", "51; non-sanctioned arson", "npc/overwatch/radiovoice/nonsanctionedarson51.wav", true)
Schema.voices.Add("Dispatch Radio", "51B", "51B; threat to property", "npc/overwatch/radiovoice/threattoproperty51b.wav", true)
Schema.voices.Add("Dispatch Radio", "6", "6", "npc/overwatch/radiovoice/six.wav", true)
Schema.voices.Add("Dispatch Radio", "603", "603; unlawful entry", "npc/overwatch/radiovoice/unlawfulentry603.wav", true)
Schema.voices.Add("Dispatch Radio", "62", "62; alarms", "npc/overwatch/radiovoice/alarms62.wav", true)
Schema.voices.Add("Dispatch Radio", "63", "63; criminal trespass", "npc/overwatch/radiovoice/criminaltrespass63.wav", true)
Schema.voices.Add("Dispatch Radio", "63S", "63S; illegal in operation", "npc/overwatch/radiovoice/illegalinoperation63s.wav", true)
Schema.voices.Add("Dispatch Radio", "69", "69; possession of resources", "npc/overwatch/radiovoice/posession69.wav", true)
Schema.voices.Add("Dispatch Radio", "7", "7", "npc/overwatch/radiovoice/seven.wav", true)
Schema.voices.Add("Dispatch Radio", "8", "8", "npc/overwatch/radiovoice/eight.wav", true)
Schema.voices.Add("Dispatch Radio", "9", "9", "npc/overwatch/radiovoice/nine.wav", true)
Schema.voices.Add("Dispatch Radio", "94", "94; weapon", "npc/overwatch/radiovoice/weapon94.wav", true)
Schema.voices.Add("Dispatch Radio", "95", "95; illegal carrying", "npc/overwatch/radiovoice/illegalcarrying95.wav", true)
Schema.voices.Add("Dispatch Radio", "99", "99; reckless operation", "npc/overwatch/radiovoice/recklessoperation99.wav", true)
Schema.voices.Add("Dispatch Radio", "ACCOMPLICES", "Protection-teams, be advised: Accomplices operating in area", "npc/overwatch/radiovoice/accomplicesoperating.wav", true)
Schema.voices.Add("Dispatch Radio", "ACTIVITY", "AirWatch copies no activity in location", "npc/overwatch/radiovoice/airwatchcopiesnoactivity.wav", true)
Schema.voices.Add("Dispatch Radio", "ADMINISTER", "Administer", "npc/overwatch/radiovoice/administer.wav", true)
Schema.voices.Add("Dispatch Radio", "ALL TEAMS", "All teams, respond; code three", "npc/overwatch/radiovoice/allteamsrespondcode3.wav", true)
Schema.voices.Add("Dispatch Radio", "ALL UNITS AT", "All units at", "npc/overwatch/radiovoice/allunitsat.wav", true)
Schema.voices.Add("Dispatch Radio", "ALL UNITS BEGIN", "All units, begin witness sterilization", "npc/overwatch/radiovoice/allunitsbeginwhitnesssterilization.wav", true)
Schema.voices.Add("Dispatch Radio", "AMPUTATE", "Amputate", "npc/overwatch/radiovoice/amputate.wav", true)
Schema.voices.Add("Dispatch Radio", "AMPUTATION", "Immediate amputation", "npc/overwatch/radiovoice/immediateamputation.wav", true)
Schema.voices.Add("Dispatch Radio", "ANTICITIZEN", "Anti-citizen", "npc/overwatch/radiovoice/anticitizen.wav", true)
Schema.voices.Add("Dispatch Radio", "ANTIFATIGUE", "Anti-fatigue ration is now: Three miligrams", "npc/overwatch/radiovoice/antifatigueration3mg.wav", true)
Schema.voices.Add("Dispatch Radio", "APPLY", "Apply", "npc/overwatch/radiovoice/apply.wav", true)
Schema.voices.Add("Dispatch Radio", "APPLY PRESSURE", "All units, apply forward pressure", "npc/overwatch/radiovoice/allunitsapplyforwardpressure.wav", true)
Schema.voices.Add("Dispatch Radio", "ARE CHARGED WITH", "You are charged with terminal violations: 148, 243, 245", "npc/overwatch/radiovoice/youarechargedwithterminal.wav", true)
Schema.voices.Add("Dispatch Radio", "ATTENTION", "Attention", "npc/overwatch/radiovoice/attention.wav", true)
Schema.voices.Add("Dispatch Radio", "BLOCK", "Block", "npc/overwatch/radiovoice/block.wav", true)
Schema.voices.Add("Dispatch Radio", "BOL 243", "All units, BOL for 243 suspect", "npc/overwatch/radiovoice/allunitsbolfor243suspect.wav", true)
Schema.voices.Add("Dispatch Radio", "CANALBLOCK", "Canal block", "npc/overwatch/radiovoice/canalblock.wav", true)
Schema.voices.Add("Dispatch Radio", "CAPITAL MALCOMPLIANCE", "Capital malcompliance", "npc/overwatch/radiovoice/capitalmalcompliance.wav", true)
Schema.voices.Add("Dispatch Radio", "CAUTERIZE", "Cauterize", "npc/overwatch/radiovoice/cauterize.wav", true)
Schema.voices.Add("Dispatch Radio", "CHARGED WITH", "Attention; you have been charged with", "npc/overwatch/radiovoice/attentionyouhavebeenchargedwith.wav", true)
Schema.voices.Add("Dispatch Radio", "CITIZEN", "Citizen", "npc/overwatch/radiovoice/citizen.wav", true)
Schema.voices.Add("Dispatch Radio", "CLOSING ON", "Officer closing on suspect", "npc/overwatch/radiovoice/officerclosingonsuspect.wav", true)
Schema.voices.Add("Dispatch Radio", "COMMUNAL UNREST", "Promoting communal unrest", "npc/overwatch/radiovoice/promotingcommunalunrest.wav", true)
Schema.voices.Add("Dispatch Radio", "COMPLETE SENTENCING", "All protection-team units: Complete sentencing at will", "npc/overwatch/radiovoice/completesentencingatwill.wav", true)
Schema.voices.Add("Dispatch Radio", "CONDEMNED", "Condemned zone", "npc/overwatch/radiovoice/condemnedzone.wav", true)
Schema.voices.Add("Dispatch Radio", "CONFIRM UPI", "Team, confirm UPI alert", "npc/overwatch/radiovoice/confirmupialert.wav", true)
Schema.voices.Add("Dispatch Radio", "CONTROLSECTION", "Politi-control section", "npc/overwatch/radiovoice/controlsection.wav", true)
Schema.voices.Add("Dispatch Radio", "DEFENDER", "DEFENDER", "npc/overwatch/radiovoice/defender.wav", true)
Schema.voices.Add("Dispatch Radio", "DESERVICED", "Unit deserviced", "npc/overwatch/radiovoice/unitdeserviced.wav", true)
Schema.voices.Add("Dispatch Radio", "DESTRUCTION", "Destruction of corporal social-protection units", "npc/overwatch/radiovoice/destrutionofcpt.wav", true)
Schema.voices.Add("Dispatch Radio", "DISASSOCIATION", "Disassociation from the civic populace", "npc/overwatch/radiovoice/disassociationfromcivic.wav", true)
Schema.voices.Add("Dispatch Radio", "DISENGAGED", "647-E disengaged from workforce", "npc/overwatch/radiovoice/disengaged647e.wav", true)
Schema.voices.Add("Dispatch Radio", "DISTRIBUTION BLOCK", "Distribution block", "npc/overwatch/radiovoice/distributionblock.wav", true)
Schema.voices.Add("Dispatch Radio", "DOCUMENT", "Document", "npc/overwatch/radiovoice/document.wav", true)
Schema.voices.Add("Dispatch Radio", "EIGHT", "Eight", "npc/overwatch/radiovoice/eight.wav", true)
Schema.voices.Add("Dispatch Radio", "EXAMINE", "Examine", "npc/overwatch/radiovoice/examine.wav", true)
Schema.voices.Add("Dispatch Radio", "EXTERNAL JURISDICTION", "External jurisdiction", "npc/overwatch/radiovoice/externaljurisdiction.wav", true)
Schema.voices.Add("Dispatch Radio", "FAILURE TO COMPLY", "Failure to comply with the civil will", "npc/overwatch/radiovoice/failuretocomply.wav", true)
Schema.voices.Add("Dispatch Radio", "FINAL SENTENCING", "Prepare for final sentencing", "npc/overwatch/radiovoice/prepareforfinalsentencing.wav", true)
Schema.voices.Add("Dispatch Radio", "FINAL VERDICT", "Final verdict administered", "npc/overwatch/radiovoice/finalverdictadministered.wav", true)
Schema.voices.Add("Dispatch Radio", "FIVE", "Five", "npc/overwatch/radiovoice/five.wav", true)
Schema.voices.Add("Dispatch Radio", "FOUR", "Four", "npc/overwatch/radiovoice/four.wav", true)
Schema.voices.Add("Dispatch Radio", "HERO", "HERO", "npc/overwatch/radiovoice/hero.wav", true)
Schema.voices.Add("Dispatch Radio", "HIGH PRIORITY", "High-priority region", "npc/overwatch/radiovoice/highpriorityregion.wav", true)
Schema.voices.Add("Dispatch Radio", "IN PROGRESS", "In-progress", "npc/overwatch/radiovoice/inprogress.wav", true)
Schema.voices.Add("Dispatch Radio", "INDUSTRIAL ZONE", "Industrial zone", "npc/overwatch/radiovoice/industrialzone.wav", true)
Schema.voices.Add("Dispatch Radio", "INFECTION", "Infection", "npc/overwatch/radiovoice/infection.wav", true)
Schema.voices.Add("Dispatch Radio", "INFESTED", "Infested zone", "npc/overwatch/radiovoice/infestedzone.wav", true)
Schema.voices.Add("Dispatch Radio", "INJECT", "Inject", "npc/overwatch/radiovoice/inject.wav", true)
Schema.voices.Add("Dispatch Radio", "INNOCULATE", "Innoculate", "npc/overwatch/radiovoice/innoculate.wav", true)
Schema.voices.Add("Dispatch Radio", "INTERCEDE", "Intercede", "npc/overwatch/radiovoice/intercede.wav", true)
Schema.voices.Add("Dispatch Radio", "INTERLOCK", "Interlock", "npc/overwatch/radiovoice/interlock.wav", true)
Schema.voices.Add("Dispatch Radio", "INVESTIGATE", "Investigate", "npc/overwatch/radiovoice/investigate.wav", true)
Schema.voices.Add("Dispatch Radio", "INVESTIGATE REPORT", "Investigate and report", "npc/overwatch/radiovoice/investigateandreport.wav", true)
Schema.voices.Add("Dispatch Radio", "IS NOW", "Is now", "npc/overwatch/radiovoice/isnow.wav", true)
Schema.voices.Add("Dispatch Radio", "IS NOW 187", "Suspect is now 187", "npc/overwatch/radiovoice/suspectisnow187.wav", true)
Schema.voices.Add("Dispatch Radio", "ISOLATE", "Isolate", "npc/overwatch/radiovoice/isolate.wav", true)
Schema.voices.Add("Dispatch Radio", "JUDGED GUILTY", "You are judged guilty by civil-protection teams", "npc/overwatch/radiovoice/youarejudgedguilty.wav", true)
Schema.voices.Add("Dispatch Radio", "JURY", "JURY", "npc/overwatch/radiovoice/jury.wav", true)
Schema.voices.Add("Dispatch Radio", "KING", "KING", "npc/overwatch/radiovoice/king.wav", true)
Schema.voices.Add("Dispatch Radio", "LINE", "LINE", "npc/overwatch/radiovoice/line.wav", true)
Schema.voices.Add("Dispatch Radio", "LOCK", "Lock", "npc/overwatch/radiovoice/lock.wav", true)
Schema.voices.Add("Dispatch Radio", "LOCKDOWN LOCATION", "Protection-team, lock down your location; sacrifice code", "npc/overwatch/radiovoice/lockdownlocationsacrificecode.wav", true)
Schema.voices.Add("Dispatch Radio", "LOST BIOSIGNAL", "Lost biosignal for protection-team unit", "npc/overwatch/radiovoice/lostbiosignalforunit.wav", true)
Schema.voices.Add("Dispatch Radio", "MARGINAL", "Notice, protection-teams; civic politi-stabilization index is marginal", "npc/overwatch/radiovoice/politistablizationmarginal.wav", true)
Schema.voices.Add("Dispatch Radio", "MEMORY REPLACEMENT", "Reminder: Memory-replacement is the first step towards rank privileges", "npc/overwatch/radiovoice/remindermemoryreplacement.wav", true)
Schema.voices.Add("Dispatch Radio", "MISCOUNT", "AirWatch reports possible miscount", "npc/overwatch/radiovoice/airwatchreportspossiblemiscount.wav", true)
Schema.voices.Add("Dispatch Radio", "NINE", "Nine", "npc/overwatch/radiovoice/nine.wav", true)
Schema.voices.Add("Dispatch Radio", "NONCITIZEN", "Non-citizen", "npc/overwatch/radiovoice/noncitizen.wav", true)
Schema.voices.Add("Dispatch Radio", "NONCOHESIVE", "Engaging protection-team is noncohesive", "npc/overwatch/radiovoice/engagingteamisnoncohesive.wav", true)
Schema.voices.Add("Dispatch Radio", "NOPATROL", "No patrol region", "npc/overwatch/radiovoice/nonpatrolregion.wav", true)
Schema.voices.Add("Dispatch Radio", "OFFICER AT", "Officer at", "npc/overwatch/radiovoice/officerat.wav", true)
Schema.voices.Add("Dispatch Radio", "OFFWORLD", "Permanent off-world service assignment", "npc/overwatch/radiovoice/permanentoffworld.wav", true)
Schema.voices.Add("Dispatch Radio", "ONE", "One", "npc/overwatch/radiovoice/one.wav", true)
Schema.voices.Add("Dispatch Radio", "PATROL", "PATROL", "npc/overwatch/radiovoice/patrol.wav", true)
Schema.voices.Add("Dispatch Radio", "PATROL1", "Patrol", "npc/overwatch/radiovoice/patrol.wav", true)
Schema.voices.Add("Dispatch Radio", "PREMATURE", "Premature mission termination will result in", "npc/overwatch/radiovoice/prematuremissiontermination.wav", true)
Schema.voices.Add("Dispatch Radio", "PREPARE INNOCULATE", "All local protection-team units, prepare to innoculate", "npc/overwatch/radiovoice/preparetoinnoculate.wav", true)
Schema.voices.Add("Dispatch Radio", "PREPARE VERDICT", "Prepare to receive verdict", "npc/overwatch/radiovoice/preparetoreceiveverdict.wav", true)
Schema.voices.Add("Dispatch Radio", "PRESERVE", "Preserve", "npc/overwatch/radiovoice/preserve.wav", true)
Schema.voices.Add("Dispatch Radio", "PRESSURE", "Pressure", "npc/overwatch/radiovoice/pressure.wav", true)
Schema.voices.Add("Dispatch Radio", "PRODUCTION BLOCK", "Production-block", "npc/overwatch/radiovoice/productionblock.wav", true)
Schema.voices.Add("Dispatch Radio", "PROSECUTE", "Prosecute", "npc/overwatch/radiovoice/prosecute.wav", true)
Schema.voices.Add("Dispatch Radio", "QUICK", "QUICK", "npc/overwatch/radiovoice/quick.wav", true)
Schema.voices.Add("Dispatch Radio", "RANK POINTS", "Fifty percent rank-points", "npc/overwatch/radiovoice/halfrankpoints.wav", true)
Schema.voices.Add("Dispatch Radio", "RECALIBRATE", "Teams: Recalibrate socio-scan", "npc/overwatch/radiovoice/recalibratesocioscan.wav", true)
Schema.voices.Add("Dispatch Radio", "RECEIVING CONFLICTING", "We are receiving conflicting data", "npc/overwatch/radiovoice/recievingconflictingdata.wav", true)
Schema.voices.Add("Dispatch Radio", "REINFORCEMENT CODE 3", "Reinforcement teams, code three", "npc/overwatch/radiovoice/reinforcementteamscode3.wav", true)
Schema.voices.Add("Dispatch Radio", "REMAINING CONTAIN", "Remaining units, contain", "npc/overwatch/radiovoice/remainingunitscontain.wav", true)
Schema.voices.Add("Dispatch Radio", "REPORT ON", "Local protection-team units, report on", "npc/overwatch/radiovoice/reporton.wav", true)
Schema.voices.Add("Dispatch Radio", "REPORT PLEASE", "Report, please", "npc/overwatch/radiovoice/reportplease.wav", true)
Schema.voices.Add("Dispatch Radio", "REPORT RATIOS", "Attention, stabilization-team leaders; report deserviced units to sterilized body-count ratios for reinforcement reward or removal processing", "npc/overwatch/radiovoice/leadersreportratios.wav", true)
Schema.voices.Add("Dispatch Radio", "REPORT STATUS", "Local civil-protection teams; report status", "npc/overwatch/radiovoice/teamsreportstatus.wav", true)
Schema.voices.Add("Dispatch Radio", "REPRODUCTION CREDITS", "Fifty percent reproduction-credits", "npc/overwatch/radiovoice/halfreproductioncredits.wav", true)
Schema.voices.Add("Dispatch Radio", "REPURPOSED", "Repurposed area", "npc/overwatch/radiovoice/repurposedarea.wav", true)
Schema.voices.Add("Dispatch Radio", "RESIDENTIAL", "Residential block", "npc/overwatch/radiovoice/residentialblock.wav", true)
Schema.voices.Add("Dispatch Radio", "RESPOND", "Respond", "npc/overwatch/radiovoice/respond.wav", true)
Schema.voices.Add("Dispatch Radio", "RESTRICT", "Restrict", "npc/overwatch/radiovoice/restrict.wav", true)
Schema.voices.Add("Dispatch Radio", "RESTRICTED BLOCK", "Restricted block", "npc/overwatch/radiovoice/restrictedblock.wav", true)
Schema.voices.Add("Dispatch Radio", "RESTRICTED INCURSION", "Restricted incursion in-progress", "npc/overwatch/radiovoice/restrictedincursioninprogress.wav", true)
Schema.voices.Add("Dispatch Radio", "RETURN CODE 12", "All units, return to code twelve", "npc/overwatch/radiovoice/allunitsreturntocode12.wav", true)
Schema.voices.Add("Dispatch Radio", "REWARD NOTICE", "Reward-notice, protection-team member: Your family cohesion is preserved", "npc/overwatch/radiovoice/rewardnotice.wav", true)
Schema.voices.Add("Dispatch Radio", "ROLLER", "ROLLER", "npc/overwatch/radiovoice/roller.wav", true)
Schema.voices.Add("Dispatch Radio", "SEARCH", "Search", "npc/overwatch/radiovoice/search.wav", true)
Schema.voices.Add("Dispatch Radio", "SEVEN", "Seven", "npc/overwatch/radiovoice/seven.wav", true)
Schema.voices.Add("Dispatch Radio", "SIX", "Six", "npc/overwatch/radiovoice/six.wav", true)
Schema.voices.Add("Dispatch Radio", "SOCIAL FRACTURE", "Social fracture in-progress; respond", "npc/overwatch/radiovoice/socialfractureinprogress.wav", true)
Schema.voices.Add("Dispatch Radio", "SOCIOCIDAL", "Divisive sociocidal counter-obeyance", "npc/overwatch/radiovoice/devisivesociocidal.wav", true)
Schema.voices.Add("Dispatch Radio", "SOCIOCIDE", "Sociocide", "npc/overwatch/radiovoice/sociocide.wav", true)
Schema.voices.Add("Dispatch Radio", "SOCIOSTABILIZATION RESTORED", "Sociostabilization restored", "npc/overwatch/radiovoice/sociostabilizationrestored.wav", true)
Schema.voices.Add("Dispatch Radio", "STABILIZATION JURISDICTION", "Stabilization jurisdiction", "npc/overwatch/radiovoice/stabilizationjurisdiction.wav", true)
Schema.voices.Add("Dispatch Radio", "STATIONBLOCK", "Station-block", "npc/overwatch/radiovoice/stationblock.wav", true)
Schema.voices.Add("Dispatch Radio", "STATUS ON 243", "All units, report status on 243 suspect", "npc/overwatch/radiovoice/statuson243suspect.wav", true)
Schema.voices.Add("Dispatch Radio", "STERILIZE", "Sterilize", "npc/overwatch/radiovoice/sterilize.wav", true)
Schema.voices.Add("Dispatch Radio", "STORMSYSTEM", "Stormsystem", "npc/overwatch/radiovoice/stormsystem.wav", true)
Schema.voices.Add("Dispatch Radio", "SUBJECT", "Subject", "npc/overwatch/radiovoice/subject.wav", true)
Schema.voices.Add("Dispatch Radio", "SUSPECT VERDICT CODE", "Suspect is judged MALIGNANT; verdict-code is", "npc/overwatch/radiovoice/suspectmalignantverdictcodeis.wav", true)
Schema.voices.Add("Dispatch Radio", "SUSPEND", "Suspend", "npc/overwatch/radiovoice/suspend.wav", true)
Schema.voices.Add("Dispatch Radio", "SUSPEND NEGOTIATIONS", "Suspend negotiations", "npc/overwatch/radiovoice/suspendnegotiations.wav", true)
Schema.voices.Add("Dispatch Radio", "SWITCH TAC 3", "All units, switch comm to TAC-3", "npc/overwatch/radiovoice/switchcomtotac3.wav", true)
Schema.voices.Add("Dispatch Radio", "SWITCH TAC 5", "All units, switch comm to TAC-5 and report into command-point", "npc/overwatch/radiovoice/switchtotac5reporttocp.wav", true)
Schema.voices.Add("Dispatch Radio", "TAP", "TAP", "npc/overwatch/radiovoice/.wav", true)
Schema.voices.Add("Dispatch Radio", "TERMINAL PROSECUTION", "Terminal prosecution", "npc/overwatch/radiovoice/terminalprosecution.wav", true)
Schema.voices.Add("Dispatch Radio", "TERMINAL RESTRICTION", "Terminal restriction zone", "npc/overwatch/radiovoice/terminalrestrictionzone.wav", true)
Schema.voices.Add("Dispatch Radio", "TERMINAL VERDICT", "All units, deliver terminal verdict immediately", "npc/overwatch/radiovoice/allunitsdeliverterminalverdict.wav", true)
Schema.voices.Add("Dispatch Radio", "THREE", "Three", "npc/overwatch/radiovoice/three.wav", true)
Schema.voices.Add("Dispatch Radio", "TRANSITBLOCK", "Transitblock", "npc/overwatch/radiovoice/transitblock.wav", true)
Schema.voices.Add("Dispatch Radio", "TREAT OUTBREAK", "Stabilization-team; failure to treat identified local outbreak will forsee recall and recycle", "npc/overwatch/radiovoice/failuretotreatoutbreak.wav", true)
Schema.voices.Add("Dispatch Radio", "TWO", "Two", "npc/overwatch/radiovoice/two.wav", true)
Schema.voices.Add("Dispatch Radio", "UNION", "UNION", "npc/overwatch/radiovoice/union.wav", true)
Schema.voices.Add("Dispatch Radio", "UNIT DOWN AT", "Unit down at", "npc/overwatch/radiovoice/unitdownat.wav", true)
Schema.voices.Add("Dispatch Radio", "UPI", "UPI", "npc/overwatch/radiovoice/upi.wav", true)
Schema.voices.Add("Dispatch Radio", "VERDICT CODE IS", "All units; verdict-code is", "npc/overwatch/radiovoice/allunitsverdictcodeis.wav", true)
Schema.voices.Add("Dispatch Radio", "VERDICT CODE SUSPECT", "All units, verdict-code on suspect", "npc/overwatch/radiovoice/allunitsverdictcodeonsuspect.wav", true)
Schema.voices.Add("Dispatch Radio", "VICE", "VICE", "npc/overwatch/radiovoice/vice.wav", true)
Schema.voices.Add("Dispatch Radio", "VICTOR", "VICTOR", "npc/overwatch/radiovoice/victor.wav", true)
Schema.voices.Add("Dispatch Radio", "VIOLATION CIVIC TRUST", "Violation of civic trust", "npc/overwatch/radiovoice/violationofcivictrust.wav", true)
Schema.voices.Add("Dispatch Radio", "WORKFORCE INTAKE", "Workforce intake hub", "npc/overwatch/radiovoice/workforceintake.wav", true)
Schema.voices.Add("Dispatch Radio", "XRAY", "XRAY", "npc/overwatch/radiovoice/xray.wav", true)
Schema.voices.Add("Dispatch Radio", "YELLOW", "YELLOW", "npc/overwatch/radiovoice/yellow.wav", true)
Schema.voices.Add("Dispatch Radio", "ZERO", "Zero", "npc/overwatch/radiovoice/zero.wav", true)
Schema.voices.Add("Dispatch Radio", "ACCOMPLICES2", "Be advised, accomplices operating in area.", "npc/overwatch/radiovoice/accomplicesoperating2.wav", true)
Schema.voices.Add("Dispatch Radio", "AIRWATCH REPORTS", "Airwatch reports", "npc/overwatch/radiovoice/airwatchreports.wav", true)
Schema.voices.Add("Dispatch Radio", "PRESSURE2", "Apply forward pressure.", "npc/overwatch/radiovoice/applyforwardpressure.wav", true)
Schema.voices.Add("Dispatch Radio", "ADVISED", "Be advised.", "npc/overwatch/radiovoice/beadvised.wav", true)
Schema.voices.Add("Dispatch Radio", "WITNESS STERILIZATION2", "Begin witness sterilization.", "npc/overwatch/radiovoice/beginwhitnesssterilization.wav", true)
Schema.voices.Add("Dispatch Radio", "PROTECTION TEAMS", "Civil protection-teams", "npc/overwatch/radiovoice/civilprotectionteams.wav", true)
Schema.voices.Add("Dispatch Radio", "CLOSINGON2", "Closing on suspect", "npc/overwatch/radiovoice/closingonsuspect.wav", true)
Schema.voices.Add("Dispatch Radio", "COMPLETE SENTENCING2", "Complete sentencing at will.", "npc/overwatch/radiovoice/completesentencingatwill2.wav", true)
Schema.voices.Add("Dispatch Radio", "CONTAIN", "Contain.", "npc/overwatch/radiovoice/contain.wav", true)
Schema.voices.Add("Dispatch Radio", "TERMINAL VERDICT2", "Deliver terminal verdict, immediately.", "npc/overwatch/radiovoice/deliverterminalverdict.wav", true)
Schema.voices.Add("Dispatch Radio", "10-103", "10-103; Disturbance.", "npc/overwatch/radiovoice/disturbance10-103.wav", true)
Schema.voices.Add("Dispatch Radio", "FAILURE2", "Failure to comply", "npc/overwatch/radiovoice/failuretocomply1.wav", true)
Schema.voices.Add("Dispatch Radio", "LOCATION", "Location", "npc/overwatch/radiovoice/location.wav", true)
Schema.voices.Add("Dispatch Radio", "MEMORY REPLACEMENT2", "Memory replacement", "npc/overwatch/radiovoice/memoryreplacement.wav", true)
Schema.voices.Add("Dispatch Radio", "MILLIGRAMS", "Milligrams", "npc/overwatch/radiovoice/milligrams.wav", true)
Schema.voices.Add("Dispatch Radio", "MISCOUNT2", "Miscount", "npc/overwatch/radiovoice/miscount.wav", true)
Schema.voices.Add("Dispatch Radio", "ACTIVITY2", "No activity in location", "npc/overwatch/radiovoice/noactivity.wav", true)
Schema.voices.Add("Dispatch Radio", "NOTICE", "Notice protection-teams", "npc/overwatch/radiovoice/noticeprotectionteams.wav", true)
Schema.voices.Add("Dispatch Radio", "ONEHUNDRED", "One-hundred", "npc/overwatch/radiovoice/onehundred.wav", true)
Schema.voices.Add("Dispatch Radio", "INDEX", "Politi-stabilization index", "npc/overwatch/radiovoice/politistabilizationindex.wav", true)
Schema.voices.Add("Dispatch Radio", "PROTECTION TEAM", "Protection-team", "npc/overwatch/radiovoice/protectionteam.wav", true)
Schema.voices.Add("Dispatch Radio", "TEAM LEADERS", "Attention, team-leaders,", "npc/overwatch/radiovoice/protectionteamleaders.wav", true)
Schema.voices.Add("Dispatch Radio", "PROTECTION TEAM2", "Protection-team", "npc/overwatch/radiovoice/protectionteams.wav", true)
Schema.voices.Add("Dispatch Radio", "ADVISED2", "Protection-teams, be advised", "npc/overwatch/radiovoice/protectionteamsadvised.wav", true)
Schema.voices.Add("Dispatch Radio", "OUTBREAK2", "Protection-teams, failure to identify local outbreak will force teams", "npc/overwatch/radiovoice/ptfailuretotreatoutbreak.wav", true)
Schema.voices.Add("Dispatch Radio", "RANK LEADERS", "Rank leaders", "npc/overwatch/radiovoice/rankleaders.wav", true)
Schema.voices.Add("Dispatch Radio", "REINFORCEMENT TEAM", "Reinforcement-team", "npc/overwatch/radiovoice/reinforcementteam.wav", true)
Schema.voices.Add("Dispatch Radio", "REMINDER", "Reminder;", "npc/overwatch/radiovoice/reminder.wav", true)
Schema.voices.Add("Dispatch Radio", "REPORTON", "Report on;", "npc/overwatch/radiovoice/reporton1.wav", true)
Schema.voices.Add("Dispatch Radio", "REPORT STATUS2", "Report status.", "npc/overwatch/radiovoice/reportstatus.wav", true)
Schema.voices.Add("Dispatch Radio", "COMMAND", "Report into command-point.", "npc/overwatch/radiovoice/reporttocp.wav", true)
Schema.voices.Add("Dispatch Radio", "RESPOND2", "Respond.", "npc/overwatch/radiovoice/respond2.wav", true)
Schema.voices.Add("Dispatch Radio", "RESPOND CODE 3", "Respond code; 3.", "npc/overwatch/radiovoice/respondcode3.wav", true)
Schema.voices.Add("Dispatch Radio", "RESTORED", "Restored.", "npc/overwatch/radiovoice/restored.wav", true)
Schema.voices.Add("Dispatch Radio", "RESULTIN", "Will result in;", "npc/overwatch/radiovoice/resultin.wav", true)
Schema.voices.Add("Dispatch Radio", "RETURN TO CODE 12 2", "Return to code 12.", "npc/overwatch/radiovoice/returntocode12.wav", true)
Schema.voices.Add("Dispatch Radio", "REWARD NOTICE2", "Reward notice; your family cohesion is preserved.", "npc/overwatch/radiovoice/rewardnotice2.wav", true)
Schema.voices.Add("Dispatch Radio", "RLREMINDER", "Rank leaders, reminder;", "npc/overwatch/radiovoice/rlreminder.wav", true)
Schema.voices.Add("Dispatch Radio", "STAB LEADER", "Attention stabilization team leader;", "npc/overwatch/radiovoice/stabilizationleaders.wav", true)
Schema.voices.Add("Dispatch Radio", "STABILIZATION TEAM", "Stabilization-team", "npc/overwatch/radiovoice/stabilizationteam.wav", true)
Schema.voices.Add("Dispatch Radio", "REPORT ON 243", "Report status on 243 suspect.", "npc/overwatch/radiovoice/statuson243suspect2.wav", true)
Schema.voices.Add("Dispatch Radio", "STERILIZE2", "Sterilize.", "npc/overwatch/radiovoice/sterilize2.wav", true)
Schema.voices.Add("Dispatch Radio", "STERILIZED CREDITS", "Sterilized credits", "npc/overwatch/radiovoice/sterilizedcredits.wav", true)
Schema.voices.Add("Dispatch Radio", "SUSPECT", "Suspect", "npc/overwatch/radiovoice/suspect.wav", true)
Schema.voices.Add("Dispatch Radio", "VERDICT CODE IS2", "Verdict-code is;", "npc/overwatch/radiovoice/verdictcodeis.wav", true)
Schema.voices.Add("Dispatch Radio", "VERDICT CODE SUSPECT", "Verdict-code on suspect;", "npc/overwatch/radiovoice/verdictcodeonsuspect.wav", true)
Schema.voices.Add("Human", "ALMOST MADE SENSE", "That... almost made sense.", {"vo/npc/male01/vanswer09.wav", "vo/npc/female01/vanswer09.wav"})
Schema.voices.Add("Human", "ATE SOMETHING BAD", "I think I ate something bad.", {"vo/npc/male01/question27.wav", "vo/npc/female01/question27.wav"})
Schema.voices.Add("Human", "ANTIQUES", "Jeez! That place was full of antiques!", {"vo/outland_12/reb1_buildingexplo04.wav", "common/null.wav"})
Schema.voices.Add("Human", "AGH", "Aaaaaaagh!", {"vo/outland_12/reb1_sawmillexplo05.wav", "common/null.wav"})
Schema.voices.Add("Human", "BARE FISTS", "One time, back in the city, I saw a guy take down a Hunter with his bare fists.", {"vo/outland_12/reb1_huntprompt05.wav", "common/null.wav"})
Schema.voices.Add("Human", "BEHIND YOU", "Behind you!", {"vo/npc/male01/behindyou01.wav", "vo/npc/female01/behindyou01.wav"})
Schema.voices.Add("Human", "BAD MEMORY", "Someday, this will all be a bad memory.", {"vo/npc/male01/question20.wav", "vo/npc/female01/question20.wav"})
Schema.voices.Add("Human", "BETTING MAN", "I'm not a betting man... but the odds are not good.", {"vo/npc/male01/question21.wav", "vo/npc/female01/question21.wav"})
Schema.voices.Add("Human", "BETTER MYSELF", "Couldn't have put it better myself.", {"vo/npc/male01/vanswer08.wav", "vo/npc/female01/vanswer08.wav"})
Schema.voices.Add("Human", "BULLSHIT", "This is bullshit!", {"vo/npc/male01/question26.wav", "vo/npc/female01/question26.wav"})
Schema.voices.Add("Human", "CANT HOLD OUT", "We can't hold out much longer!", {"vo/outland_02/griggs_cantholdout.wav", "common/null.wav"})
Schema.voices.Add("Human", "CHANGE IS IN THE AIR", "Finally change is in the air!", {"vo/npc/male01/question16.wav", "vo/npc/female01/question16.wav"})
Schema.voices.Add("Human", "CIVIL PROTECTION", "Civil Protection!", {"vo/npc/male01/civilprotection01.wav", "vo/npc/female01/civilprotection01.wav"})
Schema.voices.Add("Human", "COMBINE", "Combine!", {"vo/npc/male01/combine01.wav", "vo/npc/female01/combine01.wav"})
Schema.voices.Add("Human", "COMBINE BASTARDS", "These Combine bastards just don't give up!", {"vo/outland_12/reb1_lastwaveannounced07.wav", "common/null.wav"})
Schema.voices.Add("Human", "COMING IN HERE", "They're definitely coming in here!", {"vo/trainyard/male01/cit_window_use02.wav", "vo/trainyard/female02/cit_window_use02.wav"})
Schema.voices.Add("Human", "CONCENTRATE ON THE TASK", "L-let's concentrate on the task at hand.", {"vo/npc/male01/answer18.wav", "vo/npc/female01/answer18.wav"})
Schema.voices.Add("Human", "COULDN'T HELP", "I had a feeling even he couldn't help us.", {"vo/npc/male01/gordead_ans09.wav", "vo/npc/female01/gordead_ans09.wav"})
Schema.voices.Add("Human", "CPS", "CP's!", {"vo/npc/male01/cps01.wav", "vo/npc/female01/cps01.wav"})
Schema.voices.Add("Human", "CHEER1", "*Cheering!*", {"vo/coast/odessa/male01/nlo_cheer01.wav", "vo/coast/odessa/female01/nlo_cheer01.wav"})
Schema.voices.Add("Human", "CHEER2", "*Cheering!*", {"vo/coast/odessa/male01/nlo_cheer02.wav", "vo/coast/odessa/female01/nlo_cheer02.wav"})
Schema.voices.Add("Human", "CHEER3", "*Cheering!*", {"vo/coast/odessa/male01/nlo_cheer03.wav", "vo/coast/odessa/female01/nlo_cheer03.wav"})
Schema.voices.Add("Human", "CHEER4", "*Cheering!*", {"vo/coast/odessa/male01/nlo_cheer04.wav"})
Schema.voices.Add("Human", "DARE SAY", "If you dare say - that's gotta hurt - I'll kill you.", {"vo/npc/male01/gordead_ans07.wav", "vo/npc/female01/gordead_ans07.wav"})
Schema.voices.Add("Human", "DECENT MEAL", "I don't know about you, but I'm ready to join Civil Protection just to get a decent meal.", {"vo/trainyard/male01/cit_foodline04.wav", "vo/trainyard/female01/cit_foodline04.wav"})
Schema.voices.Add("Human", "DEJA VU", "Woah, Déjà vu.", {"vo/npc/male01/question05.wav", "vo/npc/female01/question05.wav"})
Schema.voices.Add("Human", "DESERVE THIS", "What did I do to deserve this?", {"vo/npc/male01/vanswer14.wav", "vo/npc/female01/vanswer14.wav"})
Schema.voices.Add("Human", "DO NICELY", "This'll do nicely!", {"vo/npc/male01/thislldonicely01.wav", "vo/npc/female01/thislldonicely01.wav"})
Schema.voices.Add("Human", "DOESN'T LOOK GOOD", "This doesn't look good.", {"vo/trainyard/male01/cit_window_use01.wav", "vo/trainyard/female01/cit_window_use01.wav"})
Schema.voices.Add("Human", "DOING SOMETHING", "Shouldn't we be... doing something?", {"vo/npc/male01/doingsomething.wav", "vo/npc/female01/doingsomething.wav"})
Schema.voices.Add("Human", "DON'T BE SO SURE", "Don't be so sure of that.", {"vo/npc/male01/answer21.wav", "vo/npc/female01/answer21.wav"})
Schema.voices.Add("Human", "DON'T DREAM", "I don't dream anymore.", {"vo/npc/male01/question03.wav", "vo/npc/female01/question03.wav"})
Schema.voices.Add("Human", "DON'T FEEL ANYTHING", "I don't feel anything, anymore.", {"vo/npc/male01/question18.wav", "vo/npc/female01/question18.wav"})
Schema.voices.Add("Human", "DON'T TELL ME", "Don't tell me.", {"vo/npc/male01/gordead_ans03.wav", "vo/npc/female01/gordead_ans03.wav"})
Schema.voices.Add("Human", "DONE FOR", "We're done for!", {"vo/npc/male01/gordead_ans14.wav", "vo/npc/female01/gordead_ans14.wav"})
Schema.voices.Add("Human", "DONE THIS BEFORE", "He's done this before, he'll be okay!", {"vo/npc/male01/gordead_ans18.wav", "vo/npc/female01/gordead_ans18.wav"})
Schema.voices.Add("Human", "DWELL ON IT", "Try not to dwell on it.", {"vo/npc/male01/answer04.wav", "vo/npc/female01/answer04.wav"})
Schema.voices.Add("Human", "END LIKE THIS", "It's not supposed to end like this!", {"vo/npc/male01/gordead_ques14.wav", "vo/npc/female01/gordead_ques14.wav"})
Schema.voices.Add("Human", "ENDED UP WITH YOU", "Sometimes, I wonder how I ended up with you.", {"vo/npc/male01/vquestion04.wav", "vo/npc/female01/vquestion04.wav"})
Schema.voices.Add("Human", "EVERYONE READY", "Everyone ready?", {"vo/outland_12/reb1_prepare_battle_02.wav", "common/null.wav"})
Schema.voices.Add("Human", "EVERYWHERE", "Oh god, they're coming from everywhere!", {"vo/outland_02/griggs_everywhere.wav", "common/null.wav"})
Schema.voices.Add("Human", "EXCUSE ME", "Excuse me.", {"vo/npc/male01/excuseme02.wav", "vo/npc/female01/excuseme02.wav"})
Schema.voices.Add("Human", "FANTASTIC", "Fan-tastic!", {"vo/npc/male01/fantastic01.wav", "vo/npc/female01/fantastic01.wav"})
Schema.voices.Add("Human", "FEEL IT", "Do you feel it? I feel it!", {"vo/npc/male01/question17.wav", "vo/npc/female01/question17.wav"})
Schema.voices.Add("Human", "FIGURES", "Figures.", {"vo/npc/male01/answer03.wav", "vo/npc/female01/answer03.wav"})
Schema.voices.Add("Human", "FINALLY", "Finally!", {"vo/npc/male01/finally.wav", "vo/npc/female01/finally.wav"})
Schema.voices.Add("Human", "FINALLY COME", "I can't believe this day has finally come!", {"vo/npc/male01/question10.wav", "vo/npc/female01/question10.wav"})
Schema.voices.Add("Human", "FIRST TIME", "Wouldn't be the first time.", {"vo/npc/male01/answer36.wav", "vo/npc/female01/answer36.wav"})
Schema.voices.Add("Human", "FIRST TIME FOR EVERYTHING", "There's a first time for everything.", {"vo/npc/male01/answer40.wav", "vo/npc/female01/answer40.wav"})
Schema.voices.Add("Human", "FOLLOWED", "You weren't followed, were ya?", {"vo/outland_02/griggs_followed03.wav", "common/null.wav"})
Schema.voices.Add("Human", "FORGET IT", "Forget it.", {"vo/outland_02/griggs_betweenwave_conver2_03.wav", "common/null.wav"})
Schema.voices.Add("Human", "FREEDOM", "You smell that? It's freedom!", {"vo/npc/male01/question07.wav", "vo/npc/female01/question07.wav"})
Schema.voices.Add("Human", "GOD DAMN IT", "God... damn... it...", {"vo/outland_12/reb1_lastwaveannounced03.wav", "common/null.wav"})
Schema.voices.Add("Human", "GOING SO WELL", "Things were going so well.", {"vo/npc/male01/gordead_ans02.wav", "vo/npc/female01/gordead_ans02.wav"})
Schema.voices.Add("Human", "GONNA BE SICK", "I'm gonna be sick.", {"vo/npc/male01/gordead_ans19.wav", "vo/npc/female01/gordead_ans19.wav"})
Schema.voices.Add("Human", "GET DOWN", "Get down!", {"vo/npc/male01/getdown02.wav", "vo/npc/female01/getdown02.wav"})
Schema.voices.Add("Human", "GET UP", "Get up!", {"vo/episode_1/npc/male01/cit_buddykilled05.wav", "vo/episode_1/npc/female01/cit_buddykilled05.wav"})
Schema.voices.Add("Human", "GET GOING", "Are we gonna get going, soon?", {"vo/npc/male01/getgoingsoon.wav", "vo/npc/female01/getgoingsoon.wav"})
Schema.voices.Add("Human", "GET TO YOU", "Try not to let it get to you.", {"vo/npc/male01/answer35.wav", "vo/npc/female01/answer35.wav"})
Schema.voices.Add("Human", "GET USED TO", "Some things I just... never get used to.", {"vo/npc/male01/vquestion02.wav", "vo/npc/female01/vquestion02.wav"})
Schema.voices.Add("Human", "GO ON", "Go on!", {"vo/canals/male01/stn6_go_nag02.wav", "vo/canals/female01/stn6_go_nag02.wav"})
Schema.voices.Add("Human", "GONNA GET IT", "Oh no, now we're really gonna get it.", {"vo/trainyard/male01/cit_tvbust05.wav", "vo/trainyard/female01/cit_tvbust05.wav"})
Schema.voices.Add("Human", "GONNA MAKE IT", "I'm gonna make it. I /am/ gonna make it.", {"vo/outland_12/reb1_lastwaveannounced05.wav", "common/null.wav"})
Schema.voices.Add("Human", "GONNA MATE", "When this is all over, I'm gonna mate.", {"vo/npc/male01/question29.wav", "vo/npc/female01/question29.wav"})
Schema.voices.Add("Human", "GOOD GOD", "Good God!", {"vo/npc/male01/goodgod.wav", "vo/npc/female01/goodgod.wav"})
Schema.voices.Add("Human", "GOT IT", "You got it!", {"vo/npc/male01/yougotit02.wav", "vo/npc/female01/yougotit02.wav"})
Schema.voices.Add("Human", "GOT ONE", "I got one!", {"vo/npc/male01/gotone02.wav", "vo/npc/female01/gotone02.wav"})
Schema.voices.Add("Human", "GOT THAT FROM ME", "You got that from me!", {"vo/npc/male01/vanswer06.wav", "vo/npc/female01/vanswer06.wav"})
Schema.voices.Add("Human", "GOTTA RELOAD", "Gotta reload!", {"vo/npc/male01/gottareload01.wav", "vo/npc/female01/gottareload01.wav"})
Schema.voices.Add("Human", "GUNS ARENT CUTTING IT", "Our guns aren't cuttin' it!", {"vo/outland_08/chopper/reb1_chop_chopper_hint01.wav", "common/null.wav"})
Schema.voices.Add("Human", "GUNSHIP", "Gunship!", {"vo/npc/male01/gunship02.wav", "vo/npc/female01/gunship02.wav"})
Schema.voices.Add("Human", "GUT", "*Pain* Hit in the gut!", {"vo/npc/male01/hitingut01.wav", "vo/npc/female01/hitingut01.wav"})
Schema.voices.Add("Human", "GUTTER", "Your mind is in the gutter.", {"vo/npc/male01/answer20.wav", "vo/npc/female01/answer20.wav"})
Schema.voices.Add("Human", "HATE THOSE THINGS", "I hate those frickin' things!", {"vo/outland_12/reb2_magblasted09.wav", "common/null.wav"})
Schema.voices.Add("Human", "HAWAII", "Don't forget Hawaii.", {"vo/npc/male01/answer34.wav", "vo/npc/female01/answer34.wav"})
Schema.voices.Add("Human", "HEADCRABS", "Headcrabs!", {"vo/npc/male01/headcrabs01.wav", "vo/npc/female01/headcrabs01.wav"})
Schema.voices.Add("Human", "HEADS UP", "Heads up!", {"vo/npc/male01/headsup02.wav", "vo/npc/female01/headsup02.wav"})
Schema.voices.Add("Human", "HELL OUT", "Get the hell, outta here!", {"vo/npc/male01/gethellout.wav", "vo/npc/female01/gethellout.wav"})
Schema.voices.Add("Human", "HELP YOU", "I'd like to help you, but it's out of the question.", {"vo/trainyard/male01/cit_pedestrian05.wav", "vo/trainyard/female01/cit_pedestrian05.wav"})
Schema.voices.Add("Human", "HE'S DEAD", "He's dead.", {"vo/npc/male01/gordead_ques01.wav", "vo/npc/female01/gordead_ques01.wav"})
Schema.voices.Add("Human", "HEY STAY FOCUSED", "Hey, stay focused! Get to cover and start shooting!", {"vo/outland_12/reb1_prepare_battle_09.wav", "common/null.wav"})
Schema.voices.Add("Human", "HELP2", "Help!", {"vo/npc/male01/help01.wav", "vo/npc/female01/help01.wav"})
Schema.voices.Add("Human", "HERE AMMO", "Here, ammo!", {"vo/npc/male01/ammo03.wav", "vo/npc/female01/ammo03.wav"})
Schema.voices.Add("Human", "TAKE AMMO", "Take some ammo!", {"vo/npc/male01/ammo04.wav", "vo/npc/female01/ammo04.wav"})
Schema.voices.Add("Human", "HERE COME THE HACKS", "Here come the hacks!", {"vo/npc/male01/herecomehacks01.wav", "vo/npc/female01/herecomehacks01.wav"})
Schema.voices.Add("Human", "HERE THEY COME", "Here they come!", {"vo/npc/male01/heretheycome01.wav", "vo/npc/female01/heretheycome01.wav"})
Schema.voices.Add("Human", "HERE WE GO AGAIN", "Oh, man... here we go again.", {"vo/outland_12/reb1_lastwaveannounced02.wav", "common/null.wav"})
Schema.voices.Add("Human", "HI", "Hi.", {"vo/npc/male01/hi01.wav", "vo/npc/female01/hi01.wav"})
Schema.voices.Add("Human", "HOLD AGAINST", "I won't hold it against you.", {"vo/npc/male01/answer02.wav", "vo/npc/female01/answer02.wav"})
Schema.voices.Add("Human", "HOLD EM", "Go on, I'll hold 'em!", {"vo/trainyard/cit_blocker_holdem.wav"})
Schema.voices.Add("Human", "HOLY SHIT", "Holy... shit...", {"vo/outland_12/reb1_sawmillexplo03.wav", "common/null.wav"})
Schema.voices.Add("Human", "HOW ABOUT THAT", "How 'bout that?", {"vo/npc/male01/answer25.wav", "vo/npc/female01/answer25.wav"})
Schema.voices.Add("Human", "HORSE", "I could eat a horse, hooves and all.", {"vo/npc/male01/question09.wav", "vo/npc/female01/question09.wav"})
Schema.voices.Add("Human", "HUNGRY", "God, I'm hungry.", {"vo/npc/male01/question28.wav", "vo/npc/female01/question28.wav"})
Schema.voices.Add("Human", "I'M READY", "Okay, I'm ready.", {"vo/npc/male01/okimready01.wav", "vo/npc/female01/okimready01.wav"})
Schema.voices.Add("Human", "IM BUSY", "Can't you see I'm busy?", {"vo/npc/male01/busy02.wav", "vo/npc/female01/busy02.wav"})
Schema.voices.Add("Human", "IM HURT", "Agh, I'm hurt!", {"vo/npc/male01/imhurt01.wav", "vo/npc/female01/imhurt01.wav"})
Schema.voices.Add("Human", "INCOMING", "Incoming!", {"vo/npc/male01/incoming02.wav", "vo/npc/female01/incoming02.wav"})
Schema.voices.Add("Human", "JUST IN TIME", "You made it just in time. We gotta clear out of here before we're discovered.", {"vo/canals/male01/gunboat_justintime.wav", "vo/canals/female01/gunboat_justintime.wav"})
Schema.voices.Add("Human", "KILLING ME", "Stop, you're killing me.", {"vo/npc/male01/vanswer13.wav", "vo/npc/female01/vanswer13.wav"})
Schema.voices.Add("Human", "KNEW IT WOULD END", "I knew it would end like this!", {"vo/outland_11a/silo/reb1_idles03.wav", "common/null.wav"})
Schema.voices.Add("Human", "KNOW WHAT", "'Know what you mean.", {"vo/npc/male01/answer08.wav", "vo/npc/female01/answer08.wav"})
Schema.voices.Add("Human", "LEAD THE WAY", "You lead the way!", {"vo/npc/male01/leadtheway01.wav", "vo/npc/female01/leadtheway01.wav"})
Schema.voices.Add("Human", "LET US THROUGH", "Let us through!", {"vo/streetwar/barricade/male01/c17_05_letusthru.wav", "vo/streetwar/barricade/female01/c17_05_letusthru.wav"})
Schema.voices.Add("Human", "LEARNED THEIR LESSON", "I think they learned their lesson.", {"vo/outland_11a/silo/mirt_silo_trouble03.wav", "common/null.wav"})
Schema.voices.Add("Human", "LEAVE A MARK", "That's gonna leave a mark.", {"vo/outland_08/chopper/rebc_chop_hit02.wav", "common/null.wav"})
Schema.voices.Add("Human", "LEAVE IT ALONE", "Leave it alone.", {"vo/npc/male01/answer38.wav", "vo/npc/female01/answer38.wav"})
Schema.voices.Add("Human", "LET US OUT", "Let us out of here!.", {"vo/streetwar/nexus/male01/c17_10_letusout.wav", "vo/streetwar/nexus/female01/c17_10_letusout.wav"})
Schema.voices.Add("Human", "LIKE THAT", "Hah, like that?", {"vo/npc/male01/likethat.wav", "vo/npc/female01/likethat.wav"})
Schema.voices.Add("Human", "LITTLE CORNER", "I've got my little corner and I'm sticking to it!", {"vo/npc/male01/littlecorner01.wav", "vo/npc/female01/littlecorner01.wav"})
Schema.voices.Add("Human", "LIVE MY LIFE", "If I could live my life over again...", {"vo/npc/male01/question13.wav", "vo/npc/female01/question13.wav"})
Schema.voices.Add("Human", "LOOK OUT BELOW", "Look out below!", {"vo/npc/male01/cit_dropper04.wav", "vo/npc/female01/cit_dropper04.wav"})
Schema.voices.Add("Human", "LOOK SUSPICIOUS", "Don't sit near me, it'll look suspicious.", {"vo/trainyard/male01/cit_bench03.wav", "vo/trainyard/female01/cit_bench03.wav"})
Schema.voices.Add("Human", "MAN DOWN", "Man down!", {"vo/episode_1/npc/male01/cit_buddykilled08.wav", "vo/episode_1/npc/female01/cit_buddykilled08.wav"})
Schema.voices.Add("Human", "MATTER OF TIME", "It was just a matter of time.", {"vo/trainyard/male01/cit_window_use03.wav", "vo/trainyard/female01/cit_window_use03.wav"})
Schema.voices.Add("Human", "MIND ON YOUR WORK", "Keep your mind on your work!", {"vo/npc/male01/answer19.wav", "vo/npc/female01/answer19.wav"})
Schema.voices.Add("Human", "MISUNDERESTIMATED", "I think we misunderestimated.", {"vo/outland_02/griggs_underest.wav", "common/null.wav"})
Schema.voices.Add("Human", "MOVE ON", "Let's get a move on! We gotta clear out before they target us!", {"vo/canals/male01/gunboat_moveon.wav", "vo/canals/female01/gunboat_moveon.wav"})
Schema.voices.Add("Human", "MOAN1", "Ugh... agh", {"vo/npc/male01/moan01.wav", "vo/npc/female01/moan01.wav"})
Schema.voices.Add("Human", "MOAN2", "Ugh... agh-hgh", {"vo/npc/male01/moan02.wav", "vo/npc/female01/moan02.wav"})
Schema.voices.Add("Human", "MOAN3", "Ugh...", {"vo/npc/male01/moan03.wav", "vo/npc/female01/moan03.wav"})
Schema.voices.Add("Human", "MOAN4", "Oghhh", {"vo/npc/male01/moan04.wav", "vo/npc/female01/moan04.wav"})
Schema.voices.Add("Human", "MOAN5", "Aaagh", {"vo/npc/male01/moan05.wav", "vo/npc/female01/moan05.wav"})
Schema.voices.Add("Human", "MORE INFORMATION", "That's more information than I require.", {"vo/npc/male01/answer26.wav", "vo/npc/female01/answer26.wav"})
Schema.voices.Add("Human", "MUMBO JUMBO", "Enough of your mumbo-jumbo.", {"vo/npc/male01/vanswer01.wav", "vo/npc/female01/vanswer01.wav"})
Schema.voices.Add("Human", "MY ARM", "Gagh, my arm!", {"vo/npc/male01/myarm02.wav", "vo/npc/female01/myarm01.wav"})
Schema.voices.Add("Human", "MY GUT", "Agh, my gut!", {"vo/npc/male01/mygut02.wav", "vo/npc/female01/mygut02.wav"})
Schema.voices.Add("Human", "MY LEG", "Agh, my leg!", {"vo/npc/male01/myleg01.wav", "vo/npc/female01/myleg01.wav"})
Schema.voices.Add("Human", "NEIGHBOURHOOD", "Here goes the rest of the neighbourhood.", {"vo/trainyard/male01/cit_window_use04.wav", "vo/trainyard/female01/cit_window_use04.wav"})
Schema.voices.Add("Human", "NEVER CAN TELL", "Never can tell.", {"vo/npc/male01/answer23.wav", "vo/npc/female01/answer23.wav"})
Schema.voices.Add("Human", "NEVER GOING TO MAKE", "They're never going to make a stalker out of me!", {"vo/npc/male01/question15.wav", "vo/npc/female01/question15.wav"})
Schema.voices.Add("Human", "NEW IN TOWN", "New in town, aren't you?", {"vo/trainyard/male01/cit_pedestrian01.wav", "vo/trainyard/female01/cit_pedestrian01.wav"})
Schema.voices.Add("Human", "NICE", "Nice.", {"vo/npc/male01/nice01.wav", "vo/npc/female01/nice01.wav"})
Schema.voices.Add("Human", "NIP THAT KINDA TALK", "You should nip that kinda talk in the bud.", {"vo/npc/male01/answer31.wav", "vo/npc/female01/answer31.wav"})
Schema.voices.Add("Human", "NOO", "No! Nooo!.", {"vo/coast/odessa/male01/nlo_cubdeath01.wav", "vo/coast/odessa/female01/nlo_cubdeath01.wav"})
Schema.voices.Add("Human", "NOO2", "No! Nooo!.", {"vo/coast/odessa/male01/nlo_cubdeath02.wav", "vo/coast/odessa/female01/nlo_cubdeath02.wav"})
Schema.voices.Add("Human", "NO ARGUMENT", "No argument there.", {"vo/npc/male01/answer33.wav", "vo/npc/female01/answer33.wav"})
Schema.voices.Add("Human", "NO KIDS", "I'm glad there's no kids around to see this.", {"vo/npc/male01/question30.wav", "vo/npc/female01/question30.wav"})
Schema.voices.Add("Human", "NOT GOING TO TELL", "I'm not even going to tell you what that reminds me of.", {"vo/npc/male01/question14.wav", "vo/npc/female01/question14.wav"})
Schema.voices.Add("Human", "NOT OUT HERE", "I can't be seen talking to you, not out here.", {"vo/trainyard/male01/cit_bench02.wav", "vo/trainyard/female01/cit_bench02.wav"})
Schema.voices.Add("Human", "NOT SURE", "I'm not sure how to take that.", {"vo/npc/male01/vanswer03.wav", "vo/npc/female01/vanswer03.wav"})
Schema.voices.Add("Human", "NOT THE MAN I THOUGHT", "You're not the man I thought you were!", {"vo/npc/male01/notthemanithought01.wav", "vo/npc/female01/notthemanithought01.wav"})
Schema.voices.Add("Human", "NOW ITS PERSONAL", "Alright... now it's personal!", {"vo/outland_12/reb1_buildingexplo03.wav", "common/null.wav"})
Schema.voices.Add("Human", "NOW WHAT", "Now what?", {"vo/npc/male01/gordead_ans01.wav", "vo/npc/female01/gordead_ans01.wav"})
Schema.voices.Add("Human", "OH GOD", "Oh god!", {"vo/npc/male01/gordead_ans04.wav", "vo/npc/female01/gordead_ans04.wav"})
Schema.voices.Add("Human", "OH GOD IM NEXT", "Oh god, I'm next. I just know it!", {"vo/episode_1/npc/male01/cit_buddykilled02.wav", "vo/episode_1/npc/female01/cit_buddykilled02.wav"})
Schema.voices.Add("Human", "OH SHIT", "Oh shit!", {"vo/episode_1/npc/male01/cit_buddykilled07.wav", "vo/episode_1/npc/female01/cit_buddykilled07.wav"})
Schema.voices.Add("Human", "OH NO", "Oh no.", {"vo/npc/male01/gordead_ans05.wav", "vo/npc/female01/gordead_ans05.wav"})
Schema.voices.Add("Human", "OH BOY HERE WE GO", "Oh boy, here we go!", {"vo/outland_12/reb1_prepare_battle_01.wav", "common/null.wav"})
Schema.voices.Add("Human", "OKAY", "Okay!", {"vo/npc/male01/ok01.wav", "vo/npc/female01/ok01.wav"})
Schema.voices.Add("Human", "ONE OF THOSE DAYS", "I just knew it was going to be one of those days.", {"vo/npc/male01/question25.wav", "vo/npc/female01/question25.wav"})
Schema.voices.Add("Human", "ONE WAY", "That's... one way of looking at it.", {"vo/npc/male01/answer15.wav", "vo/npc/female01/answer15.wav"})
Schema.voices.Add("Human", "ORIGINAL THOUGHT", "Have you ever had an original thought?", {"vo/npc/male01/answer16.wav", "vo/npc/female01/answer16.wav"})
Schema.voices.Add("Human", "OUT OF YOUR WAY", "Lemme get out of your way.", {"vo/npc/male01/outofyourway02.wav", "vo/npc/female01/outofyourway02.wav"})
Schema.voices.Add("Human", "OVER HERE", "Over here!", {"vo/npc/male01/overhere01.wav", "vo/npc/female01/overhere01.wav"})
Schema.voices.Add("Human", "OVER THERE", "Over there!", {"vo/npc/male01/overthere01.wav", "vo/npc/female01/overthere01.wav"})
Schema.voices.Add("Human", "OPEN GATE", "Open the gate!", {"vo/streetwar/barricade/male01/c17_05_opengate.wav", "vo/streetwar/barricade/female01/c17_05_opengate.wav"})
Schema.voices.Add("Human", "OPEN DOOR", "Hey it's me, open the door.", {"vo/streetwar/tunnel/male01/c17_06_password01.wav", "vo/streetwar/tunnel/female01/c17_06_password01.wav"})
Schema.voices.Add("Human", "OWN MEDICINE", "How do you like a taste of your own medicine?", {"vo/outland_08/chopper/rebc_chop_hit04.wav", "common/null.wav"})
Schema.voices.Add("Human", "PAIN1", "Ow!", {"vo/npc/male01/ow01.wav", "vo/npc/female01/ow01.wav"})
Schema.voices.Add("Human", "PAIN10", "Agh!", {"vo/npc/male01/pain09.wav", "vo/npc/female01/pain09.wav"})
Schema.voices.Add("Human", "PAIN2", "Ugh!", {"vo/npc/male01/pain01.wav", "vo/npc/female01/pain01.wav"})
Schema.voices.Add("Human", "PAIN3", "Ugh!", {"vo/npc/male01/pain02.wav", "vo/npc/female01/pain02.wav"})
Schema.voices.Add("Human", "PAIN4", "Agh!", {"vo/npc/male01/pain03.wav", "vo/npc/female01/pain03.wav"})
Schema.voices.Add("Human", "PAIN5", "Ugh!", {"vo/npc/male01/pain04.wav", "vo/npc/female01/pain04.wav"})
Schema.voices.Add("Human", "PAIN6", "Hugh!", {"vo/npc/male01/pain05.wav", "vo/npc/female01/pain05.wav"})
Schema.voices.Add("Human", "PAIN7", "Augh!", {"vo/npc/male01/pain06.wav", "vo/npc/female01/pain06.wav"})
Schema.voices.Add("Human", "PAIN8", "Ugh!", {"vo/npc/male01/pain07.wav", "vo/npc/female01/pain07.wav"})
Schema.voices.Add("Human", "PAIN9", "Ugh!", {"vo/npc/male01/pain08.wav", "vo/npc/female01/pain08.wav"})
Schema.voices.Add("Human", "PARDON ME", "Pardon me.", {"vo/npc/male01/pardonme01.wav", "vo/npc/female01/pardonme01.wav"})
Schema.voices.Add("Human", "PERSONALLY", "Should I take that personally?", {"vo/npc/male01/vanswer04.wav", "vo/npc/female01/vanswer04.wav"})
Schema.voices.Add("Human", "PLEASE NO", "Please no.", {"vo/npc/male01/gordead_ans06.wav", "vo/npc/female01/gordead_ans06.wav"})
Schema.voices.Add("Human", "PORTAL", "Next portal I see, I'm jumpin' through it. Anywhere's gotta be better than this", {"vo/outland_11a/silo/reb1_idles06.wav", "common/null.wav"})
Schema.voices.Add("Human", "PUT UP WITH YOU", "That's why we put up with you.", {"vo/npc/male01/vanswer07.wav", "vo/npc/female01/vanswer07.wav"})
Schema.voices.Add("Human", "READY WHEN YOU ARE", "Ready when you are!", {"vo/npc/male01/readywhenyouare01.wav", "vo/npc/female01/readywhenyouare01.wav"})
Schema.voices.Add("Human", "RELOAD", "Cover me while I reload!", {"vo/npc/male01/coverwhilereload01.wav", "vo/npc/female01/coverwhilereload01.wav"})
Schema.voices.Add("Human", "RIGHT ON", "Right on!", {"vo/npc/male01/answer32.wav", "vo/npc/female01/answer32.wav"})
Schema.voices.Add("Human", "RUN", "Run!", {"vo/npc/male01/strider_run.wav", "vo/npc/female01/strider_run.wav"})
Schema.voices.Add("Human", "RUN2", "Run for your life!", {"vo/npc/male01/runforyourlife01.wav", "vo/npc/female01/runforyourlife01.wav"})
Schema.voices.Add("Human", "SAME HERE", "Same here.", {"vo/npc/male01/answer07.wav", "vo/npc/female01/answer07.wav"})
Schema.voices.Add("Human", "SAD NO", "No..", {"vo/episode_1/npc/male01/cit_buddykilled03.wav", "vo/episode_1/npc/female01/cit_buddykilled03.wav"})
Schema.voices.Add("Human", "SCANNERS", "Scanners!", {"vo/npc/male01/scanners01.wav", "vo/npc/female01/scanners02"})
Schema.voices.Add("Human", "SCARING THE PIDGEONS", "You're scaring off the pidgeons.", {"vo/trainyard/male01/cit_bench04.wav", "vo/trainyard/female01/cit_bench04.wav"})
Schema.voices.Add("Human", "SELL INSURANCE", "To think all I used to ever want to do was sell insurance.", {"vo/npc/male01/question02.wav", "vo/npc/female01/question02.wav"})
Schema.voices.Add("Human", "SHELLING", "They're shelling us!", {"vo/canals/male01/stn6_shellingus.wav", "vo/canals/female01/stn6_shellingus.wav"})
Schema.voices.Add("Human", "SHIT", "Shit!", {"vo/outland_12/reb1_buildingexplo06.wav", "common/null.wav"})
Schema.voices.Add("Human", "SHOWER", "I can't remember the last time I had a shower.", {"vo/npc/male01/question19.wav", "vo/npc/female01/question19.wav"})
Schema.voices.Add("Human", "SHUT UP", "Shut up.", {"vo/outland_08/chopper/reb_chop_shipdown03.wav", "common/null.wav"})
Schema.voices.Add("Human", "SHUT UP2", "I'm not even going to tell you to shut up!", {"vo/npc/male01/answer17.wav", "vo/npc/female01/answer17.wav"})
Schema.voices.Add("Human", "SO WHAT NEXT", "So what happens next?", {"vo/outland_11a/silo/reb1_idles01.wav", "common/null.wav"})
Schema.voices.Add("Human", "SO WHAT NOW", "So, what now?", {"vo/outland_11a/silo/reb1_idles01.wav", "common/null.wav"})
Schema.voices.Add("Human", "SORRY", "Sorry.", {"vo/npc/male01/sorry01.wav", "vo/npc/female01/sorry01.wav"})
Schema.voices.Add("Human", "SPEAK ENGLISH", "Speak English!", {"vo/npc/male01/vanswer05.wav", "vo/npc/female01/vanswer05.wav"})
Schema.voices.Add("Human", "SPREAD THE WORD", "Spread the word.", {"vo/npc/male01/gordead_ans10.wav", "vo/npc/female01/gordead_ans10.wav"})
Schema.voices.Add("Human", "STAY HERE", "I'll stay here.", {"vo/npc/male01/illstayhere01.wav", "vo/npc/female01/illstayhere01.wav"})
Schema.voices.Add("Human", "STICKING HERE", "I'm sticking here.", {"vo/npc/male01/imstickinghere01.wav", "vo/npc/female01/imstickinghere01.wav"})
Schema.voices.Add("Human", "STINKING BUGS", "Stinkin' bugs!", {"vo/outland_02/griggs_killlion_04.wav", "common/null.wav"})
Schema.voices.Add("Human", "STAND BACK IT'S GONNA BLOW", "Stand back! It's gonna blow!", {"vo/streetwar/tunnel/male01/c17_06_det04.wav", "vo/streetwar/tunnel/male01/c17_06_det04.wav"})
Schema.voices.Add("Human", "STOP LOOKING", "Stop looking at me like that.", {"vo/npc/male01/vquestion01.wav", "vo/npc/female01/vquestion01.wav"})
Schema.voices.Add("Human", "STRAIGHT TO THEIR UNIVERSE", "Let's take the fight to the Combine, eh doc? Straight to their universe, whaddya say?", {"vo/outland_11a/silo/reb1_idles07.wav", "common/null.wav"})
Schema.voices.Add("Human", "STRIDER", "Strider!", {"vo/npc/male01/strider.wav", "vo/npc/female01/strider.wav"})
Schema.voices.Add("Human", "SUPPLIES", "Hey down there! Supplies!", {"vo/npc/male01/cit_dropper01.wav", "vo/npc/female01/cit_dropper01.wav"})
Schema.voices.Add("Human", "SURE ABOUT THAT", "You sure about that?", {"vo/npc/male01/answer37.wav", "vo/npc/female01/answer37.wav"})
Schema.voices.Add("Human", "TAKE A MIRACLE", "It's gonna take a damn miracle to get us out of this!", {"vo/outland_12/reb1_lastwaveannounced06.wav", "common/null.wav"})
Schema.voices.Add("Human", "TAKE COVER", "Take cover!", {"vo/npc/male01/takecover02.wav", "vo/npc/female01/takecover02.wav"})
Schema.voices.Add("Human", "TAKE IT DOWN", "God damn it, take it down!", {"vo/outland_12/reb1_sawmillexplo06.wav", "common/null.wav"})
Schema.voices.Add("Human", "TAKE MEDKIT", "Take this medkit.", {"vo/npc/male01/health03.wav", "vo/npc/female01/headsup02.wav"})
Schema.voices.Add("Human", "TALK ABOUT IT LATER", "Can't we talk about this later?", {"vo/npc/male01/answer05.wav", "vo/npc/female01/answer05.wav"})
Schema.voices.Add("Human", "TALKING TO YOURSELF", "You're talking to yourself again.", {"vo/npc/male01/answer09.wav", "vo/npc/female01/answer09.wav"})
Schema.voices.Add("Human", "THE POINT", "What's the point?!", {"vo/npc/male01/gordead_ans12.wav", "vo/npc/female01/gordead_ans12.wav"})
Schema.voices.Add("Human", "THE USE", "What's the use?", {"vo/npc/male01/gordead_ans11.wav", "vo/npc/female01/gordead_ans11.wav"})
Schema.voices.Add("Human", "THINKING ABOUT", "Doesn't bare thinking about.", {"vo/npc/male01/answer12.wav", "vo/npc/female01/answer12.wav"})
Schema.voices.Add("Human", "THIS CAN'T BE", "This can't be!", {"vo/npc/male01/gordead_ques06.wav", "vo/npc/female01/gordead_ques06.wav"})
Schema.voices.Add("Human", "THIS IS BAD", "This is bad!", {"vo/npc/male01/gordead_ques10.wav", "vo/npc/female01/gordead_ques10.wav"})
Schema.voices.Add("Human", "THIS WAR", "I don't think this war is ever gonna end.", {"vo/npc/male01/question01.wav", "vo/npc/female01/question01.wav"})
Schema.voices.Add("Human", "THIS WAY", "This way.", {"vvo/coast/odessa/male01/stairman_follow01.wav", "vo/coast/odessa/female01/stairman_follow01.wav"})
Schema.voices.Add("Human", "THOUGHT ANGRY", "We thought you were here to help!", {"vo/npc/male01/heretohelp01.wav", "vo/npc/female01/heretohelp01.wav"})
Schema.voices.Add("Human", "THOUGHT SAD", "We thought you were here to help!", {"vo/npc/male01/heretohelp02.wav", "vo/npc/female01/heretohelp02.wav"})
Schema.voices.Add("Human", "TOMBSTONE", "I'll put it on your tombstone.", {"vo/npc/male01/answer11.wav", "vo/npc/female01/answer11.wav"})
Schema.voices.Add("Human", "TOO LOUD", "I wouldn't say that too loud...", {"vo/npc/male01/answer10.wav", "vo/npc/female01/answer10.wav"})
Schema.voices.Add("Human", "TRUSTED", "We trusted you!", {"vo/npc/male01/wetrustedyou02.wav", "vo/npc/female01/wetrustedyou02.wav"})
Schema.voices.Add("Human", "TUNE", "I can't get this tune out of my head... *Whistling*", {"vo/npc/male01/question23.wav", "vo/npc/female01/question23.wav"})
Schema.voices.Add("Human", "UNWANTED ATTENTION", "Stay back, you'll attract unwanted attention.", {"vo/trainyard/male01/cit_bench01.wav", "vo/trainyard/female01/cit_bench01.wav"})
Schema.voices.Add("Human", "USE A DRINK", "Well... I could sure use a drink. Who's with me?", {"vo/outland_08/chopper/reb_chop_useadrink02.wav", "common/null.wav"})
Schema.voices.Add("Human", "UH OH", "Uh oh!", {"vo/npc/male01/uhoh.wav", "vo/npc/female01/uhoh.wav"})
Schema.voices.Add("Human", "VORTS CALLING", "The Vorts are calling ya!", {"vo/outland_02/griggs_vortscalling.wav", "common/null.wav"})
Schema.voices.Add("Human", "VORTS PISSED", "Jeez... I've never seen the Vorts this pissed!", {"vo/outland_02/griggs_watchvorts_04.wav", "common/null.wav"})
Schema.voices.Add("Human", "VORTS WOULD SAY", "Uh, I dunno. Sounds like somethin' the Vorts would say.", {"vo/outland_02/griggs_vortswouldsay.wav", "common/null.wav"})
Schema.voices.Add("Human", "WAIT IN LINE", "You gotta be damn hungry to wait in line for this crap.", {"vo/trainyard/male01/cit_foodline03.wav", "vo/trainyard/female01/cit_foodline03.wav"})
Schema.voices.Add("Human", "WANDERING AROUND", "This is no time to be wandering around! The Combine's closing in!", {"vo/coast/odessa/male01/nlo_citizen_greet03.wav", "vo/coast/odessa/female01/nlo_citizen_greet03.wav"})
Schema.voices.Add("Human", "WAITING FOR SOMEBODY", "You waiting for somebody?", {"vo/npc/male01/waitingsomebody.wav", "vo/npc/female01/waitingsomebody.wav"})
Schema.voices.Add("Human", "WANNA BET", "Wanna bet?", {"vo/npc/male01/answer27.wav", "vo/npc/female01/answer27.wav"})
Schema.voices.Add("Human", "WASN'T PART OF THE PLAN", "I'm pretty sure this wasn't part of the plan.", {"vo/npc/male01/question11.wav", "vo/npc/female01/question11.wav"})
Schema.voices.Add("Human", "WATCH OUT", "Watch out!", {"vo/npc/male01/watchout.wav", "vo/npc/female01/watchout.wav"})
Schema.voices.Add("Human", "WE CAN DO THIS", "We can do this, right guys? ...yeah, we can do this...", {"vo/outland_02/griggs_betweenwave_09.wav", "common/null.wav"})
Schema.voices.Add("Human", "WE NEED TO STOP THEM HERE", "We need to stop them here!", {"vo/outland_12/reb1_prepare_battle_03.wav", "common/null.wav"})
Schema.voices.Add("Human", "WELL NOW WHAT", "Well... now what?", {"vo/npc/male01/gordead_ans15.wav", "vo/npc/female01/gordead_ans15.wav"})
Schema.voices.Add("Human", "WHAT AM I SUPPOSED TO DO ABOUT IT", "What am I suppose to do about it?", {"vo/npc/male01/answer29.wav", "vo/npc/male01/feanswer29.wav"})
Schema.voices.Add("Human", "WHAT A WAY TO GO", "What a way to go.", {"vo/npc/male01/gordead_ques02.wav", "vo/npc/female01/gordead_ques02.wav"})
Schema.voices.Add("Human", "WHAT I THINK", "Doesn't anyone care what I think?", {"vo/npc/male01/question22.wav", "vo/npc/female01/question22.wav"})
Schema.voices.Add("Human", "WHAT YOU'RE DOING", "Watch what you're doing!", {"vo/npc/male01/watchwhat.wav", "vo/npc/female01/watchwhat"})
Schema.voices.Add("Human", "WHO AM I KIDDING", "When this is all over... Who am I kidding..", {"vo/npc/male01/question04.wav", "vo/npc/female01/question04.wav"})
Schema.voices.Add("Human", "WHOOPS", "Whoops!", {"vo/npc/male01/whoops01.wav", "vo/npc/female01/whoops01.wav"})
Schema.voices.Add("Human", "WHY ARE YOU TELLING ME", "Why are you telling me?", {"vo/npc/male01/answer24.wav", "vo/npc/female01/answer24.wav"})
Schema.voices.Add("Human", "WHY GO ON", "Why go on?", {"vo/npc/male01/gordead_ans13.wav", "vo/npc/female01/gordead_ans13.wav"})
Schema.voices.Add("Human", "WHY SO MANY", "Why are there so many?", {"vo/outland_02/griggs_whysomany.wav", "common/null.wav"})
Schema.voices.Add("Human", "WISH I HAD A DIME", "I wish I had a dime for every time somebody said that.", {"vo/npc/male01/answer28.wav", "vo/npc/female01/answer28.wav"})
Schema.voices.Add("Human", "WITH YOU", "I'm with you.", {"vo/npc/male01/answer13.wav", "vo/npc/female01/answer13.wav"})
Schema.voices.Add("Human", "WORD TO THE WISE", "Word to the wise, keep it to yourself.", {"vo/trainyard/male01/cit_pedestrian02.wav", "vo/trainyard/female01/cit_pedestrian02.wav"})
Schema.voices.Add("Human", "WORSE NOT BETTER", "Looks to me like things are getting worse, not better!", {"vo/npc/male01/question12.wav", "vo/npc/female01/question12.wav"})
Schema.voices.Add("Human", "YEAH", "Yeah!", {"vo/npc/male01/yeah02.wav", "vo/npc/female01/yeah02.wav"})
Schema.voices.Add("Human", "YOU OKAY?!", "You okay?!", {"vo/episode_1/npc/male01/cit_buddykilled01.wav", "vo/episode_1/npc/female01/cit_buddykilled01.wav"})
Schema.voices.Add("Human", "YOU ALL OVER", "That's you all over.", {"vo/npc/male01/answer01.wav", "vo/npc/female01/answer01.wav"})
Schema.voices.Add("Human", "YOU MADE IT", "You made it!", {"vo/coast/barn/male01/youmadeit.wav", "vo/coast/barn/female01/youmadeit.wav"})
Schema.voices.Add("Human", "YOU AND ME BOTH", "Hah, you and me both.", {"vo/npc/male01/answer14.wav", "vo/npc/female01/answer14.wav"})
Schema.voices.Add("Human", "YOU NEVER KNOW", "You never know.", {"vo/npc/male01/answer22.wav", "vo/npc/female01/answer22.wav"})
Schema.voices.Add("Human", "YOU TALKING TO ME", "You talking to me?", {"vo/npc/male01/answer30.wav", "vo/npc/female01/answer30.wav"})
Schema.voices.Add("Human", "ZOMBIES", "Zombies!", {"vo/npc/male01/zombies02.wav", "vo/npc/female01/zombies02.wav"})
Schema.voices.Add("Human", "ZOMBIES2", "Zombies!", {"vo/npc/male01/zombies01.wav", "vo/npc/female01/zombies01.wav"})
Schema.voices.Add("Human", "COUGH", "*Coughing*", {"ambient/voices/cough1.wav", "coughs/female/cough1.wav"})
Schema.voices.Add("Human", "COUGH2", "*Coughing*", {"ambient/voices/cough2.wav", "coughs/female/cough2.wav"})
Schema.voices.Add("Human", "COUGH3", "*Coughing*", {"ambient/voices/cough3.wav", "coughs/female/cough3.wav"})
Schema.voices.Add("Human", "COUGH4", "*Coughing*", {"ambient/voices/cough4.wav", "coughs/female/cough4.wav"})
Schema.voices.Add("Vortigaunt", "ACCOMPANY", "Gladly we accompany.", "vo/npc/vortigaunt/accompany.wav")
Schema.voices.Add("Vortigaunt", "AFFIRMED", "Affirmed", "vo/npc/vortigaunt/affirmed.wav")
Schema.voices.Add("Vortigaunt", "AGREED", "Agreed", "vo/outland_03_04/tunnels/vort_extract_agreed.wav")
Schema.voices.Add("Vortigaunt", "AGREED2", "Agreed", "vo/npc/vortigaunt/vort_grp_agree02.wav")
Schema.voices.Add("Vortigaunt", "AH", "Ah...", "vo/npc/vortigaunt/vort_grp_agree04.wav")
Schema.voices.Add("Vortigaunt", "AH YES", "Ah, yes.", "vo/outland_03_04/tunnels/vort_extract_ahyes.wav")
Schema.voices.Add("Vortigaunt", "AH2", "Ah...", "vo/npc/vortigaunt/vort_grp_greetings04.wav")
Schema.voices.Add("Vortigaunt", "AHGHUR", "Ah ghurrrr...", "vo/npc/vortigaunt/vortigese02.wav")
Schema.voices.Add("Vortigaunt", "ALERT", "Alert!", "vo/npc/vortigaunt/alert.wav")
Schema.voices.Add("Vortigaunt", "ALL DEAR", "We have lost all dear to us.", "vo/npc/vortigaunt/alldear.wav")
Schema.voices.Add("Vortigaunt", "ALL FOR NOW", "That is all, for now.", "vo/npc/vortigaunt/allfornow.wav")
Schema.voices.Add("Vortigaunt", "ALL IN ONE", "All in one, and one in all.", "vo/npc/vortigaunt/allinoneinall.wav")
Schema.voices.Add("Vortigaunt", "ALL WE CAN SPARE", "That is all we can spare.", "vo/npc/vortigaunt/allwecanspare.wav")
Schema.voices.Add("Vortigaunt", "ALL WE HAVE", "All we have is yours.", "vo/npc/vortigaunt/allwehave.wav")
Schema.voices.Add("Vortigaunt", "ALLOW ME", "Allow me.", "vo/npc/vortigaunt/allowme.wav")
Schema.voices.Add("Vortigaunt", "ALMOST VORTAL", "Almost vortal, this bond between you...", "vo/outland_02/junction/vort_junc_almostvortal.wav")
Schema.voices.Add("Vortigaunt", "AN HONOR", "It is an honor.", "vo/npc/vortigaunt/itishonor.wav")
Schema.voices.Add("Vortigaunt", "ANTLION HUSBANDRY", "Antlion husbandry was once our ancestral practice.", "vo/outland_03_04/tunnels/vort_extract_bond03.wav")
Schema.voices.Add("Vortigaunt", "ANTLIONS", "Antlions!", "vo/outland_03_04/tunnels/vort_antlions_arrive_01.wav")
Schema.voices.Add("Vortigaunt", "AS YOU WISH", "As you wish.", "vo/npc/vortigaunt/asyouwish.wav")
Schema.voices.Add("Vortigaunt", "ASSENT", "Assent.", "vo/npc/vortigaunt/assent.wav")
Schema.voices.Add("Vortigaunt", "ASSUME NOTHING", "Assume nothing.", "vo/npc/vortigaunt/vanswer09.wav")
Schema.voices.Add("Vortigaunt", "ATTEMPT", "It appears they attempted an escape, but made it no farther than the abyss.", "vo/outland_06/bridge/vort_bridge_attempt.wav")
Schema.voices.Add("Vortigaunt", "ATTEND", "Attend, now and learn to shepherd antlions with this so-called bug-bait.", "vo/coast/bugbait/vbaittrain01c.wav")
Schema.voices.Add("Vortigaunt", "ATTEND2", "Now, attend well. Apply pressure to your pheropod, to signal the antlions in your command to follow you.", "vo/coast/bugbait/vbaittrain04.wav")
Schema.voices.Add("Vortigaunt", "BE OF SERVICE", "Can we be of service?", "vo/npc/vortigaunt/beofservice.wav")
Schema.voices.Add("Vortigaunt", "BEG YOUR AWARENESS", "We beg your awareness...", "vo/npc/vortigaunt/vanswer14.wav")
Schema.voices.Add("Vortigaunt", "BEHOLD", "Behold!", "vo/outland_02/junction/vort_junc_behold.wav")
Schema.voices.Add("Vortigaunt", "BOTH PARTIES", "Headcrabs have had their way with both parties.", "vo/outland_06/bridge/vort_bridge_nogoodend02.wav")
Schema.voices.Add("Vortigaunt", "BRIGHT FACE", "Your bright face obscures your darker mask.", "vo/npc/vortigaunt/vmono_17.wav")
Schema.voices.Add("Vortigaunt", "BY OUR HONOR", "By our honor.", "vo/npc/vortigaunt/ourhonor.wav")
Schema.voices.Add("Vortigaunt", "CALL1", "Shaaaaa!", "vo/outland_01/intro/ol01_vortcall01.wav")
Schema.voices.Add("Vortigaunt", "CALL2", "Dey'nach? *Unintelligible*", "vo/outland_01/intro/ol01_vortcall02c.wav")
Schema.voices.Add("Vortigaunt", "CALL3", "Dey'nahh?", "vo/outland_01/intro/ol01_vortresp01.wav")
Schema.voices.Add("Vortigaunt", "CALL4", "Shaa!", "vo/outland_01/intro/ol01_vortresp04.wav")
Schema.voices.Add("Vortigaunt", "CALM", "Calm Yourself", "vo/npc/vortigaunt/calm.wav")
Schema.voices.Add("Vortigaunt", "CAN WE NOT", "Can we not convince you otherwise", "vo/npc/vortigaunt/canconvince.wav")
Schema.voices.Add("Vortigaunt", "CANNOT HEAL", "We cannot heal a moving target", "vo/npc/vortigaunt/movingtarget.wav")
Schema.voices.Add("Vortigaunt", "CANNOT HOPE", "But I cannot hope to bring it back alone.", "vo/outland_03_04/tunnels/vort_extract_journeydeep02.wav")
Schema.voices.Add("Vortigaunt", "CAUTION", "Caution", "vo/npc/vortigaunt/caution.wav")
Schema.voices.Add("Vortigaunt", "CERTAINLY", "Certainly", "vo/npc/vortigaunt/certainly.wav")
Schema.voices.Add("Vortigaunt", "CHAA", "Chaa... Kurr? Par'ah..", "vo/outland_01/intro/vort_rbed_vemotings01.wav")
Schema.voices.Add("Vortigaunt", "CHAFING BONDS", "We have endured these chafing bonds for eons, yet a single moment of further servitude seems intolerable!", "vo/npc/vortigaunt/vmono_21.wav")
Schema.voices.Add("Vortigaunt", "CHASM", "Behold! Across the chasm!", "vo/outland_03_04/tunnels/vort_extract_vibchasm01.wav")
Schema.voices.Add("Vortigaunt", "CHUR", "Chur lung gong chella gurr...", "vo/npc/vortigaunt/vortigese12.wav")
Schema.voices.Add("Vortigaunt", "CHURR", "Churr! Galih churr alla gunn'!", "vo/npc/vortigaunt/vortigese11.wav")
Schema.voices.Add("Vortigaunt", "CLAIM YOU", "We claim you", "vo/npc/vortigaunt/weclaimyou.wav")
Schema.voices.Add("Vortigaunt", "COMMUNION OF THE VORTESSENCE", "Communion of the vortessence, and that other: a deeper mystery. No deeper than the void itself.", "vo/npc/vortigaunt/vmono_08.wav")
Schema.voices.Add("Vortigaunt", "COMPANION", "There is no finer companion.", "vo/outland_03_04/tunnels/vort_extract_yescompanion02.wav")
Schema.voices.Add("Vortigaunt", "COMPANY", "We deem this company inviolable", "vo/npc/vortigaunt/vques09.wav")
Schema.voices.Add("Vortigaunt", "CONDITION", "That condition will not last long if you plunge into the toxins below.", "vo/outland_06/bridge/vort_bridge_takeupaim01.wav")
Schema.voices.Add("Vortigaunt", "CONSEQUENCES OF THIS STRUGGLE", "Your song we sing and shall sing for eternity. No matter the consequences of this struggle.", "vo/npc/vortigaunt/vmono_11.wav")
Schema.voices.Add("Vortigaunt", "CONSTANT OBSTACLES", "What next in the parade of constant obstacles?", "vo/outland_03_04/tunnels/vort_extract_constantobst.wav")
Schema.voices.Add("Vortigaunt", "CORPOREAL", "We never dream to meet you in corporeal form", "vo/npc/vortigaunt/corporeal.wav")
Schema.voices.Add("Vortigaunt", "COURTESY", "Yes, we will vocalize in your auditory language as a matter of courtesy.", "vo/coast/vgossip_02.wav")
Schema.voices.Add("Vortigaunt", "CRATES", "I think you will be very glad you saved those crates.", "vo/outland_03_04/tunnels/vort_extract_savedcrates02.wav")
Schema.voices.Add("Vortigaunt", "DEDICATE OURSELVES", "We dedicate ourselves to your purpose", "vo/npc/vortigaunt/dedicate.wav")
Schema.voices.Add("Vortigaunt", "DEFEND US", "Defend us!", "vo/outland_02/junction/vort_turret_defendus.wav")
Schema.voices.Add("Vortigaunt", "DELUDED", "You are deluded.", "vo/npc/vortigaunt/vanswer11.wav")
Schema.voices.Add("Vortigaunt", "DESCEND", "But how... How shall we descend?", "vo/outland_03_04/tunnels/vort_extract_howdescend.wav")
Schema.voices.Add("Vortigaunt", "DEVICE", "That immense repellant device promises surcease from endless antlion attacks.", "vo/outland_03_04/tunnels/vort_extract_vibchasm02.wav")
Schema.voices.Add("Vortigaunt", "DEVICE2", "Take shelter near the repellant device!", "vo/outland_05/canyon/vort_guard_alyxshelter01.wav")
Schema.voices.Add("Vortigaunt", "DEVICE3", "A vibratory oasis!", "vo/outland_05/canyon/vort_guard_alyxshelter03.wav")
Schema.voices.Add("Vortigaunt", "DISABLED", "I have disabled them.", "vo/outland_03_04/tunnels/vort_prone_nag_02.wav")
Schema.voices.Add("Vortigaunt", "DISTURBED", "For now we must not be disturbed.", "vo/outland_02/junction/vort_junc_assistance03.wav")
Schema.voices.Add("Vortigaunt", "DONE", "Done", "vo/npc/vortigaunt/done.wav")
Schema.voices.Add("Vortigaunt", "DONT RELY", "Don't rely on it", "vo/npc/vortigaunt/vanswer08.wav")
Schema.voices.Add("Vortigaunt", "DREAMS", "I only hope our dreams do not follow them.", "vo/outland_03_04/tunnels/vort_extract_dreamsdonotfollow02.wav")
Schema.voices.Add("Vortigaunt", "EMPOWER US", "Empower us", "vo/npc/vortigaunt/empowerus.wav")
Schema.voices.Add("Vortigaunt", "ENERGY EMPOWERS", "Its energy empowers us", "vo/npc/vortigaunt/energyempower.wav")
Schema.voices.Add("Vortigaunt", "EXCELLENT", "Excellent", "vo/npc/vortigaunt/vort_excellent.wav")
Schema.voices.Add("Vortigaunt", "EXCELLENT SHOOTING", "Excellent shooting", "vo/npc/vortigaunt/vort_excellentshooting.wav")
Schema.voices.Add("Vortigaunt", "EXCELLENT SHOT", "Excellent shot", "vo/npc/vortigaunt/vort_excellentshot.wav")
Schema.voices.Add("Vortigaunt", "EXCEPTIONAL", "Exceptional", "vo/npc/vortigaunt/vort_exceptional.wav")
Schema.voices.Add("Vortigaunt", "EXCUSE OUR", "Excuse our gauche vicissitudes.", "vo/npc/vortigaunt/vanswer13.wav")
Schema.voices.Add("Vortigaunt", "EXHAUSTED", "We have exhausted their immediate number", "vo/outland_02/junction/vort_junc_exhausted.wav")
Schema.voices.Add("Vortigaunt", "EXTRACT AROMA", "We must try another direction... The extract aroma is weaker here.", "vo/outland_03_04/tunnels/vort_extract_wrongway05.wav")
Schema.voices.Add("Vortigaunt", "FALSE VEILS", "It dissolves the false veils that divide the vortessence.", "vo/outland_03_04/tunnels/vort_extract_bond05.wav")
Schema.voices.Add("Vortigaunt", "FAR DISTANT EYES", "Far distant eyes look out through yours.", "vo/npc/vortigaunt/vmono_19.wav")
Schema.voices.Add("Vortigaunt", "FAREWELL", "Farewell", "vo/outland_02/junction/vort_junc_bye01.wav")
Schema.voices.Add("Vortigaunt", "FAREWELL2", "Likewise and farewell. It has been an honour.", "vo/outland_06/bridge/vort_bridge_farewell.wav")
Schema.voices.Add("Vortigaunt", "FARFETCHED", "Such a theory is hardly far-fetched.", "vo/outland_05/canyon/vort_canyon_farfetch.wav")
Schema.voices.Add("Vortigaunt", "FEELING IS MUTUAL", "The feeling is mutual", "vo/npc/vortigaunt/vanswer16.wav")
Schema.voices.Add("Vortigaunt", "FIGHT WITH US", "It is good now that you fight with us", "vo/npc/vortigaunt/vort_goodfightwithus.wav")
Schema.voices.Add("Vortigaunt", "FINEST QUALITY", "Secretions of the finest quality.", "vo/outland_03_04/tunnels/vort_extract_finequality01.wav")
Schema.voices.Add("Vortigaunt", "FOR FREEDOM", "For freedom", "vo/npc/vortigaunt/forfreedom.wav")
Schema.voices.Add("Vortigaunt", "FORGIVENESS IS NOT OURS TO BESTOW", "We cannot forget those whose cords you cut. Forgiveness is not ours to bestow.", "vo/npc/vortigaunt/vmono_09.wav")
Schema.voices.Add("Vortigaunt", "FORWARD", "Forward!", "vo/npc/vortigaunt/forward.wav")
Schema.voices.Add("Vortigaunt", "GALALUNG", "Ga la lung...", "vo/npc/vortigaunt/vortigese09.wav")
Schema.voices.Add("Vortigaunt", "GIVE OVER", "Give over your essense.", "vo/npc/vortigaunt/giveover.wav")
Schema.voices.Add("Vortigaunt", "GLADLY", "Gladly.", "vo/npc/vortigaunt/gladly.wav")
Schema.voices.Add("Vortigaunt", "GLORIOUS END", "To our glorious end", "vo/npc/vortigaunt/gloriousend.wav")
Schema.voices.Add("Vortigaunt", "GO SAFELY", "Go safely.", "vo/outland_02/junction/vort_junc_bye02.wav")
Schema.voices.Add("Vortigaunt", "GREAT ANTICIPATION", "I will observe with great anticipation!", "vo/outland_03_04/tunnels/vort_extract_puzzling02.wav")
Schema.voices.Add("Vortigaunt", "GREATER RESISTANCE", "Expect ever-greater resistance as we proceed.", "vo/outland_03_04/tunnels/vort_extract_keen02.wav")
Schema.voices.Add("Vortigaunt", "GRIEF AND JUBILATION", "You have brought us grief and jubilation beyond measure...", "vo/npc/vortigaunt/vmono_12.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN", "The guardian...", "vo/outland_05/canyon/vort_guard_surfacesighting.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN2", "The guardian!", "vo/outland_05/canyon/vort_guard_killit_nag_09.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN3", "Remember! Do not kill the guardian or the extract will be ruined!", "vo/outland_03_04/tunnels/vort_extract_donotkill.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN4", "The guardian bars our way, but now we are free to destroy it.", "vo/outland_05/canyon/vort_guard_killit_nag_03.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN5", "If we are to survive, this guardian must now die.", "vo/outland_05/canyon/vort_guard_killit_nag_06.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN6", "Kill the guardian now!", "vo/outland_05/canyon/vort_guard_killit_nag_08.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN7", "Ah, the ancient guardian! Retrieving the extract may not be unchallenging.", "vo/outland_03_04/tunnels/vort_extract_ancientguard.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN8", "The guardian's presence guarantees the nearness of larval clusters. They are commonly posted near the young.", "vo/outland_03_04/tunnels/vort_extract_nearness.wav")
Schema.voices.Add("Vortigaunt", "GUARDIAN9", "The guardian is enraged over our theft of the extract.", "vo/outland_05/canyon/vort_canyon_guardianrage01.wav")
Schema.voices.Add("Vortigaunt", "GALANGA", "Galanga.", "vo/npc/vortigaunt/vortigese08.wav")
Schema.voices.Add("Vortigaunt", "GONG", "Gong...", "vo/npc/vortigaunt/vortigese07.wav")
Schema.voices.Add("Vortigaunt", "HALT", "Halt", "vo/npc/vortigaunt/halt.wav")
Schema.voices.Add("Vortigaunt", "HARDEST WORK", "You have done the hardest work, admitting entrance to this chamber.", "vo/outland_03_04/tunnels/vort_extract_hardwork03.wav")
Schema.voices.Add("Vortigaunt", "HEADY AROMA", "Ah! Such quantities of the larvae... Such a heady aroma.", "vo/outland_03_04/tunnels/vort_extract_larvalaroma.wav")
Schema.voices.Add("Vortigaunt", "HELP YOU", "We will help you", "vo/npc/vortigaunt/wewillhelp.wav")
Schema.voices.Add("Vortigaunt", "HERE", "Here", "vo/npc/vortigaunt/here.wav")
Schema.voices.Add("Vortigaunt", "HINDER OUR PROGRESS", "If it tries to hinder our progress, we will have no choice but to kill it.", "vo/outland_05/canyon/vort_canyon_guardianrage02.wav")
Schema.voices.Add("Vortigaunt", "HM", "Hm...", "vo/npc/vortigaunt/vort_grp_agree03.wav")
Schema.voices.Add("Vortigaunt", "HOLD", "Hold.", "vo/npc/vortigaunt/hold.wav")
Schema.voices.Add("Vortigaunt", "HOLD STILL", "Hold still.", "vo/npc/vortigaunt/holdstill.wav")
Schema.voices.Add("Vortigaunt", "HONOUR IS OURS", "The honour is ours.", "vo/npc/vortigaunt/honorours.wav")
Schema.voices.Add("Vortigaunt", "HOPE", "Hope is in sight.", "vo/npc/vortigaunt/vques03.wav")
Schema.voices.Add("Vortigaunt", "HOPELESS", "Our cause seems hopeless.", "vo/npc/vortigaunt/hopeless.wav")
Schema.voices.Add("Vortigaunt", "HOPES AND DREAMS", "How many are there in you? Whose hopes and dreams do you encompass?", "vo/npc/vortigaunt/vmono_28.wav")
Schema.voices.Add("Vortigaunt", "HUMAN NEEDED", "A Human is needed...", "vo/outland_03_04/tunnels/vort_extract_humanmark.wav")
Schema.voices.Add("Vortigaunt", "HUMANS", "You humans, always in the qualidity.", "vo/npc/vortigaunt/vques08.wav")
Schema.voices.Add("Vortigaunt", "I DESCEND", "I descend!", "vo/outland_03_04/tunnels/vort_04_elevator_descend_01.wav")
Schema.voices.Add("Vortigaunt", "IF YOU MOVE", "If you move, we cannot help you", "vo/npc/vortigaunt/ifyoumove.wav")
Schema.voices.Add("Vortigaunt", "IMMEASURABLE LOSS", "We have averted an immeasurable loss...", "vo/outland_02/junction/vort_junc_immeasurable.wav")
Schema.voices.Add("Vortigaunt", "INDEED", "Indeed", "vo/npc/vortigaunt/vort_grp_agree06.wav")
Schema.voices.Add("Vortigaunt", "JOIN ME", "Join me", "vo/outland_03_04/tunnels/vort_extract_joinmefm02.wav")
Schema.voices.Add("Vortigaunt", "JOIN NOW", "Join now as we imbibe the extract.", "vo/outland_03_04/tunnels/vort_extract_imbibe.wav")
Schema.voices.Add("Vortigaunt", "JUST AS WELL", "It is just as well", "vo/npc/vortigaunt/vanswer04.wav")
Schema.voices.Add("Vortigaunt", "JUST SO", "Just so", "vo/coast/vgossip_04.wav")
Schema.voices.Add("Vortigaunt", "JUST SO2", "Just so", "vo/npc/vortigaunt/vort_grp_agree01.wav")
Schema.voices.Add("Vortigaunt", "KALAGH", "Kalagh!", "vo/npc/vortigaunt/vort_attack21.wav")
Schema.voices.Add("Vortigaunt", "KEEN", "The antlions are keen to our presence", "vo/outland_03_04/tunnels/vort_extract_keen01.wav")
Schema.voices.Add("Vortigaunt", "KILL IT", "At this time, you may kill it without consequence", "vo/outland_05/canyon/vort_guard_killit.wav")
Schema.voices.Add("Vortigaunt", "KILLED ANTLIONS", "We have killed many antlions", "vo/outland_02/junction/vort_junc_killedmanyyet01.wav")
Schema.voices.Add("Vortigaunt", "KIN SOME DISTANCE", "My kin are still some distance away", "vo/outland_02/junction/vort_junc_assistance02.wav")
Schema.voices.Add("Vortigaunt", "KNOW YOU", "We know you", "vo/npc/vortigaunt/weknowyou.wav")
Schema.voices.Add("Vortigaunt", "LARVAL EXTRACT", "Ah, excellent.. A bounty of larval extract.", "vo/outland_03_04/tunnels/vort_extract_bounty01.wav")
Schema.voices.Add("Vortigaunt", "LARVAL PELLET", "I see you too appreciate the larval pellet's properties.", "vo/outland_03_04/tunnels/vort_squishgrub04.wav")
Schema.voices.Add("Vortigaunt", "LEAD ON", "Lead on", "vo/npc/vortigaunt/leadon.wav")
Schema.voices.Add("Vortigaunt", "LEAD US", "Lead us", "vo/npc/vortigaunt/leadus.wav")
Schema.voices.Add("Vortigaunt", "LIE STILL", "Lie still...", "vo/outland_02/junction/vort_junc_liestill.wav")
Schema.voices.Add("Vortigaunt", "LIKEWISE", "Likewise, we assure", "vo/npc/vortigaunt/vanswer15.wav")
Schema.voices.Add("Vortigaunt", "LOST ALL DEAR", "We have lost all dear to us...", "vo/npc/vortigaunt/vques01.wav")
Schema.voices.Add("Vortigaunt", "LUNG", "Lung", "vo/npc/vortigaunt/vortigese05.wav")
Schema.voices.Add("Vortigaunt", "MAKE HASTE", "Make haste.", "vo/outland_03_04/tunnels/vort_extract_makehaste.wav")
Schema.voices.Add("Vortigaunt", "MATTER HOURS", "A matter of hours.", "vo/outland_02/junction/vort_junc_matterhours.wav")
Schema.voices.Add("Vortigaunt", "MINDS IN YOUR MIND", "Could you but see the eyes inside your own, the minds in your mind, you would see how much we share.", "vo/npc/vortigaunt/vmono_29.wav")
Schema.voices.Add("Vortigaunt", "MIRACULOUS", "Miraculous secretion.", "vo/outland_03_04/tunnels/vort_extract_pharynx.wav")
Schema.voices.Add("Vortigaunt", "MOMENT LONGER", "A moment longer.", "vo/outland_02/junction/vort_junc_momentlonger.wav")
Schema.voices.Add("Vortigaunt", "MOST PRIZED", "The creatures exude many valuable compounds... But the extract is the most prized by far...", "vo/outland_03_04/tunnels/vort_extract_bond04.wav")
Schema.voices.Add("Vortigaunt", "MOUNTED GUN", "This mounted gun may prove useful.", "vo/outland_06/bridge/vort_bridge_thismountgun.wav")
Schema.voices.Add("Vortigaunt", "NECTARIUM", "I will make the journey to seek the extract deep within the nest, in the sacred nectarium.", "vo/outland_03_04/tunnels/vort_extract_journeydeep01.wav")
Schema.voices.Add("Vortigaunt", "NEXT MATTER", "Now to the next matter of urgency.", "vo/outland_02/junction/vort_junc_nextmatter.wav")
Schema.voices.Add("Vortigaunt", "NO DISTANCE BETWEEN US", "There is no distance between us. No false veil of time or space may intervene.", "vo/npc/vortigaunt/vmono_04.wav")
Schema.voices.Add("Vortigaunt", "NO FEAR", "No fear, we will put you on the right road.", "vo/outland_02/junction/vort_junc_rightroad.wav")
Schema.voices.Add("Vortigaunt", "NO GOOD END", "But came to no good end themselves.", "vo/outland_06/bridge/vort_bridge_nogoodend01.wav")
Schema.voices.Add("Vortigaunt", "NO GRATITUDE", "Our bonds are of nature, and require no gratitude.", "vo/outland_06/bridge/vort_bridge_honored.wav")
Schema.voices.Add("Vortigaunt", "NO PULSE", "No pulse!", "vo/outland_02/junction/vort_junc_nopulse01.wav")
Schema.voices.Add("Vortigaunt", "NO TIME", "There is no time, more antlions approach.", "vo/outland_02/junction/vort_junc_object.wav")
Schema.voices.Add("Vortigaunt", "NODE NEXUS", "Node and nexus, feed upon this life!", "vo/npc/vortigaunt/nodenexus.wav")
Schema.voices.Add("Vortigaunt", "NOT THE FIRST", "You're not the first to harbor such illusions.", "vo/npc/vortigaunt/vanswer02.wav")
Schema.voices.Add("Vortigaunt", "NOW ATTACK", "Now attack!", "vo/outland_03_04/tunnels/vort_prone_nag_03.wav")
Schema.voices.Add("Vortigaunt", "OBSERVE", "Observe how they fight on below, heedless of our escape...", "vo/outland_03_04/tunnels/vort_extract_observefight.wav")
Schema.voices.Add("Vortigaunt", "OCCUPIED", "Our hands are occupied.", "vo/outland_01/intro/vort_rbed_letsgo01b.wav")
Schema.voices.Add("Vortigaunt", "OF THE SORT", "Nothing of the sort.", "vo/npc/vortigaunt/vanswer10.wav")
Schema.voices.Add("Vortigaunt", "ONE BETWEEN THE WORLDS", "For a brief time you joined us, you were one between the worlds.", "vo/npc/vortigaunt/vmono_07.wav")
Schema.voices.Add("Vortigaunt", "ONWARD", "Onward!", "vo/npc/vortigaunt/onward.wav")
Schema.voices.Add("Vortigaunt", "OPAQUE", "Your mind is opaque...", "vo/npc/vortigaunt/opaque.wav")
Schema.voices.Add("Vortigaunt", "OPPOSITE", "We believe the opposite", "vo/npc/vortigaunt/vanswer03.wav")
Schema.voices.Add("Vortigaunt", "OUR DELAY", "Our delay, regrettable...", "vo/outland_02/junction/vort_junc_weweredelayed.wav")
Schema.voices.Add("Vortigaunt", "OUR PLACE IS HERE", "Our place is here", "vo/npc/vortigaunt/ourplacehere.wav")
Schema.voices.Add("Vortigaunt", "PASS ON", "Pass on.", "vo/npc/vortigaunt/passon.wav")
Schema.voices.Add("Vortigaunt", "PAY IN KIND", "The Combine will pay in kind for their depravity.", "vo/npc/vortigaunt/vques02.wav")
Schema.voices.Add("Vortigaunt", "PERSEVERE", "This is more than anyone can bare... But, we will persevere", "vo/npc/vortigaunt/persevere.wav")
Schema.voices.Add("Vortigaunt", "PESSIMISM", "Such pessimism will doom us all.", "vo/npc/vortigaunt/vques05.wav")
Schema.voices.Add("Vortigaunt", "PITY", "Pity the generator that requires a Vortigaunt to operate it.", "vo/outland_03_04/tunnels/vort_extract_pitythegen.wav")
Schema.voices.Add("Vortigaunt", "PLEASANT UNDERFOOT", "They are quite pleasant underfoot, are they not?", "vo/outland_03_04/tunnels/vort_squishgrub01.wav")
Schema.voices.Add("Vortigaunt", "PLEASED TO SEE", "I am pleased to see at least you are unharmed.", "vo/outland_01/intro/vort_rbed_freeman02.wav")
Schema.voices.Add("Vortigaunt", "PLEASING SOUND", "Ah, such a pleasing sound and sensation.", "vo/outland_03_04/tunnels/vort_squishgrub02.wav")
Schema.voices.Add("Vortigaunt", "PLENITUDE", "It is all one in the plenitude", "vo/npc/vortigaunt/vanswer18.wav")
Schema.voices.Add("Vortigaunt", "POET", "Our finest poet describes it thus... Gallum gaka lillimah.", "vo/npc/vortigaunt/poet.wav")
Schema.voices.Add("Vortigaunt", "POIGNANT", "A poignant scene... an eternity's repose. It brings peaceful thoughts, does it not?", "vo/outland_03_04/tunnels/vort_extract_chairman.wav")
Schema.voices.Add("Vortigaunt", "POWERLESS", "The gun would appear to be powerless.", "vo/outland_06/bridge/vort_bridge_depleted02.wav")
Schema.voices.Add("Vortigaunt", "PREVAIL", "We shall prevail.", "vo/npc/vortigaunt/prevail.wav")
Schema.voices.Add("Vortigaunt", "PROPITIOUS", "Propitious alliance.", "vo/npc/vortigaunt/propitious.wav")
Schema.voices.Add("Vortigaunt", "PURPOSE IS MUTUAL", "Our purpose is mutual.", "vo/npc/vortigaunt/mutual.wav")
Schema.voices.Add("Vortigaunt", "QUIET THEM", "We shall quiet them.", "vo/outland_02/junction/vort_junc_quietthem.wav")
Schema.voices.Add("Vortigaunt", "REASON FOR DELAY", "Is there reason for delay?", "vo/npc/vortigaunt/reasondelay.wav")
Schema.voices.Add("Vortigaunt", "REGRETTABLE", "This is regrettable...", "vo/npc/vortigaunt/regrettable.wav")
Schema.voices.Add("Vortigaunt", "REGRETTABLY TRUE", "Regrettably true...", "vo/outland_11a/silo/vort_silo_regrettablytrue.wav")
Schema.voices.Add("Vortigaunt", "REMAIN", "We will remain, if you so instruct.", "vo/npc/vortigaunt/willremain.wav")
Schema.voices.Add("Vortigaunt", "RETURN ALL IN ONE", "Return to the all-in-one.", "vo/npc/vortigaunt/returntoall.wav")
Schema.voices.Add("Vortigaunt", "RETURN VOID", "Return to the void!", "vo/npc/vortigaunt/returnvoid.wav")
Schema.voices.Add("Vortigaunt", "RIPE", "The scent of ripe perfection beckons.", "vo/outland_03_04/tunnels/vort_extract_hardwork01.wav")
Schema.voices.Add("Vortigaunt", "RISE", "Now... Try carefully to rise.", "vo/outland_02/junction/vort_junc_rise.wav")
Schema.voices.Add("Vortigaunt", "SACRIFICE", "What seems to you a seems to you a sacrifice is merely, to us, an oscillation. We do not fear the interval of darkness.", "vo/npc/vortigaunt/vmono_26.wav")
Schema.voices.Add("Vortigaunt", "SAD FATE", "The sad fate of these others is our good fortune.", "vo/outland_03_04/tunnels/vort_breakweb02.wav")
Schema.voices.Add("Vortigaunt", "SATISFACTION", "Satisfaction...", "vo/npc/vortigaunt/satisfaction.wav")
Schema.voices.Add("Vortigaunt", "SAVE YOURSELF", "Save yourself!", "vo/outland_03_04/tunnels/vort_extract_tothelift02.wav")
Schema.voices.Add("Vortigaunt", "SCENT OF EXTRACT", "A wind from below, bears the scent of extract... The stuff we seek lies at the bottom of this pit.", "vo/outland_03_04/tunnels/vort_extract_wind.wav")
Schema.voices.Add("Vortigaunt", "SENTRIES", "I do not see their sentries.", "vo/outland_05/canyon/vort_canyon_enclavesentries02.wav")
Schema.voices.Add("Vortigaunt", "SENTRIES2", "Puzzling. The sentries should have spotted us by now.", "vo/outland_05/canyon/vort_canyon_puzzling.wav")
Schema.voices.Add("Vortigaunt", "SERVE", "We live to serve!", "vo/npc/vortigaunt/livetoserve.wav")
Schema.voices.Add("Vortigaunt", "SERVE BETTER", "Perhaps we will serve you better here.", "vo/npc/vortigaunt/servebetterhere.wav")
Schema.voices.Add("Vortigaunt", "SHALL NOT BE FORGOTTEN", "If not, your sacrifice shall not be forgotten.", "vo/outland_01/intro/vort_separation_goodbye03.wav")
Schema.voices.Add("Vortigaunt", "SHARP SPUR OF HOPE", "That sharp spur of hope has not dulled to this day. For once the lesser master lay defeated, we knew the greater must also fall in time.", "vo/npc/vortigaunt/vmono_15.wav")
Schema.voices.Add("Vortigaunt", "SHELTERED LOCATION", "My kin will meet us at a sheltered location beneath the surface.", "vo/outland_01/intro/vort_rbed_companions01.wav")
Schema.voices.Add("Vortigaunt", "SIB", "We call you sib, although your mind and meaning are a mystery to us.", "vo/npc/vortigaunt/vmono_18.wav")
Schema.voices.Add("Vortigaunt", "SKILLS ARE FORMIDABLE", "Your skills are formidable.", "vo/npc/vortigaunt/vort_skillsformidable.wav")
Schema.voices.Add("Vortigaunt", "SLIPPED OUR YOKE", "How often have we slipped our yoke, only to find it choking us again.", "vo/npc/vortigaunt/vmono_22.wav")
Schema.voices.Add("Vortigaunt", "SOMETHING SECRET STEERS US BOTH", "Something secret steers us both. We shall not name it.", "vo/npc/vortigaunt/vmono_20.wav")
Schema.voices.Add("Vortigaunt", "SPECULATION", "Idle speculation.", "vo/npc/vortigaunt/vanswer06.wav")
Schema.voices.Add("Vortigaunt", "STAND CLEAR", "Stand clear.", "vo/npc/vortigaunt/standclear.wav")
Schema.voices.Add("Vortigaunt", "STILL HERE", "We are still here...", "vo/npc/vortigaunt/stillhere.wav")
Schema.voices.Add("Vortigaunt", "SUBMERSION", "This will necessitate deep submersion in the vortessence.", "vo/outland_03_04/tunnels/vort_extract_injuriesdeep02.wav")
Schema.voices.Add("Vortigaunt", "SUCCESS", "Success", "vo/outland_01/intro/vort_separation_success02.wav")
Schema.voices.Add("Vortigaunt", "SUCCULENT", "The grubs are nothing if not... Succulent.", "vo/outland_03_04/tunnels/vort_squishgrub03.wav")
Schema.voices.Add("Vortigaunt", "SUMMON MY KIN", "Let me summon my kin.", "vo/outland_01/intro/vort_rbed_freeman05.wav")
Schema.voices.Add("Vortigaunt", "SURGE", "We surge.", "vo/npc/vortigaunt/surge.wav")
Schema.voices.Add("Vortigaunt", "SURVIVED DARKER TIMES", "We have survived darker times.", "vo/npc/vortigaunt/vques06.wav")
Schema.voices.Add("Vortigaunt", "SURVIVED WORSE", "We have survived worse across the ages.", "vo/npc/vortigaunt/seenworse.wav")
Schema.voices.Add("Vortigaunt", "TAAAR", "Taaar...", "vo/npc/vortigaunt/vortigese03.wav")
Schema.voices.Add("Vortigaunt", "TAKE A MOMENT", "This should only take a moment.", "vo/outland_03_04/tunnels/vort_extract_bounty02.wav")
Schema.voices.Add("Vortigaunt", "TAKE OUR STAND", "We take our stand beside you here, upon this miserable rock.", "vo/npc/vortigaunt/vmono_24.wav")
Schema.voices.Add("Vortigaunt", "TALISMAN OF VICTORY", "With you beside us, a talisman of victory, the day of freedom draws nigh.", "vo/npc/vortigaunt/vmono_16.wav")
Schema.voices.Add("Vortigaunt", "TAPESTRY", "We are a tapestry woven of vortessence. It is the same for you if only you would see it.", "vo/npc/vortigaunt/vmono_27.wav")
Schema.voices.Add("Vortigaunt", "TETHER CUT", "The tether is cut.", "vo/npc/vortigaunt/tethercut.wav")
Schema.voices.Add("Vortigaunt", "THAT IS ALL", "That is all.", "vo/npc/vortigaunt/thatisall.wav")
Schema.voices.Add("Vortigaunt", "THE EXTRACT", "The extract!", "vo/outland_03_04/tunnels/vort_extract_theextract02.wav")
Schema.voices.Add("Vortigaunt", "THE EXTRACT2", "The extract!", "vo/outland_03_04/tunnels/vort_extract_theextract03.wav")
Schema.voices.Add("Vortigaunt", "THE WAY AHEAD IS DARK", "The way ahead is dark for the moment..", "vo/npc/vortigaunt/vmono_25.wav")
Schema.voices.Add("Vortigaunt", "THIS BODY", "This body is yours to command.", "vo/npc/vortigaunt/bodyyours.wav")
Schema.voices.Add("Vortigaunt", "THIS MUCH", "We expected this much.", "vo/npc/vortigaunt/vanswer05.wav")
Schema.voices.Add("Vortigaunt", "TO THE VOID", "To the void with you.", "vo/npc/vortigaunt/tothevoid.wav")
Schema.voices.Add("Vortigaunt", "TOTAL VICTORY", "Let this war end in either total victory or our extinction. No further compromise shall we allow.", "vo/npc/vortigaunt/vmono_23.wav")
Schema.voices.Add("Vortigaunt", "TOUCHING", "Your concern is touching.", "vo/npc/vortigaunt/vanswer07.wav")
Schema.voices.Add("Vortigaunt", "TRACES", "Such traces of former habitation somehow sadden me.", "vo/outland_03_04/tunnels/vort_extract_traces.wav")
Schema.voices.Add("Vortigaunt", "TRAITS", "You bear some traits we thought innate to vortikind.", "vo/outland_03_04/tunnels/vort_extract_bond02.wav")
Schema.voices.Add("Vortigaunt", "TRAUMATIC INJURY", "The Combine Hunters cause traumatic injury.", "vo/outland_02/junction/vort_junc_badlyinjured02.wav")
Schema.voices.Add("Vortigaunt", "TRAVEL WELL", "Travel well.", "vo/outland_02/junction/vort_junc_bye03.wav")
Schema.voices.Add("Vortigaunt", "TROUBLE US NO MORE", "That one shall trouble us no more.", "vo/npc/vortigaunt/troubleus.wav")
Schema.voices.Add("Vortigaunt", "TURNING POINT", "This marks a turning-point.", "vo/npc/vortigaunt/vques04.wav")
Schema.voices.Add("Vortigaunt", "TURRLUNG", "Turr, lung gurr chalachurr gunn, gong lurr..", "vo/npc/vortigaunt/vortigese13.wav")
Schema.voices.Add("Vortigaunt", "UNACCUSTOMED", "This is unaccustomed.", "vo/npc/vortigaunt/vanswer17.wav")
Schema.voices.Add("Vortigaunt", "UNCONVINCED", "We remain unconvinced.", "vo/npc/vortigaunt/vanswer01.wav")
Schema.voices.Add("Vortigaunt", "UNDER ATTACK", "We are under attack!", "vo/outland_02/junction/vort_turret_helpcall04.wav")
Schema.voices.Add("Vortigaunt", "UNDESERVING", "Undeserving of consciousness.", "vo/npc/vortigaunt/undeserving.wav")
Schema.voices.Add("Vortigaunt", "UNFLATTERING", "Unless we wish to say unflattering things about you.", "vo/coast/vgossip_03.wav")
Schema.voices.Add("Vortigaunt", "UNITY", "Unity of purpose; the shattering of common shackles, a single road we tread.", "vo/npc/vortigaunt/vmono_10.wav")
Schema.voices.Add("Vortigaunt", "URGENT ERRAND", "I fear a more urgent errand demands our attention.", "vo/outland_06/bridge/vort_bridge_hunt01.wav")
Schema.voices.Add("Vortigaunt", "URGENT NEED", "They will understand our urgent need.", "vo/outland_05/canyon/vort_canyon_reside02.wav")
Schema.voices.Add("Vortigaunt", "VORTHUM", "Weeeeeeeeeeeeeeeeeeeeah-uh *Coughing*", "npc/vort/vort_pain3.wav")
Schema.voices.Add("Vortigaunt", "WE ARE HONORED", "We are honoured.", "vo/npc/vortigaunt/wehonored.wav")
Schema.voices.Add("Vortigaunt", "WE ARE YOURS", "We are yours.", "vo/npc/vortigaunt/weareyours.wav")
Schema.voices.Add("Vortigaunt", "WE FEAR", "We fear we have failed you.", "vo/npc/vortigaunt/fearfailed.wav")
Schema.voices.Add("Vortigaunt", "WE FOLLOW YOU", "To our honor, we follow you.", "vo/npc/vortigaunt/honorfollow.wav")
Schema.voices.Add("Vortigaunt", "WE HAVE DREAMED", "We have dreamed of this moment.", "vo/npc/vortigaunt/dreamed.wav")
Schema.voices.Add("Vortigaunt", "WE KNIT", "We knit shattered bone, and restore circulatory integrity.", "vo/outland_02/junction/vort_junc_knit.wav")
Schema.voices.Add("Vortigaunt", "WE NEED HELP", "We need help!", "vo/outland_02/junction/vort_turret_helpcall01")
Schema.voices.Add("Vortigaunt", "WE REQUIRE EXTRACT", "We require... The larval extract.", "vo/outland_03_04/tunnels/vort_extract_werequire.wav")
Schema.voices.Add("Vortigaunt", "WE SHARE", "We shall share the Vortessence.", "vo/npc/vortigaunt/weshare.wav")
Schema.voices.Add("Vortigaunt", "WE STAY", "Here we stay.", "vo/npc/vortigaunt/herewestay.wav")
Schema.voices.Add("Vortigaunt", "WELL IN HAND", "I have the situation well in hand!", "vo/outland_03_04/tunnels/vort_extract_tothelift03.wav")
Schema.voices.Add("Vortigaunt", "WELL STATED", "Well stated.", "vo/npc/vortigaunt/vort_grp_agree07.wav")
Schema.voices.Add("Vortigaunt", "WHAT HARM", "What harm has come?", "vo/outland_01/intro/vort_rbed_whatharm.wav")
Schema.voices.Add("Vortigaunt", "WHERE", "Where.", "vo/npc/vortigaunt/ware.wav")
Schema.voices.Add("Vortigaunt", "WHERE TO NOW", "Where to now?... And to what end", "vo/npc/vortigaunt/whereto.wav")
Schema.voices.Add("Vortigaunt", "WISH YOU WERE", "We wish you were right...", "vo/npc/vortigaunt/vanswer12.wav")
Schema.voices.Add("Vortigaunt", "WITH PLEASURE", "With pleasure.", "vo/npc/vortigaunt/pleasure.wav")
Schema.voices.Add("Vortigaunt", "WORK TOGETHER", "It is good now that we work together!", "vo/npc/vortigaunt/vort_goodtogether.wav")
Schema.voices.Add("Vortigaunt", "WORTHLESS", "Our life is worthless... Unless spent on freedom.", "vo/npc/vortigaunt/worthless.wav")
Schema.voices.Add("Vortigaunt", "YES", "Yes.", "vo/npc/vortigaunt/yes.wav")
Schema.voices.Add("Vortigaunt", "YES FORWARD", "Yes, forward.", "vo/npc/vortigaunt/yesforward.wav")
Schema.voices.Add("Vortigaunt", "YES2", "Yes.", "vo/npc/vortigaunt/vort_grp_agree05.wav")
Schema.voices.Add("Vortigaunt", "YET MANY REMAIN", "Yet many more remain.", "vo/outland_02/junction/vort_junc_killedmanyyet02.wav")
Schema.voices.Add("Vortigaunt", "COUGH", "*Coughing*", "coughs/vortigaunt/cough1.wav")
do
CAMI.RegisterPrivilege({
Name = "Helix - Human Voices",
MinAccess = "admin"
})
Schema.voices.AddClass("Combine", function(client)
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask()
end)
Schema.voices.AddClass("Civil Protection", function(client)
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask() and client:GetActiveCombineSuit().isCP == true
end, "civil_protection")
Schema.voices.AddClass("Transhuman Arm", function(client)
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask() and client:GetActiveCombineSuit().isOTA == true
end, "transhuman_arm")
Schema.voices.AddClass("Grunt", function(client)
local character = client:GetCharacter()
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask() and client:GetActiveCombineSuit().isOTA == true and (character:GetClass() == CLASS_OWS or character:GetClass() == CLASS_OCS)
end, "grunt")
Schema.voices.AddClass("Charger", function(client)
local character = client:GetCharacter()
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask() and client:GetActiveCombineSuit().isOTA == true and character:GetClass() == CLASS_CHA
end, "charger")
Schema.voices.AddClass("Suppressor", function(client)
local character = client:GetCharacter()
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask() and client:GetActiveCombineSuit().isOTA == true and character:GetClass() == CLASS_SUP
end, "suppressor")
Schema.voices.AddClass("Ordinal", function(client)
local character = client:GetCharacter()
if (!client or !IsValid(client)) then return end
return client:HasActiveCombineMask() and client:GetActiveCombineSuit().isOTA == true and (character:GetClass() == CLASS_ORD or character:GetClass() == CLASS_EOW)
end, "ordinal")
Schema.voices.AddClass("Dispatch", function(client)
if (!client or !IsValid(client)) then return end
return client:IsDispatch()
end, "dispatch")
Schema.voices.AddClass("Dispatch Radio", function(client)
if (!client or !IsValid(client)) then return end
return client:IsDispatch()
end, "dispatch_radio")
Schema.voices.AddClass("Human", function(client)
if (!client or !IsValid(client)) then return end
local factionTable = ix.faction.Get(client:Team())
if (factionTable and factionTable.humanVoices and CAMI.PlayerHasAccess(client, "Helix - Human Voices") and !client:HasActiveCombineMask()) then
return true
end
end)
Schema.voices.AddClass("Vortigaunt", function(client)
if (!client or !IsValid(client)) then return end
return client:IsVortigaunt()
end)
end