mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-16 21:33:46 +03:00
103 lines
2.6 KiB
Lua
103 lines
2.6 KiB
Lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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local Materials = {
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"particle/smokesprites_0001",
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"particle/smokesprites_0002",
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"particle/smokesprites_0003",
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"particle/smokesprites_0004",
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"particle/smokesprites_0005",
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"particle/smokesprites_0006",
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"particle/smokesprites_0007",
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"particle/smokesprites_0008",
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"particle/smokesprites_0009",
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"particle/smokesprites_0010",
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"particle/smokesprites_0011",
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"particle/smokesprites_0012",
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"particle/smokesprites_0013",
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"particle/smokesprites_0014",
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"particle/smokesprites_0015",
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"particle/smokesprites_0016"
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}
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function EFFECT:Init( data )
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local Pos = data:GetOrigin()
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self:Explosion( Pos, 2 )
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local ply = LocalPlayer():GetViewEntity()
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if IsValid( ply ) then
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local delay = (Pos - ply:GetPos()):Length() / 13503.9
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timer.Simple( delay, function()
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sound.Play( "LVS.EXPLOSION", Pos )
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end )
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else
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sound.Play( "LVS.EXPLOSION", Pos )
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end
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for i = 1, 20 do
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timer.Simple(math.Rand(0,0.01) * i, function()
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if not IsValid( self ) then return end
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local p = Pos + VectorRand() * 10 * i
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self:Explosion( p, math.Rand(0.5,0.8) )
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end)
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end
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end
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function EFFECT:Explosion( pos , scale )
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local emitter = ParticleEmitter( pos, false )
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if not IsValid( emitter ) then return end
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for i = 0,10 do
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local particle = emitter:Add( Materials[ math.random(1, #Materials ) ], pos )
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if not particle then continue end
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particle:SetVelocity( VectorRand() * 1000 * scale )
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particle:SetDieTime( math.Rand(0.75,1.5) * scale )
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particle:SetAirResistance( math.Rand(200,600) )
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particle:SetStartAlpha( 255 )
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particle:SetStartSize( math.Rand(60,120) * scale )
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particle:SetEndSize( math.Rand(160,280) * scale )
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particle:SetRoll( math.Rand(-1,1) )
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particle:SetColor( 40,40,40 )
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particle:SetGravity( Vector( 0, 0, 100 ) )
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particle:SetCollide( false )
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end
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for i = 0, 40 do
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local particle = emitter:Add( "effects/lvs_base/flamelet"..math.random(1,5), pos )
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if not particle then continue end
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particle:SetVelocity( VectorRand() * 1000 * scale )
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particle:SetDieTime( 0.14 )
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particle:SetStartAlpha( 255 )
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particle:SetStartSize( 10 * scale )
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particle:SetEndSize( math.Rand(60,120) * scale )
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particle:SetEndAlpha( 100 )
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particle:SetRoll( math.Rand( -1, 1 ) )
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particle:SetColor( 200,150,150 )
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particle:SetCollide( false )
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end
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emitter:Finish()
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end
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function EFFECT:Think()
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return false
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end
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function EFFECT:Render()
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end
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