Files
wnsrc/lua/entities/widget_arrow.lua

126 lines
2.7 KiB
Lua
Raw Normal View History

2024-08-04 23:12:27 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
DEFINE_BASECLASS( "widget_base" )
local matArrow = Material( "widgets/arrow.png", "nocull alphatest smooth mips" )
local matScale = Material( "widgets/scale.png", "nocull alphatest smooth mips" )
function ENT:SetupDataTables()
BaseClass.SetupDataTables( self )
self:NetworkVar( "Bool", 2, "IsScaleArrow" )
if ( SERVER ) then
self:SetIsScaleArrow( false )
end
end
--
-- Set our dimensions etc
--
function ENT:Initialize()
BaseClass.Initialize( self )
if ( SERVER ) then
self:SetSize( 16 )
end
end
function ENT:PressedShouldDraw( widget ) return widget == self end
function ENT:OverlayRender()
local fwd = self:GetAngles():Forward()
local size = self:GetSize() * 0.5
local c = self:GetColor()
if ( !self:IsHovered() && !self:IsPressed() ) then
c.r = c.r * 0.5
c.g = c.g * 0.5
c.b = c.b * 0.5
end
if ( self:GetIsScaleArrow() ) then
render.SetMaterial( matScale )
else
render.SetMaterial( matArrow )
end
render.DepthRange( 0, 0.01 )
render.DrawBeam( self:GetPos(), self:GetPos() + fwd * size, 2, 1, 0, Color( c.r, c.g, c.b, c.a * 0.1 ) )
render.DepthRange( 0, 1 * self:GetPriority() )
render.DrawBeam( self:GetPos(), self:GetPos() + fwd * size, 2, 1, 0, Color( c.r, c.g, c.b, c.a ) )
render.DepthRange( 0, 1 )
end
function ENT:TestCollision( startpos, delta, isbox, extents )
if ( isbox ) then return end
if ( !widgets.Tracing ) then return end
local size = self:GetSize() * 0.5
local mins = Vector( 0, -1, -1 )
local maxs = Vector( size, 1, 1 )
local hit, norm, fraction = util.IntersectRayWithOBB( startpos, delta, self:GetPos(), self:GetAngles(), mins, maxs )
if ( !hit ) then return end
--debugoverlay.BoxAngles( self:GetPos(), mins, maxs, self:GetAngles(), 0.1, Color( 0, 0, 255, 64 ) )
return {
HitPos = hit,
Fraction = fraction * self:GetPriority()
}
end
function ENT:DragThink( pl, mv, dist )
local d = dist.x * -1
self:ArrowDragged( pl, mv, d )
end
function ENT:ArrowDragged( pl, mv, dist )
-- MsgN( dist )
end
function ENT:GetGrabPos( Pos, Forward )
local fwd = Forward
local eye = Pos
local arrowdir = self:GetAngles():Forward()
local planepos = self:GetPos()
local planenrm = ( eye - planepos ):GetNormal()
local hitpos = util.IntersectRayWithPlane( eye, fwd, planepos, planenrm )
if ( !hitpos ) then return end
-- Get nearest point along the arrow where we touched it
local fdist, vpos, falong = util.DistanceToLine( planepos - arrowdir * 1024, planepos + arrowdir * 1024, hitpos )
return vpos
end