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wnsrc/lua/vgui/dbubblecontainer.lua

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2024-08-04 23:12:27 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PANEL = {}
AccessorFunc( PANEL, "m_bgColor", "BackgroundColor" )
function PANEL:Init()
self.matPoint = Material( "gui/point.png" )
self:DockPadding( 0, 0, 0, 32 )
self:SetBackgroundColor( Color( 190, 190, 190, 230 ) )
end
function PANEL:OpenForPos( x, y, w, h )
local center = x
x = x - w * 0.5
if ( x < 10 ) then x = 10 end
y = y - h - 64
if ( y < 10 ) then y = 10 end
self:SetPos( x, y )
self:SetSize( w, h )
self.Center = center - x
end
function PANEL:PerformLayout()
end
function PANEL:Paint( w, h )
local top = h - 32
draw.RoundedBox( 8, 0, 0, w, top, self.m_bgColor )
local tipx = self.Center - 32
if ( tipx < 8 ) then tipx = 8 end
if ( tipx > w - 64 - 8 ) then tipx = w - 64 - 8 end
surface.SetDrawColor( self.m_bgColor )
surface.SetMaterial( self.matPoint )
surface.DrawTexturedRect( self.Center - 32, top, 64, 32 )
end
derma.DefineControl( "DBubbleContainer", "", PANEL, "DPanel" )