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wnsrc/lua/vgui/dnotify.lua

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2024-08-04 23:12:27 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PANEL = {}
AccessorFunc( PANEL, "Spacing", "Spacing" )
AccessorFunc( PANEL, "Alignment", "Alignment" )
AccessorFunc( PANEL, "m_fLifeLength", "Life" )
function PANEL:Init()
self.Items = {}
self:SetSpacing( 4 )
self:SetAlignment( 7 )
self:SetLife( 5 )
-- This turns off the engine drawing
self:SetPaintBackgroundEnabled( false )
self:SetPaintBorderEnabled( false )
end
function PANEL:GetItems()
return self.Items
end
function PANEL:AddItem( item, LifeLength )
if ( !IsValid( item ) ) then return end
LifeLength = LifeLength || self.m_fLifeLength
item:SetVisible( true )
item:SetParent( self )
table.insert( self.Items, item )
item:SetAlpha( 1 )
item:SetTerm( LifeLength )
item:AlphaTo( 0, 0.3, LifeLength - 0.3 )
self:Shuffle()
end
function PANEL:Think()
local bChange = false
for k, panel in pairs( self.Items ) do
if ( !IsValid( panel ) ) then
self.Items[ k ] = false
bChange = true
end
end
if ( bChange ) then
self:Shuffle()
end
end
function PANEL:Shuffle()
local y = 0
if ( self.Alignment == 1 || self.Alignment == 3 ) then
y = self:GetTall()
end
local Count = 0
for k, panel in pairs( self.Items ) do
if ( IsValid( panel ) ) then
local x = 0
if ( self.Alignment == 8 || self.Alignment == 2 ) then
x = (self:GetWide() + panel:GetWide()) / 2
elseif ( self.Alignment == 9 || self.Alignment == 3 ) then
x = self:GetWide() - panel:GetWide()
end
if ( self.Alignment == 1 || self.Alignment == 3 ) then
y = y - panel:GetTall()
end
if ( panel.bHasEntered ) then
panel:SetPos( x, y )
else
panel:SetPos( x, y )
panel:LerpPositions( 1, true )
panel:AlphaTo( 255, 0.3 )
panel.bHasEntered = true
end
if ( self.Alignment == 1 || self.Alignment == 3 ) then
y = y - self.Spacing
else
y = y + panel:GetTall() + self.Spacing
end
Count = Count + 1
end
end
-- By only removing them when the list is empty
-- we keep the order.
if ( Count == 0 && #self.Items > 0 ) then
self.Items = {}
end
end
function PANEL:PerformLayout()
end
derma.DefineControl( "DNotify", "", PANEL, "Panel" )