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wnsrc/gamemodes/darkrp/plugins/arccwbase/items/base/sh_arccwmag.lua

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2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ITEM.name = "ArcCW Magazine"
ITEM.model = "models/Items/BoxMRounds.mdl"
ITEM.description = "Un chargeur qui contient %s %s."
ITEM.category = "Magazines"
ITEM.bullets = "stackable_bullets_assaultrifle" -- type of the ammo
ITEM.maxAmmo = 30 -- amount of the ammo
function ITEM:OnInstanced()
if (!self:GetData("ammoRemaining")) then
self:SetData("ammoRemaining", 0)
end
end
function ITEM:GetAmmo()
return math.Clamp(self:GetData("ammoRemaining", 0), 0, self.maxAmmo)
end
function ITEM:SetAmmo(ammo)
self:SetData("ammoRemaining", math.Clamp(ammo, 0, self.maxAmmo))
end
function ITEM:GetDescription()
local bullets = ix.item.list[self.bullets]
return L(self.description, self:GetAmmo(), bullets and string.utf8lower(bullets.name) or "bullets")
end
function ITEM:GetColorAppendix()
local bullets = ix.item.list[self.bullets]
local info = {["green"] = string.format("This magazine can be loaded with %s.", bullets and string.utf8lower(bullets.name) or "bullets")}
return info
end
if (CLIENT) then
function ITEM:PaintOver(item, w, h)
draw.SimpleText(
item:GetAmmo(), "DermaDefault", w - 5, h - 5,
color_white, TEXT_ALIGN_RIGHT, TEXT_ALIGN_BOTTOM, 1, color_black
)
local bullets = ix.item.list[self.bullets]
if (bullets and bullets.outlineColor) then
surface.SetDrawColor(bullets.outlineColor)
surface.DrawOutlinedRect(1, 1, w - 2, h - 2)
end
end
end
ITEM.functions.combine = {
OnRun = function(item, data)
local other = ix.item.instances[data[1]]
-- merging with a stack of bullets
if (other.uniqueID == item.bullets) then
if (other:GetStackSize() + item:GetAmmo() > item.maxAmmo) then
local added = item.maxAmmo - item:GetAmmo()
item:SetAmmo(item.maxAmmo)
other:RemoveStack(added)
else
item:SetAmmo(item:GetAmmo() + other:GetStackSize())
other:RemoveStack(other:GetStackSize())
end
end
return false
end,
OnCanRun = function(item, data)
if (item:GetAmmo() == item.maxAmmo) then return false end
local other = ix.item.instances[data[1]]
if (!other or other.uniqueID != item.bullets) then
return false
end
end
}
ITEM.functions.unload = {
name = "Unload Magazine",
isMulti = true,
multiOptions = function(item, player)
local options = {{name = "1", data = {1}}}
for i = 5, item:GetAmmo() - 1, 5 do
options[#options + 1] = {name = tostring(i), data = {i}}
end
options[#options + 1] = {name = tostring(item:GetAmmo()), data = {item:GetAmmo()}}
if (item:GetAmmo() > 1) then
options[#options + 1] = {name = "other", data = {-1}, OnClick = function(itemTable)
Derma_StringRequest("Unload Magazine", "How many bullets do you wish to unload?", LocalPlayer().ixLastBulletUnload or "", function(text)
local amount = tonumber(text)
if (!amount or amount <= 0 or amount >= itemTable:GetAmmo()) then return end
LocalPlayer().ixLastBulletUnload = amount
net.Start("ixInventoryAction")
net.WriteString("unload")
net.WriteUInt(itemTable.id, 32)
net.WriteUInt(itemTable.invID, 32)
net.WriteTable({amount})
net.SendToServer()
end)
return false
end}
end
return options
end,
OnRun = function(item, data)
local amount = tonumber(data and data[1] or item:GetAmmo())
if (!amount or amount <= 0) then return false end
amount = math.Clamp(math.floor(amount), 1, item:GetAmmo())
item:SetAmmo(item:GetAmmo() - amount)
local inventory = ix.item.inventories[item.invID]
if (!inventory:Add(item.bullets, 1, {stack = amount, bIsSplit = true})) then
ix.item.Spawn(uniqueID, item.player, function(itemT)
itemT:SetStack(amount)
end)
end
return false
end,
OnCanRun = function(item)
if (IsValid(item.entity)) then return false end
if (item:GetAmmo() == 0) then return false end
local bullets = ix.item.list[item.bullets]
if (!bullets) then return false end
local inventory = ix.item.inventories[item.invID]
if (!inventory) then return false end
return !IsValid(item.entity) and inventory:FindEmptySlot(bullets.width, bullets.height) != nil
end
}