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wnsrc/gamemodes/darkrp/plugins/fatigue_system/sv_plugin.lua

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2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
ix.log.AddType("energy", function(client, ...)
local arg = {...}
return Format("%s set energy level of %s to %d.", arg[1], arg[2], arg[3])
end)
function PLUGIN:EnterUntimedAct(client, sequence) -- maybe it's worth to move this to "act" plugin
client:SetNetVar("actEnterAngle", client:GetAngles())
client.ixUntimedSequence = true
client:ForceSequence(sequence, function()
client.ixUntimedSequence = nil
client:SetNetVar("actEnterAngle")
hook.Run("OnPlayerExitAct", client)
net.Start("ixActLeave")
net.Send(client)
end, 0, nil)
net.Start("ixActEnter")
net.WriteBool(true)
net.Send(client)
end
function PLUGIN:RestingEntity_FindSequenceNameAndDataByID(entityModel, client, actName, sequenceID)
local sequences = self:FindModelActSequences(client, actName)
if (!sequences) then
return
end
local entityData = self.restingEntities[entityModel]
local validSequences = entityData.sequences
for k, v in ipairs(sequences) do
if (sequenceID == k and validSequences[v]) then
return entityData, v, validSequences[v]
end
end
end