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wnsrc/gamemodes/terrortown/entities/weapons/weapon_ttt_cse.lua

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Lua
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2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
SWEP.HoldType = "normal"
if CLIENT then
SWEP.PrintName = "vis_name"
SWEP.Slot = 6
SWEP.ViewModelFOV = 10
SWEP.ViewModelFlip = false
SWEP.DrawCrosshair = false
SWEP.EquipMenuData = {
type = "item_weapon",
desc = "vis_desc"
};
SWEP.Icon = "vgui/ttt/icon_cse"
end
SWEP.Base = "weapon_tttbase"
SWEP.ViewModel = Model("models/weapons/v_crowbar.mdl")
SWEP.WorldModel = Model("models/Items/battery.mdl")
SWEP.Primary.ClipSize = -1
SWEP.Primary.DefaultClip = -1
SWEP.Primary.Automatic = false
SWEP.Primary.Ammo = "none"
SWEP.Primary.Delay = 1.0
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Automatic = true
SWEP.Secondary.Ammo = "none"
SWEP.Secondary.Delay = 0.2
SWEP.Kind = WEAPON_EQUIP
SWEP.CanBuy = {ROLE_DETECTIVE} -- only detectives can buy
SWEP.WeaponID = AMMO_CSE
SWEP.LimitedStock = true -- only buyable once
SWEP.NoSights = true
SWEP.AllowDrop = false
SWEP.DeathScanDelay = 15
function SWEP:PrimaryAttack()
self:SetNextPrimaryFire( CurTime() + self.Primary.Delay )
self:DropDevice()
end
function SWEP:SecondaryAttack()
self:SetNextSecondaryFire( CurTime() + self.Secondary.Delay )
self:DropDevice()
end
function SWEP:DrawWorldModel()
end
function SWEP:OnDrop()
self:Remove()
end
function SWEP:PreDrop(isdeath)
if isdeath then
local cse = self:DropDevice()
if IsValid(cse) then
cse:SetDetonateTimer(self.DeathScanDelay or 10)
end
end
end
function SWEP:Reload()
return false
end
function SWEP:OnRemove()
if CLIENT and IsValid(self:GetOwner()) and self:GetOwner() == LocalPlayer() and self:GetOwner():Alive() then
RunConsoleCommand("lastinv")
end
end
local throwsound = Sound( "Weapon_SLAM.SatchelThrow" )
function SWEP:DropDevice()
local cse = nil
if SERVER then
local ply = self:GetOwner()
if not IsValid(ply) then return end
if self.Planted then return end
local vsrc = ply:GetShootPos()
local vang = ply:GetAimVector()
local vvel = ply:GetVelocity()
local vthrow = vvel + vang * 200
cse = ents.Create("ttt_cse_proj")
if IsValid(cse) then
cse:SetPos(vsrc + vang * 10)
cse:SetOwner(ply)
cse:SetThrower(ply)
cse:Spawn()
cse:PhysWake()
local phys = cse:GetPhysicsObject()
if IsValid(phys) then
phys:SetVelocity(vthrow)
end
self:Remove()
self.Planted = true
end
end
self:EmitSound(throwsound)
return cse
end
if CLIENT then
function SWEP:Initialize()
self:AddHUDHelp("vis_help_pri", nil, true)
return self.BaseClass.Initialize(self)
end
end