mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-16 21:33:46 +03:00
110 lines
3.3 KiB
Lua
110 lines
3.3 KiB
Lua
|
|
--[[
|
||
|
|
| This file was obtained through the combined efforts
|
||
|
|
| of Madbluntz & Plymouth Antiquarian Society.
|
||
|
|
|
|
||
|
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
|
||
|
|
| Maloy, DrPepper10 @ RIP, Atle!
|
||
|
|
|
|
||
|
|
| Visit for more: https://plymouth.thetwilightzone.ru/
|
||
|
|
--]]
|
||
|
|
|
||
|
|
|
||
|
|
EFFECT.GlowMat = Material( "sprites/light_glow02_add" )
|
||
|
|
EFFECT.FireMat = {
|
||
|
|
[1] = Material( "effects/lvs_base/flamelet1" ),
|
||
|
|
[2] = Material( "effects/lvs_base/flamelet2" ),
|
||
|
|
[3] = Material( "effects/lvs_base/flamelet3" ),
|
||
|
|
[4] = Material( "effects/lvs_base/flamelet4" ),
|
||
|
|
[5] = Material( "effects/lvs_base/flamelet5" ),
|
||
|
|
[6] = Material( "effects/lvs_base/fire" ),
|
||
|
|
}
|
||
|
|
|
||
|
|
EFFECT.SmokeMat = {
|
||
|
|
[1] = Material( "particle/smokesprites_0001" ),
|
||
|
|
[2] = Material( "particle/smokesprites_0002" ),
|
||
|
|
[3] = Material( "particle/smokesprites_0003" ),
|
||
|
|
[4] = Material( "particle/smokesprites_0004" ),
|
||
|
|
[5] = Material( "particle/smokesprites_0005" ),
|
||
|
|
[6] = Material( "particle/smokesprites_0006" ),
|
||
|
|
[7] = Material( "particle/smokesprites_0007" ),
|
||
|
|
[8] = Material( "particle/smokesprites_0008" ),
|
||
|
|
[9] = Material( "particle/smokesprites_0009" ),
|
||
|
|
[10] = Material( "particle/smokesprites_0010" ),
|
||
|
|
[11] = Material( "particle/smokesprites_0011" ),
|
||
|
|
[12] = Material( "particle/smokesprites_0012" ),
|
||
|
|
[13] = Material( "particle/smokesprites_0013" ),
|
||
|
|
[14] = Material( "particle/smokesprites_0014" ),
|
||
|
|
[15] = Material( "particle/smokesprites_0015" ),
|
||
|
|
[16] = Material( "particle/smokesprites_0016" ),
|
||
|
|
}
|
||
|
|
|
||
|
|
|
||
|
|
function EFFECT:Init( data )
|
||
|
|
local Pos = data:GetOrigin()
|
||
|
|
local Ent = data:GetEntity()
|
||
|
|
|
||
|
|
self.LifeTime = 1
|
||
|
|
self.DieTime = CurTime() + self.LifeTime
|
||
|
|
|
||
|
|
if not IsValid( Ent ) then return end
|
||
|
|
|
||
|
|
self.Ent = Ent
|
||
|
|
self.Pos = Ent:WorldToLocal( Pos + VectorRand() * 8 )
|
||
|
|
self.RandomSize = math.Rand( 0.8, 1.6 )
|
||
|
|
self.Vel = self.Ent:GetVelocity()
|
||
|
|
end
|
||
|
|
|
||
|
|
function EFFECT:Think()
|
||
|
|
if not IsValid( self.Ent ) then return false end
|
||
|
|
|
||
|
|
if self.DieTime < CurTime() then return false end
|
||
|
|
|
||
|
|
self:SetPos( self.Ent:LocalToWorld( self.Pos ) )
|
||
|
|
|
||
|
|
return true
|
||
|
|
end
|
||
|
|
|
||
|
|
function EFFECT:Render()
|
||
|
|
if not IsValid( self.Ent ) or not self.Pos then return end
|
||
|
|
|
||
|
|
self:RenderSmoke()
|
||
|
|
self:RenderFire()
|
||
|
|
end
|
||
|
|
|
||
|
|
function EFFECT:RenderSmoke()
|
||
|
|
local Scale = (self.DieTime - CurTime()) / self.LifeTime
|
||
|
|
|
||
|
|
local Pos = self.Ent:LocalToWorld( self.Pos ) + Vector(0,0,25)
|
||
|
|
|
||
|
|
local InvScale = 1 - Scale
|
||
|
|
|
||
|
|
local Num = #self.SmokeMat - math.Clamp(math.ceil( Scale * #self.SmokeMat ) - 1,0, #self.SmokeMat - 1)
|
||
|
|
|
||
|
|
local C = 10 + 10 * self.RandomSize
|
||
|
|
local Size = (25 + 30 * InvScale) * self.RandomSize
|
||
|
|
local Offset = (self.Vel * InvScale ^ 2) * 0.5
|
||
|
|
|
||
|
|
render.SetMaterial( self.SmokeMat[ Num ] )
|
||
|
|
render.DrawSprite( Pos + Vector(0,0,InvScale ^ 2 * 80 * self.RandomSize) - Offset, Size, Size, Color( C, C, C, 200 * Scale) )
|
||
|
|
end
|
||
|
|
|
||
|
|
function EFFECT:RenderFire()
|
||
|
|
local Scale = (self.DieTime - 0.4 - CurTime()) / 0.6
|
||
|
|
|
||
|
|
if Scale < 0 then return end
|
||
|
|
|
||
|
|
local Pos = self.Ent:LocalToWorld( self.Pos )
|
||
|
|
|
||
|
|
local InvScale = 1 - Scale
|
||
|
|
|
||
|
|
render.SetMaterial( self.GlowMat )
|
||
|
|
render.DrawSprite( Pos + Vector(0,0,InvScale ^ 2 * 10), 100 * InvScale, 100 * InvScale, Color( 255, 150, 75, 255) )
|
||
|
|
|
||
|
|
local Num = #self.FireMat - math.Clamp(math.ceil( Scale * #self.FireMat ) - 1,0, #self.FireMat - 1)
|
||
|
|
|
||
|
|
local Size = (10 + 25 * Scale) * self.RandomSize
|
||
|
|
local Offset = (self.Vel * InvScale ^ 2) * 0.025
|
||
|
|
|
||
|
|
render.SetMaterial( self.FireMat[ Num ] )
|
||
|
|
render.DrawSprite( Pos + Vector(0,0,InvScale ^ 2 * 25) - Offset, Size, Size, Color( 255, 255, 255, 255) )
|
||
|
|
end
|