mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-16 21:33:46 +03:00
105 lines
2.5 KiB
Lua
105 lines
2.5 KiB
Lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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ENT.Base = "ent_mannable_bakubase"
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ENT.PrintName = "Combine cannon"
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ENT.Category = "Jakub Baku Emplacements"
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ENT.Spawnable = IsMounted("ep2")
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ENT.AdminOnly = false
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if(SERVER) then
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function ENT:DoInit()
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self:BakuRegisterMannable()
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self.ShootDelay = 0.5
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self._Automatic = false
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self._DoNetworking = true
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self._HideGunModel = true
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end
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function ENT:OnStartShooting()
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end
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function ENT:OnStopShooting()
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end
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function ENT:DoRemove()
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end
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function ENT:DoImpactEffect(tr, _dmg)
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local ef = EffectData()
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ef:SetOrigin(tr.HitPos + tr.HitNormal * 2)
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ef:SetNormal(tr.HitNormal)
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ef:SetScale(1)
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util.Effect("AR2Impact", ef)
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return true
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end
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function ENT:DoShoot(dest)
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local bullet = {
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TracerName = "eff_baku_combinecannon_tracer",
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Damage = 26,
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Force = 5,
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Spread = Vector(1, 1, 0) * 0,
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Src = self:GetAttachment(1).Pos,
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Dir = dest,
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Num = 1,
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Attacker = self._User,
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Inflictor = self,
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Callback = function(_att, _tr, _dmg)
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_dmg:SetDamageType(bit.bor(DMG_BLAST, DMG_BURN))
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local ef = EffectData()
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ef:SetOrigin(_tr.HitPos + _tr.HitNormal * 3)
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ef:SetNormal(_tr.HitNormal)
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ef:SetRadius(40)
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util.Effect("cball_explode", ef)
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if(_tr.HitWorld) then
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util.Effect("AR2Explosion", ef)
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end
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end
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}
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self:FireBullets(bullet)
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self:EmitSound("NPC_Combine_Cannon.FireBullet")
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local ef = EffectData()
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ef:SetEntity(self)
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ef:SetAttachment(1)
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ef:SetFlags(5)
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util.Effect("MuzzleFlash", ef)
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end
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else
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function ENT:DoInit()
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local mdl = self:SetupCustomModel("models/combine_turrets/combine_cannon_gun.mdl", 3)
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mdl:ManipulateBoneScale(4, Vector(0, 0, 0))
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local mat = Matrix()
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mat:Rotate(Angle(0, 90, 90))
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mat:Translate(Vector(0, -12, 3))
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self._GunModelMatrix = mat
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end
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local glow = Material("sprites/combine_cannon_glow")
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function ENT:DoDraw()
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if(self._Active) then
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render.SetMaterial(glow)
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render.DrawSprite(self:GetAttachment(1).Pos, 40, 32)
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end
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end
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end
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