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wnsrc/lua/entities/ent_mannable_fiery.lua

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2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
ENT.Base = "ent_mannable_bakubase"
ENT.PrintName = "Incendiary gun (geneva no like)"
ENT.Category = "Jakub Baku Emplacements"
ENT.Spawnable = true
ENT.AdminOnly = false
if(SERVER) then
ENT.ShootDelay = 0.075
ENT._DoNetworking = true
ENT._HideGunModel = false
ENT._PitchOffset = 10
function ENT:DoInit()
self:BakuRegisterMannable()
self.ShootDelay = 0.05
self._DoNetworking = true
self._HideGunModel = false
self._PitchOffset = 10
self.__ShootSound = nil
end
function ENT:DoImpactEffect(tr, _dmg)
local ef = EffectData()
ef:SetOrigin(tr.HitPos + tr.HitNormal * 2)
ef:SetNormal(tr.HitNormal)
ef:SetScale(1)
util.Effect("eff_baku_impactor", ef)
return true
end
function ENT:OnStartShooting()
self.__ShootSound = CreateSound(self, "poopass/fireloop.wav")
self.__ShootSound:Play()
end
function ENT:OnStopShooting()
if(self.__ShootSound) then
self.__ShootSound:Stop()
end
self:EmitSound("poopass/winddown.wav")
end
function ENT:DoRemove()
if(self.__ShootSound) then
self.__ShootSound:Stop()
end
end
function ENT:DoShoot(dest)
local bullet = {
TracerName = "eff_baku_burntcer",
Damage = 10,
Force = 5,
Spread = Vector(1, 1, 0) * 0.02,
Src = self:GetAttachment(1).Pos,
Dir = dest,
Attacker = self._User,
Inflictor = self,
Callback = function(_att, _tr, _dmg)
local ent = _tr.Entity
if(!ent:IsPlayer()) then
ent:Ignite(2)
end
end
}
self:FireBullets(bullet)
//self:EmitSound("Weapon_AR2.NPC_Single")
local eff = EffectData()
eff:SetEntity(self)
eff:SetAttachment(1)
eff:SetScale(2)
util.Effect("eff_baku_burnzzle", eff)
end
else
function ENT:OnActivateGun()
end
function ENT:OnDeactivateGun()
end
local glow = Material("sprites/combine_cannon_glow")
function ENT:DoDraw()
/*if(self._Active) then
render.SetMaterial(glow)
render.DrawSprite(self:GetAttachment(1).Pos, 40, 32)
end*/
end
end