mirror of
https://github.com/lifestorm/wnsrc.git
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62 lines
2.5 KiB
Lua
62 lines
2.5 KiB
Lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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AddCSLuaFile()
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ENT.Type = "anim"
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ENT.Base = "obj_vj_grenade"
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ENT.PrintName = "Extractor"
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ENT.Author = "Zippy"
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ENT.Spawnable = false
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ENT.Model = {"models/weapons/w_npcnade.mdl"}
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ENT.RadiusDamageRadius = 325 -- How far the damage go? The farther away it's from its enemy, the less damage it will do | Counted in world units
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ENT.RadiusDamage = 50 -- How much damage should it deal? Remember this is a radius damage, therefore it will do less damage the farther away the entity is from its enemy
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ENT.FussTime = 4.5
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnInitialize()
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self.StartTime = CurTime()
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self.NextBlip = CurTime()
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local light = ents.Create( "env_sprite" )
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light:SetKeyValue( "model","sprites/blueflare1.spr" )
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light:SetKeyValue( "rendercolor","255 0 0" )
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light:SetPos( self:GetAttachment(1).Pos )
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light:SetParent( self, 1 )
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light:SetKeyValue( "scale","0.12" )
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light:SetKeyValue( "rendermode","9" )
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light:Spawn()
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self:DeleteOnRemove(light)
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local dynlight = ents.Create( "light_dynamic" )
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dynlight:SetKeyValue("brightness", "0.5")
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dynlight:SetKeyValue("distance", "150")
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dynlight:SetKeyValue("style", "4")
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dynlight:SetPos( self:GetAttachment(1).Pos )
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dynlight:Fire("Color", "255 0 0")
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dynlight:Spawn()
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dynlight:SetParent( self, 1 )
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dynlight:Fire("TurnOn", "", 0)
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self:DeleteOnRemove(dynlight)
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util.SpriteTrail(self, 1, Color(255,0,0), true, 10, 0, 1.5, 0.2, "trails/laser")
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timer.Simple(self.FussTime,function() if IsValid(self) then self:DeathEffects() end end)
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timer.Create("VJ_Z_ExtractorBlipTimer", 0.4, 0, function() self:EmitSound("weapons/grenade/tick1.wav", 85, math.random(90, 110)) end)
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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function ENT:CustomOnRemove()
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timer.Remove("VJ_Z_ExtractorBlipTimer")
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end
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-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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