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wnsrc/lua/entities/tfbow_arrow_stuck/shared.lua

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2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
ENT.Type = "anim"
ENT.PrintName = "TFBow Arrow Stuck"
ENT.Author = "TheForgottenArchitect"
ENT.Contact = "Don't"
ENT.Purpose = "Arrow Entity"
ENT.Instructions = "Arrow that's stuck in ground"
local cv_al = GetConVar("sv_tfa_arrow_lifetime")
function ENT:Initialize()
if SERVER then
if cv_al:GetInt() ~= -1 then
timer.Simple( cv_al:GetFloat(), function()
if IsValid(self) then
self:Remove()
end
end)
end
self:PhysicsInit(SOLID_VPHYSICS)
self:SetMoveType(MOVETYPE_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:Wake()
phys:SetMass(2)
end
if IsValid(self) and self.SetUseType then
self:SetUseType(SIMPLE_USE)
end
end
if (self:GetModel() and self:GetModel() == "") then
self:SetModel("models/weapons/w_tfa_arrow.mdl")
end
self:SetOwner(nil)
self.PhysicsCollide = function() end
self:SetCollisionGroup(COLLISION_GROUP_WEAPON)
local phys = self:GetPhysicsObject()
if (phys:IsValid()) then
phys:Sleep()
end
end
function ENT:Use(activator, caller)
if activator:IsPlayer() and activator:GetWeapon(self.gun) then
activator:GiveAmmo(1, activator:GetWeapon(self.gun):GetPrimaryAmmoType(), false)
self:Remove()
end
end