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wnsrc/lua/entities/widget_disc.lua

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Lua
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2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
local matDisc = Material( "widgets/disc.png", "nocull alphatest smooth mips" )
local matDiscAlpha = Material( "widgets/disc.png", "nocull smooth mips" )
DEFINE_BASECLASS( "widget_arrow" )
--
-- Set our dimensions etc
--
function ENT:Initialize()
BaseClass.Initialize( self )
if ( SERVER ) then
self:SetSize( 16 )
end
end
function ENT:PressedShouldDraw( widget ) return widget == self end
function ENT:OverlayRender()
local fwd = self:GetAngles():Forward()
local size = self:GetSize()
local c = self:GetColor()
if ( !self:IsHovered() && !self:IsPressed() ) then
c.r = c.r * 0.5
c.g = c.g * 0.5
c.b = c.b * 0.5
end
local ang = self:GetAngles().roll - 90
render.DepthRange( 0, 0.01 )
render.SetMaterial( matDiscAlpha )
render.DrawQuadEasy( self:GetPos(), fwd, size, size, Color( c.r, c.g, c.b, c.a * 0.2 ), ang )
render.DepthRange( 0, 1 )
render.SetMaterial( matDisc )
render.DrawQuadEasy( self:GetPos(), fwd, size, size, Color( c.r, c.g, c.b, c.a ), ang )
render.DepthRange( 0, 1 )
end
function ENT:TestCollision( startpos, delta, isbox, extents )
if ( isbox ) then return end
if ( !widgets.Tracing ) then return end
local fwd = self:GetAngles():Forward()
local size = self:GetSize() * 0.5
local hitpos = util.IntersectRayWithPlane( startpos, delta:GetNormal(), self:GetPos(), fwd )
if ( !hitpos ) then return end
local dist = self:GetPos():Distance( hitpos )
if ( dist > size ) then return end
if ( dist < size * 0.9 ) then return end
--debugoverlay.Cross( hitpos, 0.5, 60 )
local fraction = ( hitpos - startpos ):Length() / delta:Length()
return {
HitPos = hitpos,
Fraction = fraction * self:GetPriority()
}
end
function ENT:DragThink( pl, mv, dist )
local d = dist.x * -1
self:ArrowDragged( pl, mv, d )
end
function ENT:ArrowDragged( pl, mv, dist )
-- MsgN( dist )
end
function ENT:GetGrabPos( Pos, Forward )
local fwd = Forward
local eye = Pos
local arrowdir = self:GetAngles():Forward()
local planepos = self:GetPos()
--local planenrm = ( eye - planepos ):GetNormal()
local hitpos = util.IntersectRayWithPlane( eye, fwd, planepos, arrowdir )
if ( !hitpos ) then return end
-- The whole circle should be 360
hitpos = self:WorldToLocal( hitpos )
hitpos:Normalize()
local angle = math.atan2( hitpos.y, hitpos.z ) + math.pi
angle = math.deg( angle ) * -1
return arrowdir * angle
end