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wnsrc/lua/weapons/tfa_gun_base/init.lua

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2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
include("shared.lua")
include("common/ai_translations.lua")
include("common/anims.lua")
include("common/autodetection.lua")
include("common/utils.lua")
include("common/stat.lua")
include("common/attachments.lua")
include("common/bullet.lua")
include("common/effects.lua")
include("common/calc.lua")
include("common/akimbo.lua")
include("common/events.lua")
include("common/nzombies.lua")
include("common/ttt.lua")
include("common/viewmodel.lua")
include("common/skins.lua")
AddCSLuaFile("common/ai_translations.lua")
AddCSLuaFile("common/anims.lua")
AddCSLuaFile("common/autodetection.lua")
AddCSLuaFile("common/utils.lua")
AddCSLuaFile("common/stat.lua")
AddCSLuaFile("common/attachments.lua")
AddCSLuaFile("common/bullet.lua")
AddCSLuaFile("common/effects.lua")
AddCSLuaFile("common/calc.lua")
AddCSLuaFile("common/akimbo.lua")
AddCSLuaFile("common/events.lua")
AddCSLuaFile("common/nzombies.lua")
AddCSLuaFile("common/ttt.lua")
AddCSLuaFile("common/viewmodel.lua")
AddCSLuaFile("common/skins.lua")
AddCSLuaFile("shared.lua")
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("client/effects.lua")
AddCSLuaFile("client/viewbob.lua")
AddCSLuaFile("client/hud.lua")
AddCSLuaFile("client/mods.lua")
AddCSLuaFile("client/laser.lua")
AddCSLuaFile("client/fov.lua")
AddCSLuaFile("client/flashlight.lua")
AddCSLuaFile("client/viewmodel.lua")
AddCSLuaFile("client/bobcode.lua")
SWEP.Weight = 60 -- Decides whether we should switch from/to this
SWEP.AutoSwitchTo = true -- Auto switch to
SWEP.AutoSwitchFrom = true -- Auto switch from
local sv_tfa_npc_burst = GetConVar("sv_tfa_npc_burst")
function SWEP:NPCShoot_Primary()
if self:Clip1() <= 0 and self:GetMaxClip1() > 0 then
self:GetOwner():SetSchedule(SCHED_RELOAD)
return
end
return self:PrimaryAttack()
end
function SWEP:GetNPCRestTimes()
if sv_tfa_npc_burst:GetBool() or self:GetStatL("NPCBurstOverride", false) then
return self:GetStatL("NPCMinRest", self:GetFireDelay()), self:GetStatL("NPCMaxRest", self:GetFireDelay() * 2)
end
if self:GetStatL("Primary.Automatic") then
return 0, 0
else
return self:GetFireDelay(), self:GetFireDelay() * 2
end
end
function SWEP:GetNPCBurstSettings()
if sv_tfa_npc_burst:GetBool() or self:GetStatL("NPCBurstOverride", false) then
return self:GetStatL("NPCMinBurst", 1), self:GetStatL("NPCMinBurst", 6), self:GetStatL("NPCBurstDelay", self:GetFireDelay() * self:GetMaxBurst())
end
if self:GetMaxClip1() > 0 then
local burst = self:GetMaxBurst()
local value = math.ceil(self:Clip1() / burst)
local delay = self:GetFireDelay() * burst
if self:GetStatL("Primary.Automatic") then
return math.min(4, value), math.min(12, value), delay
else
return 1, math.min(4, value), delay
end
else
return 1, 30, self:GetFireDelay() * self:GetMaxBurst()
end
end
function SWEP:GetNPCBulletSpread()
return 1 -- we handle this manually, in calculate cone, recoil and shootbullet
end
function SWEP:CanBePickedUpByNPCs()
return true
end
local sv_tfa_npc_randomize_atts = GetConVar("sv_tfa_npc_randomize_atts")
function SWEP:Equip(...)
local owner = self:GetOwner()
if owner:IsNPC() then
self.IsNPCOwned = true
if not self.IsFirstEquip and sv_tfa_npc_randomize_atts:GetBool() then
self:RandomizeAttachments(true)
end
local function closure()
self:NPCWeaponThinkHook()
end
hook.Add("TFA_NPCWeaponThink", self, function()
ProtectedCall(closure)
end)
else
self.IsNPCOwned = false
end
self.IsFirstEquip = true
self.OwnerViewModel = nil
self:EquipTTT(...)
end
TFA.FillMissingMetaValues(SWEP)