Files
wnsrc/addons/chess/lua/entities/ent_draughts_board.lua

685 lines
22 KiB
Lua
Raw Normal View History

2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
if SERVER then
AddCSLuaFile()
end
ENT.Type = "anim"
ENT.Model = Model("models/weapons/w_slam.mdl")
ENT.Base = "ent_chess_board"
ENT.Models = {
["board"] = Model("models/props_phx/games/chess/board.mdl"),
["table"] = Model("models/props/de_tides/restaurant_table.mdl"),
["hl2table"] = Model( "models/props_c17/furnituretable001a.mdl" ),
["dama"] = Model("models/props_phx/games/chess/white_pawn.mdl"),
["WhiteMan"] = Model("models/props_phx/games/chess/white_dama.mdl"), ["BlackMan"] = Model("models/props_phx/games/chess/black_dama.mdl"),
["WhiteKing"] = Model("models/props_phx/games/chess/white_dama.mdl"), ["BlackKing"] = Model("models/props_phx/games/chess/black_dama.mdl"),
}
ENT.Characters = { -- Notepad's being weird and not showing these characters. If you can't see them, they'll still show up in-game.
["WhiteMan"] = Model(""), ["BlackMan"] = Model(""),
["WhiteKing"] = Model(""), ["BlackKing"] = Model(""),
}
ENT.DrawDouble = {
["King"] = true,
}
ENT.PrintName = "Draughts/Checkers"
ENT.Author = "my_hat_stinks"
ENT.Information = "A draughts (checkers) board"
ENT.Category = "Game boards"
ENT.Game = "Draughts"
ENT.Spawnable = true
ENT.AdminOnly = true
ENT.AdminSpawnable = true
--Status
local CHESS_INACTIVE = 0
local CHESS_WHITEMOVE = 1
local CHESS_BLACKMOVE = 2
local CHESS_WHITEPROMO = 3 local CHESS_WHITEJUMP = 3
local CHESS_BLACKPROMO = 4 local CHESS_BLACKJUMP = 4
local CHESS_WAGER = 5
--Captured piece squares
local CHESS_WCAP1 = 10
local CHESS_WCAP2 = 11
local CHESS_BCAP1 = 12
local CHESS_BCAP2 = 13
-- Draw Offer
local PLAYER_NONE = 0 -- Nobody offering to draw
local PLAYER_WHITE = 1 -- White offering to draw
local PLAYER_BLACK = 2 -- Black offering to draw
local NumToLetter = {"a", "b", "c", "d", "e", "f", "g", "h", ["a"]=1, ["b"]=2, ["c"]=3, ["d"]=4, ["e"]=5, ["f"]=6, ["g"]=7, ["h"]=8} --Used extensively for conversions
ENT.StartState = CHESS_BLACKMOVE
function ENT:SetupDataTables()
-- self:NetworkVar( "Int", 0, "BlackPassant" )
-- self:NetworkVar( "Int", 1, "WhitePassant" )
self:NetworkVar( "Int", 2, "ChessState" )
self:NetworkVar( "Bool", 0, "Playing" )
self:NetworkVar( "Int", 3, "DrawOffer" )
self:NetworkVar( "Float", 0, "WhiteWager" )
self:NetworkVar( "Float", 1, "BlackWager" )
self:NetworkVar( "Entity", 0, "WhitePlayer" )
self:NetworkVar( "Entity", 1, "BlackPlayer" )
self:NetworkVar( "Entity", 2, "TableEnt" )
-- self:NetworkVar( "Int", 3, "MoveCount" )
-- self:NetworkVar( "Bool", 1, "Repetition" )
self:NetworkVar( "Bool", 2, "PSWager" )
self:NetworkVar( "Float", 2, "WhiteTime" )
self:NetworkVar( "Float", 3, "BlackTime" )
--Draughts vars
self:NetworkVar( "Bool", 1, "JumpMove" )
self:NetworkVar( "Int", 0, "JumpLet" )
self:NetworkVar( "Int", 1, "JumpNum" )
end
function ENT:Initialize()
self.ChessDerived = true
self.IsDraughts = true
return self.BaseClass.Initialize( self )
end
function ENT:GetManMoves( tbl, GridLet, GridNum, IsWhite )
local CapMove = false
--Forward Right
local TargetRow = GridNum+ (IsWhite and 1 or (-1))
local TargetColumn = NumToLetter[GridLet]+1
if TargetRow<=8 and TargetRow>=1 and TargetColumn<=8 and TargetColumn>=1 then
local target = self:GetSquare( NumToLetter[TargetColumn], TargetRow )
if target then
if ((self:SquareTeam(target)=="White")~=IsWhite) then --Enemy piece
local CapRow = TargetRow+ (IsWhite and 1 or (-1))
local CapCol = TargetColumn+1
if CapRow<=8 and CapRow>=1 and CapCol<=8 and CapCol>=1 then --In range
local target = self:GetSquare( NumToLetter[CapCol], CapRow )
if not target then --Empty space
tbl[NumToLetter[CapCol]][CapRow] = {"CAPTURE", NumToLetter[TargetColumn], TargetRow} --Capture move
CapMove = true --Flag as capture move
end
end
end
else
tbl[NumToLetter[TargetColumn]][TargetRow] = true --Standard valid move
end
end
--Forward Left
local TargetRow = GridNum+ (IsWhite and 1 or (-1))
local TargetColumn = NumToLetter[GridLet]-1
if TargetRow<=8 and TargetRow>=1 and TargetColumn<=8 and TargetColumn>=1 then
local target = self:GetSquare( NumToLetter[TargetColumn], TargetRow )
if target then
if ((self:SquareTeam(target)=="White")~=IsWhite) then
local CapRow = TargetRow+ (IsWhite and 1 or (-1))
local CapCol = TargetColumn-1
if CapRow<=8 and CapRow>=1 and CapCol<=8 and CapCol>=1 then
local target = self:GetSquare( NumToLetter[CapCol], CapRow )
if not target then
tbl[NumToLetter[CapCol]][CapRow] = {"CAPTURE", NumToLetter[TargetColumn], TargetRow}
CapMove = true
end
end
end
else
tbl[NumToLetter[TargetColumn]][TargetRow] = true --Standard valid move
end
end
return CapMove
end
function ENT:GetKingMoves( tbl, GridLet, GridNum, IsWhite )
local CapMove = self:GetManMoves( tbl, GridLet, GridNum, IsWhite ) --Forward moves
--Back Right
local TargetRow = GridNum+ (IsWhite and (-1) or (1))
local TargetColumn = NumToLetter[GridLet]+1
if TargetRow<=8 and TargetRow>=1 and TargetColumn<=8 and TargetColumn>=1 then
local target = self:GetSquare( NumToLetter[TargetColumn], TargetRow )
if target then
if ((self:SquareTeam(target)=="White")~=IsWhite) then
local CapRow = TargetRow+ (IsWhite and (-1) or (1))
local CapCol = TargetColumn+1
if CapRow<=8 and CapRow>=1 and CapCol<=8 and CapCol>=1 then
local target = self:GetSquare( NumToLetter[CapCol], CapRow )
if not target then
tbl[NumToLetter[CapCol]][CapRow] = {"CAPTURE", NumToLetter[TargetColumn], TargetRow}
CapMove = true
end
end
end
else
tbl[NumToLetter[TargetColumn]][TargetRow] = true --Standard valid move
end
end
--Back Left
local TargetRow = GridNum+ (IsWhite and (-1) or (1))
local TargetColumn = NumToLetter[GridLet]-1
if TargetRow<=8 and TargetRow>=1 and TargetColumn<=8 and TargetColumn>=1 then
local target = self:GetSquare( NumToLetter[TargetColumn], TargetRow )
if target then
if ((self:SquareTeam(target)=="White")~=IsWhite) then
local CapRow = TargetRow+ (IsWhite and (-1) or (1))
local CapCol = TargetColumn-1
if CapRow<=8 and CapRow>=1 and CapCol<=8 and CapCol>=1 then
local target = self:GetSquare( NumToLetter[CapCol], CapRow )
if not target then
tbl[NumToLetter[CapCol]][CapRow] = {"CAPTURE", NumToLetter[TargetColumn], TargetRow}
CapMove = true
end
end
end
else
tbl[NumToLetter[TargetColumn]][TargetRow] = true --Standard valid move
end
end
return CapMove
end
function ENT:GetMove( GridLet, GridNum, IgnoreCap )
if not (GridLet and GridNum) then return {} end
if not NumToLetter[GridLet] then return {} end
if NumToLetter[GridLet]<1 or NumToLetter[GridLet]>8 then return {} end
if GridNum<1 or GridNum>8 then return {} end
local square = self:GetSquare( GridLet, GridNum )
if not square then return {} end
local class = square.Class or (IsValid(square.Ent) and square.Ent:GetRole())
if not class then return {} end
if self:GetJumpMove() and self:GetJumpLet()~=0 and self:GetJumpNum()~=0 and (NumToLetter[GridLet]~=self:GetJumpLet() or GridNum~=self:GetJumpNum()) then return {} end
local IsWhite = self:SquareTeam(square)=="White"
local Moved = self:SquareMoved(square)
local CanJump = IgnoreCap or self:CanCapture( IsWhite )
local tbl = { ["a"] = {}, ["b"] = {}, ["c"] = {}, ["d"] = {}, ["e"] = {}, ["f"] = {}, ["g"] = {}, ["h"] = {} }
if class=="King" then
self:GetKingMoves( tbl, GridLet, GridNum, IsWhite )
else
self:GetManMoves( tbl, GridLet, GridNum, IsWhite )
end
if CanJump then
for CheckLet,File in pairs(tbl) do
for CheckNum,v in pairs(File) do
if v==true then
tbl[CheckLet][CheckNum] = nil --We can capture, but this isn't a capture move
end
end
end
end
return tbl
end
function ENT:ResetBoard()
if SERVER then
self:SetDrawOffer( PLAYER_NONE )
self:SetWhiteWager( -1 )
self:SetBlackWager( -1 )
self:SetWhiteTime( 600 )
self:SetBlackTime( 600 )
self:SetJumpMove( false )
self:SetJumpLet( 0 )
self:SetJumpNum( 0 )
end
self:RefreshSquares()
if self.Pieces then
for _,File in pairs( self.Pieces ) do
for _,Square in pairs(File) do
if IsValid(Square.Ent) then Square.Ent:SetGridNum(-1) Square.Ent:Remove() end
end
end
end
self.Pieces = {
["a"] = {
[1] = {Team="White",Class="Man",Moved=false}, [3] = {Team="White",Class="Man",Moved=false}, [7] = {Team="Black",Class="Man",Moved=false},
},
["b"] = {
[2] = {Team="White",Class="Man",Moved=false}, [6] = {Team="Black",Class="Man",Moved=false}, [8] = {Team="Black",Class="Man",Moved=false},
},
["c"] = {
[1] = {Team="White",Class="Man",Moved=false}, [3] = {Team="White",Class="Man",Moved=false}, [7] = {Team="Black",Class="Man",Moved=false},
},
["d"] = {
[2] = {Team="White",Class="Man",Moved=false}, [6] = {Team="Black",Class="Man",Moved=false}, [8] = {Team="Black",Class="Man",Moved=false},
},
["e"] = {
[1] = {Team="White",Class="Man",Moved=false}, [3] = {Team="White",Class="Man",Moved=false}, [7] = {Team="Black",Class="Man",Moved=false},
},
["f"] = {
[2] = {Team="White",Class="Man",Moved=false}, [6] = {Team="Black",Class="Man",Moved=false}, [8] = {Team="Black",Class="Man",Moved=false},
},
["g"] = {
[1] = {Team="White",Class="Man",Moved=false}, [3] = {Team="White",Class="Man",Moved=false}, [7] = {Team="Black",Class="Man",Moved=false},
},
["h"] = {
[2] = {Team="White",Class="Man",Moved=false}, [6] = {Team="Black",Class="Man",Moved=false}, [8] = {Team="Black",Class="Man",Moved=false},
},
[CHESS_WCAP1] = {}, [CHESS_WCAP2] = {}, [CHESS_BCAP1] = {}, [CHESS_BCAP2] = {},
}
self:Update()
end
function ENT:CanCapture( White )
for Let,column in pairs( self.Pieces ) do
for Num,square in pairs( column ) do
if square.Team==(White and "White" or "Black") then
local moves = self:GetMove( Let, Num, true )
for _,column in pairs( moves ) do
for _,move in pairs( column ) do
if type(move)=="table" and move[1]=="CAPTURE" then return true end
end
end
end
end
end
return false
end
function ENT:CanMove( White )
for Let,column in pairs( self.Pieces ) do
for Num,square in pairs( column ) do
if square.Team==(White and "White" or "Black") then
local moves = self:GetMove( Let, Num )
for _,column in pairs( moves ) do
for _,move in pairs( column ) do
if move then return true end
end
end
end
end
end
return false
end
function ENT:NoMaterialCheck()
local BlackMat = {}
local WhiteMat = {}
for GridLet,File in pairs(self.Pieces) do
if GridLet==CHESS_WCAP1 or GridLet==CHESS_WCAP2 or GridLet==CHESS_BCAP1 or GridLet==CHESS_BCAP2 then continue end
for GridNum,square in pairs(File) do
if square then
local IsWhite = self:SquareTeam(square)=="White"
if IsWhite then
table.insert( WhiteMat, {Square=square, Class=Class, GridLet=GridLet, GridNum=GridNum} )
else
table.insert( BlackMat, {square=square, Class=Class, GridLet=GridLet, GridNum=GridNum} )
end
end
end
end
if (#BlackMat+#WhiteMat)==0 then self:EndGame() return false end
if #WhiteMat==0 then self:EndGame("Black") return false end
if #BlackMat==0 then self:EndGame("White") return false end
return true
end
function ENT:EndGame( winner, NoMsg )
self:SetChessState( CHESS_INACTIVE )
self:SetPlaying( false )
local White = self:GetPlayer( "White" )
local Black = self:GetPlayer( "Black" )
local WhiteName = IsValid(White) and White:Nick() or "[Anonymous White]"
local BlackName = IsValid(Black) and Black:Nick() or "[Anonymous Black]"
if not NoMsg then
net.Start( "Chess GameOver" )
if winner=="White" then
net.WriteTable( {" ", Color(255,255,255), WhiteName, Color(150,255,150), " has won against ", Color(100,100,100), BlackName, Color(150,255,150), "!"} )
else
net.WriteTable( {" ", Color(100,100,100), BlackName, Color(150,255,150), " has won against ", Color(255,255,255), WhiteName, Color(150,255,150), "!"} )
end
net.WriteString( "icon16/medal_gold_2.png" )
net.Broadcast()
end
timer.Simple( 0.5, function()
if not IsValid(self) then return end
if IsValid(Black) and Black:GetVehicle()==self.BlackSeat then Black:ExitVehicle() end
if IsValid(White) and White:GetVehicle()==self.WhiteSeat then White:ExitVehicle() end
end)
local winnings = (self.WagerValue or 0)*2
if IsValid( White ) then
if winner=="White" then
if IsValid(Black) then White:DraughtsWin( Black ) end
if self.WagerValue then
if self:GetPSWager() then
White:PS_GivePoints( winnings )
else
if White.addMoney then White:addMoney( winnings ) else White:SetDarkRPVar( "money", (White:getDarkRPVar( "money" ) or 0) + winnings ) end
end
end
elseif winner~="Black" then
if IsValid(Black) and winner~="Error" then White:DraughtsDraw( Black ) end
if self.WagerValue then
if self:GetPSWager() then
White:PS_GivePoints( self.WagerValue )
else
if White.addMoney then White:addMoney( self.WagerValue ) else White:SetDarkRPVar( "money", (White:getDarkRPVar( "money" ) or 0) + self.WagerValue ) end
end
end
end
end
if IsValid( Black ) then
if winner=="Black" then
if IsValid(White) then Black:DraughtsWin( White ) end
if self.WagerValue then
if self:GetPSWager() then
Black:PS_GivePoints( winnings )
else
if Black.addMoney then Black:addMoney( winnings ) else Black:SetDarkRPVar( "money", (Black:getDarkRPVar( "money" ) or 0) + winnings ) end
end
end
elseif winner~="White" then
if self.WagerValue then
if self:GetPSWager() then
White:PS_GivePoints( self.WagerValue )
else
if White.addMoney then White:addMoney( self.WagerValue ) else White:SetDarkRPVar( "money", (White:getDarkRPVar( "money" ) or 0) + self.WagerValue ) end
end
end
end
end
end
function ENT:DoCapture( square, EndLet, EndNum )
if not square then return end
local class = square.Class
local made = false
local CapLet,CapNum
if square.Team=="White" then --Black captured
for i=CHESS_BCAP1,CHESS_BCAP2 do
for n=1,8 do
local CapSq = self:GetSquare( i, n )
if not CapSq then
self.Pieces[i][n] = {Team="White", Class=class, Moved=false}
CapSq = self.Pieces[i][n]
made = true
CapLet,CapNum = i,n
break
end
end
if made then break end
end
else
for i=CHESS_WCAP1,CHESS_WCAP2 do
for n=1,8 do
local CapSq = self:GetSquare( i, n )
if not CapSq then
self.Pieces[i][n] = {Team="Black", Class=class, Moved=false}
CapSq = self.Pieces[i][n]
made = true
CapLet,CapNum = i,n
break
end
end
if made then break end
end
end
return {From={EndLet,EndNum}, To={CapLet,CapNum}}
end
function ENT:DoMove( StartLet, StartNum, EndLet, EndNum )
if CLIENT then return end
if not (StartLet and EndLet and StartNum and EndNum) then return end
if (StartLet==EndLet) and (StartNum==EndNum) then return end
local Start = self:GetSquare( StartLet, StartNum )
if not Start then return end
local Moves = self:GetMove( StartLet, StartNum )
if not Moves[EndLet][EndNum] then return end
local Move = Moves[EndLet][EndNum]
local CapMove
if type(Move)=="table" then
if Move[1]=="CAPTURE" then
local CapLet, CapNum = Move[2], Move[3]
local square = self:GetSquare( CapLet, CapNum )
if CapLet and CapNum then
CapMove = self:DoCapture( square, CapLet, CapNum )
self.Pieces[CapLet][CapNum] = nil
end
end
end
local End = self:GetSquare( EndLet, EndNum )
if not End then
self.Pieces[EndLet] = self.Pieces[EndLet] or {}
self.Pieces[EndLet][EndNum] = self.Pieces[EndLet][EndNum] or {}
End = self.Pieces[EndLet][EndNum]
end
End.Team=Start.Team
End.Class=Start.Class
End.Moved=true
self.Pieces[StartLet][StartNum] = nil
local ply = self:GetPlayer( End.Team )
if (EndNum==1 or EndNum==8) and End.Class=="Man" then --End of the board, promote
End.Class = "King"
// self:SetChessState( End.Team=="White" and CHESS_BLACKMOVE or CHESS_WHITEMOVE )
//
// self:SetJumpMove( false )
// self:SetJumpLet( 0 )
// self:SetJumpNum( 0 )
end
if type(Move)=="table" and Move[1]=="CAPTURE" then
self:SetJumpMove(false)
if self:CanCapture( End.Team=="White" ) then
local GetMoves = self:GetMove(EndLet, EndNum)
local Cap = false
for _,column in pairs( GetMoves ) do
for _,move in pairs(column) do
if move and move~=true then
Cap=true
end
end
end
if Cap then
self:SetJumpMove( true )
self:SetJumpLet( NumToLetter[EndLet] )
self:SetJumpNum( EndNum )
else
self:SetChessState( End.Team=="White" and CHESS_BLACKMOVE or CHESS_WHITEMOVE )
self:SetJumpMove( false )
self:SetJumpLet( 0 )
self:SetJumpNum( 0 )
end
else
self:SetChessState( End.Team=="White" and CHESS_BLACKMOVE or CHESS_WHITEMOVE )
self:SetJumpMove( false )
self:SetJumpLet( 0 )
self:SetJumpNum( 0 )
end
else --Standard move, other player's turn
self:SetChessState( End.Team=="White" and CHESS_BLACKMOVE or CHESS_WHITEMOVE )
self:SetJumpMove( false )
self:SetJumpLet( 0 )
self:SetJumpNum( 0 )
end
local move = {From={StartLet,StartNum},To={EndLet,EndNum}}
self:Update( move, CapMove )
self:NoMaterialCheck()
if self:GetChessState()==CHESS_BLACKMOVE and not self:CanMove( false ) then self:EndGame( "White" ) end
if self:GetChessState()==CHESS_WHITEMOVE and not self:CanMove( true ) then self:EndGame( "Black" ) end
return move
end
function ENT:GetElo( ply )
return IsValid(ply) and " ("..ply:GetDraughtsElo()..")" or ""
end
if CLIENT then
local PanelCol = {
Main = Color(0,0,0,200), ToMove = Color(200,200,200,20), Text = Color(180,180,180),
White = Color(255,255,255), Black = Color(20,20,20,255),
}
local StateToString = {[CHESS_INACTIVE] = "Waiting", [CHESS_WHITEMOVE] = "White", [CHESS_BLACKMOVE] = "Black", [CHESS_WHITEPROMO] = "White (jumping)", [CHESS_BLACKPROMO] = "Black (jumping)", [CHESS_WAGER] = "Wagers"}
function ENT:CreateChessPanel()
self:EndSpectating()
local frame = vgui.Create( "DFrame" )
frame:SetSize(400,115)
frame:SetPos( (ScrW()/2)-100, ScrH()-150 )
--frame:SetDraggable( false )
frame:SetTitle( "" )
frame:ShowCloseButton( false )
frame:SetDeleteOnClose( true )
frame.Paint = function( s,w,h )
if not IsValid(self) then
s:Remove()
gui.EnableScreenClicker( false )
return
end
draw.RoundedBox( 8, 0, 0, w, h, PanelCol.Main )
end
frame:DockMargin( 0,0,0,0 )
frame:DockPadding( 5,6,5,5 )
local TimePnl = vgui.Create( "DPanel", frame )
TimePnl:Dock( RIGHT )
TimePnl:SetWide( 100 )
TimePnl:DockMargin( 2,2,2,2 )
TimePnl.Paint = function(s,w,h)
if not IsValid(self) then return end
draw.RoundedBox( 16, 0, 0, w, (h/2)-1, PanelCol.ToMove )
draw.RoundedBox( 16, 0, (h/2)+1, w, (h/2)-1, PanelCol.ToMove )
draw.SimpleText( string.FormattedTime( math.Round(self:GetWhiteTime() or 300,1), "%02i:%02i" ), "ChessText", w/2, h/4, PanelCol.White, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
draw.SimpleText( string.FormattedTime( math.Round(self:GetBlackTime() or 300,1), "%02i:%02i" ), "ChessText", w/2, (h/4)+(h/2), PanelCol.Black, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
end
local ButtonPanel = vgui.Create( "DPanel", frame )
ButtonPanel:SetSize( 100, 20 )
ButtonPanel:Dock( LEFT )
ButtonPanel.Paint = function() end
local ToMove = vgui.Create( "DPanel", frame )
ToMove:SetSize(200,80)
ToMove:Dock( FILL )
ToMove.Paint = function( s,w,h )
draw.RoundedBox( 4, 0, 0, w, h, PanelCol.ToMove )
draw.SimpleText( "To move", "ChessTextSmall", 5, 0, PanelCol.Text )
local state = IsValid(self) and self:GetChessState()
if not (IsValid( self ) and state) then
draw.SimpleText( "[N/A]", "ChessTextSmall", w/2, h/2, PanelCol.Text, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
else
local str = (StateToString[state] or "N/A")..( (self:GetPlaying() and self:GetJumpMove() and " (jump)") or "" )
local col = ((state==CHESS_WHITEMOVE or state==CHESS_WHITEPROMO) and PanelCol.White) or ((state==CHESS_BLACKMOVE or state==CHESS_BLACKPROMO) and PanelCol.Black) or PanelCol.Text
draw.SimpleText( str, "ChessTextLarge", w/2, h/2, col, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER )
end
end
frame.OfferDraw = vgui.Create( "DButton", ButtonPanel)
frame.OfferDraw:SetSize(94,35)
frame.OfferDraw:Dock( TOP )
frame.OfferDraw:SetText( "Offer Draw" )
frame.OfferDraw.DoClick = function( s )
if (IsValid(self)) and not (self:GetPlaying()) then
chat.AddText( Color(150,255,150), "You can't offer a draw before the game starts!" )
return
end
net.Start( "Chess DrawOffer" ) net.SendToServer()
-- s:SetText( "Draw offered" )
end
frame.OfferDraw.Think = function(s)
if IsValid(self) and self:GetDrawOffer()~=PLAYER_NONE then
if s.TextChanged then return end
s.TextChanged = true
if LocalPlayer()==self:GetWhitePlayer() then
if self:GetDrawOffer()==PLAYER_WHITE then
s:SetText( "Draw Offered" )
elseif self:GetDrawOffer()==PLAYER_BLACK then
s:SetText( "Accept Draw Offer" )
end
elseif LocalPlayer()==self:GetBlackPlayer() then
if self:GetDrawOffer()==PLAYER_WHITE then
s:SetText( "Accept Draw Offer" )
elseif self:GetDrawOffer()==PLAYER_BLACK then
s:SetText( "Draw Offered" )
end
end
elseif s.TextChanged then
s.TextChanged = false
s:SetText( "Offer Draw" )
end
end
local Resign = vgui.Create( "DButton", ButtonPanel)
Resign:SetSize(94,35)
Resign:Dock( TOP )
Resign:SetText( "Resign" )
Resign.DoClick = function( s )
net.Start( "Chess ClientResign" ) net.SendToServer() --No client-side exit func :/
end
local DermaMode = vgui.Create( "DButton", ButtonPanel)
DermaMode:SetSize(94,35)
DermaMode:Dock( TOP )
DermaMode:SetText( "Toggle 2D Mode" )
DermaMode.DoClick = function( s )
if IsValid(Chess_2DDermaPanel) then
Chess_2DDermaPanel:Remove()
else
Chess_Open2DBoard( self )
end
end
return frame
end
end