Files
wnsrc/gamemodes/darkrp/plugins/npcspawner/derma/cl_npcspawner.lua

230 lines
7.6 KiB
Lua
Raw Normal View History

2024-08-04 22:55:00 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PANEL = {}
function PANEL:Init()
self:SetSize(ScrW(), ScrH())
self:SetAlpha(0)
self:AlphaTo(255, 0.5, 0)
self.innerContent = self:Add("EditablePanel")
self.innerContent:SetSize(SScaleMin(700 / 3), SScaleMin(240 / 2.5))
self.innerContent:Center()
self.innerContent:MakePopup()
self.innerContent.Paint = function(self, w, h)
surface.SetDrawColor(0, 0, 0, 130)
surface.DrawRect(0, 0, w, h)
end
local topbar = self.innerContent:Add("Panel")
topbar:SetHeight(SScaleMin(50 / 3))
topbar:Dock(TOP)
topbar.Paint = function(self, width, height)
surface.SetDrawColor(0, 0, 0, 130)
surface.DrawRect(0, 0, width, height)
end
local titleText = topbar:Add("DLabel")
titleText:SetFont("CharCreationBoldTitleNoClamp")
titleText:Dock(LEFT)
titleText:SetText("Modifier l'apparation des NPC")
titleText:DockMargin(SScaleMin(10 / 3), 0, 0, 0)
titleText:SetContentAlignment(4)
titleText:SizeToContents()
local exit = topbar:Add("DImageButton")
exit:SetImage("willardnetworks/tabmenu/navicons/exit.png")
exit:SetSize(SScaleMin(20 / 3), SScaleMin(20 / 3))
exit:DockMargin(0, SScaleMin(15 / 3), SScaleMin(10 / 3), SScaleMin(15 / 3))
exit:Dock(RIGHT)
exit.DoClick = function()
if (self.ExitCallback) then
self.ExitCallback()
end
self:Remove()
surface.PlaySound("helix/ui/press.wav")
end
local divider = topbar:Add("Panel")
divider:SetSize(1, topbar:GetTall())
divider:Dock(RIGHT)
divider:DockMargin(0, SScaleMin(10 / 3), SScaleMin(10 / 3), SScaleMin(10 / 3))
divider.Paint = function(self, w, h)
surface.SetDrawColor(Color(111, 111, 136, (255 / 100 * 30)))
surface.DrawLine(0, 0, 0, h)
end
self.rowEnabled = self.innerContent:Add("ixSettingsRowBool")
self.rowEnabled:Dock(TOP)
self.rowEnabled:DockMargin(0, 0, 6, 0)
self.rowEnabled:SetText("Activé")
self.rowEnabled.OnResetClicked = function()
self.rowEnabled:SetShowReset(false)
self.rowEnabled:SetValue(false, true)
end
self.rowEnabled.OnValueChanged = function()
local newValue = self.rowEnabled:GetValue()
self.rowEnabled:SetShowReset(newValue != false, "Spawn Range", false)
end
self.rowEnabled:GetLabel():SetHelixTooltip(function(tooltip)
local title = tooltip:AddRow("name")
title:SetImportant()
title:SetText("Activé")
title:SizeToContents()
title:SetMaxWidth(math.max(title:GetMaxWidth(), ScrW() * 0.5))
local description = tooltip:AddRow("description")
description:SetText("Si le générateur de PNJ est activé.")
description:SizeToContents()
end)
self.rowClass = self.innerContent:Add("ixSettingsRowString")
self.rowClass:Dock(TOP)
self.rowClass:DockMargin(0, 0, 6, 0)
self.rowClass:SetText("NPC Class")
self.rowClass:GetLabel():SetHelixTooltip(function(tooltip)
local title = tooltip:AddRow("name")
title:SetImportant()
title:SetText("NPC Class")
title:SizeToContents()
title:SetMaxWidth(math.max(title:GetMaxWidth(), ScrW() * 0.5))
local description = tooltip:AddRow("description")
description:SetText("La classe de PNJ que le génerateur cva faire apparaïtre.")
description:SizeToContents()
end)
self.rowNoSpawnRange = self.innerContent:Add("ixSettingsRowNumber")
self.rowNoSpawnRange:Dock(TOP)
self.rowNoSpawnRange:DockMargin(0, 0, 6, 0)
self.rowNoSpawnRange:SetText("Portée sans apparition du joueur")
self.rowNoSpawnRange:SetMin(0)
self.rowNoSpawnRange:SetMax(5000)
self.rowNoSpawnRange.OnResetClicked = function()
self.rowNoSpawnRange:SetShowReset(false)
self.rowNoSpawnRange:SetValue(1000, true)
end
self.rowNoSpawnRange.OnValueChanged = function()
local newValue = self.rowNoSpawnRange:GetValue()
self.rowNoSpawnRange:SetShowReset(newValue != 1000, "Player No-Spawn Range", 1000)
end
self.rowNoSpawnRange:GetLabel():SetHelixTooltip(function(tooltip)
local title = tooltip:AddRow("name")
title:SetImportant()
title:SetText("Portée sans apparition du joueur")
title:SizeToContents()
title:SetMaxWidth(math.max(title:GetMaxWidth(), ScrW() * 0.5))
local description = tooltip:AddRow("description")
description:SetText("La distance autour du génerateur à laquelle il arrêtera de faire apparaître des PNJ si un joueur se trouve à moins.")
description:SizeToContents()
end)
self.rowMaxNPCs = self.innerContent:Add("ixSettingsRowNumber")
self.rowMaxNPCs:Dock(TOP)
self.rowMaxNPCs:DockMargin(0, 0, 6, 0)
self.rowMaxNPCs:SetText("Maximum NPC")
self.rowMaxNPCs:SetMin(1)
self.rowMaxNPCs:SetMax(10)
self.rowMaxNPCs.OnResetClicked = function()
self.rowMaxNPCs:SetShowReset(false)
self.rowMaxNPCs:SetValue(5, true)
end
self.rowMaxNPCs.OnValueChanged = function()
local newValue = self.rowMaxNPCs:GetValue()
self.rowMaxNPCs:SetShowReset(newValue != 5, "Maxiumum NPCs", 5)
end
self.rowMaxNPCs:GetLabel():SetHelixTooltip(function(tooltip)
local title = tooltip:AddRow("name")
title:SetImportant()
title:SetText("Maximum NPC")
title:SizeToContents()
title:SetMaxWidth(math.max(title:GetMaxWidth(), ScrW() * 0.5))
local description = tooltip:AddRow("description")
description:SetText("Le nombre maximum de PNJ que le géniteur peut faire apparaître à tout moment.")
description:SizeToContents()
end)
self.rowSpawnInterval = self.innerContent:Add("ixSettingsRowNumber")
self.rowSpawnInterval:Dock(TOP)
self.rowSpawnInterval:DockMargin(0, 0, 6, 0)
self.rowSpawnInterval:SetText("Interval d'apparition")
self.rowSpawnInterval:SetMin(1)
self.rowSpawnInterval:SetMax(1800)
self.rowSpawnInterval.OnResetClicked = function()
self.rowSpawnInterval:SetShowReset(false)
self.rowSpawnInterval:SetValue(300, true)
end
self.rowSpawnInterval.OnValueChanged = function()
local newValue = self.rowSpawnInterval:GetValue()
self.rowSpawnInterval:SetShowReset(newValue != 300, "Intervalle", 300)
end
self.rowSpawnInterval:GetLabel():SetHelixTooltip(function(tooltip)
local title = tooltip:AddRow("name")
title:SetImportant()
title:SetText("Intervalle")
title:SizeToContents()
title:SetMaxWidth(math.max(title:GetMaxWidth(), ScrW() * 0.5))
local description = tooltip:AddRow("description")
description:SetText("Combien de fois le génerateur tentera-t-il de faire apparaître un PNJ, en secondes.")
description:SizeToContents()
end)
self.saveChanges = self.innerContent:Add("DButton")
self.saveChanges:Dock(BOTTOM)
self.saveChanges:DockMargin(10, 10, 10, 10)
self.saveChanges:SetTall(SScaleMin(60 / 4))
self.saveChanges:SetFont("ixMediumFont")
self.saveChanges:SetColor(ix.config.Get("color", Color(255, 255, 255)))
self.saveChanges:SetText("Sauvegarder les changements")
self.saveChanges.DoClick = function()
surface.PlaySound("helix/ui/press.wav")
net.Start("NPCSpawner_Edit")
net.WriteEntity(self.entity)
net.WriteBool(self.rowEnabled:GetValue())
net.WriteString(self.rowClass:GetValue())
net.WriteFloat(self.rowNoSpawnRange:GetValue())
net.WriteFloat(self.rowMaxNPCs:GetValue())
net.WriteFloat(self.rowSpawnInterval:GetValue())
net.SendToServer()
self:Remove()
end
end
function PANEL:Paint(width, height)
surface.SetDrawColor(Color(63, 58, 115, 220))
surface.DrawRect(0, 0, width, height)
Derma_DrawBackgroundBlur(self, 1)
end
function PANEL:Populate(spawner, bEnabled, sClass, fPlayerNoSpawnRange, fMaxNPCs, fSpawnInterval)
self.entity = spawner
self.rowEnabled:SetValue(bEnabled, true)
self.rowClass:SetValue(sClass, true)
self.rowNoSpawnRange:SetValue(fPlayerNoSpawnRange)
self.rowMaxNPCs:SetValue(fMaxNPCs)
self.rowSpawnInterval:SetValue(fSpawnInterval)
end
vgui.Register("ixNPCSpawnerEditor", PANEL, "EditablePanel")