mirror of
https://github.com/lifestorm/wnsrc.git
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62 lines
1.4 KiB
Lua
62 lines
1.4 KiB
Lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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EFFECT.Mat = Material( "effects/select_ring" )
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function EFFECT:Init( data )
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local size = 8
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self:SetCollisionBounds( Vector( -size, -size, -size ), Vector( size, size, size ) )
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local Pos = data:GetOrigin() + data:GetNormal() * 2
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self:SetPos( Pos )
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-- This 0.01 is a hack.. to prevent the angle being weird and messing up when we change it back to a normal
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self:SetAngles( data:GetNormal():Angle() + Angle( 0.01, 0.01, 0.01 ) )
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self:SetParentPhysNum( data:GetAttachment() )
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if ( IsValid( data:GetEntity() ) ) then
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self:SetParent( data:GetEntity() )
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end
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self.Pos = data:GetOrigin()
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self.Normal = data:GetNormal()
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self.Speed = math.Rand( 0.5, 1.5 )
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self.Size = 4
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self.Alpha = 255
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self.Life = 0.5
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end
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function EFFECT:Think()
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self.Alpha = self.Alpha - FrameTime() * 255 * 5 * self.Speed
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self.Size = self.Size + FrameTime() * 256 * self.Speed
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if ( self.Alpha < 0 ) then return false end
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return true
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end
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function EFFECT:Render()
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if ( self.Alpha < 1 ) then return end
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render.SetMaterial( self.Mat )
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render.DrawQuadEasy( self:GetPos(), self:GetAngles():Forward(), self.Size, self.Size, Color( math.Rand( 10, 150 ), math.Rand( 170, 220 ), math.Rand( 240, 255 ), self.Alpha ) )
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end
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