Files
wnsrc/lua/autorun/rb655_extended_spawnmenu.lua

817 lines
26 KiB
Lua
Raw Normal View History

2024-08-04 23:12:27 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
AddCSLuaFile()
if ( SERVER ) then
util.AddNetworkString( "rb655_playsound" )
concommand.Add( "rb655_playsound_all", function( ply, cmd, args )
if ( !ply:IsSuperAdmin() or !args[ 1 ] or string.Trim( args[ 1 ] ) == "" ) then return end
net.Start( "rb655_playsound" )
net.WriteString( args[ 1 ] or "" )
net.Broadcast()
end )
return
end
local cl_addTabs = CreateClientConVar( "rb655_create_sm_tabs", "0", true, true )
--[[local function removeOldTabls()
for k, v in pairs( g_SpawnMenu.CreateMenu.Items ) do
if (v.Tab:GetText() == language.GetPhrase( "spawnmenu.category.npcs" ) or
v.Tab:GetText() == language.GetPhrase( "spawnmenu.category.entities" ) or
v.Tab:GetText() == language.GetPhrase( "spawnmenu.category.weapons" ) or
v.Tab:GetText() == language.GetPhrase( "spawnmenu.category.vehicles" ) or
v.Tab:GetText() == language.GetPhrase( "spawnmenu.category.postprocess" ) ) then
g_SpawnMenu.CreateMenu:CloseTab( v.Tab, true )
end
end
end
hook.Add( "PopulateContent", "rb655_extended_spawnmenu", function( pnlContent, tree, node )
removeOldTabls() removeOldTabls() removeOldTabls() -- For some reason it doesn't work with only one call
end )]]
local function getGameList()
local games = engine.GetGames()
table.insert( games, {
title = "All",
folder = "GAME",
icon = "all",
mounted = true
} )
table.insert( games, {
title = "Garry's Mod",
folder = "garrysmod",
mounted = true
} )
return games
end
--[[ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ]]
local theSound = nil
function rb655_playsound( snd )
if ( theSound ) then theSound:Stop() end
theSound = CreateSound( LocalPlayer(), snd )
theSound:Play()
end
net.Receive( "rb655_playsound", function( len )
rb655_playsound( net.ReadString() )
end )
spawnmenu.AddContentType( "sound", function( container, obj )
if ( !obj.nicename ) then return end
if ( !obj.spawnname ) then return end
local icon = vgui.Create( "ContentIcon", container )
icon:SetContentType( "sound" )
icon:SetSpawnName( obj.spawnname )
icon:SetName( obj.nicename )
icon:SetMaterial( "icon16/sound.png" )
icon.DoClick = function()
rb655_playsound( obj.spawnname )
end
icon.OpenMenu = function( icn )
local menu = DermaMenu()
menu:AddOption( "#spawnmenu.menu.copy", function() SetClipboardText( obj.spawnname ) end ):SetIcon( "icon16/page_copy.png" )
menu:AddOption( "Play on all clients", function() RunConsoleCommand( "rb655_playsound_all", obj.spawnname ) end ):SetIcon( "icon16/sound.png" )
menu:AddOption( "Stop all sounds", function() RunConsoleCommand( "stopsound" ) end ):SetIcon( "icon16/sound_mute.png" )
menu:AddSpacer()
menu:AddOption( "#spawnmenu.menu.delete", function() icn:Remove() hook.Run( "SpawnlistContentChanged", icn ) end ):SetIcon( "icon16/bin_closed.png" )
menu:Open()
end
if ( IsValid( container ) ) then
container:Add( icon )
end
return icon
end )
local function OnSndNodeSelected( self, node, name, path, pathid, icon, ViewPanel, pnlContent )
ViewPanel:Clear( true )
local Path = node:GetFolder()
local files = file.Find( Path .. "/*.wav", node:GetPathID() )
files = table.Add( files, file.Find( Path .. "/*.mp3", node:GetPathID() ) )
files = table.Add( files, file.Find( Path .. "/*.ogg", node:GetPathID() ) )
local offset = 0
local limit = 512
if ( node.offset ) then offset = node.offset or 0 end
for k, v in pairs( files ) do
if ( k > limit + offset ) then
if ( !node.Done ) then
offset = offset + limit
local mats = ( self.Parent or node ):AddNode( ( self.Text or node:GetText() ) .. " (" .. offset .. " - " .. offset + limit .. ")" )
mats:SetFolder( node:GetFolder() )
mats.Text = self.Text or node:GetText()
mats.Parent = self.Parent or node
mats:SetPathID( node:GetPathID() )
mats:SetIcon( node:GetIcon() )
mats.offset = offset
mats.OnNodeSelected = function( mats_self, mats_node )
OnSndNodeSelected( mats_self, mats_node, mats_self.Text, mats_node:GetFolder(), mats_node:GetPathID(), mats_node:GetIcon(), ViewPanel, pnlContent )
end
end
node.Done = true
break end
if ( k <= offset ) then continue end
local p = Path .. "/"
if ( string.StartWith( path, "addons/" ) or string.StartWith( path, "download/" ) ) then
p = string.sub( p, string.find( p, "/sound/" ) + 1 )
end
p = string.sub( p .. v, 7 )
spawnmenu.CreateContentIcon( "sound", ViewPanel, { spawnname = p, nicename = string.Trim( v ) } )
end
pnlContent:SwitchPanel( ViewPanel )
end
local function AddBrowseContentSnd( node, name, icon, path, pathid )
local ViewPanel = node.ViewPanel
local pnlContent = node.pnlContent
if ( !string.EndsWith( path, "/" ) && string.len( path ) > 1 ) then path = path .. "/" end
local fi, fo = file.Find( path .. "sound", pathid )
if ( !fo && !fi ) then return end
local sounds = node:AddFolder( name, path .. "sound", pathid, false, false, "*.*" )
sounds:SetIcon( icon )
sounds.OnNodeSelected = function( self, node_sel )
OnSndNodeSelected( self, node_sel, name, path, pathid, icon, ViewPanel, pnlContent )
end
end
language.Add( "spawnmenu.category.browsesounds", "Browse Sounds" )
local function RefreshAddonSounds( browseAddonSounds )
for _, addon in SortedPairsByMemberValue( engine.GetAddons(), "title" ) do
if ( !addon.downloaded ) then continue end
if ( !addon.mounted ) then continue end
if ( !table.HasValue( select( 2, file.Find( "*", addon.title ) ), "sound" ) ) then continue end
AddBrowseContentSnd( browseAddonSounds, addon.title, "icon16/bricks.png", "", addon.title )
end
end
local function RefreshGameSounds( browseGameSounds )
local games = getGameList()
for _, game in SortedPairsByMemberValue( games, "title" ) do
if ( !game.mounted ) then continue end
AddBrowseContentSnd( browseGameSounds, game.title, "games/16/" .. ( game.icon or game.folder ) .. ".png", "", game.folder )
end
end
local browseGameSounds
local browseAddonSounds
hook.Add( "PopulateContent", "SpawnmenuLoadSomeSounds", function( pnlContent, tree, browseNode ) timer.Simple( 0.5, function()
if ( !IsValid( tree ) or !IsValid( pnlContent ) ) then
print( "!!! Extended Spawnmenu: FAILED TO INITALIZE PopulateContent HOOK FOR SOUNDS !!!" )
print( "!!! Extended Spawnmenu: FAILED TO INITALIZE PopulateContent HOOK FOR SOUNDS !!!" )
print( "!!! Extended Spawnmenu: FAILED TO INITALIZE PopulateContent HOOK FOR SOUNDS !!!" )
return
end
local ViewPanel = vgui.Create( "ContentContainer", pnlContent )
ViewPanel:SetVisible( false )
local browseSounds = tree:AddNode( "#spawnmenu.category.browsesounds", "icon16/sound.png" )
browseSounds.ViewPanel = ViewPanel
browseSounds.pnlContent = pnlContent
--[[ --------------------------------------------------------------------------------------- ]]
browseAddonSounds = browseSounds:AddNode( "#spawnmenu.category.addons", "icon16/folder_database.png" )
browseAddonSounds.ViewPanel = ViewPanel
browseAddonSounds.pnlContent = pnlContent
RefreshAddonSounds( browseAddonSounds )
--[[ --------------------------------------------------------------------------------------- ]]
local addon_sounds = {}
local _, snd_folders = file.Find( "addons/*", "MOD" )
for _, addon in SortedPairs( snd_folders ) do
if ( !file.IsDir( "addons/" .. addon .. "/sound/", "MOD" ) ) then continue end
table.insert( addon_sounds, addon )
end
local browseLegacySounds = browseSounds:AddNode( "#spawnmenu.category.addonslegacy", "icon16/folder_database.png" )
browseLegacySounds.ViewPanel = ViewPanel
browseLegacySounds.pnlContent = pnlContent
for _, addon in SortedPairsByValue( addon_sounds ) do
AddBrowseContentSnd( browseLegacySounds, addon, "icon16/bricks.png", "addons/" .. addon .. "/", "MOD" )
end
--[[ --------------------------------------------------------------------------------------- ]]
AddBrowseContentSnd( browseSounds, "#spawnmenu.category.downloads", "icon16/folder_database.png", "download/", "MOD" )
--[[ --------------------------------------------------------------------------------------- ]]
browseGameSounds = browseSounds:AddNode( "#spawnmenu.category.games", "icon16/folder_database.png" )
browseGameSounds.ViewPanel = ViewPanel
browseGameSounds.pnlContent = pnlContent
RefreshGameSounds( browseGameSounds )
end ) end )
hook.Add( "GameContentChanged", "ES_RefreshSpawnmenuSounds", function()
if ( IsValid( browseAddonSounds ) ) then
-- TODO: Maybe be more advaced and do not delete => recreate all the nodes, only delete nodes for addons that were removed, add only the new ones?
browseAddonSounds:Clear()
browseAddonSounds.ViewPanel:Clear( true )
RefreshAddonSounds( browseAddonSounds )
end
if ( IsValid( browseGameSounds ) ) then
-- TODO: Maybe be more advaced and do not delete => recreate all the nodes, only delete nodes for addons that were removed, add only the new ones?
browseGameSounds:Clear()
browseGameSounds.ViewPanel:Clear( true )
RefreshGameSounds( browseGameSounds )
end
end )
--[[ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ]]
local function IsMaterialUsableOnEntities( matPath )
-- A png file? No thanks
if ( string.GetExtensionFromFilename( matPath ) ) then return false end
local mat = Material( matPath )
if ( !string.find( mat:GetShader(), "LightmappedGeneric" )
&& !string.find( mat:GetShader(), "WorldVertexTransition" )
&& !string.find( mat:GetShader(), "Spritecard" )
&& !string.find( mat:GetShader(), "Water" )
&& !string.find( mat:GetShader(), "Cable" )
--&& !string.find( mat:GetShader(), "UnlitGeneric" )
&& !string.find( mat:GetShader(), "Refract" ) ) then
return true
end
return false
end
local DisplayedWarning = false
local function DisplayOneTimeWarning()
if ( DisplayedWarning ) then return end
DisplayedWarning = true
Derma_Message( "Please note that not all materials are usable on entities, such as map textures, etc.\nYou can still try though!", "Warning", "OK" )
end
spawnmenu.AddContentType( "material", function( container, obj )
if ( !obj.nicename ) then return end
if ( !obj.spawnname ) then return end
local icon = vgui.Create( "ContentIcon", container )
icon:SetContentType( "material" )
icon:SetSpawnName( obj.spawnname )
icon:SetName( obj.nicename )
if ( string.GetExtensionFromFilename( obj.spawnname ) == "png" ) then
icon:SetMaterial( obj.spawnname )
else
icon.Image:SetImage( obj.spawnname )
end
icon.DoClick = function()
if ( !IsMaterialUsableOnEntities( obj.spawnname ) ) then DisplayOneTimeWarning() end
RunConsoleCommand( "material_override", obj.spawnname )
spawnmenu.ActivateTool( "material" )
surface.PlaySound( "garrysmod/ui_click.wav" )
end
icon.OpenMenu = function( icn )
local menu = DermaMenu()
menu:AddOption( "#spawnmenu.menu.copy", function() SetClipboardText( obj.spawnname ) end ):SetIcon( "icon16/page_copy.png" )
local str = "Use with Material Tool"
if ( !IsMaterialUsableOnEntities( obj.spawnname ) ) then
str = "Try to use with Material Tool (Probably won't work)"
end
menu:AddOption( str, function()
RunConsoleCommand( "material_override", obj.spawnname )
spawnmenu.ActivateTool( "material" )
end ):SetIcon( "icon16/pencil.png" )
menu:AddSpacer()
menu:AddOption( "#spawnmenu.menu.delete", function() icn:Remove() hook.Run( "SpawnlistContentChanged", icn ) end ):SetIcon( "icon16/bin_closed.png" )
menu:Open()
end
if ( IsValid( container ) ) then
container:Add( icon )
end
return icon
end )
local function OnMatNodeSelected( self, node, name, path, pathid, icon, ViewPanel, pnlContent )
ViewPanel:Clear( true )
local Path = node:GetFolder()
local mat_files = file.Find( Path .. "/*.vmt", node:GetPathID() )
mat_files = table.Add( mat_files, file.Find( Path .. "/*.png", node:GetPathID() ) )
local offset = 0
local limit = 512
if ( node.offset ) then offset = node.offset or 0 end
for k, v in pairs( mat_files ) do
if ( k > limit + offset ) then
if ( !node.Done ) then
offset = offset + limit
local mats = ( self.Parent or node ):AddNode( ( self.Text or node:GetText() ) .. " (" .. offset .. " - " .. offset + limit .. ")" )
mats:SetFolder( node:GetFolder() )
mats.Text = self.Text or node:GetText()
mats.Parent = self.Parent or node
mats:SetPathID( node:GetPathID() )
mats:SetIcon( node:GetIcon() )
mats.offset = offset
mats.OnNodeSelected = function( self_mats, node_sel )
OnMatNodeSelected( self_mats, node_sel, self_mats.Text, node_sel:GetFolder(), node_sel:GetPathID(), node_sel:GetIcon(), ViewPanel, pnlContent )
end
end
node.Done = true
break end
if ( k <= offset ) then continue end
local p = Path .. "/"
if ( string.StartWith( path, "addons/" ) or string.StartWith( path, "download/" ) ) then
p = string.sub( p, string.find( p, "/materials/" ) + 1 )
end
p = string.sub( p .. v, 11 )
if ( string.GetExtensionFromFilename( p ) == "vmt" ) then
p = string.StripExtension( p )
v = string.StripExtension( v )
end
if ( Material( p ):GetShader() == "Spritecard" ) then continue end
spawnmenu.CreateContentIcon( "material", ViewPanel, { spawnname = p, nicename = v } )
end
pnlContent:SwitchPanel( ViewPanel )
end
local function AddBrowseContentMaterial( node, name, icon, path, pathid )
local ViewPanel = node.ViewPanel
local pnlContent = node.pnlContent
if ( !string.EndsWith( path, "/" ) && string.len( path ) > 1 ) then path = path .. "/" end
local fi, fo = file.Find( path .. "materials", pathid )
if ( !fi && !fo ) then return end
local materials = node:AddFolder( name, path .. "materials", pathid, false, false, "*.*" )
materials:SetIcon( icon )
materials.OnNodeSelected = function( self, node_sel )
OnMatNodeSelected( self, node_sel, name, path, pathid, icon, ViewPanel, pnlContent )
end
end
language.Add( "spawnmenu.category.browsematerials", "Browse Materials" )
local function RefreshAddonMaterials( node )
for _, addon in SortedPairsByMemberValue( engine.GetAddons(), "title" ) do
if ( !addon.downloaded ) then continue end
if ( !addon.mounted ) then continue end
if ( !table.HasValue( select( 2, file.Find( "*", addon.title ) ), "materials" ) ) then continue end
AddBrowseContentMaterial( node, addon.title, "icon16/bricks.png", "", addon.title )
end
end
local function RefreshGameMaterials( node )
local games = getGameList()
for _, game in SortedPairsByMemberValue( games, "title" ) do
if ( !game.mounted ) then continue end
AddBrowseContentMaterial( node, game.title, "games/16/" .. ( game.icon or game.folder ) .. ".png", "", game.folder )
end
end
local browseAddonMaterials
local browseGameMaterials
hook.Add( "PopulateContent", "SpawnmenuLoadSomeMaterials", function( pnlContent, tree, browseNode ) timer.Simple( 0.5, function()
if ( !IsValid( tree ) or !IsValid( pnlContent ) ) then
print( "!!! Extended Spawnmenu: FAILED TO INITALIZE PopulateContent HOOK FOR MATERIALS!!!" )
print( "!!! Extended Spawnmenu: FAILED TO INITALIZE PopulateContent HOOK FOR MATERIALS!!!" )
print( "!!! Extended Spawnmenu: FAILED TO INITALIZE PopulateContent HOOK FOR MATERIALS!!!" )
return
end
local ViewPanel = vgui.Create( "ContentContainer", pnlContent )
ViewPanel:SetVisible( false )
local browseMaterials = tree:AddNode( "#spawnmenu.category.browsematerials", "icon16/picture_empty.png" )
browseMaterials.ViewPanel = ViewPanel
browseMaterials.pnlContent = pnlContent
--[[ --------------------------------------------------------------------------------------- ]]
browseAddonMaterials = browseMaterials:AddNode( "#spawnmenu.category.addons", "icon16/folder_database.png" )
browseAddonMaterials.ViewPanel = ViewPanel
browseAddonMaterials.pnlContent = pnlContent
RefreshAddonMaterials( browseAddonMaterials )
--[[ --------------------------------------------------------------------------------------- ]]
local addon_mats = {}
local _, mat_folders = file.Find( "addons/*", "MOD" )
for _, addon in SortedPairs( mat_folders ) do
if ( !file.IsDir( "addons/" .. addon .. "/materials/", "MOD" ) ) then continue end
table.insert( addon_mats, addon )
end
local browseLegacyMaterials = browseMaterials:AddNode( "#spawnmenu.category.addonslegacy", "icon16/folder_database.png" )
browseLegacyMaterials.ViewPanel = ViewPanel
browseLegacyMaterials.pnlContent = pnlContent
for _, addon in SortedPairsByValue( addon_mats ) do
AddBrowseContentMaterial( browseLegacyMaterials, addon, "icon16/bricks.png", "addons/" .. addon .. "/", "MOD" )
end
--[[ --------------------------------------------------------------------------------------- ]]
AddBrowseContentMaterial( browseMaterials, "#spawnmenu.category.downloads", "icon16/folder_database.png", "download/", "MOD" )
--[[ --------------------------------------------------------------------------------------- ]]
browseGameMaterials = browseMaterials:AddNode( "#spawnmenu.category.games", "icon16/folder_database.png" )
browseGameMaterials.ViewPanel = ViewPanel
browseGameMaterials.pnlContent = pnlContent
RefreshGameMaterials( browseGameMaterials )
end ) end )
hook.Add( "GameContentChanged", "ES_RefreshSpawnmenuMaterials", function()
if ( IsValid( browseAddonMaterials ) ) then
-- TODO: Maybe be more advaced and do not delete => recreate all the nodes, only delete nodes for addons that were removed, add only the new ones?
browseAddonMaterials:Clear()
browseAddonMaterials.ViewPanel:Clear( true )
RefreshAddonMaterials( browseAddonMaterials )
end
if ( IsValid( browseGameMaterials ) ) then
-- TODO: Maybe be more advaced and do not delete => recreate all the nodes, only delete nodes for addons that were removed, add only the new ones?
browseGameMaterials:Clear()
browseGameMaterials.ViewPanel:Clear( true )
RefreshGameMaterials( browseGameMaterials )
end
end )
--[[ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ]]
--[[ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ]]
--[[ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ]]
--[[ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ]]
--[[ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ]]
hook.Add( "PopulateContent", "rb655_extended_spawnmenu_entities", function( pnlContent, tree, node )
if ( !cl_addTabs:GetBool() ) then return end
local node_w = tree:AddNode( "#spawnmenu.category.entities", "icon16/bricks.png" )
node_w.PropPanel = vgui.Create( "ContentContainer", pnlContent )
node_w.PropPanel:SetVisible( false )
function node_w:DoClick()
pnlContent:SwitchPanel( self.PropPanel )
end
local Categorised = {}
local SpawnableEntities = list.Get( "SpawnableEntities" )
if ( SpawnableEntities ) then
for k, v in pairs( SpawnableEntities ) do
v.Category = v.Category or "Other"
Categorised[ v.Category ] = Categorised[ v.Category ] or {}
table.insert( Categorised[ v.Category ], v )
end
end
for CategoryName, v in SortedPairs( Categorised ) do
local node_new = node_w:AddNode( CategoryName, "icon16/bricks.png" )
local CatPropPanel = vgui.Create( "ContentContainer", pnlContent )
CatPropPanel:SetVisible( false )
local Header = vgui.Create("ContentHeader", node_w.PropPanel )
Header:SetText( CategoryName )
node_w.PropPanel:Add( Header )
for k, ent in SortedPairsByMemberValue( v, "PrintName" ) do
local t = {
nicename = ent.PrintName or ent.ClassName,
spawnname = ent.ClassName,
material = "entities/" .. ent.ClassName .. ".png",
admin = ent.AdminOnly
}
spawnmenu.CreateContentIcon( ent.ScriptedEntityType or "entity", CatPropPanel, t )
spawnmenu.CreateContentIcon( ent.ScriptedEntityType or "entity", node_w.PropPanel, t )
end
function node_new:DoClick()
pnlContent:SwitchPanel( CatPropPanel )
end
end
end )
hook.Add( "PopulateContent", "rb655_extended_spawnmenu_post_processing", function( pnlContent, tree, node )
if ( !cl_addTabs:GetBool() ) then return end
local node_w = tree:AddNode( "#spawnmenu.category.postprocess", "icon16/picture.png" )
node_w.PropPanel = vgui.Create( "ContentContainer", pnlContent )
node_w.PropPanel:SetVisible( false )
function node_w:DoClick()
pnlContent:SwitchPanel( self.PropPanel )
end
-- Get the table
local Categorised = {}
local PostProcess = list.Get( "PostProcess" )
if ( PostProcess ) then
for k, v in pairs( PostProcess ) do
v.category = v.category or "Other"
v.name = k
Categorised[ v.category ] = Categorised[ v.category ] or {}
table.insert( Categorised[ v.category ], v )
end
end
-- Put table into panels
for CategoryName, v in SortedPairs( Categorised ) do
local node_new = node_w:AddNode( CategoryName, "icon16/picture.png" )
local CatPropPanel = vgui.Create( "ContentContainer", pnlContent )
CatPropPanel:SetVisible( false )
local Header = vgui.Create( "ContentHeader", node_w.PropPanel )
Header:SetText( CategoryName )
node_w.PropPanel:Add( Header )
for k, pp in SortedPairsByMemberValue( v, "PrintName" ) do
if ( pp.func ) then pp.func( CatPropPanel ) pp.func( node_w.PropPanel ) continue end
local t = {
name = pp.name,
icon = pp.icon
}
spawnmenu.CreateContentIcon( "postprocess", CatPropPanel, t )
spawnmenu.CreateContentIcon( "postprocess", node_w.PropPanel, t )
end
function node_new:DoClick()
pnlContent:SwitchPanel( CatPropPanel )
end
end
end )
hook.Add( "PopulateContent", "rb655_extended_spawnmenu_npcs", function( pnlContent, tree, node )
if ( !cl_addTabs:GetBool() ) then return end
local node_w = tree:AddNode( "#spawnmenu.category.npcs", "icon16/monkey.png" )
node_w.PropPanel = vgui.Create( "ContentContainer", pnlContent )
node_w.PropPanel:SetVisible( false )
function node_w:DoClick()
pnlContent:SwitchPanel( self.PropPanel )
end
local NPCList = list.Get( "NPC" )
local Categories = {}
for k, v in pairs( NPCList ) do
local Category = v.Category or "Other"
local Tab = Categories[ Category ] or {}
Tab[ k ] = v
Categories[ Category ] = Tab
end
for CategoryName, v in SortedPairs( Categories ) do
local node_new = node_w:AddNode( CategoryName, "icon16/monkey.png" )
local CatPropPanel = vgui.Create( "ContentContainer", pnlContent )
CatPropPanel:SetVisible( false )
local Header = vgui.Create("ContentHeader", node_w.PropPanel )
Header:SetText( CategoryName )
node_w.PropPanel:Add( Header )
for name, ent in SortedPairsByMemberValue( v, "Name" ) do
local t = {
nicename = ent.Name or name,
spawnname = name,
material = "entities/" .. name .. ".png",
weapon = ent.Weapons,
admin = ent.AdminOnly
}
spawnmenu.CreateContentIcon( "npc", CatPropPanel, t )
spawnmenu.CreateContentIcon( "npc", node_w.PropPanel, t )
end
function node_new:DoClick()
pnlContent:SwitchPanel( CatPropPanel )
end
end
end )
hook.Add( "PopulateContent", "rb655_extended_spawnmenu_vehicles", function( pnlContent, tree, node )
if ( !cl_addTabs:GetBool() ) then return end
local node_w = tree:AddNode( "#spawnmenu.category.vehicles", "icon16/car.png" )
node_w.PropPanel = vgui.Create( "ContentContainer", pnlContent )
node_w.PropPanel:SetVisible( false )
function node_w:DoClick()
pnlContent:SwitchPanel( self.PropPanel )
end
local Categorised = {}
local Vehicles = list.Get( "Vehicles" )
if ( Vehicles ) then
for k, v in pairs( Vehicles ) do
v.Category = v.Category or "Other"
Categorised[ v.Category ] = Categorised[ v.Category ] or {}
v.ClassName = k
v.PrintName = v.Name
v.ScriptedEntityType = "vehicle"
table.insert( Categorised[ v.Category ], v )
end
end
for CategoryName, v in SortedPairs( Categorised ) do
local node_new = node_w:AddNode( CategoryName, "icon16/car.png" )
local CatPropPanel = vgui.Create( "ContentContainer", pnlContent )
CatPropPanel:SetVisible( false )
local Header = vgui.Create("ContentHeader", node_w.PropPanel )
Header:SetText( CategoryName )
node_w.PropPanel:Add( Header )
for k, ent in SortedPairsByMemberValue( v, "PrintName" ) do
local t = {
nicename = ent.PrintName or ent.ClassName,
spawnname = ent.ClassName,
material = "entities/" .. ent.ClassName .. ".png",
admin = ent.AdminOnly
}
spawnmenu.CreateContentIcon( ent.ScriptedEntityType or "entity", node_w.PropPanel, t )
spawnmenu.CreateContentIcon( ent.ScriptedEntityType or "entity", CatPropPanel, t )
end
function node_new:DoClick()
pnlContent:SwitchPanel( CatPropPanel )
end
end
end )
hook.Add( "PopulateContent", "rb655_extended_spawnmenu_weapons", function( pnlContent, tree, node )
if ( !cl_addTabs:GetBool() ) then return end
local node_w = tree:AddNode( "#spawnmenu.category.weapons", "icon16/gun.png" )
node_w.PropPanel = vgui.Create( "ContentContainer", pnlContent )
node_w.PropPanel:SetVisible( false )
function node_w:DoClick()
pnlContent:SwitchPanel( self.PropPanel )
end
local Weapons = list.Get( "Weapon" )
local Categorised = {}
for k, weapon in pairs( Weapons ) do
if ( !weapon.Spawnable && !weapon.AdminSpawnable ) then continue end
Categorised[ weapon.Category ] = Categorised[ weapon.Category ] or {}
table.insert( Categorised[ weapon.Category ], weapon )
end
for CategoryName, v in SortedPairs( Categorised ) do
local node_new = node_w:AddNode( CategoryName, "icon16/gun.png" )
local CatPropPanel = vgui.Create( "ContentContainer", pnlContent )
CatPropPanel:SetVisible( false )
local Header = vgui.Create("ContentHeader", node_w.PropPanel )
Header:SetText( CategoryName )
node_w.PropPanel:Add( Header )
for k, ent in SortedPairsByMemberValue( v, "PrintName" ) do
local t = {
nicename = ent.PrintName or ent.ClassName,
spawnname = ent.ClassName,
material = "entities/" .. ent.ClassName .. ".png",
admin = ent.AdminOnly
}
spawnmenu.CreateContentIcon( ent.ScriptedEntityType or "weapon", CatPropPanel, t )
spawnmenu.CreateContentIcon( ent.ScriptedEntityType or "weapon", node_w.PropPanel, t )
end
function node_new:DoClick()
pnlContent:SwitchPanel( CatPropPanel )
end
end
end )