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wnsrc/gamemodes/darkrp/plugins/wn_holditems/meta/sv_player.lua

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2024-08-04 23:54:45 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local playerMeta = FindMetaTable("Player")
function playerMeta:TakeHoldableItem(item, itemHoldData, holdTypeData)
if (self.ixHoldingItemEnt) then
if !IsValid(self.ixHoldingItemEnt) then
self.ixHoldingItemEnt = nil
else
return
end
end
local inv = self:GetCharacter():GetInventory()
local holdableItem = ents.Create("prop_physics")
holdableItem:SetModel(item:GetModel())
local pos = self:GetAttachment(self:LookupAttachment(holdTypeData["attachment"])).Pos
pos = pos + (self:GetUp() * -1)
pos = pos + (self:GetForward() * itemHoldData.vectorOffset.forward) + (self:GetUp() * itemHoldData.vectorOffset.up) + (self:GetRight() * itemHoldData.vectorOffset.right)
local ang = self:GetAttachment(self:LookupAttachment(holdTypeData["attachment"])).Ang
ang:RotateAroundAxis( ang:Forward(), itemHoldData.angleOffset.forward)
ang:RotateAroundAxis( ang:Right(), itemHoldData.angleOffset.right)
ang:RotateAroundAxis( ang:Up(), itemHoldData.angleOffset.up)
holdableItem:SetPos(pos)
holdableItem:SetAngles(ang)
holdableItem:Spawn()
holdableItem:Activate()
holdableItem:SetSolid(SOLID_NONE)
holdableItem:PhysicsInit(SOLID_NONE)
holdableItem:SetParent(self, self:LookupAttachment(holdTypeData["attachment"]))
holdableItem.item = item
holdableItem:CallOnRemove("ixHoldable", function(s)
self:GetParent().ixHoldingItemEnt = nil
if s.item.GetID and ix.item.instances[s.item:GetID()] then
s.item:SetData("holdBy", nil)
end
end)
local timerID = "ixHoldablesCheckItem" .. holdableItem:EntIndex()
timer.Create(timerID, 1, 0, function()
if !IsValid(holdableItem) then
timer.Remove(timerID)
return
end
if !holdableItem:GetParent():Alive() then
holdableItem:Remove()
timer.Remove(timerID)
return
end
local lookingFor = inv:GetItemsByUniqueID(item.uniqueID)
local found = false
for _, lItem in pairs(lookingFor) do
if lItem:GetData("holdBy", false) then
found = true
continue
end
end
if !found then
holdableItem:Remove()
timer.Remove(timerID)
end
end)
self.ixHoldingItemEnt = holdableItem
item:SetData("holdBy", self)
end
function playerMeta:PutHoldableItemBack(item)
if (self.ixHoldingItemEnt and IsValid(self.ixHoldingItemEnt)) then
self.ixHoldingItemEnt:Remove()
item:SetData("holdBy", nil)
else
item:SetData("holdBy", nil)
end
end