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wnsrc/gamemodes/helix/plugins/charcreation/sh_plugin.lua

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2024-08-04 23:12:27 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
local PLUGIN = PLUGIN
PLUGIN.name = "Char Creation Necessities"
PLUGIN.author = "Fruity"
PLUGIN.description = "Required stuff for the char creation such as gender etc."
PLUGIN.TIMER_DELAY = PLUGIN.TIMER_DELAY or 60
ix.util.Include("sv_plugin.lua")
ix.util.Include("cl_plugin.lua")
ix.util.Include("matproxies/sv_matproxies.lua")
ix.util.Include("matproxies/sh_matproxies.lua")
ix.util.Include("matproxies/cl_matproxies.lua")
ix.lang.AddTable("english", {
optUseImmersiveGlasses = "Użyj immersyjnych okularów",
optdUseImmersiveGlasses = "Używaj okularów immersyjnych. Jeśli postać potrzebuje okularów, a ich nie używa, to obraz staje się rozmyty."
})
ix.lang.AddTable("spanish", {
optdUseImmersiveGlasses = "Utiliza las gafas de inmersión, difuminando la vista de tu personaje si necesita gafas y no las lleva puestas.",
optUseImmersiveGlasses = "Utilizar gafas inmersivas"
})
ix.lang.AddTable("polish", {
optUseImmersiveGlasses = "Użyj immersyjnych okularów",
optdUseImmersiveGlasses = "Używaj okularów immersyjnych. Jeśli postać potrzebuje okularów, a ich nie używa, to obraz staje się rozmyty."
})
ix.char.RegisterVar("glasses", {
field = "glasses",
fieldType = ix.type.bool,
default = false,
isLocal = true,
bNoDisplay = true
})
ix.char.RegisterVar("canread", {
field = "canread",
fieldType = ix.type.bool,
default = true,
isLocal = true,
bNoDisplay = true
})
ix.char.RegisterVar("beardProgress", {
field = "beard",
fieldType = ix.type.number,
default = 0,
bNoNetworking = true,
bNoDisplay = true
})
ix.allowedHairColors = {
szare = {
Color(244,233,230),
Color(221,202,195),
Color(182,170,165),
Color(151,132,126),
Color(111,101,98),
Color(126,122,121),
Color(89,89,89)
},
brazowe = {
Color(95,52,39),
Color(101,66,56),
Color(62,50,47),
Color(80,69,66),
Color(138,106,96),
Color(164,149,137),
Color(85,72,56),
Color(83,61,50)
},
jasne = {
Color(223,186,155),
Color(172,129,94),
Color(145,124,109),
Color(229,200,170),
Color(203,191,177),
Color(184,151,120),
Color(230,206,168),
Color(255,216,149)
},
["miekki niebieski"] = {
Color(161,165,167),
Color(125,132,135)
}
}
ix.char.RegisterVar("hair", {
field = "hair",
fieldType = ix.type.table,
default = {},
isLocal = true,
bNoDisplay = true,
OnValidate = function(self, data, payload, client)
if !payload.hair or payload.hair and !istable(payload.hair) then
return false, "Nie wybrano włosów/koloru włosów!"
end
if !istable(payload.hair) then
return false, "Coś poszło nie tak przy wyborze włosów!"
end
if !payload.hair.hair then
return false, "Nie wybrano włosów!"
end
if !payload.hair.color then
return false, "Nie wybrano koloru włosów!"
end
local found = false
for _, v in pairs(ix.allowedHairColors) do
if !table.HasValue(v, payload.hair.color) then continue end
found = true
break
end
if !found then
return false, "Nie wybrano dozwolonego koloru włosów!"
end
if !isnumber(payload.hair.hair) then
return false, "Nie wybrano dozwolonych włosów!"
end
return true
end,
OnGet = function(self, default)
local hair = self.vars.hair
return hair or {}
end,
OnAdjust = function(self, client, data, value, newData)
newData.hair = value
end
})
ix.config.Add("forceImmeseriveGlasses", true, "Wymusza rysowanie efektu okularów, nawet jeśli klient wyłączy dla nich tę opcję.", nil, {
category = "characters"
})
do
local CHAR = ix.meta.character
function CHAR:HasGlasses()
for _, v in pairs(self:GetInventory():GetItems()) do
if (v.glasses and v:GetData("equip")) then
return true
end
end
return false
end
end
ix.char.vars["model"].OnDisplay = function(self, container, payload) end
ix.char.vars["model"].OnValidate = function(self, value, payload, client)
local faction = ix.faction.indices[payload.faction]
if (faction) then
local gender = payload.gender
local models
if gender == "male" and faction:GetModelsMale(client) then
models = faction:GetModelsMale(client)
elseif gender == "female" and faction:GetModelsFemale(client) then
models = faction:GetModelsFemale(client)
else
models = faction:GetModels(client)
end
if (!payload.model or !models[payload.model]) then
return false, "Nie wybrano modelu!"
end
else
return false, "Nie wybrano modelu!"
end
end
ix.char.vars["model"].OnAdjust = function(self, client, data, value, newData)
local faction = ix.faction.indices[data.faction]
if (faction) then
local gender = data.gender
local model
if gender == "male" and faction:GetModelsMale(client) then
model = faction:GetModelsMale(client)[value]
elseif gender == "female" and faction:GetModelsFemale(client) then
model = faction:GetModelsFemale(client)[value]
else
model = faction:GetModels(client)[value]
end
if (isstring(model)) then
newData.model = model
elseif (istable(model)) then
newData.model = model[1]
end
end
end
ix.char.vars["model"].ShouldDisplay = function(self, container, payload)
local faction = ix.faction.indices[payload.faction]
if faction then
local gender = payload.gender
if gender == "male" and faction:GetModelsMale(LocalPlayer()) then
return #faction:GetModelsMale(LocalPlayer()) > 1
elseif gender == "female" and faction:GetModelsFemale(LocalPlayer()) then
return #faction:GetModelsFemale(LocalPlayer()) > 1
else
return #faction:GetModels(LocalPlayer()) > 1
end
end
end
-- Registers the var "Gender"
ix.char.RegisterVar("gender", {
field = "gender",
fieldType = ix.type.string,
default = "male",
bNoDisplay = true,
OnSet = function(self, value)
local client = self:GetPlayer()
if (IsValid(client)) then
self.vars.gender = value
-- @todo refactor networking of character vars so this doesn't need to be repeated on every OnSet override
net.Start("ixCharacterVarChanged")
net.WriteUInt(self:GetID(), 32)
net.WriteString("gender")
net.WriteType(self.vars.gender)
net.Broadcast()
end
end,
OnGet = function(self, default)
local gender = self.vars.gender
return gender or 0
end,
OnValidate = function(self, data, payload, client)
local faction = ix.faction.indices[payload.faction]
if (payload.gender == "female" or payload.gender == "male") then
return true
end
if faction then
if faction:GetNoGender(client) == true then
return true
end
end
return false, "Nie wybrano płci!"
end,
OnAdjust = function(self, client, data, value, newData)
newData.gender = value
end
})
ix.char.vars["data"].OnValidate = function(self, datas, payload, client)
local faction = ix.faction.indices[payload.faction]
if faction then
if (!payload.data["background"] or payload.data["background"] == "") and faction:GetNoBackground(client) != true then
return false, "Nie wybrano tła!"
end
if faction:GetNoGenetics(client) then
return true
end
if !payload.data.age or payload.data["age"] == "" then
return false, "Nie wybrano wieku!"
end
if !payload.data.height or payload.data["height"] == "" then
return false, "Nie wybrano wzrostu!"
end
if faction.name != "Vortigaunt" then
if !payload.data["eye color"] or payload.data["eye color"] == "" then
return false, "Nie wybrano koloru oczu!"
end
end
if payload.data.skin < 0 then
return false, "Nie wybrano prawidłowej skóry!"
end
if payload.data.groups then
if payload.data.groups["2"]then
if payload.data.groups["2"] < 0 then
return false, "Nie wybrano prawidłowego tułowia!"
end
end
if payload.data.groups["3"] then
if payload.data.groups["3"] < 0 then
return false, "Nie wybrano prawidłowych spodni!"
end
end
end
if faction:GetNoAppearances(client) then
return true
end
if faction:GetReadOptionDisabled(client) then
return true
end
end
return true
end
ix.char.vars["data"].OnAdjust = function(self, client, datas, value, newData)
newData.data = value
end