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wnsrc/lua/arccw/shared/attachments/ur_spas12_barrel_hl.lua

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2024-08-04 23:12:27 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
att.PrintName = "21.5\" Freeman Barrel"
att.Icon = nil
att.Description = [[Futuristic fire control group and barrel accomodation that supports slamfire and a near-instant, gas-powered two-round burst. However, the original dual-mode mechanism is replaced.
The two-round burst can shred most targets, but depletes ammo quickly. The complicated mechanism also has a heavier pump.]]
att.Desc_Pros = {
"uc.slam",
"ur.ak.burst",
}
att.Desc_Cons = {
"ur.spas12.pump"
}
att.Icon = Material("entities/att/ur_spas/barrel_std.png", "smooth mips")
att.SortOrder = 21.5
att.Slot = "ur_spas12_barrel"
att.AutoStats = true
att.Override_Firemodes = {
{
Mode = 2,
PrintName = "fcg.slam",
Override_ManualAction = true,
Mult_AccuracyMOA = 0.8,
Mult_HipDispersion = 0.8,
},
{
Mode = 1,
PrintName = "ur.spas12.dbl",
Override_ManualAction = true,
Mult_AccuracyMOA = 1.15,
Mult_HipDispersion = 0.8,
Mult_Num = 2,
Override_AmmoPerShot = 2,
Mult_Damage = 2,
Mult_DamageMin = 2,
Mult_Recoil = 1.5,
CustomBars = "--___",
Mult_CycleTime = 1.13
},
{
Mode = 0,
},
}
att.Override_Firemodes_Priority = 1
att.Hook_GetShootSound = function(wep,sound)
if wep:GetCurrentFiremode().Override_AmmoPerShot == 2 then
return "arccw_uc/common/gl_fire_buck.ogg"
end
end
att.Hook_GetDistantShootSound = function(wep,sound)
if wep:GetCurrentFiremode().Override_AmmoPerShot == 2 then
--return "arccw_uc/common/gl_fire_buck_dist.ogg"
end
end
-- Overwritten by weapon's hook
--[[]
att.Hook_SelectFireAnimation = function(wep,curanim)
if wep:GetCurrentFiremode().Override_AmmoPerShot == 2 then
return "fire_2bst"
end
end
]]
att.Mult_CycleTime = 1.15
att.Override_ActivePos = Vector(1.90, -3, -0.40) --Vector(1, -3, 0)
att.Override_ActivePos_Priority = 10
att.ActivateElements = {"uc_spas_slam"}
att.GivesFlags = {"freeman"} -- only activates if a manual action shell type is used