mirror of
https://github.com/lifestorm/wnsrc.git
synced 2025-12-17 13:53:45 +03:00
203 lines
4.8 KiB
Lua
203 lines
4.8 KiB
Lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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PLUGIN.name = "Storage Resize"
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PLUGIN.author = "Gr4Ss"
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PLUGIN.description = "Resizes the storage containers."
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--[[
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ix.container.Register(model, {
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name = "Crate",
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description = "A simple wooden create.",
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width = 4,
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height = 4,
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locksound = "",
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opensound = ""
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})
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]]--
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ix.container.Register("models/props_junk/wood_crate001a.mdl", {
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name = "Crate",
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description = "A simple wooden crate.",
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width = 6,
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height = 6,
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})
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ix.container.Register("models/props_junk/wood_crate002a.mdl", {
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name = "Large Crate",
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description = "A large wooden crate.",
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width = 10,
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height = 10,
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})
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ix.container.Register("models/props_c17/lockers001a.mdl", {
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name = "Locker",
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description = "A white locker.",
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width = 8,
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height = 8,
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})
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ix.container.Register("models/props_wasteland/controlroom_storagecloset001a.mdl", {
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name = "Large Metal Cabinet",
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description = "A green metal cabinet.",
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width = 9,
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height = 9,
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})
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ix.container.Register("models/props_wasteland/controlroom_storagecloset001b.mdl", {
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name = "Large Metal Cabinet",
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description = "A green metal cabinet.",
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width = 9,
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height = 9,
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})
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ix.container.Register("models/props_wasteland/controlroom_filecabinet001a.mdl", {
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name = "File Cabinet",
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description = "A metal filing cabinet.",
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width = 5,
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height = 3
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})
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ix.container.Register("models/props_wasteland/controlroom_filecabinet002a.mdl", {
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name = "Medium File Cabinet",
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description = "A metal filing cabinet.",
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width = 5,
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height = 8,
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})
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ix.container.Register("models/props_lab/filecabinet02.mdl", {
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name = "File Cabinet",
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description = "A metal filing cabinet.",
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width = 5,
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height = 3
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})
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ix.container.Register("models/props_c17/furniturefridge001a.mdl", {
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name = "Refrigerator",
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description = "A metal box for keeping food in.",
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width = 6,
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height = 7,
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})
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ix.container.Register("models/props_wasteland/kitchen_fridge001a.mdl", {
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name = "Large Refrigerator",
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description = "A large metal box for storing even more food in.",
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width = 9,
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height = 9,
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})
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ix.container.Register("models/props_junk/trashbin01a.mdl", {
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name = "Trash Bin",
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description = "What do you expect to find in here?",
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width = 7,
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height = 3,
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})
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ix.container.Register("models/props_junk/trashdumpster01a.mdl", {
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name = "Dumpster",
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description = "A dumpster meant to stow away trash. It emanates an unpleasant smell.",
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width = 9,
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height = 9
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})
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ix.container.Register("models/items/ammocrate_smg1.mdl", {
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name = "Ammo Crate",
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description = "A heavy crate that stores ammo.",
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width = 8,
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height = 6,
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OnOpen = function(entity, activator)
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local closeSeq = entity:LookupSequence("Close")
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entity:ResetSequence(closeSeq)
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timer.Simple(2, function()
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if (entity and IsValid(entity)) then
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local openSeq = entity:LookupSequence("Open")
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entity:ResetSequence(openSeq)
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end
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end)
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end
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})
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ix.container.Register("models/items/ammocrate_rockets.mdl", {
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name = "Ammo Crate",
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description = "A heavy crate that stores ammo.",
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width = 8,
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height = 6,
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OnOpen = function(entity, activator)
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local closeSeq = entity:LookupSequence("Close")
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entity:ResetSequence(closeSeq)
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timer.Simple(2, function()
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if (entity and IsValid(entity)) then
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local openSeq = entity:LookupSequence("Open")
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entity:ResetSequence(openSeq)
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end
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end)
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end
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})
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ix.container.Register("models/items/ammocrate_ar2.mdl", {
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name = "Ammo Crate",
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description = "A heavy crate that stores ammo.",
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width = 8,
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height = 6,
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OnOpen = function(entity, activator)
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local closeSeq = entity:LookupSequence("Close")
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entity:ResetSequence(closeSeq)
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timer.Simple(2, function()
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if (entity and IsValid(entity)) then
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local openSeq = entity:LookupSequence("Open")
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entity:ResetSequence(openSeq)
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end
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end)
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end
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})
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ix.container.Register("models/items/ammocrate_grenade.mdl", {
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name = "Ammo Crate",
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description = "A heavy crate that stores ammo.",
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width = 8,
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height = 6,
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OnOpen = function(entity, activator)
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local closeSeq = entity:LookupSequence("Close")
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entity:ResetSequence(closeSeq)
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timer.Simple(2, function()
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if (entity and IsValid(entity)) then
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local openSeq = entity:LookupSequence("Open")
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entity:ResetSequence(openSeq)
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end
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end)
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end
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})
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ix.container.Register("models/props_forest/footlocker01_closed.mdl", {
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name = "Footlocker",
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description = "A small chest to store belongings in.",
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width = 6,
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height = 5
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})
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ix.container.Register("models/items/item_item_crate.mdl", {
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name = "Item Crate",
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description = "A crate to store some belongings in.",
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width = 5,
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height = 4
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})
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ix.container.Register("models/props_c17/cashregister01a.mdl", {
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name = "Cash Register",
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description = "A register with some buttons and a drawer.",
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width = 2,
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height = 2
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})
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