mirror of
https://github.com/lifestorm/wnsrc.git
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81 lines
1.8 KiB
Lua
81 lines
1.8 KiB
Lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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include( "toolpanel.lua" )
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local PANEL = {}
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--[[---------------------------------------------------------
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Name: Paint
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-----------------------------------------------------------]]
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function PANEL:Init()
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self.ToolPanels = {}
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self:LoadTools()
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self:SetFadeTime( 0 )
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end
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--[[---------------------------------------------------------
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LoadTools
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-----------------------------------------------------------]]
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function PANEL:LoadTools()
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local tools = spawnmenu.GetTools()
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for strName, pTable in pairs( tools ) do
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self:AddToolPanel( strName, pTable )
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end
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end
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--[[---------------------------------------------------------
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AddToolPanel
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-----------------------------------------------------------]]
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function PANEL:AddToolPanel( Name, ToolTable )
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-- I hate relying on a table's internal structure
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-- but this isn't really that avoidable.
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local Panel = vgui.Create( "ToolPanel" )
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Panel:SetTabID( Name )
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Panel:LoadToolsFromTable( ToolTable.Items )
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Panel.PropertySheet = self
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Panel.PropertySheetTab = self:AddSheet( ToolTable.Label, Panel, ToolTable.Icon ).Tab
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self.ToolPanels[ Name ] = Panel
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end
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--[[---------------------------------------------------------
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Name: Paint
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-----------------------------------------------------------]]
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function PANEL:Paint( w, h )
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DPropertySheet.Paint( self, w, h )
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end
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--[[---------------------------------------------------------
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Name: GetToolPanel
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-----------------------------------------------------------]]
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function PANEL:GetToolPanel( id )
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return self.ToolPanels[ id ]
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end
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vgui.Register( "ToolMenu", PANEL, "DPropertySheet" )
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