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wnsrc/lua/weapons/tfa_gun_base/client/fov.lua

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2024-08-05 18:40:29 +03:00
--[[
| This file was obtained through the combined efforts
| of Madbluntz & Plymouth Antiquarian Society.
|
| Credits: lifestorm, Gregory Wayne Rossel JR.,
| Maloy, DrPepper10 @ RIP, Atle!
|
| Visit for more: https://plymouth.thetwilightzone.ru/
--]]
-- Copyright (c) 2018-2020 TFA Base Devs
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local LocalPlayer = LocalPlayer
local math = math
local function GetScreenAspectRatio()
return ScrW() / ScrH()
end
local function ScaleFOVByWidthRatio(fovDegrees, ratio)
local halfAngleRadians = fovDegrees * (0.5 * math.pi / 180.0)
local t = math.tan(halfAngleRadians)
t = t * ratio
local retDegrees = (180.0 / math.pi) * math.atan(t)
return retDegrees * 2.0
end
local default_fov_cv = GetConVar("default_fov")
function SWEP:GetTrueFOV()
local fov = TFADUSKFOV or default_fov_cv:GetFloat()
local ply = LocalPlayer()
if not ply:IsValid() then return fov end
if ply:GetFOV() < ply:GetDefaultFOV() - 1 then
fov = ply:GetFOV()
end
if TFADUSKFOV_FINAL then
fov = TFADUSKFOV_FINAL
end
return fov
end
function SWEP:GetViewModelFinalFOV()
local fov_default = default_fov_cv:GetFloat()
local fov = self:GetTrueFOV()
local flFOVOffset = fov_default - fov
local fov_vm = self.ViewModelFOV - flFOVOffset
local aspectRatio = GetScreenAspectRatio() * 0.75 -- (4/3)
--local final_fov = ScaleFOVByWidthRatio( fov, aspectRatio )
local final_fovViewmodel = ScaleFOVByWidthRatio(fov_vm, aspectRatio)
return final_fovViewmodel
end