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VertexLitGeneric
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{
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"$basetexture" "models\weapons\v_models\tfa_bow\bolt"
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"$bumpmap" "models\weapons\v_models\tfa_bow\bolt_normal"
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"$phong" 1
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"$phongboost" "0.2"
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"$phongexponent" 35
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"$phongtint" "[1 1 1]"
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"$phongfresnelranges" "[0.05 0.5 1]"
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"$halflambert" "1"
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"$nocull" "1"
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"$envmap" env_cubemap
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"$envmaptint" "[0.07 0.07 0.07]"
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"$normalmapalphaenvmapmask" 1
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}
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VTF
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@@ -0,0 +1 @@
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VTF
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