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82
lua/arccw/shared/attachments/ur_spas12_barrel_hl.lua
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82
lua/arccw/shared/attachments/ur_spas12_barrel_hl.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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att.PrintName = "21.5\" Freeman Barrel"
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att.Icon = nil
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att.Description = [[Futuristic fire control group and barrel accomodation that supports slamfire and a near-instant, gas-powered two-round burst. However, the original dual-mode mechanism is replaced.
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The two-round burst can shred most targets, but depletes ammo quickly. The complicated mechanism also has a heavier pump.]]
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att.Desc_Pros = {
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"uc.slam",
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"ur.ak.burst",
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}
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att.Desc_Cons = {
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"ur.spas12.pump"
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}
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att.Icon = Material("entities/att/ur_spas/barrel_std.png", "smooth mips")
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att.SortOrder = 21.5
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att.Slot = "ur_spas12_barrel"
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att.AutoStats = true
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att.Override_Firemodes = {
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{
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Mode = 2,
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PrintName = "fcg.slam",
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Override_ManualAction = true,
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Mult_AccuracyMOA = 0.8,
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Mult_HipDispersion = 0.8,
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},
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{
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Mode = 1,
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PrintName = "ur.spas12.dbl",
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Override_ManualAction = true,
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Mult_AccuracyMOA = 1.15,
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Mult_HipDispersion = 0.8,
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Mult_Num = 2,
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Override_AmmoPerShot = 2,
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Mult_Damage = 2,
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Mult_DamageMin = 2,
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Mult_Recoil = 1.5,
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CustomBars = "--___",
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Mult_CycleTime = 1.13
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},
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{
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Mode = 0,
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},
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}
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att.Override_Firemodes_Priority = 1
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att.Hook_GetShootSound = function(wep,sound)
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if wep:GetCurrentFiremode().Override_AmmoPerShot == 2 then
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return "arccw_uc/common/gl_fire_buck.ogg"
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end
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end
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att.Hook_GetDistantShootSound = function(wep,sound)
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if wep:GetCurrentFiremode().Override_AmmoPerShot == 2 then
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--return "arccw_uc/common/gl_fire_buck_dist.ogg"
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end
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end
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-- Overwritten by weapon's hook
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--[[]
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att.Hook_SelectFireAnimation = function(wep,curanim)
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if wep:GetCurrentFiremode().Override_AmmoPerShot == 2 then
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return "fire_2bst"
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end
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end
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]]
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att.Mult_CycleTime = 1.15
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att.Override_ActivePos = Vector(1.90, -3, -0.40) --Vector(1, -3, 0)
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att.Override_ActivePos_Priority = 10
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att.ActivateElements = {"uc_spas_slam"}
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att.GivesFlags = {"freeman"} -- only activates if a manual action shell type is used
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