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239
lua/autorun/client/lvs_vehicle_tab.lua
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239
lua/autorun/client/lvs_vehicle_tab.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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|
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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|
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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hook.Add( "PopulateVehicles", "!!!add_lvs_to_vehicles", function( pnlContent, tree, node )
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local CategoryNameTranslate = {}
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local Categorised = {}
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local SubCategorised = {}
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local SpawnableEntities = table.Copy( list.Get( "SpawnableEntities" ) )
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local Variants = {
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[1] = "[LVS] - ",
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[2] = "[LVS] -",
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[3] = "[LVS]- ",
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[4] = "[LVS]-",
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[5] = "[LVS] ",
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}
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for _, v in pairs( scripted_ents.GetList() ) do
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if not v.t or not v.t.ClassName or not v.t.VehicleCategory then continue end
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if not isstring( v.t.ClassName ) or v.t.ClassName == "" or not SpawnableEntities[ v.t.ClassName ] then continue end
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SpawnableEntities[ v.t.ClassName ].Category = "[LVS] - "..v.t.VehicleCategory
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if not v.t.VehicleSubCategory then continue end
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SpawnableEntities[ v.t.ClassName ].SubCategory = v.t.VehicleSubCategory
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end
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if SpawnableEntities then
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for k, v in pairs( SpawnableEntities ) do
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local Category = v.Category
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if not isstring( Category ) then continue end
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if not Category:StartWith( "[LVS]" ) and not v.LVS then continue end
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v.SpawnName = k
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for _, start in pairs( Variants ) do
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if Category:StartWith( start ) then
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local NewName = string.Replace(Category, start, "")
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CategoryNameTranslate[ NewName ] = Category
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Category = NewName
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break
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end
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end
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if v.SubCategory then
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SubCategorised[ Category ] = SubCategorised[ Category ] or {}
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SubCategorised[ Category ][ v.SubCategory ] = SubCategorised[ Category ][ v.SubCategory ] or {}
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table.insert( SubCategorised[ Category ][ v.SubCategory ], v )
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end
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Categorised[ Category ] = Categorised[ Category ] or {}
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table.insert( Categorised[ Category ], v )
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end
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end
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local lvsNode = tree:AddNode( "[LVS]", "icon16/lvs.png" )
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if Categorised["[LVS]"] then
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local v = Categorised["[LVS]"]
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lvsNode.DoPopulate = function( self )
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if self.PropPanel then return end
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self.PropPanel = vgui.Create( "ContentContainer", pnlContent )
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self.PropPanel:SetVisible( false )
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self.PropPanel:SetTriggerSpawnlistChange( false )
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for k, ent in SortedPairsByMemberValue( v, "PrintName" ) do
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spawnmenu.CreateContentIcon( ent.ScriptedEntityType or "entity", self.PropPanel, {
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nicename = ent.PrintName or ent.ClassName,
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spawnname = ent.SpawnName,
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material = ent.IconOverride or "entities/" .. ent.SpawnName .. ".png",
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admin = ent.AdminOnly
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} )
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end
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end
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lvsNode.DoClick = function( self )
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self:DoPopulate()
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pnlContent:SwitchPanel( self.PropPanel )
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end
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end
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local IconList = list.Get( "ContentCategoryIcons" )
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for CategoryName, v in SortedPairs( Categorised ) do
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if CategoryName:StartWith( "[LVS]" ) then continue end
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local Icon = "icon16/lvs_noicon.png"
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if IconList and IconList[ CategoryNameTranslate[ CategoryName ] ] then
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Icon = IconList[ CategoryNameTranslate[ CategoryName ] ]
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end
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local node = lvsNode:AddNode( CategoryName, Icon )
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node.DoPopulate = function( self )
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if self.PropPanel then return end
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self.PropPanel = vgui.Create( "ContentContainer", pnlContent )
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self.PropPanel:SetVisible( false )
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self.PropPanel:SetTriggerSpawnlistChange( false )
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for k, ent in SortedPairsByMemberValue( v, "PrintName" ) do
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if ent.SubCategory then
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continue
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end
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spawnmenu.CreateContentIcon( ent.ScriptedEntityType or "entity", self.PropPanel, {
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nicename = ent.PrintName or ent.ClassName,
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spawnname = ent.SpawnName,
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material = ent.IconOverride or "entities/" .. ent.SpawnName .. ".png",
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admin = ent.AdminOnly
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} )
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end
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end
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node.DoClick = function( self )
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self:DoPopulate()
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pnlContent:SwitchPanel( self.PropPanel )
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end
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local SubCat = SubCategorised[ CategoryName ]
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if not SubCat then continue end
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for SubName, data in SortedPairs( SubCat ) do
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local SubIcon = "icon16/lvs_noicon.png"
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if IconList then
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if IconList[ "[LVS] - "..CategoryName.." - "..SubName ] then
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SubIcon = IconList[ "[LVS] - "..CategoryName.." - "..SubName ]
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else
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if IconList[ "[LVS] - "..SubName ] then
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SubIcon = IconList[ "[LVS] - "..SubName ]
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end
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end
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end
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local subnode = node:AddNode( SubName, SubIcon )
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subnode.DoPopulate = function( self )
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if self.PropPanel then return end
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self.PropPanel = vgui.Create( "ContentContainer", pnlContent )
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self.PropPanel:SetVisible( false )
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self.PropPanel:SetTriggerSpawnlistChange( false )
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for k, ent in SortedPairsByMemberValue( data, "PrintName" ) do
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spawnmenu.CreateContentIcon( ent.ScriptedEntityType or "entity", self.PropPanel, {
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nicename = ent.PrintName or ent.ClassName,
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spawnname = ent.SpawnName,
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material = ent.IconOverride or "entities/" .. ent.SpawnName .. ".png",
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admin = ent.AdminOnly
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} )
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end
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end
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subnode.DoClick = function( self )
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self:DoPopulate()
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pnlContent:SwitchPanel( self.PropPanel )
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end
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end
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end
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-- User Stuff
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hook.Run( "LVS.PopulateVehicles", lvsNode, pnlContent, tree )
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-- CONTROLS
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local node = lvsNode:AddNode( "Controls", "icon16/keyboard.png" )
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node.DoClick = function( self )
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LVS:OpenMenu()
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LVS:OpenClientControls()
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end
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-- CLIENT SETTINGS
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local node = lvsNode:AddNode( "Client Settings", "icon16/wrench.png" )
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node.DoClick = function( self )
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LVS:OpenMenu()
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LVS:OpenClientSettings()
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end
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-- SERVER SETTINGS
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local node = lvsNode:AddNode( "Server Settings", "icon16/wrench_orange.png" )
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node.DoClick = function( self )
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if LocalPlayer():IsSuperAdmin() then
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LVS:OpenMenu()
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LVS:OpenServerMenu()
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else
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surface.PlaySound( "buttons/button11.wav" )
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end
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end
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end )
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list.Set( "ContentCategoryIcons", "[LVS]", "icon16/lvs.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Artillery", "icon16/lvs_artillery.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Cars", "icon16/lvs_cars.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Cars - Armored", "icon16/lvs_armor.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Cars - Civilian", "icon16/lvs_civilian.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Cars - Military", "icon16/lvs_military.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Cars - Pack", "icon16/lvs_cars_pack.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Helicopters", "icon16/lvs_helicopters.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Helicopters - Combine", "icon16/lvs_combine.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Helicopters - Resistance", "icon16/lvs_resistance.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Planes", "icon16/lvs_planes.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Planes - Bombers", "icon16/lvs_bomb.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Planes - Fighters", "icon16/lvs_fighter.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Planes - Civilian", "icon16/lvs_civilian.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Tanks", "icon16/lvs_tanks.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Tanks - Light", "icon16/lvs_light.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Tanks - Medium", "icon16/lvs_medium.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Tanks - Heavy", "icon16/lvs_heavy.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Tanks - RP", "icon16/lvs_rp.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Star Wars", "icon16/lvs_starwars.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Star Wars - Gunships", "icon16/lvs_sw_gunship.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Star Wars - Hover Tanks", "icon16/lvs_sw_hover.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Star Wars - Walkers", "icon16/lvs_sw_walker.png" )
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list.Set( "ContentCategoryIcons", "[LVS] - Star Wars - Starfighters", "icon16/lvs_sw_starfighter.png" )
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