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lua/effect/trail.bone_set.lua
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88
lua/effect/trail.bone_set.lua
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--[[
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| This file was obtained through the combined efforts
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| of Madbluntz & Plymouth Antiquarian Society.
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| Credits: lifestorm, Gregory Wayne Rossel JR.,
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| Maloy, DrPepper10 @ RIP, Atle!
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| Visit for more: https://plymouth.thetwilightzone.ru/
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--]]
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WeaponTrail.BoneSet = {}
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function WeaponTrail:AddBone(data)
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WeaponTrail.BoneSet[data.Number] = data
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end
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local bone = {
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Number = 0,
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BoneName = "ValveBiped.Bip01_R_Hand",
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AddAngle = Angle(0,0,0),
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AngleType = 0, -- 0 = GetUp(), 1 = GetRight(), 2 = GetForward()
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Trail_Time = 0.1 -- Default 0.1 Longer this time, longer is the trajectory.
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}
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WeaponTrail:AddBone(bone)
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local bone = {
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Number = 1,
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BoneName = "R_Weapon",
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AddAngle = Angle(0,0,0),
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AngleType = 0, -- 0 = GetUp(), 1 = GetRight(), 2 = GetForward()
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Trail_Time = 0.2 -- Default 0.1 Longer this time, longer is the trajectory.
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}
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WeaponTrail:AddBone(bone)
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local bone = {
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Number = 2,
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BoneName = "R_Weapon001",
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AddAngle = Angle(0,0,0),
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AngleType = 0, -- 0 = GetUp(), 1 = GetRight(), 2 = GetForward()
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Trail_Time = 0.5 -- Default 0.1 Longer this time, longer is the trajectory.
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}
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WeaponTrail:AddBone(bone)
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local bone = {
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Number = 3,
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BoneName = "R_Weapon",
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AddAngle = Angle(0,0,0),
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AngleType = 1, -- 0 = GetUp(), 1 = GetRight(), 2 = GetForward()
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Trail_Time = 0.2 -- Default 0.1 Longer this time, longer is the trajectory.
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}
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WeaponTrail:AddBone(bone)
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local bone = {
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Number = 4,
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BoneName = "L_Weapon001",
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AddAngle = Angle(0,0,180),
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AngleType = 0, -- 0 = GetUp(), 1 = GetRight(), 2 = GetForward()
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Trail_Time = 0.5 -- Default 0.1 Longer this time, longer is the trajectory.
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}
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WeaponTrail:AddBone(bone)
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local bone = {
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Number = 5,
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BoneName = "R_Weapon",
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AddAngle = Angle(180,0,0),
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AngleType = 2, -- 0 = GetUp(), 1 = GetRight(), 2 = GetForward()
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Trail_Time = 0.2 -- Default 0.1 Longer this time, longer is the trajectory.
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}
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WeaponTrail:AddBone(bone)
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local bone = {
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Number = 6,
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BoneName = "R_Weapon",
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AddAngle = Angle(0,0,180),
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AngleType = 0, -- 0 = GetUp(), 1 = GetRight(), 2 = GetForward()
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Trail_Time = 0.2 -- Default 0.1 Longer this time, longer is the trajectory.
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}
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WeaponTrail:AddBone(bone)
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local bone = {
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Number = 7,
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BoneName = "Weapon_00",
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AddAngle = Angle(180,0,0),
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AngleType = 2, -- 0 = GetUp(), 1 = GetRight(), 2 = GetForward()
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Trail_Time = 0.2 -- Default 0.1 Longer this time, longer is the trajectory.
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}
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WeaponTrail:AddBone(bone)
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local bone = {
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Number = 8,
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BoneName = "Weapon_02",
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AddAngle = Angle(180,0,0),
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AngleType = 2, -- 0 = GetUp(), 1 = GetRight(), 2 = GetForward()
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Trail_Time = 0.1 -- Default 0.1 Longer this time, longer is the trajectory.
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}
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WeaponTrail:AddBone(bone)
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